Nice sales numbers, but I can't wonder why they state SALES over actual ACTIVE PLAYERS...
Why won't Eve tell us how many people actually pay cash for accounts, why does WoW not tell subs anymore, why do any of the games tell us accounts created instead of current players....cause the 7 million number is bigger and more impressive.
7 million is more than I expected. There are probably 700k+ active players I would say across all platforms. That is 10% right? So that seems about right.
Because ESO is a B2P game and their success and income is purely based on Game sales and cash shop and number of sales show most adequate value of success . And again it's B2P and doesn't matter online I and my friends got Imperial version and from time to time we play together.
WOW subscription Eve sub show their success based on amount of people and how much these amount spend monthly to sustain sub. and the game . Mean while again ESO is not sub based that's why online players don't show much important info
So bigots who complain about them showing sales and not online numbers go and frank your self
Because ESO is a B2P game and their success and income is purely based on Game sales and cash shop and number of sales show most adequate value of success . And again it's B2P and doesn't matter online I and my friends got Imperial version and from time to time we play together.
WOW subscription Eve sub show their success based on amount of people and how much these amount spend monthly to sustain sub. and the game . Mean while again ESO is not sub based that one online players don't show much important info
You couldn't be more wrong. ESO might be a B2P game, but it's DLC schedule basically "forces" players to Sub. It's basically a hybrid B2P/P2P game, which is leaning more towards P2P these days.
Or do you want me to link you all 11 straight months of ESO+ (optional subscription) dominating on PS4 top-seller articles?
7 million is more than I expected. There are probably 700k+ active players I would say across all platforms. That is 10% right? So that seems about right.
While that is a nice guess it could be twice or half that amount. It certainly is below 2 million players since they 100% would have stated that (probably under 1M as well for the same reason but that isn't certain, they might think 7M created accounts might sound more impressive than 1M active players even if I disagree with that).
For anyone wondering Beta accounts and trial accounts are excluded from this.
Yes it's 7mil copies sold.
How this compares to others? Both FFXIV and GW2 are at ~5mil copies sold, and they have been out for much longer than ESO.
I am not sure about FF XIV but the GW2 number is a year old before HoT and the F2P move. If you counted GW2s accounts created totally the number would be much higher but since GW2 now is F2P I don't think you can compare them (for instance HoT + base game numbers would not help us much and with the base game F2P the number of created account will include some people that tried for 20 minutes).
As for FF XIV it is still P2P so it certainly have earned more cash then ESO even if fewer people have tried it. So it depends how you measure success, income, created accounts or active players.
And in both those games the big question is still the number of active players compared to ESO. There is this list: http://igcritic.com/most-played-mmorpg-games-of-2016/ but I can't vote for it's accuracy (and it is 3 months old for that matter, only list I found from 2016), it does place ESO below the other 2 games but they might be wrong.
Until all 3 of them actually release active player numbers anything is just guesses, all 3 games are doing rather well and ESO and GW2 are both on the top 5 list of western MMOs (I am not sure if I would count Japan as "west" or "East", it is kinda in the middle so I am not sure if FF XIV belong on that list or not due to geographical and cultural reasons).
For anyone wondering Beta accounts and trial accounts are excluded from this.
Yes it's 7mil copies sold.
How this compares to others? Both FFXIV and GW2 are at ~5mil copies sold, and they have been out for much longer than ESO.
GW2's 5 million is strictly PC, not console. How many of those 7 million ESO players are strictly PC? XBone? PS4? We don't know, but I'm pretty sure the bulk of that number is from the console market and NOT the PC.
I'm not downing the 7 million number for ESO, just thought that comparing a PC only game's numbers versus a multi-platform game is kind of silly and is akin to comparing an apple and a fruit basket.
Nice sales numbers, but I can't wonder why they state SALES over actual ACTIVE PLAYERS...
I think that's kinda hard to gauge in a game where players come and go as they please across multiple platforms.. In a sub game that's a much easier measure to track, it's a rather straight forward premise (in terms of active subs..).
With a B2p or F2p that's something you have to break down into different metrics, (ie what constitutes as an active player?) Number of logins, per what? Days, weeks, months? Just seems a rather convoluted thing to report.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For anyone wondering Beta accounts and trial accounts are excluded from this.
Yes it's 7mil copies sold.
How this compares to others? Both FFXIV and GW2 are at ~5mil copies sold, and they have been out for much longer than ESO.
