FPS is still just as bad. It was okay to begin with, but I had to set character limit to the lowest. But, it makes it feel like playing a singleplayer or co-op game. So I set it back to medium, and FPS tanked again. But I'd rather have shitty FPS than feel like I'm playing a co-op game.
And actually, the most annoying thing about setting character limit to lowest...its not just player characters. Its NPCs too. In WoW, I can be in Stormwind and Orgrimmar surrounded by hundreds of players (Tichondrius is super crowded) and lag isn't bad at all. In Draenor, its even more crowded, and tons of NPCs everywhere, and lag is still not bad at all.
I have a feeling GW2 isn't optimized at all, or has a crappy engine like SWTOR has that can't handle people and NPCs on the screen like WoW can. But actually, SWTOR at one point I was surrounded by tons of people + NPCs and SWTOR has a craptastic engine, and FPS was still good for me in SWTOR.
If the only way to solve the FPS is to make the character limit at lowest, I'll probably just quit and play another game. Been fiddling with it for a while, and that is only way so far to solve FPS. But its a game breaking option for me.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I'd be okay with the character limit set to lowest, but since it effects NPCs too, it makes the worst pop-in I've ever seen in a game. You can tell in Asura area, when those golem things randomly appear. And if set to lowest, some of them actually disappear. Having NPCs randomly appear on the screen, and not knowing where NPCs are, is pretty game breaking.
I have a feeling I'll never fix the FPS, and GW2 isn't optimized well and the engine is crappy if it can't handle people and NPCs like WoW can. Even SWTOR has better FPS, and at one point I was surrounded by 80 or so people, and tons of NPCs, and FPS was still good. And they use hero engine rofl, the worst MMO engine ever.
(edit: I should add, even character limit set to lowest, FPS is still in the 20s in Lion's Arch. And some of the more bigger/crowded cities FPS is in the 20s too. The Asura city is in the 30s when character limit is lowest. Outdoors, FPS is in 30s, except the human and Norn starting area are in the 20s.
If I set character limit to medium, the FPS remains the same in the cities, but all outdoor areas drop to the 20s. Lions arch is still in the 20s even if I jump up the character limit.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I have a feeling I'll never fix the FPS, and GW2 isn't optimized well and the engine is crappy if it can't handle people and NPCs like WoW can. Even SWTOR has better FPS, and at one point I was surrounded by 80 or so people, and tons of NPCs, and FPS was still good. And they use hero engine rofl, the worst MMO engine ever.
GW2 physics engine is much more complex than WoW and SWTOR (hence why you are able to hit stuff without having them targeted or having that fireball blocked by that bird that just flew in front of your target) and there are loads of scripting going around.
So it will be more demanding.
Anyway make sure you are using the 64-bits client and not the old 32-bits client. Still improvong your fps might be a question of getting a better processor.
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Oh wait I believe you need to use the 32 bit client. The 64 bit client was in beta and not completely finished last time i logged in. So it might be the fact that you are using the 64 bit client that will be a huge problem right there. But other then that there's no reason you shouldn't be running that game with good fps.
The curious thing for me about gw2 is how the higher you have your gfx settings, the more lag you get, almost like it is downloading the gfx from the server instead of from your hard drive. Don't know if this may be affecting you fps!
I never had framerate issues in GW2. In fact, some of my friends had terrible PC specs and could play the game with me. It performs like you would expect - definitely less demanding than the likes of Witcher or Star Citizen.
Provided the drivers are up to date, it could be that the game is poorly optimised for your specific CPU.
You could also consider a fresh re-download. That actually solved fps issues in ESO for me once.
If you are experiencing frame rates much worse that you would expect, it is most definitely not standard occurrence. Something is acting out.
GW2 has always felt a bit sluggish in its performance. Though I usually got used to it fairly quickly, but the game seems to be more demanding than most other MMO's. To be fair, there's a lot more going on at one time than in most MMO's, too.
I´m playing GW2 at MAX Settings on my new flamboyant GTX 1070 and all i get in crowded areas are 40ish FPS! I guess game is relaying much on CPU and i only have a Intel i-5 2500k @ 3200Mhz First game i feel bottleneck on my new graphic card.
Im not currently playing GW2 but i log in every day to collect the daily rewards and i noticed after the last patch (updated the client just now) im getting inconsistent FPS in Lions Arch going back and forth from 40 to 70.
