And... have played it since.. the game doesnt function at all, beware before you back this.
I love daoc, and love the vision of the game, but currrently all this is is a bunch of bots in a field, nothing else.
this game wont launch between now and 2 years, keep that in mind before you back
Comments
Having said that, I do kind of wish I had backed Crowfall instead.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Other games use an engine template and copy paste new things into their games, they build games but they don't create games. There's a magnitude of difference between a company that can create a game from scratch, and a company that can copy paste.
I think the real issue is that you need to better understand what backing one of these things actually entails.
I would say that one should look at the progress they have made and then weigh whether or not they can actually finish it at some point.
But if it doesn't come out for two years? so what?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
거북이는 목을 내밀 때 안 움직입니다
Back the game at this stage if you like the concept and principles it is being designed on, want to help CSE reach stretch goals most of which will be related to hiring from here on per Friday's livestream, and want to participate in testing and help find bugs.
If you just want to play the game at launch, then wait to pre-order it when that becomes possible.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
We will see how both develop, I am in no hurry.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
I'm sure it doesn't matter for most how long the game takes to develop, most who back it are getting what they pay for, a solid game with new ideas.
But yeah, its not a game atm, its for testers who likes to test tech and break it.
If my money is wasted, well, like some others here said: Finished with MMO's and MOBA's here I come!!!! (Oh my, please no, pretty plz no).
Its actually quite difficult to know what state the game is in because of the NDA and locked community forums, plus since the game was scheduled to go beta at the end of last year (I think?) and I have read that a beta phase might be coming up later this year, its not unreasonable to think that some people might get the impression that they could be playing something of a functional game if they back now.
So thanks for letting us know the actual state of affairs OP
Some of the features that are functional afaik (WIP / may not all be in current build):
Many AAA MMORPGs have been in development for 4-7 years with a team of hundreds of developers. We could hardly find any recent MMO with a shorter dev. than 3-4 years, unless there's a huge number of developers working on it. Some examples:
- Guild Wars 2 : 500+ devs in total, 3 years and a half development
- Elder Scroll Online : 500+ devs in total, 7 years of development
- Darkfall Online: 70+ devs in total, 12 years of development
Camelot Unchained is in development since about 3 years and if I'm correct less than 30 developers have worked on the project so far.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer