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A new event has gone live in EVE Online called the Shadow of the Serpent. During the event, players will be investigating a new type of capital ships being built in the Serpentis region. During battle, players will be able to grab Serpentis pirate salvage that can yield Serpentis-themed ships, skins and implants.
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Will log in for Rorqual changes, but Im not getting my hopes up it will do anything to remedy my general malaise towards Eve.
So what game changing stuff do you want to see in EVE?
Instances? epic mounts?
EVE is a sandbox about pvp.
Always has been.
So what do you want?
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
The point is, there is no vision for the game. The game isn't heading into any specific direction, it isn't being expanded. The last expansive content were Wormholes and Planet Interaction but that was already "tainted with lack of vision".
Since Incarna, CCP is mostly doing reworks and adding trinkets.
It merely seems like with the failure of Dust, EVE died too.
What they need to do is keep working Walk in Station. And hopefully some day, we can have a seamless universe when there is planetary flight, first person shooters on board ships that's connected to Eve, etc.
Better to do something wrong than to do nothing.
One could argue that the changes within CCP can be tracked even few years earlier.
Through release in 2003 to 2007 the game was being updated twice a year and the core game features were rolling in at uprecedent pace.
In 2008 when Icelandic financial crisis hit, things had changed.
2008 fall expansion was merely scrapped and 3 following expansions were dreadful releases - lots of poorly tested/thought out changes changes/new features that needed lots of work and overhaul afterwards.
The quality of releases took very steep downhill.
Incursion expansion in fall 2010 was very solid but what followed was abysmall disaster.
Incarna, albeit very light in content was good expansion, unfortunately incredibly poorly executed - lots of technical difficulties, very poor communication, it was plain chaos.
Since then it was just overhauls, tweaks and shit load of "new shiney".
EVE has changed, that isn't inheritedly bad, but it apparently does not work for last 5 years.
EVE and FPS perspective
The last 5 years have been about fixing all the old sins. The ship and modules overhaul have made a lot ships and modules relevant and viable in a way they have never been before.
Citadels is the first good step towards fixing that ancient design disaster that was/is the old towers.
For three years now there have been a clear goal for where development is going: Towards player build Stargates and opening up a new frontier.
Instead of just giving us them (the stargates) now, which they probably could "just do", they are using this as a reason to fix a lot of broken and silly stuff, replacing it with better versions that make for better gameplay.
I would agree that progress has been slow, but it seems they now have most of the groundwork done to add much more sand to the sandbox over the next few years, with Citadels being a welcome first step and proof of that.
There is still no vision for the game, EVE is sailing the space of New Eden without a captain, without any direction.
/shrugs