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Will we someday be asking for a Vanilla Pantheon server?

AmatheAmathe Member LegendaryPosts: 7,630
Assume that Pantheon releases and that it delivers on what it promises. Assume also that many of us like it.

What then are you expecting from the first expansion

Many of the people here did not like most of the EQ expansions. They in fact hated them like hot death on rye. 

How does VR avoid that, and deliver an expansion that stays the course and avoids sending the release day group of players over the top?

EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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  • AmatheAmathe Member LegendaryPosts: 7,630
    Agggg this was for the Pantheon forum. So sorry. Maybe some kind mod could move it. My bad. 

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • delete5230delete5230 Member EpicPosts: 7,081
    Amathe said:
    Assume that Pantheon releases and that it delivers on what it promises. Assume also that many of us like it.

    What then are you expecting from the first expansion

    Many of the people here did not like most of the EQ expansions. They in fact hated them like hot death on rye. 

    How does VR avoid that, and deliver an expansion that stays the course and avoids sending the release day group of players over the top?

    I really think not, because they will always have the same programmers. in other words they will not sell us out to the point they will change the formula !
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    ...

    I really think not, because they will always have the same programmers. in other words they will not sell us out to the point they will change the formula !
    That's a risky assumption, lol

    What if the game does respectably well, but falls short of the developers' expectations. Will they be content to accept the lower-than-expected player numbers, or will they be tempted to try to "tweak the formula" to perhaps appeal to a wider audience ?

    Time will tell.
  • DullahanDullahan Member EpicPosts: 4,536
    Same programmers or not, as long as they stick to their intended to design post launch, a vanilla server as we know them wouldn't be necessary.

    I wouldn't be surprised if people asked for progression servers down the line though. A new server can be nice, especially if there is heavy mudflation.


  • TamanousTamanous Member RarePosts: 3,030
    It will come down to the devs sticking to the core game principles set out at the beginning of development. Blizzard evolved their game to cater to the masses. The entire reason why Pantheon is being made is to adhere to a very strict scope of design to bring back old school mmorpg genre gaming. Even after expansions this should mitigate greatly the impact on game change that hit games like Wow with developers who did not give an ounce of shit over genre preservation.

    Blizzard build up a massive mmorpg community ... then systematically deconstructed it in favor of a rotating door policy on players. Pantheon is entirely about community building as a core pillar of design.

    Of course, any expansion offers some levels of change but one simply has to look at a game like ESO which has had many content additions (some major) and the core game has changed little compared to even the very first expansion for Wow. The very reasons why Pantheon is being made is counter point to the sell out tactics of previous games that corrupted the genre. At the very least this should mitigate the problem of post expansion change. How well Pantheon does will do may affect this but promises have been made directly affected by the demand for old school games today because of the devolution of mmorpg culture gaming.

    Pantheon can't change much because the very reason why it is being made is about the previous changes that have corrupted the industry. Buy hey, they can always make it into a MOBA or shooter or something if it fails. ;)

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  • ThebeastttThebeasttt Member RarePosts: 1,130
    Past indicates future behavior and Brad is not even remotely loyal to his own games so whether Pantheon succeeds or fails he'll be gone within three years of launch. He's not going to be selling it back to the people, he'll cash out to the highest bidder which will morph the game into a themepark overnight.

    The good news is we might get three good years out of it, best case scenario of course.
  • filmoretfilmoret Member EpicPosts: 4,906
    What is Pantheon?
    Are you onto something or just on something?
  • DullahanDullahan Member EpicPosts: 4,536
    Past indicates future behavior and Brad is not even remotely loyal to his own games so whether Pantheon succeeds or fails he'll be gone within three years of launch. He's not going to be selling it back to the people, he'll cash out to the highest bidder which will morph the game into a themepark overnight.

    The good news is we might get three good years out of it, best case scenario of course.
    Except the past does not at all indicate this will happen. Sigil ran out of money. Vanguard was sold out of necessity, not to "cash out."

    Permitted Pantheon does well, we do not have to worry about it being sold. If they did do that, it would actually establish a trend and make it impossible for him to continue doing what he loves - making mmorpgs.


  • KoboliKoboli Member UncommonPosts: 210
    I expect the game, should it make it to launch, to bomb - that's what I expect. OP, I think you dramatically overestimate the demand for this title. 
  • NildenNilden Member EpicPosts: 3,916
    Maybe they will just tell people they think they do but they don't.

