I wanted a MMO that I could use as a alt MMO with LOTRO(My main most BAD A$$ MMO ever to be played game). I bought ESO for my PS4, I like it, very themepark driven, lots of things to do. I see players everywhere. But I have a issue. I feel like I am playing a single player RPG. I know computers better than my console system's(Except my PS2). How does one communicate in ESO? Do I need to attach a keyboard to my PS4 to chat? Is it voice only? Did not see a chat screen on the PS4 version. Perhaps I should have bought the PC version? Anyone have any idea how to chat in PS4's ESO.
I can see why people play ESO. Very good game now compared to when I tested it in beta on my PC.
ESO is basically a single player game, even in the PC. Also every one in the world is grouped always, so your never gonna get any kind of meaningful grouping. What you will get is a bunch of people going for the same target, and you only have to hit it once. I never made it to end game, so there might be some kind of grouping going on there, but don't expect people to want to talk with you.
Also since every one can craft everything, there really isn't a whole lot to trade at the start for crafting. You can craft in a group though, and get more exp for braking down other people stuff, but I spent hours trying to get some one to be social with me, and raise crafting levels, it never happened. People just seem to want to do their own thing. It is enough for most just to see random people running around silent next to them.
What you should also be prepared for, is people ruining your immersion, due to every one doing the same thing. So its a bad single player game, due to you never are able to get into the flow of the thing, because as your getting into the game, 8 people will run by kill the thing before you get there, and then you have to wait for it to re spawn. I also hope you don't get a guy that decides he wants to just randomly follow you around, and kill everything you are, with out talking its rather creepy lol.
People seem to like it though . Good luck with ps4 voice chat though I can only imagine due to some things people type into chat lol.
I would of played ESO, if I could of blocked every one in the game, thousands of people weren't running around besides me. I mean 90 percent of the stories make no sense, because they try to make it sound like your the super god that will save the world, like all ES games. There is a problem though there are 10000 others just like you, and you see them all the time.
if you craft everything your character is going to suck cause you do not have the skill points for it....so stop lying. Second you do not seem to have been in a guild cause most of them will do crafting trades with people all the time and they usually never shut up on chat.
I would not give this person's opinion much credit.
OP, you are not alone. This was the single most complained about "feature" of the game, it was simply a single player game with a bunch of other people running around doing the same thing you are doing. Nothing wrong with that, just that there are better single player games. Obviously some people like it, stick with it and see if you will too.
Exactly how I felt about it, had some friends I joined up with, became quickly obvious we were not going to be playing together much, especially for the PVE but even for the PVP so I left.
I don't play single player games.
Honestly if you weren't grouping doing world bosses and group dungeons, you were missing some of the best parts of the game IMO.
No doubt, and the games design didnt make it possible to group with who I wanted to.
Even the husband/wife teams were challenged to keep things in sync, nevermind trying to coordinate with the rest of us.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Edit : The group finder was working great before Dark Brotherhood..Now it is broken again on all platforms.
Yeah they borked the group finder with the DB update. It's hit and miss at the moment, sometimes it works just fine, especially for random dungeons and sometimes you can go a long time without getting one. Leaving the queue and selecting it again seems to help.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
OP, you are not alone. This was the single most complained about "feature" of the game, it was simply a single player game with a bunch of other people running around doing the same thing you are doing. Nothing wrong with that, just that there are better single player games. Obviously some people like it, stick with it and see if you will too.
Exactly how I felt about it, had some friends I joined up with, became quickly obvious we were not going to be playing together much, especially for the PVE but even for the PVP so I left.
I don't play single player games.
Honestly if you weren't grouping doing world bosses and group dungeons, you were missing some of the best parts of the game IMO.
No doubt, and the games design didnt make it possible to group with who I wanted to.
Even the husband/wife teams were challenged to keep things in sync, nevermind trying to coordinate with the rest of us.
Not for the content I was talking about, which is why I specifically referred to it.
