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If you had only two choices and had to pick one. Who's responsible Casuals or Developers ?
We had an influx of easy mmos where being social is not needed. Games that have 30 days of content if played a lot. Games that you level extremely easy and the play is not hard at all.........For some this may not even be a bad thing.
Who decides ?
- Some could say developers would like to simply get a game out the door and make money.
- Some would say developers are giving players what they ask for.
I'll not give my opinion yet to not sway the poll.
Comments
Silly poll.
I'm a huge supporter of artistic integrity (loved to mock the whiners after ME3 for example ), but no coincidence you see a lot of sequels and clones etc. on the market, and can only find original ideas at indies or in "love projects". Fine by me, I love the indie scene.
But if a dev wants to make some real money, they have to consider the market, and like it or not, the "casuals" (a wrong term from you, imo, but whatever) are driving the market currently.
Developers are almost always subject to the investors - and even the most successful developers have an obligation to make money for the publisher.
That doesn't mean they don't have a responsibility for their work - but if we're talking about a big-budget game, then developing is like working from a creative jail.
So, there's no easy answer here.
Who's responsible for the world revolving around profit? I think it's a shared responsibility. If you're not actively working against that - then you're also responsible.
Can we blame suits (investors and publishers) for wanting to earn money? Well, we can if we can blame everyone who goes to work for the money.
I know it's hard, but there's no way to place blame on one part of the equation and ignore the rest - if you want to get at the truth.
You really have to look at every single game and you have to know the exact background for how it came into being, from the moment of the first idea all the way to release and beyond.
Sometimes, the developers themselves are focused on the money - and they do what they can to maximise profit. Sometimes, developers want to focus entirely on art and design - but don't have financial support.
Any consumer who knowingly supports a game with his money - must be held responsible for the success of that game, along with everyone else.
Conclusively, 99.x% of all consumers, publishers and developers hold some of the responsibility - and we'll never get close to a fair distribution of blame.
No-one is responsible for the games that aren't made. So if you'd like different games, that's your personal problem. Neither the devs, nor the casuals, nor any other party has any responsibility to make games to your liking.
I can understand you being frustrated or such but c'mon...
LMAO
These forums can be hilarious every now and then...
You are posting some laughably bad content, please desist.
Er... capitalism?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Aren't casuals the ones who take time to craft, or socialize? You know... activities not combat oriented?
VG
- Investors who know nothing about games but want their money back ASAP.
- Greed and whoever uses it no matter what.
- Gamers who support the above just because "they do whatever they want with their money" completely ignoring that they are fueling that fire and making things worse.
Its never been about casuals, or anything else. IMO.
Maybe try something like:
a) ultra casuals
b) core players (aka the players that were known as casuals in the EQ days and probably still make up the majority of the playerbase)
c) hardcore players
d) developers
e) people who spout garbage like 'the casuals ask for everything with little effort' or 'PvPers ruin everything!'
And those so called "core" players will complain that this one pixel is #BF4F51 instead of #BF4F50. No time for socializing, there is a world-first or at least server record to be had, that rush to max level skipping everything that is skippable, and then after 20 hours of non-stop gaming, they'll ask "where's the content?".
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I think of the two options, i'll claim the 3rd.
If i had to choose between Cookies and Cake, i'd choose the Pizza, because, stuff.