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  • AkulasAkulas Member RarePosts: 3,029
    I see things slowly change on things that used to be small and growing in popularity and then become popular. Instead of saying what they think it turns into a cash for comment video / article and although they still throw their own thoughts in there most of it becomes what is best for the sponsor and ends up selling out. Kind of like how a game starts good then gets popular and then changes from a game for the player to a game for the investors. So, if something like that happens then yeah no doubt people would want how the game originally was without super easy combat, dumbed down content and deliberately spaced out content upgrades which exceed subscription time. 

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  • IakXasturIakXastur Member UncommonPosts: 49
    Main thing I have to say, is remember this is a business. And the goal of a business is to make money. So provided Pantheon makes enough money, the game shouldn't change significantly. That is ignoring all other factors, such as staff turn over.

    In reality, I think parts of the game will change from what Launch Day is. It's naive to think that systems will work they hoped when dealing with large number of people. Instead of no instanced dungeons, for example, they might add that so there aren't specific bottlenecks in progression, entertainment.

    Games are like battlefields, you might have a great plan, but once things start rolling, plans will change.
  • Charlie.CheswickCharlie.Cheswick Member UncommonPosts: 469
    I wish there was a vanilla server for my marriage...
    -Chuckles
  • KoboliKoboli Member UncommonPosts: 210
    I wish there was a vanilla server for my marriage...
    I've cancelled my marriage account. There wasn't any reason to keep subscribing - I hit the Naggatha the Hydra dungeon too many times to remember. Hopefully some new marriages will release in the coming years that will keep their content better updated - maybe I'll sub up for one of those. 
  • Charlie.CheswickCharlie.Cheswick Member UncommonPosts: 469
    DMKano said:
    Koboli said:
    I wish there was a vanilla server for my marriage...
    I've cancelled my marriage account. There wasn't any reason to keep subscribing - I hit the Naggatha the Hydra dungeon too many times to remember. Hopefully some new marriages will release in the coming years that will keep their content better updated - maybe I'll sub up for one of those. 

    I cancelled and resubbed - 10 years so far on the 2nd one and it keeps getting better.
    Yea, Ive thought about cancelling but I've got too much invested in the 2 expansion packs. Best content of all  :p
    -Chuckles
  • AdamantineAdamantine Member RarePosts: 5,094
    Well if we one day have such a thing then Pantheon was really, really successful and Brad Quaid would be probably a billionaire.

    Lets just hope he has the wisdom not to sell his company at that point. Bioware sold to EA - that was possibly the biggest loss to gamers worldwide, ever.

  • ceratop001ceratop001 Member RarePosts: 1,594
    Why does it all go back to Vanilla? Can we get some Sherbet games?

    Not sure what a Sherbet game would look like but I'm willing to invest in it.

    Yes I'm being facetious but every thread needs some levity. 
     
  • KoboliKoboli Member UncommonPosts: 210
    DMKano said:
    Koboli said:
    I wish there was a vanilla server for my marriage...
    I've cancelled my marriage account. There wasn't any reason to keep subscribing - I hit the Naggatha the Hydra dungeon too many times to remember. Hopefully some new marriages will release in the coming years that will keep their content better updated - maybe I'll sub up for one of those. 

    I cancelled and resubbed - 10 years so far on the 2nd one and it keeps getting better.
    Yea, Ive thought about cancelling but I've got too much invested in the 2 expansion packs. Best content of all  :p
    Mine didn't have enough nearly enough content in that department, which certainly decreased guild enthusiasm on raid nights.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    I am pretty sure people will, for example : developers will add some QoL feature to help people keep track of their mana usage so that they can decide faster to drink their mp pot and "hardcore" players will start asking for vanilla server since the new QoL improvement made the game casual as fuck !!!

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  • PhryPhry Member LegendaryPosts: 11,004
    DMKano said:
    Amathe said:
    Assume that Pantheon releases and that it delivers on what it promises. Assume also that many of us like it.
     
    I am just gonna stop right here - because I sort of need this to be real before I can seriously assume past it.

    Otherwise a blanket "well anything is possible" applies - which is not much of a discussion point.