GW2's 5 million is strictly PC, not console. How many of those 7 million ESO players are strictly PC? XBone? PS4? We don't know, but I'm pretty sure the bulk of that number is from the console market and NOT the PC.
I'm not downing the 7 million number for ESO, just thought that comparing a PC only game's numbers versus a multi-platform game is kind of silly and is akin to comparing an apple and a fruit basket.
why is that because the other companies are not smart enough or ambitious enough to make their games cross platform? I do not buy into that at all success is success regardless of platforms as its paying dividends to shareholders and putting food on the table for workers. There is just no way to know the console vs pc numbers and I kinda agree with how he posted it, there really is no need to post exacts of each as it serves a pointless argument as sales is sales.
Retention rate is still important. The more people playing the more chance for microtransactions which is going to be more important than how many boxes are sold, in the long run.
You aren't selling DLC and cash shop items to people who stop playing.
Releasing total sales is a way to entice people to purchase and play, it makes it look like lots of people enjoy the game and many people will base a purchase on that.
The game isn't doing as well as they hoped, or they wouldn't be doing this. They'd tell you about all the people that are playing, not how many purchased over the course of two years after they changed their monetization model.
They're probably trying to drum up more sales so that they have better figures to present to their board.
For anyone wondering Beta accounts and trial accounts are excluded from this.
Yes it's 7mil copies sold.
How this compares to others? Both FFXIV and GW2 are at ~5mil copies sold, and they have been out for much longer than ESO.
GW2's 5 million is strictly PC, not console. How many of those 7 million ESO players are strictly PC? XBone? PS4? We don't know, but I'm pretty sure the bulk of that number is from the console market and NOT the PC.
I'm not downing the 7 million number for ESO, just thought that comparing a PC only game's numbers versus a multi-platform game is kind of silly and is akin to comparing an apple and a fruit basket.
why is that because the other companies are not smart enough or ambitious enough to make their games cross platform? I do not buy into that at all success is success regardless of platforms as its paying dividends to shareholders and putting food on the table for workers. There is just no way to know the console vs pc numbers and I kinda agree with how he posted it, there really is no need to post exacts of each as it serves a pointless argument as sales is sales.
I think the point Rodingo was making is that more platforms equals to more potential for sales, which is true. In the case of GW2 it's doing almost as well with less potential in terms of audience. Which is also true to an extent, that would also depend on regional availability as well. As an example I saw something mentioned about ESO heading to Japan, I wasn't aware it's not yet available there if it isn't. Is GW2? Not that it matters of course, just saying his point was sound for the most part.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's about what I expected. I had theorized here previously that they were probably waiting to make an announcement when they hit 10 mil and that I guessed the number was somewhere between 5 and 10... looks like they got tired of waiting and finally gave us numbers
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I don't find this surprising considering the fan base that was already established through the Elder Scrolls single player games. Good for them though. ESO is an all around decent game with no glaring problems.
The sales numbers are good, although not spectacular.
But that means that ESO has a solid future at this stage. No developer will abandon a product that has good sales.
I'd also imagine that a healthy % of that 7 million has bought a DLC or two. Or three...
The "One Tamriel" design change is also going to boost their revenue significantly, because all those that were turned-off by ESO's lack of cross-level co-op play will most likely now return or purchase for the first time.
Skyrim sold well over twice this amount in the same time period.
The game has been on console for a year now.
The board of directors and share holders at zenimax are probably wondering where the other 10+ million people are at. I would want to know why a game I approved hundreds of millions of dollars to be spent on is only attracting around a third of the total numbers that the previous game of the same namesake sold.
You think they would have been happy if Skyrim only did a third of the sales as Oblivion did? Do you really think there would be an ESO if Skyrim had only sold a third of the copies that Oblivion did?
I'm willing to bet that in a few months we'll hear some news of shakeups at Zeni Online.
The sales numbers are good, although not spectacular.
But that means that ESO has a solid future at this stage. No developer will abandon a product that has good sales.
I'd also imagine that a healthy % of that 7 million has bought a DLC or two. Or three...
The "One Tamriel" design change is also going to boost their revenue significantly, because all those that were turned-off by ESO's lack of cross-level co-op play will most likely now return or purchase for the first time.
ESO is here to stay.
