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Just a very quick Saturday note to let you all know that the Crate Entertainment team has posted that Grim Dawn has sold over a half a million copies of the game. For one of the earlier crowd-funded titles that just hit final release earlier this year and that has added builder tools since that time, that's a major feat!
Comments
Basicly i would like to go with the occultist and just defile and corrupt people...but for whatever reason its not that thrilling to me.
This type of game imo is just super cheap crap gaming and has NO EXCUSE for not adding more to it's game.There is no reason they can't change up the spammy combat,no reason they can't add new types of content rather than just a BUILD game full of spam.
It is like this genre took FFX's sphere grid and removed the entire rest of the game for a few maps of meaningless wandering just looking for things to spam kill.
The "interest" which is the build,also gets old rather fast,at least for me,i can't imagine how people can play this over and over or for more than say a few weeks.It is also unlike the mmorpg genre a genre that is basically locked into it's simple design,not likely to see anyone else do anyting different,so EVERY single game becomes same old new skin,the same complaint we have for Wow clones.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think you're forgetting the main draw for games like these. People like them. I think that's pretty much the only thing that needs to be said, right? It's a matter of tastes. People love looking for new loot and this game has it in spades. They like to hunt for magic items, uniques, rares, etc. It's a matter of building a character and then equipping them with the literal 1000s of items that are found in game to find what you like.
These dudes made a good ARPG and I'm glad they're finding success!
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
But there is one huge game breaker: no servers with controlled gameplay, and for me that is an absolute necessity in a arpg that is based highly on grind (competition/comparison with other players).
Loved Grim Dawn for exactly the 42 hours it took to finish the story, then 10 more hours of increasing boredom with the grind (note. Not boring grind at all) which is pointless knowing I can just download a saved game that includes everything. The final blow was when I investigated servers and found out the devs were firm on never having servers. You never know, maybe some day we get those servers, but untill then....
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
People who think D3 is lacking in diversity I don't know what to tell them
Titan's Quest always had the most diversity of any ARPG, Grim Dawn actually is a major step down imo, seems like they took quite a few shortcuts to me.
Still enjoy it though
Every single comment you post just screams 'I hate gaming,' go ruin somebody elses birthday, go find another family to disrupt, computer gaming has nothing to offer you anymore, you are as much done with it as it is with you. But seriously, stop whining about every ...,single....thing....ever .... ..related.....to....current.....games, we get it.
Edit. Just to stay OT, hooray for GD, a nice diversion from D3 and PoE,. With those three combined you pretty much got the ARPG genre covered
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
yep, every wizardry post in a nutshell
it's almost like he's talking to himself at this point!
but yea good for the grim dawn devs! it's nice when crowdfunding goes well
Yep, I agree. I do love this game, but when you have farmed BASTION OF CHAOS on elite to grab new gear and you end up with nothing for hours worth of effort, horrible. I remember giving up on TITAN QUEST for the same reason, hours of farming with horrible drops most of the time.
Obviously you do not want legendaries dropping every few minutes, but the drop rates in GRIM DAWN are terrible and add into the mix duplicate drops of items you already own ;(
Also, wizardry doesn't like anything. Probably cause they only play one game.ever. so everything else must suck,right?
Nope!! Doesn't count!! It's 3 years late. Their Estimated Delivery was 2013, so whether it's launched now or not, it doesn't matter because they're past their delivery date.
/sarcasm
This is next on my list, probably start in on it in the next few days.
Shitty about end game. I'm glad to hear the story is good, though. Maybe I'll just blast through the story and move onto the next until they've updated the end game for better drop rates.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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i own grim dawn, it is okay but i'm tired of all these ARPG's being direct D2 rip offs.
Yeah, but it's also depressing always saying "Well, it's no D2!" Not sure how we can solve this problem :P
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Its a fantastic effort, enjoy what they have build don't compare it to every like type game out there and talk about what they left out. Also sometimes choices matter in games, if you choose poorly, re-roll, that is a feature to some people not an over site. Some of us aren't big on convenience and can appreciate how choices help or hinder how a game plays out.