Oh wait I believe you need to use the 32 bit client. The 64 bit client was in beta and not completely finished last time i logged in. So it might be the fact that you are using the 64 bit client that will be a huge problem right there. But other then that there's no reason you shouldn't be running that game with good fps.
Read above - there is no more 32 bit client, unless you have 32 Windows. Then your game is limited by your memory - Max is 4 GB with 32 bit OS. If you are running 32 OS, shut down as many unnecessary programs as possible (even AV programs).
The 64 BIT game takes 8 GB of memory on my machine.
I did a test and played Star Citizen again, since its pretty un-optimized, and VERY CPU extensive (and I believe GPU extensive as well). And I got 40-45 FPS average, dips to 32-34. That is vastly better than GW2, which isn't as CPU extensive as Star Citizen and definitely not even a fraction as hard on the system.
So I decided to do a lot of reading, and a lot of people are getting massive FPS issues across the board since one of the patches was released. I'm not the only with FPS issues in GW2. A lot of people said they had good FPS at release, but now its shitty FPS. Not everyone of course, but there seems to be a large portion of people with issues.
Definitely ArenaNets end, so they have to fix it. But strange not everyone is effected. The vast majority of people are on windows 8 and 10 (which seems to be a good sign its OS related), but a few reported on Windows 7 and a couple on XP as well. However, I had Windows 7 and my FPS was still very bad in GW2, but it wasn't bad at release.
So one of the patches did something that crapped out FPS for a lot of people.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I did a test and played Star Citizen again, since its pretty un-optimized, and VERY CPU extensive (and I believe GPU extensive as well). And I got 40-45 FPS average, dips to 32-34. That is vastly better than GW2, which isn't as CPU extensive as Star Citizen and definitely not even a fraction as hard on the system.
So I decided to do a lot of reading, and a lot of people are getting massive FPS issues across the board since one of the patches was released. I'm not the only with FPS issues in GW2. A lot of people said they had good FPS at release, but now its shitty FPS. Not everyone of course, but there seems to be a large portion of people with issues.
Definitely ArenaNets end, so they have to fix it. But strange not everyone is effected. The vast majority of people are on windows 8 and 10 (which seems to be a good sign its OS related), but a few reported on Windows 7 and a couple on XP as well. However, I had Windows 7 and my FPS was still very bad in GW2, but it wasn't bad at release.
So one of the patches did something that crapped out FPS for a lot of people.
ArenaNet does have a record for causing major issues on every patch. I've been there to one extent that during 1 week i couldn't even start the game until they decided to hotfix and only some rare reports of people with my crash reported the issue.
The best way to get this stuff fixed for you is annoy them on the forum and keep pushing towards the prioritization of the issue, eventually this gets dealt with.
Kind of annoying to see that some in this thread don't read the OP well. He mentioned he can run Witcher 3 and BDO at high settings. But not GW2 atm, but he used to.
To me this sounds more like the typical MMO patch problems, where a patch messes up performance for certain hardware setups.
Oh wait I believe you need to use the 32 bit client. The 64 bit client was in beta and not completely finished last time i logged in. So it might be the fact that you are using the 64 bit client that will be a huge problem right there. But other then that there's no reason you shouldn't be running that game with good fps.
Read above - there is no more 32 bit client, unless you have 32 Windows. Then your game is limited by your memory - Max is 4 GB with 32 bit OS. If you are running 32 OS, shut down as many unnecessary programs as possible (even AV programs).
The 64 BIT game takes 8 GB of memory on my machine.
Well i see the 32 bit version right here on my HDD. Its in the folder along with the beta 64. It says beta 64.
Ok here's the deal. I remember when the 64bit launched and it was horribly slow for me. So I just went into the game folder and used the 32 bit version. Botryis is correct one of the patches made the game convert to 64 bit automatically. So you are probably running the game in the 64 bit client and didn't even know it. Use the 32 bit exe and see if that helps.
I have noticed the same thing, the game relies on the CPU a bit much. I have noticed that in combat things can get a bit sluggish and my frames sometimes drops to the 40's and 50's. And this is playing at 1080p and at 1440p.
I have a
6700K clocked at 4.00Ghz 32G Ram R9 390X 8G
So my PC is clearly not the problem its the way the game is optimized. I feel like if the devs took care of this issue a lot more players would be able to play on budget to low end builds. I have a cousin of mine who cant even run the game due to his computer not being able to handle it.
