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How much time will it take to re-learn skills?

Aragon100Aragon100 Member RarePosts: 2,686
Anyone heard developers discussing the re-learning time after death?

Will you have to start all over from scratch?

Do the same grind to become that blacksmith you used to be?

Or will some hard grind skills follow you after death?

Comments

  • MorwynnMorwynn Member UncommonPosts: 54
    First lets make sure we are on the same page, Death you speak of is Perma-Death? If so, then we are good to go. Before you die, you should have prepared for your death by having a child or making arragements with a friend to have all your items pass down to them through a will or contract. Now as far as skill go, you will start from scratch but you will learn them much faster than before (they have not said how fast the ramps are, they probably will adjust them once Alpha gets going). So if it took you a lifetime to learn a skill, it may only take 3/4 a lifetime to get back to your origional state and you can increase from there.

    We need to take a look at the process. It is not like other MMO's where you make 100 swords to increase your skills. CoE wants you to fail, so you gain the more experience by trying to do things just outside your skill level and failing, rather that just producting in bulk. There will also be a slider for production vs research. You probably won't get much experience for pure production (such as in times of war), where as research will get much more. The higher the research the more experience, however it comes with a higher risk. If you push research too hard too fast, you can blow up forge, damage your building, or even die in an explosion (not perma-death), so there will be a ballancing act there.

    Crafting in CoE is though the use of mini-games and all weapons are modular. Hopefully there will have multiple skill challanges for each part of the weapons. And FYI no one can make a complete weapon, you will need help. You can make the blade, but someone skilled in wood probably will make the handle. Then perhaps a leatherworking to make the grip. Hopefully you can make a straight blade and have several minigames, then a curved blade with several more minigames, then an axe blade with more minigames. So you will not be doing the exact same thing time after time after time, there should be some variaty.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited June 2016
    At least that's the plan so far.  Nothing is set in stone at this point.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • NanfoodleNanfoodle Member LegendaryPosts: 10,922
    edited June 2016
    Seen a post that said you will skill up faster but no % was given. IMO this is a fail hard. Maxing out the same trade skill I like. Like say I love being a blacksmith, I will be starting out skilling up with 0 skill on say bronze daggers again, to now get to the new thing, steel daggers. I will need to look for bronze and tin again (unless you took the time in your last life to stock up), instead of just taking the next step of making steel weapons and armor. 3rd time around damascus steel is discovered so now I need to skill up (I get faster then the first two times) bronze and steel. Recycled over much. While doing this, the timer over my head of when all this progression I have done will expire. Again I dont see that as fun. I wait to see how they plan on doing that. 

    My question, how many times are you willing to skill up crafting before you no longer want to any more? WoW I did one of each crafting type and all other chars were just gathers to send the mats to my crafters. How will they make this fun?

    EDIT: Sorry guys I cant dungeon run with you for the next 3 months. I die in a month so I will be foraging supplies to reskill on my skills on my next life. After that I will be spending 1-2 months skilling up my crafting skills and gathering skills and my weapon skills so I can play with you again. Fun?
  • Deffcon_1Deffcon_1 Member UncommonPosts: 164
    Skill ups wont be done through grinding out 1000 bronze daggers, then 1000 iron daggers, then 1000 steel daggers. They have not elaborated on the exact mechanics of it, but the devs have confirmed that you wont be grinding out the same thing hundreds of times to level skills up.

    As for how fast skill ramps are, we dont know yet. They havent released a speed, and I doubt they will. Its something that probably wont be set until testing.
  • Aragon100Aragon100 Member RarePosts: 2,686
    edited June 2016
    Morwynn said:
    First lets make sure we are on the same page, Death you speak of is Perma-Death? If so, then we are good to go. Before you die, you should have prepared for your death by having a child or making arragements with a friend to have all your items pass down to them through a will or contract. Now as far as skill go, you will start from scratch but you will learn them much faster than before (they have not said how fast the ramps are, they probably will adjust them once Alpha gets going). So if it took you a lifetime to learn a skill, it may only take 3/4 a lifetime to get back to your origional state and you can increase from there.

    We need to take a look at the process. It is not like other MMO's where you make 100 swords to increase your skills. CoE wants you to fail, so you gain the more experience by trying to do things just outside your skill level and failing, rather that just producting in bulk. There will also be a slider for production vs research. You probably won't get much experience for pure production (such as in times of war), where as research will get much more. The higher the research the more experience, however it comes with a higher risk. If you push research too hard too fast, you can blow up forge, damage your building, or even die in an explosion (not perma-death), so there will be a ballancing act there.

    Crafting in CoE is though the use of mini-games and all weapons are modular. Hopefully there will have multiple skill challanges for each part of the weapons. And FYI no one can make a complete weapon, you will need help. You can make the blade, but someone skilled in wood probably will make the handle. Then perhaps a leatherworking to make the grip. Hopefully you can make a straight blade and have several minigames, then a curved blade with several more minigames, then an axe blade with more minigames. So you will not be doing the exact same thing time after time after time, there should be some variaty.
    Thanks for the good answer, it sounds a bit interesting i must say.

