We have a lot of very generalised info about NMS, but very few specifics.
That means people fill in the gaps in their imagination.
I check the NMS subreddit from time to time, and there's a constant stream of people speculating, theorising and just dreaming. It has a momentum all of its own.
There is no mystery attached to Space Engineers. It's a completely known quantity. It's not exciting !
We have a lot of very generalised info about NMS, but very few specifics.
That means people fill in the gaps in their imagination.
I check the NMS subreddit from time to time, and there's a constant stream of people speculating, theorising and just dreaming. It has a momentum all of its own.
There is no mystery attached to Space Engineers. It's a completely known quantity. It's not exciting !
no that 'momentum' is socially engineering by marketing.
This would hardly be the first game that looks intresting but we dont know anything about and thus BECAUSE we dont know anything people go ape shit and rightfully so because it will be a great game BECAUSE we dont know anything.
head explodly
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
that is one nearly admiting that they are falling for marketing hype and they are ok with that.
Please do not respond to me, even if I ask you a question, its rhetorical.
What is there to address? What is it that you want to hear?
People have been putting their own expectations behind this game since it's announcement, that's lead to all sorts of crazy ideas about what this game is and may be. Many of those have been taken as fact by those not in the know and it's lead to an insane amount of hype that the game will never live up to.
What you need to do is stop acting like we're all morons and just admit your bias against the game. We all know you don't give a shit about exposing some truth behind the game. You simply want to piss and moan that it's more popular than other space games you believe are far more deserving of the hype.
But, we both know you wont. So please, carry on with your song and dance.
aside from that rant being off topic this all started between you and I by you saying we do know a lot of information about this game. I am just trying to clarify with you that the thrust of what I am saying is based on the hype that has been constant even before we knew information and knowing information has not changed the hype, thus what I have said before you interjected still stands.
thanks
We've known for a long time that you explore planets, that there would be upgrades to your suit, multi-tool and ship, and that the main point of the game was to reach the center.
Plenty of information has been out there for those who cared to seek it out.
'upgrades to your suit'
are you fucking joking me? can someone please for the love of god give me a complete feature set from what was known early last year that in aggregate could justify a hype. 'upgrade your suit' is hardly going to cut it.
Please do not respond to me, even if I ask you a question, its rhetorical.
We have a lot of very generalised info about NMS, but very few specifics.
That means people fill in the gaps in their imagination.
I check the NMS subreddit from time to time, and there's a constant stream of people speculating, theorising and just dreaming. It has a momentum all of its own.
There is no mystery attached to Space Engineers. It's a completely known quantity. It's not exciting !
no that 'momentum' is socially engineering by marketing.
This would hardly be the first game that looks intresting but we dont know anything about and thus BECAUSE we dont know anything people go ape shit and rightfully so because it will be a great game BECAUSE we dont know anything.
head explodly
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
that is one nearly admiting that they are falling for marketing hype and they are ok with that.
When something gives me pleasure, I don't question its origin and motives and purpose, lol
I simply enjoy the moment.
When I eat a chocolate bar, I don't say to myself: "You wouldn't have enjoyed this if it didn't have chocolate in it, stop fooling yourself !"
I'm excited about NMS. I like the mystery. I don't care if the mystery only exists because Hello Games have created it.
We have a lot of very generalised info about NMS, but very few specifics.
That means people fill in the gaps in their imagination.
I check the NMS subreddit from time to time, and there's a constant stream of people speculating, theorising and just dreaming. It has a momentum all of its own.
There is no mystery attached to Space Engineers. It's a completely known quantity. It's not exciting !
no that 'momentum' is socially engineering by marketing.
This would hardly be the first game that looks intresting but we dont know anything about and thus BECAUSE we dont know anything people go ape shit and rightfully so because it will be a great game BECAUSE we dont know anything.
head explodly
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
that is one nearly admiting that they are falling for marketing hype and they are ok with that.
When something gives me pleasure, I don't question its origin and motives and purpose, lol
I simply enjoy the moment.