That said, my wife and I rarely had issues with the regular content either. I don't know if something was changed prior to us getting the game as it was about 6 months after release. It's that or this issue has been grossly overstated.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I haven't played ESO beyond the beta but I've been thinking about. From what I've read to max craft it takes 140 skill points?
Is that so? Does that gimp fighting then?
The thing about crafting is, it doesn't take that many points.. what it takes is TIME.
Most of the crafting trees (All but Alchemy) have 6 skill points that you don't REALLY need. 3 points for the ability to spot resources from a farther distance, and 3 to have an assistant randomly send you things in the mail every day, once a day. Don't get me wrong, the stories they tell with the materials they send are entertaining, but finite.
Now for the TIME part.
For Smithing, Clothing, and Woodworking, reasrching traits at the end takes 30 DAYS for *1* trait for *1* item. If you want to be a master craftsman to craft EVERYTHING, you need to invest 4 points in to the skill like that keeps the research time to a minimum and research 3 traits PER SKILL... And you must prioritize.
But once you are DONE researching, that's 4 more skill points you can get back. So while those 3 require 25 SP to have everything, you actually can make do with 13-17 (10 for the ability to work with all materials, 3 to make using consumables to increase the quality more effective, and the final 4 for maximum extraction, which you can opt out of).
Provisioning and Alchemy take 23 and 20, respectively, to have EVERYTHING in their lines. And enchanting takes 21.
But remember, you can respec at any point and take only what you need, then respec again cheaply.
The big thing to do to start crafting has nothing to so with SP, but to start deconstructing items you find or made by OTHER players, and start researching.
Provisioning is the only skill I haven't maxed, since my wife did that, so I slacked.
You only need the 139 points if you want EVERYTHING in their skill lines. The reality is, to make the items you want and that sell, you can do with far, far less if you're smart about it.
.. And as you can see, if you work at it, skill points are not a limiting factor.. 307 and still not done. :proud:
I've been playing ESO since Beta. It's an MMO for the two extremes. Casual gamer or hardcore PVP'er. You either live in Cyrodil or log in once in a while for new content, research a few armor and weapon traits, do a quest, log off.
Sarcasm aside - Its buy to play(no subscription) with a massive world and content to explore at your own pace. To enjoy it you don't need to do everything, you can pick and choose.
Keep in mind you wont and don't need to be the best and you really don't need to do anything to enjoy the game. I'm old so mastering that whole fast twitch just aint my thing. 420 and chill. Sometimes I log in, run around a zone really doing nothing, maybe pick a couple flowers, log off and I'm happy.
OP, you are not alone. This was the single most complained about "feature" of the game, it was simply a single player game with a bunch of other people running around doing the same thing you are doing. Nothing wrong with that, just that there are better single player games. Obviously some people like it, stick with it and see if you will too.
Exactly how I felt about it, had some friends I joined up with, became quickly obvious we were not going to be playing together much, especially for the PVE but even for the PVP so I left.
I don't play single player games.
Honestly if you weren't grouping doing world bosses and group dungeons, you were missing some of the best parts of the game IMO.
No doubt, and the games design didnt make it possible to group with who I wanted to.
Even the husband/wife teams were challenged to keep things in sync, nevermind trying to coordinate with the rest of us.
Not for the content I was talking about, which is why I specifically referred to it.
That said, my wife and I rarely had issues with the regular content either. I don't know if something was changed prior to us getting the game as it was about 6 months after release. It's that or this issue has been grossly overstated.
It was grossly overstated even at release. No, you can't be together absolutely all of the time since there have always been some solo-only instances and some phasing situations can separate you temporarily. But on the whole you can be together the vast majority of the time and even get some nice bonuses for doing so.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
That said, my wife and I rarely had issues with the regular content either. I don't know if something was changed prior to us getting the game as it was about 6 months after release. It's that or this issue has been grossly overstated.