I got decent FPS now, tweaking some settings. Plus I installed it to my SSD drive, I thought I did that before but then I looked at the shortcut and it was still on my normal hard drive. The performance preset gives me 40 FPS average (but it looks too ugly, I would never play it lol. It looks like a 1999 game at that setting :P)
Actually it looks 100% exactly like Guild Wars (the first one) on the performance setting...no thanks lol.
31-35 average in Lion's Arch on best performance. Lion's Arch is terrible for performance. So I left Lion's Arch after messing with the settings, because its a terrible location to gauge performance. So I started with best appearance, and lowered some things and now I get 24-31 FPS in Lion's Arch and in Divinity's Reach I get 27-35 FPS at lowest, sometimes going up to 40. Out in the world, I get 35-45 FPS on average, it fluctuates a lot.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I have great FPS. My stats: I7-5820K 3.3 ghz x 6 (+ 6 more logical) 16 gig DDR4 EVGA 780 GTX Samsung SSD 840 250 Gb Win 7 64 bits.
All maxed out in the game, even in WvW.
If OP is getting worse and worse performance on his computer it is certainly possible that the game isn't doing great with specific drivers or the fact that they removed culling slowed him down but if I were to make a guess it is partly because he changed to win 10 (and just upgrading instead of a clean install ain't good BTW) and because his computer is getting full with clutter.
Yeah, GW2 is somewhat CPU heavy and that is the difference between mine and OPs rigg (which is kinda unfair since I had GW2 in mind when I built mine), but OPs computer should still do pretty good.
Try updating your drivers. And check the programs that start up with windows, you might get a lot of junk slowing you up there. After that, try to clear out your temp files and the rgister (there are plenty of programs that can help you with that.
But if you notice other games or programs go slow as well or if your booting time goes up it is time to re-install windows. A computer need a clear install every 2-3 years with normal use, but certain things (like porn, cracked games and similar) can lower that time.
So I haven't posted here. But I decided to check GPU and CPU usage while the game is running...in Lion's Arch (the most intensive location I've been to)
CPU usage in this game was running at 100% (don't think that is a good thing) However GPU usage was only 14-22% (it varied depending on people being around)
Star Citizen (which is far more intensive), GPU usage sits at 88% average, CPU at 74% and despite it being far more intensive than GW2...I get far better FPS.
Now lets look at other intensive MMOs
Black Desert Online (which I think looks a tad uglier than GW2, terrible pop-in. But GW2 has terrible pop-in too if you limit character models in settings)...74% CPU usage, 48-54% GPU usage and much better FPS. I don't like how it looks though, and the pop-in is just slightly worse than GW2 pop-in
Witcher 3/Skyrim heavily modded both actually which look far better than GW2 and have NO pop-in at all (if you get mods). CPU usage 34-54% in both games, GPU at 44-51%. Both look way better, get much better FPS
Elder Scrolls Online (which looks vastly better than BDO/GW2, and very little if any pop-in) CPU is higher, at 64-71%, but GPU is good I assume at 51-74% and going up 78% in cyrodill...strangely, in a huge PvP fight in cyrodill, GPU usage went up and CPU usage went down. I guess the designers of ESO know how to program better.
I tested a bunch of other intensive games. But not gonna make a giant list
This means that GW2 uses (at least for me) very little of the GPU and almost entirely all CPU. I find this to be very bad programming of the engine. On top of that, the pop-in is so bad if you lower character models, that its completely game breaking for me. GW2 is only playable when you can see ALL NPCs and players in the game, but this lags the game like hell
GW2 is a terrible made MMO, and even if I had a better CPU for it...I don't want to deal with the terrible pop-in that is almost as bad (but not quite) as BDO. But at least in every other MMO, I can see EVERY player and NPC around me.
Even GW1 I could see every character in a multiplayer area...why can't I do that in GW2 without it breaking performance? And why does GW2 make so little use of the GPU? Why is the pop-in so bad?
I tried over and over to make the game perform better, but in the end. Despite me having the game a while, I called my bank and got them to do a charge back on this piece of crap (not the base game, thats been way too long ago, but I bought the expansion thinking the game would be epic). This game is junk. Why did they design an MMO where you can't see every character/NPC and if you set the options to allow it, the games fps tanks even worse? Why doesn't the game even barely make use of the GPU or balance out GPU/CPU usage like other (better made) games?