When I eat a chocolate bar, I don't say to myself: "You wouldn't have enjoyed this if it didn't have chocolate in it, stop fooling yourself !"
I'm excited about NMS. I like the mystery. I don't care if the mystery only exists because Hello Games have created it.
fair enough
its a full admittance to 'i enjoy not thinking critically' and I cant rebut that but I will say I do NOT think most gamers without some assistance of psychology manipulation (that you seem to approve of) fall into the following forumla. If they do by default I need to start thinking about selling something
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
Please do not respond to me, even if I ask you a question, its rhetorical.
What is there to address? What is it that you want to hear?
People have been putting their own expectations behind this game since it's announcement, that's lead to all sorts of crazy ideas about what this game is and may be. Many of those have been taken as fact by those not in the know and it's lead to an insane amount of hype that the game will never live up to.
What you need to do is stop acting like we're all morons and just admit your bias against the game. We all know you don't give a shit about exposing some truth behind the game. You simply want to piss and moan that it's more popular than other space games you believe are far more deserving of the hype.
But, we both know you wont. So please, carry on with your song and dance.
aside from that rant being off topic this all started between you and I by you saying we do know a lot of information about this game. I am just trying to clarify with you that the thrust of what I am saying is based on the hype that has been constant even before we knew information and knowing information has not changed the hype, thus what I have said before you interjected still stands.
thanks
We've known for a long time that you explore planets, that there would be upgrades to your suit, multi-tool and ship, and that the main point of the game was to reach the center.
Plenty of information has been out there for those who cared to seek it out.
'upgrades to your suit'
are you fucking joking me? can someone please for the love of god give me a complete feature set from what was known early last year that in aggregate could justify a hype. 'upgrade your suit' is hardly going to cut it.
What is there to address? What is it that you want to hear?
People have been putting their own expectations behind this game since it's announcement, that's lead to all sorts of crazy ideas about what this game is and may be. Many of those have been taken as fact by those not in the know and it's lead to an insane amount of hype that the game will never live up to.
What you need to do is stop acting like we're all morons and just admit your bias against the game. We all know you don't give a shit about exposing some truth behind the game. You simply want to piss and moan that it's more popular than other space games you believe are far more deserving of the hype.
But, we both know you wont. So please, carry on with your song and dance.
aside from that rant being off topic this all started between you and I by you saying we do know a lot of information about this game. I am just trying to clarify with you that the thrust of what I am saying is based on the hype that has been constant even before we knew information and knowing information has not changed the hype, thus what I have said before you interjected still stands.
thanks
We've known for a long time that you explore planets, that there would be upgrades to your suit, multi-tool and ship, and that the main point of the game was to reach the center.
Plenty of information has been out there for those who cared to seek it out.
'upgrades to your suit'
are you fucking joking me? can someone please for the love of god give me a complete feature set from what was known early last year that in aggregate could justify a hype. 'upgrade your suit' is hardly going to cut it.
There ! See ?
Even you are getting excited by the mystery now !
and as a result I post my view here
Please do not respond to me, even if I ask you a question, its rhetorical.
Guess the editor ate my last post, oh well, I got my point across. This game isn't some unknown and you don't need a full feature list to know what it's about and what you do in the game.
massive fail
'upgrades to your suit'
i cant roll my eyes enough, would you like a cookie then for your 'win'?
Please do not respond to me, even if I ask you a question, its rhetorical.
Guess the editor ate my last post, oh well, I got my point across. This game isn't some unknown and you don't need a full feature list to know what it's about and what you do in the game.
massive fail
'upgrades to your suit'
i cant roll my eyes enough, would you like a cookie then for your 'win'?
How about some cheese for your wine?
and he knocks it out of the park with the huge zinger 'upgrades to your suit' and the crowds went wild!!!
anyway we should get back on topic before mods
Please do not respond to me, even if I ask you a question, its rhetorical.
Guess the editor ate my last post, oh well, I got my point across. This game isn't some unknown and you don't need a full feature list to know what it's about and what you do in the game.