    Good point, if the game releases in an acceptable state, then that is probably the time to think about it, after all, the game could release and be a bit too boring, and therefore need to 'evolve'.
    Games have always changed over time for a reason, successful or not, and that was usually because to stay as they were would ultimately hurt the games more.
    But lets see first if this particular game amounts to anything, before start worrying too much about how it evolves, or even whether it should.
  • Loke666Loke666 Member EpicPosts: 21,441
    If it becomes popular enough that is possible. I think it is likelier though that players would want to have a server set a bit later since Pantheon have a limited budget but if it would become popular we would see a lot of improvements pretty fast as the company starts to earn a lot of cash and can increase their staff.

    If the game really becomes successful you need to look on other indie games that made it big, Eve is a good example of that, Anarchy online is another. They both had plenty of problems early but were fun and became popular with time.
  • DKLondDKLond Member RarePosts: 2,273
    I bet most MMOs have a handful of players wanting a return to the "good old days".

    In some cases, I think they have a point - but in the vast majority of cases, we're talking people who don't respond well to change. Any change - for better or worse.
  • ThebeastttThebeasttt Member RarePosts: 1,130
    Dullahan said:
    Except the past does not at all indicate this will happen. Sigil ran out of money. Vanguard was sold out of necessity, not to "cash out."

    Permitted Pantheon does well, we do not have to worry about it being sold. If they did do that, it would actually establish a trend and make it impossible for him to continue doing what he loves - making mmorpgs.
    You have no basis for this opinion whatsoever.

    Everquest was in it's prime when Brad cashed out the first time. With VG he could've easily stuck around even after the sale, especially since he was friends with Smed at the time lol. Since then he's been jumping from project to project literally every few months so you should be very worried either way, just as I've said......

  • DullahanDullahan Member EpicPosts: 4,536
    edited July 2016
    Dullahan said:
    Except the past does not at all indicate this will happen. Sigil ran out of money. Vanguard was sold out of necessity, not to "cash out."

    Permitted Pantheon does well, we do not have to worry about it being sold. If they did do that, it would actually establish a trend and make it impossible for him to continue doing what he loves - making mmorpgs.
    You have no basis for this opinion whatsoever.

    Everquest was in it's prime when Brad cashed out the first time. With VG he could've easily stuck around even after the sale, especially since he was friends with Smed at the time lol. Since then he's been jumping from project to project literally every few months so you should be very worried either way, just as I've said......

    Actually, it has a basis in fact.

    Fact: Vanguard was sold because it ran out of money.

    Fact: Brad didn't own the rights to Everquest. It was not his game to sell or cash out on. At this point, its pretty much common knowledge that he left to start his own company because he wanted to design games, not manage multiple SOE titles. It probably goes without saying that he wanted more creative control and to build something better than EQ.

    This scenario you claim we should worry about is a product of your imagination, not reality.


  • Hawkaya399Hawkaya399 Member RarePosts: 620
    edited July 2016
    Amathe said:
    Assume that Pantheon releases and that it delivers on what it promises. Assume also that many of us like it.

    What then are you expecting from the first expansion

    Many of the people here did not like most of the EQ expansions. They in fact hated them like hot death on rye. 

    How does VR avoid that, and deliver an expansion that stays the course and avoids sending the release day group of players over the top?
    Oh players will definitely call for vanilla--if Pantheon succeeds long enough. This is what happens in every MMO. I think most of the blame is on mudflation. However, some of the blame falls on changing attitudes and trends too. I really don't see any easy answers. I think aging is somethig similar. Will we ever live forever? Probably not. Similarly, it's unlikely the makers of MMO's will ever satisfy every1 over the longterm.

    Not saying nothing can be done. I just think it's foolish to act like there're easy answers. Sure, if I was a game maker, I'd try to alleviate it, but it's ackin to chasing the fountain of youth. It's better to just let the emulators do vanilla and make your MMO the best it can be, despite all the haters. Live and let live!

    I say all this after hating SOE for many years for not having a true classic server. I ended up getting what I wanted from p1999. I moved on because I realized I couldn't play the same MMO forever. Wurm Online became my next love. Ironically, Wurm Online had a lot in common with EQ/UO. Just enough was different. I played on the Chaos server because I like open PvP. Wurm Online taught me I can move on. Now, we never completely move on. We just wear a new set of clothes and have new friends. But do we really change fundamentally? No. I still like the same things mostly.
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