This is the worst designed MMO I have ever seen in the history of MMOs. Over and over, so much time spent trying to fix it pissed me off too much. Never have I had such a terrible experience in any game (at least in regards to performance)
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
I recently upgraded two machines an AMD FX 6300@4.4 GHz and an AMD Phenom II X4 955@4 GHz to two Intel 6700K @4.5 GHz.
My frame rate at places like Lion's Arch went from mid 20s to 45-60 FPS (I use vsync so 60 FPS is the max I'll see). In big events like Tequatl instead of dropping to low 20s or under it now stays at 30+ FPS.
I've also turned on shadows and increased number of players rendered and the drawing distance to max.
One of the boxes is using an AMD 7800 XT (based on the 7900 tahitis chips). The other a new RX480.
There is some difference in FPS between the two graphic cards in GW2 but not a gigantic one.
GW2 is a much more complex game than GW1. It has a much better physics engine and many more scripts concerning NPCs and what not.
That will take CPU cycles.
Many RTSs and MMOs are also CPU limited.
Post edited by Gaia_Hunter on
Currently playing: GW2 Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
So I haven't posted here. But I decided to check GPU and CPU usage while the game is running...in Lion's Arch (the most intensive location I've been to)
CPU usage in this game was running at 100% (don't think that is a good thing) However GPU usage was only 14-22% (it varied depending on people being around)
Star Citizen (which is far more intensive), GPU usage sits at 88% average, CPU at 74% and despite it being far more intensive than GW2...I get far better FPS.
Now lets look at other intensive MMOs
Black Desert Online (which I think looks a tad uglier than GW2, terrible pop-in. But GW2 has terrible pop-in too if you limit character models in settings)...74% CPU usage, 48-54% GPU usage and much better FPS. I don't like how it looks though, and the pop-in is just slightly worse than GW2 pop-in
Witcher 3/Skyrim heavily modded both actually which look far better than GW2 and have NO pop-in at all (if you get mods). CPU usage 34-54% in both games, GPU at 44-51%. Both look way better, get much better FPS
Elder Scrolls Online (which looks vastly better than BDO/GW2, and very little if any pop-in) CPU is higher, at 64-71%, but GPU is good I assume at 51-74% and going up 78% in cyrodill...strangely, in a huge PvP fight in cyrodill, GPU usage went up and CPU usage went down. I guess the designers of ESO know how to program better.
I tested a bunch of other intensive games. But not gonna make a giant list
This means that GW2 uses (at least for me) very little of the GPU and almost entirely all CPU. I find this to be very bad programming of the engine. On top of that, the pop-in is so bad if you lower character models, that its completely game breaking for me. GW2 is only playable when you can see ALL NPCs and players in the game, but this lags the game like hell
GW2 is a terrible made MMO, and even if I had a better CPU for it...I don't want to deal with the terrible pop-in that is almost as bad (but not quite) as BDO. But at least in every other MMO, I can see EVERY player and NPC around me.
Even GW1 I could see every character in a multiplayer area...why can't I do that in GW2 without it breaking performance? And why does GW2 make so little use of the GPU? Why is the pop-in so bad?
I tried over and over to make the game perform better, but in the end. Despite me having the game a while, I called my bank and got them to do a charge back on this piece of crap (not the base game, thats been way too long ago, but I bought the expansion thinking the game would be epic). This game is junk. Why did they design an MMO where you can't see every character/NPC and if you set the options to allow it, the games fps tanks even worse? Why doesn't the game even barely make use of the GPU or balance out GPU/CPU usage like other (better made) games?
This is the worst designed MMO I have ever seen in the history of MMOs. Over and over, so much time spent trying to fix it pissed me off too much. Never have I had such a terrible experience in any game (at least in regards to performance)
It is NOT a terribly made MMO. How many other MMO's can patch on the fly, while the servers are still up and running? Besides of GW2, I know of NONE.
The game engine uses Direct-X 9.0C so there is not much to push to your graphics card. The GW2 engine is a mod of the GW1 engine. The difference is GW1 was an instanced MMO and GW2 is not (except for certain times). Most games that still use DX 9.0 are very CPU limited and that is probably YOUR problem. I fixed mine by making sure the CPU cores are not locked (which is more than likely what is going on).
This will solve your problems. It forces the game to run in 32bit. You want to do this because the 64bit version never worked right and they have never fixed it.
Right click on your Guild Wars 2 shortcut and select 'Properties'.
Comments
And actually, the most annoying thing about setting character limit to lowest...its not just player characters. Its NPCs too. In WoW, I can be in Stormwind and Orgrimmar surrounded by hundreds of players (Tichondrius is super crowded) and lag isn't bad at all. In Draenor, its even more crowded, and tons of NPCs everywhere, and lag is still not bad at all.