... 'upgrades to your suit'
But wait ! There's more !
You can also upgrade your weapon !
AND you ship !
Nobody knows how many upgrades there are in each category, or what the upgrades are, but we know about two or three... I think...
Guess the editor ate my last post, oh well, I got my point across. This game isn't some unknown and you don't need a full feature list to know what it's about and what you do in the game.
... 'upgrades to your suit'
But wait ! There's more !
You can also upgrade your weapon !
AND you ship !
Nobody knows how many upgrades there are in each category, or what the upgrades are, but we know about two or three... I think...
Actually the weapons and ships are all procedural generation. Was in the video I linked.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
I imagine the upgrades will be fairly straight forward. We know there are at least ones for the thermals of your suit for surviving extreme heat and cold. I imagine there will be ones to jump higher and sprint longer, maybe higher capacity for your jetpack, etc.
We've seen upgrades for your tool that allow different interactions with the environment, such as simply collecting resources to blowing huge holes in the ground. There must be upgrades for damage as well.
I'm curious how different the upgrades for ships are, we know there are three different classes of ships.
My biggest question regarding upgrades and blueprints is how random they'll be. Will we find upgrades that help us survive on the planet were on, or are they just completely random? I hope its not the latter.
Some upgrades and BP's can be traded for with NPC's. Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
Guess the editor ate my last post, oh well, I got my point across. This game isn't some unknown and you don't need a full feature list to know what it's about and what you do in the game.
... 'upgrades to your suit'
But wait ! There's more !
You can also upgrade your weapon !
AND you ship !
Nobody knows how many upgrades there are in each category, or what the upgrades are, but we know about two or three... I think...
oh my god that is so amazing!
sarcasm.
Please do not respond to me, even if I ask you a question, its rhetorical.
Some upgrades and BP's can be traded for with NPC's. Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
I just hope it's not all left up to RNG and also generates them in accordance to the system I'm in. If they system I'm in has planets that are close the sun and extremely hot, I would hope that I would find blueprints to help survive those conditions.
yeah and with the video showing a quadrupedal with horns looking striking similar to that of a ram I and one that looks strikingly like a dinosaur I would hope the RNG for animals and your ships would in fact be based on something reasonable
Please do not respond to me, even if I ask you a question, its rhetorical.
Some upgrades and BP's can be traded for with NPC's. Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
I just hope it's not all left up to RNG and also generates them in accordance to the system I'm in. If they system I'm in has planets that are close the sun and extremely hot, I would hope that I would find blueprints to help survive those conditions.
What, you want easy-mode as well ?
Maybe that suit upgrade is in the next system over... Or maybe you have the blueprint, but you have to find the right elements to combine for one of the required compounds ? Start prospecting... Or take a chance and blow-up a freighter to see what it drops... Or try to trade for the elements at the nearest space station...
Some upgrades and BP's can be traded for with NPC's. Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
I just hope it's not all left up to RNG and also generates them in accordance to the system I'm in. If they system I'm in has planets that are close the sun and extremely hot, I would hope that I would find blueprints to help survive those conditions.
What, you want easy-mode as well ?
Maybe that suit upgrade is in the next system over... Or maybe you have the blueprint, but you have to find the right elements to combine for one of the required compounds ? Start prospecting... Or take a chance and blow-up a freighter to see what it drops... Or try to trade for the elements at the nearest space station...
or maybe I can build a space station and a station on the planet as well.
guess not so much
Please do not respond to me, even if I ask you a question, its rhetorical.
NMS is not a true MMO, it may have a Coop Mode down the line (which again, is not a MMO). However with the state of MMOs today and with them, for the most part, on a downward slide in quality, the site needed to cover something else to keep their traffic. If they only covered MMOs they might loose some of their traffic so they are starting to cover everything popular now, not necessarily MMOs. Its about the money.
And lets not kid ourselves... when did a Coop Mode with friends equal a fully interactive MMO? It doesn't. That is just an excuse to keep the content up and to drive excitment for the game. It is going to be a shock when fans purchase NMS and find it is a single player only (for now at least).