Their DLC release schedule and frequent announcements of more to come, speaks all that needed to be said all along IMO. While they had a shaky time during the B2P transition, they recovered awfully fast IMO, at least comparatively to other titles, they hit the ground running soon after.
It took quite a bit of time for SWTOR to get going post F2P as an example. Some never really turned around (AOC)... That's what games look like when they aren't doing well. Look at SWTOR now, they have momentum which speaks to some level of desired success.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The sales numbers are good, although not spectacular.
But that means that ESO has a solid future at this stage. No developer will abandon a product that has good sales.
I'd also imagine that a healthy % of that 7 million has bought a DLC or two. Or three...
The "One Tamriel" design change is also going to boost their revenue significantly, because all those that were turned-off by ESO's lack of cross-level co-op play will most likely now return or purchase for the first time.
ESO is here to stay.
Their DLC release schedule and frequent announcements of more to come, speaks all that needed to be said all along IMO. While they had a shaky time during the B2P transition, they recovered awfully fast IMO, at least comparatively to other titles, they hit the ground running soon after.
It took quite a bit of time for SWTOR to get going post F2P as an example. Some never really turned around (AOC)... That's what games look like when they aren't doing well. Look at SWTOR now, they have momentum which speaks to some level of desired success.
Those things get their funding from a board of directors who approve it.
I'm not saying the game isn't doing well, I don't know how well it's doing because they didn't tell anyone.
I'm saying that zenimax online is owned by zenimax media, which is a privately traded company with a board of directors who make decisions.
If I was one of those shareholders, sitting on the board that approved hundreds of millions of dollars to be put into a project, in part based on the number of sales of the previous product of the same namesake; than I would be very curious where those other 10+ million people are at, and why they aren't playing ESO.
This might influence me to vote in favor of something like putting someone else in charge of the project, or reducing the amount of money they get to develop future content. Especially if I feel the retention rates aren't high enough.
The games 2 years into full release, and a year into it's console release, it's not picking up anymore steam than it already has. Someone who's interests have nothing to do with whether or not Distopia is having fun is going to want to know where those 10+ million ES fans are, and why they didn't buy ESO.
ESO 7 million copies. Skyrim over 20 million. Throw in the over 12 million people that tried wow and are familiar with MMO's.
It's not about you. It's about the people who have to share the profits of the game.
Nice sales numbers, but I can't wonder why they state SALES over actual ACTIVE PLAYERS...
For the same reason that Activision Blizzard used to give out WoW subscription numbers and not active players. You cannot make people play.
They could have talked about average hours played - but even that will rise and fall e.g. with the release of dlc.
They did include some other numbers - for what they are worth: 34 billion monsters slain - so an average of nearly 7k per person and 13 billion quests completed - an average of nearly 2k quests completed per person. Pretty meaningless to people who haven't played but suffice to say the numbers are non-trivial. They suggest that "a lot of people" have put "a lot of hours" into the game.
Anyone like to guess how long - on average - it would take to do 2k quests? Some will be crafting - but even those need the mats which someone has to get even if the person doing the quest buys them from an AH.
Comments
Yes it's 7mil copies sold.
How this compares to others? Both FFXIV and GW2 are at ~5mil copies sold, and they have been out for much longer than ESO.
And again it's B2P and doesn't matter online I and my friends got Imperial version and from time to time we play together.
WOW subscription
Eve sub
show their success based on amount of people and how much these amount spend monthly to sustain sub. and the game .
Mean while again ESO is not sub based that's why online players don't show much important info
So bigots who complain about them showing sales and not online numbers go and frank your self
Or do you want me to link you all 11 straight months of ESO+ (optional subscription) dominating on PS4 top-seller articles?
I am not sure about FF XIV but the GW2 number is a year old before HoT and the F2P move. If you counted GW2s accounts created totally the number would be much higher but since GW2 now is F2P I don't think you can compare them (for instance HoT + base game numbers would not help us much and with the base game F2P the number of created account will include some people that tried for 20 minutes).
As for FF XIV it is still P2P so it certainly have earned more cash then ESO even if fewer people have tried it. So it depends how you measure success, income, created accounts or active players.
And in both those games the big question is still the number of active players compared to ESO. There is this list: http://igcritic.com/most-played-mmorpg-games-of-2016/ but I can't vote for it's accuracy (and it is 3 months old for that matter, only list I found from 2016), it does place ESO below the other 2 games but they might be wrong.