    I will follow this game and hopefully developers succeed in all they're trying to accomplish, sounds a bit like old UO when it comes to risk vs reward and that is something i have searched for for many years. 

    Hope the grind won't be that hard cause many of my guild mates want action asap.

    Edit: And hopefully it won't be a game only for zergs.
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    I don't think the grind will be hard.

    Also I heard that when following reseach you have the chance to discover unknown "recipies" so you could find your the on person that can make an unusual shaped dagger for a while.

    So by resetting your skill you have he chance to discover new stuff each time you level it up.

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • TimberhickTimberhick Member UncommonPosts: 554
    Aragon100 said:
    Thanks for the good answer, it sounds a bit interesting i must say.

    I will follow this game and hopefully developers succeed in all they're trying to accomplish, sounds a bit like old UO when it comes to risk vs reward and that is something i have searched for for many years. 

    Hope the grind won't be that hard cause many of my guild mates want action asap.

    Edit: And hopefully it won't be a game only for zergs.
    I'll give the the real answer.

    They Don't Know.

    All we got right now is supposes, what ifs, and wouldn't it be coolsies.  How it will actually be working, wait 16 months and maybe then we can have more concrete knowledge.
  • Aragon100Aragon100 Member RarePosts: 2,686
    Aragon100 said:
    Thanks for the good answer, it sounds a bit interesting i must say.

    I will follow this game and hopefully developers succeed in all they're trying to accomplish, sounds a bit like old UO when it comes to risk vs reward and that is something i have searched for for many years. 

    Hope the grind won't be that hard cause many of my guild mates want action asap.

    Edit: And hopefully it won't be a game only for zergs.
    I'll give the the real answer.

    They Don't Know.

    All we got right now is supposes, what ifs, and wouldn't it be coolsies.  How it will actually be working, wait 16 months and maybe then we can have more concrete knowledge.
    Of course.

    As it is today we discuss the vision of the game and i like most of it so far.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Aragon100 said:
    Thanks for the good answer, it sounds a bit interesting i must say.

    I will follow this game and hopefully developers succeed in all they're trying to accomplish, sounds a bit like old UO when it comes to risk vs reward and that is something i have searched for for many years. 

    Hope the grind won't be that hard cause many of my guild mates want action asap.

    Edit: And hopefully it won't be a game only for zergs.
    I'll give the the real answer.

    They Don't Know.

    All we got right now is supposes, what ifs, and wouldn't it be coolsies.  How it will actually be working, wait 16 months and maybe then we can have more concrete knowledge.
    "They don't know"

    Yup, that's the feeling I'm getting too. People are providing too many apparently contradictory explanations of CoE's crafting system. It's everyone's dream come true: meaningful, very hard, no grind, unique, etc.

    If your character is not going to relearn a crafting profession from scratch with each new spark (permadeath after 8-12 months), that means they will retain a portion of crafting experience, which will mean you'll start with an increasing advantage after each permadeath.

    So if you play CoE for 3 years straight (lol), does that mean you're like halfway to grand master already at "birth" at the start of your 4th spark ?

    Does that mean that hardcore players (16 hours a day) can accelerate their progression by intentionally burning through sparks faster than others ?

    They could be on their 4th spark by the time the average player dies his first permadeath. These "life-sprinters" could be mastering their 2nd profession by the time everyone else is halfway through their first. All it takes is time and money: time for grinding and money for new sparks...
  • DKLondDKLond Member RarePosts: 2,273
    Game sounds too ambitious based on the budget and time available to make it.

    That said, I'm going to keep an open mind and hope they'll release something worthwhile.
  • GdemamiGdemami Member EpicPosts: 12,342
    Fancy ideas that are not so fancy once you actually try to implement them into actual game.


    Anyone recall Darkfall pre-launch hype? Same story....
  • TimberhickTimberhick Member UncommonPosts: 554
    Never thought it was a fancy idea.  I think it adds more problems to the game.
  • CatmandontCatmandont Member CommonPosts: 7
    Aragon100 said:
    Anyone heard developers discussing the re-learning time after death?

    Will you have to start all over from scratch?

    Do the same grind to become that blacksmith you used to be?

    Or will some hard grind skills follow you after death?
    Not as long as it took the first time. Other than that, no one knows yet.
  • DuyoDuyo Member UncommonPosts: 10
    Nanfoodle said:

    EDIT: Sorry guys I cant dungeon run with you for the next 3 months. I die in a month so I will be foraging supplies to reskill on my skills on my next life. After that I will be spending 1-2 months skilling up my crafting skills and gathering skills and my weapon skills so I can play with you again. Fun?
    As far as that goes if you know your whole game lifetime that something like this will be happening then prepare from the start so u dont have to take time out at any point to mass gather supplies. if that's your plan to have a stock ready for your next life then the whole time your playing keep a few materials set back for your next life.

    That being said, if you plan on being a master crafter then i dont think you'll be gathering your own bronze, iron, steel, whatever. you'll probably buy it from miners. and if your not a master crafter then its no big deal as you are just having fun and not maxing out as fast as possible anyway.
    Everyone wants to be a beast, until it's time to do what beasts do.
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