NMS is not a true MMO, it may have a Coop Mode down the line (which again, is not a MMO). However with the state of MMOs today and with them, for the most part, on a downward slide in quality, the site needed to cover something else to keep their traffic. If they only covered MMOs they might loose some of their traffic so they are starting to cover everything popular now, not necessarily MMOs. Its about the money.
And lets not kid ourselves... when did a Coop Mode with friends equal a fully interactive MMO? It doesn't. That is just an excuse to keep the content up and to drive excitment for the game. It is going to be a shock when fans purchase NMS and find it is a single player only (for now at least).
ED uses its online feature to collect data in a way that can alter to game world.
Case in point, there was an ore that was rare but a space station was close making it not so rare. well enough players shot at the space station (you can never blow up a station directly) that the game decided to disable the space station so I think the space station is still there but its the only one in the universe that is there but all the lights are off.
Now what I dont know and only assume is that Frontier manually made the change to the space station becuase of data collection I am not completely sure on the details or even the story detials.
never the less i would assume NMS is going to do something similar.
Please do not respond to me, even if I ask you a question, its rhetorical.
NMS is not a true MMO, it may have a Coop Mode down the line (which again, is not a MMO). However with the state of MMOs today and with them, for the most part, on a downward slide in quality, the site needed to cover something else to keep their traffic. If they only covered MMOs they might loose some of their traffic so they are starting to cover everything popular now, not necessarily MMOs. Its about the money.
And lets not kid ourselves... when did a Coop Mode with friends equal a fully interactive MMO? It doesn't. That is just an excuse to keep the content up and to drive excitment for the game. It is going to be a shock when fans purchase NMS and find it is a single player only (for now at least).
I've totally come to terms with MMORPG.com injecting other genres into the site. I actually like NMS, and enjoy discussing it.
The point though, was that the chart for games in development has historically listed only MMOs and provided fast information about upcoming titles. NMS does not qualify.
I'd just like to see some traditions upheld on mmorpg.com, even if we spend more time discussing non-mmos.
Some upgrades and BP's can be traded for with NPC's. Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
I just hope it's not all left up to RNG and also generates them in accordance to the system I'm in. If they system I'm in has planets that are close the sun and extremely hot, I would hope that I would find blueprints to help survive those conditions.
What, you want easy-mode as well ?
Maybe that suit upgrade is in the next system over... Or maybe you have the blueprint, but you have to find the right elements to combine for one of the required compounds ? Start prospecting... Or take a chance and blow-up a freighter to see what it drops... Or try to trade for the elements at the nearest space station...
or maybe I can build a space station and a station on the planet as well.
guess not so much
No, you know you can't...
I'm guessing the reason why we can't build things is because everything is procedurally generated.
Adding player-built structures to that might be complicating things a bit too much for the initial game version. It undoubtedly creates a slew of issues involving persistence.
If NMS is well-received, there's every possibility that HG will expand it, but that remains a theory at this point.
All this bickering over what was originally a P's4 exclusive, IMO they should of left it like that. To be fare mmorpg.com have instagated this by portraying this game is an mmo, it's like they done it purposefully .
Is the mmo genre that bad that this site has to intagate this shit.
I'm guessing the reason why we can't build things is because everything is procedurally generated.
Adding player-built structures to that might be complicating things a bit too much for the initial game version. It undoubtedly creates a slew of issues involving persistence.
If NMS is well-received, there's every possibility that HG will expand it, but that remains a theory at this point.
ok well that is actually not a barrier actually
1. everything is not purely procedurally generated as someone here suggested because it the likelihood of us getting animals that strikingly look like Rams and diansours would be statistically near impossible. So there has to be some template involved here.
2. 7 days to die in random mode (which is what most people play on in the PC version) is an infinitely randomly generated world of which ALL of it is destructible and all of it can be built on. and many games have this RNG 'Seed' feature now
Please do not respond to me, even if I ask you a question, its rhetorical.
