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I have to admit that on the back of Chronicle: Runescape Legends, I was well and truly looking forwards to playing Hex: Shards of Fate. I have to confess that I’d never played it before and had only briefly heard about it. As someone who thoroughly enjoys the likes of Hearthstone, but always found Magic the Gathering too daunting to delve too deeply into, Hex is potentially straddling both games and comes armed with a hefty Kickstarter war chest.
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
they are overall better that hex to me but hex kinda not bad... that just after 3 games of this style i dont need another one
I am so good, I backstabbed your face!
Probably to show the prices in the cash shop for platinum.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
I've played for around 40 hours in total - I think that's more than fair for a review of this type. Mechanically much of Hex is apparent from the start, the depth - similar to any card game - just comes from repeat exposure and learning the nuances. The screenshot in question was taken when I began playing just to show pricing. Sadly there's no conspiracy here. I wish! Do you dislike HEX?
I guess what I'm asking is: The Platinum may be moderately priced, but how much is it really worth (i.e. how much would it cost to build a (mostly) new, and good, deck)? Also, is it 'loot pack' based, or can individual cards be purchased for a sane price?
1. Invest $10 in an Arena farming deck (PvE) Spend 40 hours grinding free currency (gold) and selling that to players in trade chat for premium currency (platinum) Current rate about 160 gold for 1 platinum
2. Buying platinum from the game store and buying the individual cards off the in-game Auction House
3. Buying cards from HexPrimal (third party store run by community members) for $
The article fails to memtion that Hex has a free PvP ladder for the "Constructed" format where people can grind for rewards like gold and packs to enhance their collection.
A "Limited" format ladder also exists along the same lines, but you need to pay to participate. You get to keep all the new cards you open, either in your collection or to sell on the in-game Auction House, so there are quite a few people who have managed to go "infinite" with their results.
Honestly, it's more a case of you spending Platinum to take part in PvP tournaments, which then grant access to powerful cards. Alternatively you can build a pretty solid deck just by participating in PvE at which point you then stand a good chance of securing some wins in PvP. You really don't have to spend if you don't want to.
Maybe you want to play a draft on a weekend in your underwear. Some of us remember doing that with MTG but it was in person.
MTG is a bit more expensive.
The PvE component is great, different artwork, slight differences mechanically, a different community, less heritage? There's no mistaking it's influenced from MTG though.
Because WotC is so abysmal at providing any online version of its game. Of course, if you like the glorious shitty interface of magic online and want to play a game that feels like it was made 1984, go on. The single player Magic games are also not even remotely on an equal footing compared to Hex PVE campaign.
Hodor!
Have to agree there.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
Same old same old,build a deck,attain some mana to play your cards,yep nothing new here at all.
I actually did not like a few of the mechanics.
What i had envisioned for his genre has never come true,all i see is very CHEAP game builds.
I almost saw the light when SOE gave it a go,i saw so much potential there it wasn't funnny,but soon realized they did not care enough to put any effort into it and then it died.
What i want and EXPECT is a better playing surface,a cheap board is simply not good enough.I want a world with similar animated characters like the SOE tcg had,only with a much bigger world.I also expected to see modding so that players can create large maps/worlds,taking the burden away from cheap lazy developers.I want to see typical basic expected GEAR,such as equipping weapons and armor and perhaps even mounts to allow for movement enhancements.I would like to see terrain movers/changers aka wizards and magicians that actually act like one.
Soooo much more should be done with genre but instead they just want to make cheap games and sell us cards.
Never forget 3 mile Island and never trust a government official or company spokesman.