Until all 3 of them actually release active player numbers anything is just guesses, all 3 games are doing rather well and ESO and GW2 are both on the top 5 list of western MMOs (I am not sure if I would count Japan as "west" or "East", it is kinda in the middle so I am not sure if FF XIV belong on that list or not due to geographical and cultural reasons).
I'm not downing the 7 million number for ESO, just thought that comparing a PC only game's numbers versus a multi-platform game is kind of silly and is akin to comparing an apple and a fruit basket.
"If I offended you, you needed it" -Corey Taylor
With a B2p or F2p that's something you have to break down into different metrics, (ie what constitutes as an active player?) Number of logins, per what? Days, weeks, months? Just seems a rather convoluted thing to report.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
You aren't selling DLC and cash shop items to people who stop playing.
Releasing total sales is a way to entice people to purchase and play, it makes it look like lots of people enjoy the game and many people will base a purchase on that.
The game isn't doing as well as they hoped, or they wouldn't be doing this. They'd tell you about all the people that are playing, not how many purchased over the course of two years after they changed their monetization model.
They're probably trying to drum up more sales so that they have better figures to present to their board.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It would be interesting to see what their active player numbers are per day, you know, like EVE has been providing for 13 years straight... even for the test server.
But that means that ESO has a solid future at this stage. No developer will abandon a product that has good sales.
I'd also imagine that a healthy % of that 7 million has bought a DLC or two. Or three...
The "One Tamriel" design change is also going to boost their revenue significantly, because all those that were turned-off by ESO's lack of cross-level co-op play will most likely now return or purchase for the first time.
ESO is here to stay.
Skyrim sold well over twice this amount in the same time period.
The game has been on console for a year now.
The board of directors and share holders at zenimax are probably wondering where the other 10+ million people are at. I would want to know why a game I approved hundreds of millions of dollars to be spent on is only attracting around a third of the total numbers that the previous game of the same namesake sold.
You think they would have been happy if Skyrim only did a third of the sales as Oblivion did?
Do you really think there would be an ESO if Skyrim had only sold a third of the copies that Oblivion did?
I'm willing to bet that in a few months we'll hear some news of shakeups at Zeni Online.
It took quite a bit of time for SWTOR to get going post F2P as an example. Some never really turned around (AOC)... That's what games look like when they aren't doing well. Look at SWTOR now, they have momentum which speaks to some level of desired success.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sz
100 million!
http://www.escapistmagazine.com/news/view/131762-World-of-Warcraft-Passes-100-Million-Players-Mostly-Alliance
BIG NUMBERS!
Those things get their funding from a board of directors who approve it.
I'm not saying the game isn't doing well, I don't know how well it's doing because they didn't tell anyone.
I'm saying that zenimax online is owned by zenimax media, which is a privately traded company with a board of directors who make decisions.
If I was one of those shareholders, sitting on the board that approved hundreds of millions of dollars to be put into a project, in part based on the number of sales of the previous product of the same namesake; than I would be very curious where those other 10+ million people are at, and why they aren't playing ESO.
This might influence me to vote in favor of something like putting someone else in charge of the project, or reducing the amount of money they get to develop future content. Especially if I feel the retention rates aren't high enough.
The games 2 years into full release, and a year into it's console release, it's not picking up anymore steam than it already has. Someone who's interests have nothing to do with whether or not Distopia is having fun is going to want to know where those 10+ million ES fans are, and why they didn't buy ESO.
ESO 7 million copies.
Skyrim over 20 million.
Throw in the over 12 million people that tried wow and are familiar with MMO's.
It's not about you. It's about the people who have to share the profits of the game.
I was told that only little kids and mmo beginners play WoW, so I graduated and moved on to more mature mmorpg's.
I am a mature, fantasy, mmo'er!
Sz
They could have talked about average hours played - but even that will rise and fall e.g. with the release of dlc.
They did include some other numbers - for what they are worth: 34 billion monsters slain - so an average of nearly 7k per person and 13 billion quests completed - an average of nearly 2k quests completed per person. Pretty meaningless to people who haven't played but suffice to say the numbers are non-trivial. They suggest that "a lot of people" have put "a lot of hours" into the game.
Anyone like to guess how long - on average - it would take to do 2k quests? Some will be crafting - but even those need the mats which someone has to get even if the person doing the quest buys them from an AH.