It was grossly overstated even at release. No, you can't be together absolutely all of the time since there have always been some solo-only instances and some phasing situations can separate you temporarily. But on the whole you can be together the vast majority of the time and even get some nice bonuses for doing so.
It was really bad at release. But there have been several patchs that have focused on fixing alot of the phasing stuff to make it way more group friendly.
At release I ran into alot of issues where if I went ahead and completed some quests that phased a area and then tried to go back with a friend it would seperate us.
So far I haven't really ran into that issue yet as it tends to just pull me back into there phase and I see things as if I have not finished it yet until they finish the quests.
But for the most part alot of that has been cleaned up. I am sure there are some spots where it still happens, but it seems like it is a ongoing issue they are tacking all the time.
Comments
if you craft everything your character is going to suck cause you do not have the skill points for it....so stop lying. Second you do not seem to have been in a guild cause most of them will do crafting trades with people all the time and they usually never shut up on chat.
I would not give this person's opinion much credit.
I currentlyu have 82 in my crafting alone.. with 46 unsed in anything.
And a pic, cause it happened.. (using mod SpentSkillPoints to show totals)
... And I haven't completed the Hew's Bane or Gold Coast yet.. And a few Vet dungeons to complete. And haven't reached max RvR rank yet...
Sooooo.. Ya, you can have all the trades and still fight.
Even the husband/wife teams were challenged to keep things in sync, nevermind trying to coordinate with the rest of us.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Is that so?
Does that gimp fighting then?
That said, my wife and I rarely had issues with the regular content either. I don't know if something was changed prior to us getting the game as it was about 6 months after release. It's that or this issue has been grossly overstated.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Most of the crafting trees (All but Alchemy) have 6 skill points that you don't REALLY need. 3 points for the ability to spot resources from a farther distance, and 3 to have an assistant randomly send you things in the mail every day, once a day. Don't get me wrong, the stories they tell with the materials they send are entertaining, but finite.
Now for the TIME part.
For Smithing, Clothing, and Woodworking, reasrching traits at the end takes 30 DAYS for *1* trait for *1* item. If you want to be a master craftsman to craft EVERYTHING, you need to invest 4 points in to the skill like that keeps the research time to a minimum and research 3 traits PER SKILL... And you must prioritize.
But once you are DONE researching, that's 4 more skill points you can get back. So while those 3 require 25 SP to have everything, you actually can make do with 13-17 (10 for the ability to work with all materials, 3 to make using consumables to increase the quality more effective, and the final 4 for maximum extraction, which you can opt out of).
Provisioning and Alchemy take 23 and 20, respectively, to have EVERYTHING in their lines. And enchanting takes 21.
But remember, you can respec at any point and take only what you need, then respec again cheaply.
The big thing to do to start crafting has nothing to so with SP, but to start deconstructing items you find or made by OTHER players, and start researching.
Provisioning is the only skill I haven't maxed, since my wife did that, so I slacked.
You only need the 139 points if you want EVERYTHING in their skill lines. The reality is, to make the items you want and that sell, you can do with far, far less if you're smart about it.
.. And as you can see, if you work at it, skill points are not a limiting factor.. 307 and still not done. :proud:
Sarcasm aside - Its buy to play(no subscription) with a massive world and content to explore at your own pace. To enjoy it you don't need to do everything, you can pick and choose.
Keep in mind you wont and don't need to be the best and you really don't need to do anything to enjoy the game. I'm old so mastering that whole fast twitch just aint my thing. 420 and chill. Sometimes I log in, run around a zone really doing nothing, maybe pick a couple flowers, log off and I'm happy.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
At release I ran into alot of issues where if I went ahead and completed some quests that phased a area and then tried to go back with a friend it would seperate us.
So far I haven't really ran into that issue yet as it tends to just pull me back into there phase and I see things as if I have not finished it yet until they finish the quests.
But for the most part alot of that has been cleaned up. I am sure there are some spots where it still happens, but it seems like it is a ongoing issue they are tacking all the time.