I'm guessing the reason why we can't build things is because everything is procedurally generated.
Adding player-built structures to that might be complicating things a bit too much for the initial game version. It undoubtedly creates a slew of issues involving persistence.
If NMS is well-received, there's every possibility that HG will expand it, but that remains a theory at this point.
ok well that is actually not a barrier actually
1. everything is not purely procedurally generated as someone here suggested because it the likelihood of us getting animals that strikingly look like Rams and diansours would be statistically near impossible. So there has to be some template involved here.
2. 7 days to die in random mode (which is what most people play on in the PC version) is an infinitely randomly generated world of which ALL of it is destructible and all of it can be built on. and many games have this RNG 'Seed' feature now
The formulas used for the procedural generation in NMS determine how much variance is allowed in the shapes that are generated. Of course, those formulas are coded by the devs at HG. Procedural generation logic doesn't generate itself. Yet...
The dev creates a formula for "4-legged animal", which may allow for anything from no horns at all (minimum) to 2 meters long (maximum). The seed number used to generate the animal will determine which value (between the min and max allowed) will be used.
So the same base procedural formula can generate a brown "ram" with no horns on planet A, and a black "ram" with 1 meter horns on planet B. The more features the formula controls the greater the possible variance in the final creature.
Every one of the procedurally generated animals has to be convincingly animated though, so the variances can't get too outlandish.
Storing seed numbers is easy. Each player's client faithfully reproduces the same galaxy and all its contents, regardless of whether the client is online or not.
I'm guessing the reason why we can't build things is because everything is procedurally generated.
Adding player-built structures to that might be complicating things a bit too much for the initial game version. It undoubtedly creates a slew of issues involving persistence.
If NMS is well-received, there's every possibility that HG will expand it, but that remains a theory at this point.
ok well that is actually not a barrier actually
1. everything is not purely procedurally generated as someone here suggested because it the likelihood of us getting animals that strikingly look like Rams and diansours would be statistically near impossible. So there has to be some template involved here.
2. 7 days to die in random mode (which is what most people play on in the PC version) is an infinitely randomly generated world of which ALL of it is destructible and all of it can be built on. and many games have this RNG 'Seed' feature now
The formulas used for the procedural generation in NMS determine how much variance is allowed in the shapes that are generated. Of course, those formulas are coded by the devs at HG. Procedural generation logic doesn't generate itself. Yet...
The dev creates a formula for "4-legged animal", which may allow for anything from no horns at all (minimum) to 2 meters long (maximum). The seed number used to generate the animal will determine which value (between the min and max allowed) will be used.
So the same base procedural formula can generate a brown "ram" with no horns on planet A, and a black "ram" with 1 meter horns on planet B. The more features the formula controls the greater the possible variance in the final creature.
Every one of the procedurally generated animals has to be convincingly animated though, so the variances can't get too outlandish.
Storing seed numbers is easy. Each player's client faithfully reproduces the same galaxy and all its contents, regardless of whether the client is online or not.
so thats it. That is the headline that makes it the most amazing game ever and qualifies everyone to say 'never been done before' WITHOUT qualifying what they mean, just throw that lone statement out there and hope it sticks without explanation
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
That means people fill in the gaps in their imagination.
I check the NMS subreddit from time to time, and there's a constant stream of people speculating, theorising and just dreaming. It has a momentum all of its own.
There is no mystery attached to Space Engineers. It's a completely known quantity. It's not exciting !
From the design, it would be a major development effort to make it multiplayer.
Enjoy the game as a single player, who cares what it is classified as. Definitely not a MMO though.
This would hardly be the first game that looks intresting but we dont know anything about and thus BECAUSE we dont know anything people go ape shit and rightfully so because it will be a great game BECAUSE we dont know anything.
head explodly
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
that is one nearly admiting that they are falling for marketing hype and they are ok with that.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
are you fucking joking me? can someone please for the love of god give me a complete feature set from what was known early last year that in aggregate could justify a hype. 'upgrade your suit' is hardly going to cut it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I simply enjoy the moment.
When I eat a chocolate bar, I don't say to myself:
"You wouldn't have enjoyed this if it didn't have chocolate in it, stop fooling yourself !"
I'm excited about NMS. I like the mystery.
I don't care if the mystery only exists because Hello Games have created it.
its a full admittance to 'i enjoy not thinking critically' and I cant rebut that but I will say I do NOT think most gamers without some assistance of psychology manipulation (that you seem to approve of) fall into the following forumla. If they do by default I need to start thinking about selling something
'I am so excited about this game! its going to be great!'
'why'
'because its all a mystery!'
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Even you are getting excited by the mystery now !
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
'upgrades to your suit'
i cant roll my eyes enough, would you like a cookie then for your 'win'?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
anyway we should get back on topic before mods
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
You can also upgrade your weapon !
AND you ship !
Nobody knows how many upgrades there are in each category, or what the upgrades are, but we know about two or three... I think...
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Some will only be earned by earning faction points with NPC's.
There's no player-to-player trading, so I'd imagine that the game will generate things in accordance with your "level" and distance from the center of the galaxy. The "phat lewt" is in the more dangerous areas in the center of the galaxy.
my
god
that is so amazing!
sarcasm.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Maybe that suit upgrade is in the next system over...
Or maybe you have the blueprint, but you have to find the right elements to combine for one of the required compounds ?
Start prospecting...
Or take a chance and blow-up a freighter to see what it drops...
Or try to trade for the elements at the nearest space station...
guess not so much
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
NMS is not a true MMO, it may have a Coop Mode down the line (which again, is not a MMO). However with the state of MMOs today and with them, for the most part, on a downward slide in quality, the site needed to cover something else to keep their traffic. If they only covered MMOs they might loose some of their traffic so they are starting to cover everything popular now, not necessarily MMOs. Its about the money.
And lets not kid ourselves... when did a Coop Mode with friends equal a fully interactive MMO? It doesn't. That is just an excuse to keep the content up and to drive excitment for the game. It is going to be a shock when fans purchase NMS and find it is a single player only (for now at least).
Case in point, there was an ore that was rare but a space station was close making it not so rare. well enough players shot at the space station (you can never blow up a station directly) that the game decided to disable the space station so I think the space station is still there but its the only one in the universe that is there but all the lights are off.
Now what I dont know and only assume is that Frontier manually made the change to the space station becuase of data collection I am not completely sure on the details or even the story detials.
never the less i would assume NMS is going to do something similar.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The point though, was that the chart for games in development has historically listed only MMOs and provided fast information about upcoming titles. NMS does not qualify.
I'd just like to see some traditions upheld on mmorpg.com, even if we spend more time discussing non-mmos.
I'm guessing the reason why we can't build things is because everything is procedurally generated.
Adding player-built structures to that might be complicating things a bit too much for the initial game version. It undoubtedly creates a slew of issues involving persistence.
If NMS is well-received, there's every possibility that HG will expand it, but that remains a theory at this point.
Is the mmo genre that bad that this site has to intagate this shit.
1. everything is not purely procedurally generated as someone here suggested because it the likelihood of us getting animals that strikingly look like Rams and diansours would be statistically near impossible. So there has to be some template involved here.
2. 7 days to die in random mode (which is what most people play on in the PC version) is an infinitely randomly generated world of which ALL of it is destructible and all of it can be built on. and many games have this RNG 'Seed' feature now
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The dev creates a formula for "4-legged animal", which may allow for anything from no horns at all (minimum) to 2 meters long (maximum). The seed number used to generate the animal will determine which value (between the min and max allowed) will be used.
So the same base procedural formula can generate a brown "ram" with no horns on planet A, and a black "ram" with 1 meter horns on planet B. The more features the formula controls the greater the possible variance in the final creature.
Every one of the procedurally generated animals has to be convincingly animated though, so the variances can't get too outlandish.
Storing seed numbers is easy. Each player's client faithfully reproduces the same galaxy and all its contents, regardless of whether the client is online or not.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me