I have a feeling GW2 isn't optimized at all, or has a crappy engine like SWTOR has that can't handle people and NPCs on the screen like WoW can. But actually, SWTOR at one point I was surrounded by tons of people + NPCs and SWTOR has a craptastic engine, and FPS was still good for me in SWTOR.
If the only way to solve the FPS is to make the character limit at lowest, I'll probably just quit and play another game. Been fiddling with it for a while, and that is only way so far to solve FPS. But its a game breaking option for me.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I have a feeling I'll never fix the FPS, and GW2 isn't optimized well and the engine is crappy if it can't handle people and NPCs like WoW can. Even SWTOR has better FPS, and at one point I was surrounded by 80 or so people, and tons of NPCs, and FPS was still good. And they use hero engine rofl, the worst MMO engine ever.
(edit: I should add, even character limit set to lowest, FPS is still in the 20s in Lion's Arch. And some of the more bigger/crowded cities FPS is in the 20s too. The Asura city is in the 30s when character limit is lowest. Outdoors, FPS is in 30s, except the human and Norn starting area are in the 20s.
If I set character limit to medium, the FPS remains the same in the cities, but all outdoor areas drop to the 20s. Lions arch is still in the 20s even if I jump up the character limit.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
So it will be more demanding.
Anyway make sure you are using the 64-bits client and not the old 32-bits client.
Still improvong your fps might be a question of getting a better processor.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
Provided the drivers are up to date, it could be that the game is poorly optimised for your specific CPU.
You could also consider a fresh re-download. That actually solved fps issues in ESO for me once.
If you are experiencing frame rates much worse that you would expect, it is most definitely not standard occurrence. Something is acting out.
I guess game is relaying much on CPU and i only have a Intel i-5 2500k @ 3200Mhz
First game i feel bottleneck on my new graphic card.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
The game is 64 bit now, they fixed that a while ago. People need to read the patch notes :awesome:
Try unlocking your CPU from park and retry. Many of your CPU cores are more than likely parked.
Read above - there is no more 32 bit client, unless you have 32 Windows. Then your game is limited by your memory - Max is 4 GB with 32 bit OS. If you are running 32 OS, shut down as many unnecessary programs as possible (even AV programs).
The 64 BIT game takes 8 GB of memory on my machine.
So I decided to do a lot of reading, and a lot of people are getting massive FPS issues across the board since one of the patches was released. I'm not the only with FPS issues in GW2. A lot of people said they had good FPS at release, but now its shitty FPS. Not everyone of course, but there seems to be a large portion of people with issues.
Definitely ArenaNets end, so they have to fix it. But strange not everyone is effected. The vast majority of people are on windows 8 and 10 (which seems to be a good sign its OS related), but a few reported on Windows 7 and a couple on XP as well. However, I had Windows 7 and my FPS was still very bad in GW2, but it wasn't bad at release.
So one of the patches did something that crapped out FPS for a lot of people.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
The best way to get this stuff fixed for you is annoy them on the forum and keep pushing towards the prioritization of the issue, eventually this gets dealt with.
To me this sounds more like the typical MMO patch problems, where a patch messes up performance for certain hardware setups.
I have a
6700K clocked at 4.00Ghz
32G Ram
R9 390X 8G
So my PC is clearly not the problem its the way the game is optimized. I feel like if the devs took care of this issue a lot more players would be able to play on budget to low end builds. I have a cousin of mine who cant even run the game due to his computer not being able to handle it.
Actually it looks 100% exactly like Guild Wars (the first one) on the performance setting...no thanks lol.
31-35 average in Lion's Arch on best performance. Lion's Arch is terrible for performance. So I left Lion's Arch after messing with the settings, because its a terrible location to gauge performance. So I started with best appearance, and lowered some things and now I get 24-31 FPS in Lion's Arch and in Divinity's Reach I get 27-35 FPS at lowest, sometimes going up to 40. Out in the world, I get 35-45 FPS on average, it fluctuates a lot.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My stats:
I7-5820K 3.3 ghz x 6 (+ 6 more logical)
16 gig DDR4
EVGA 780 GTX
Samsung SSD 840 250 Gb
Win 7 64 bits.
All maxed out in the game, even in WvW.
If OP is getting worse and worse performance on his computer it is certainly possible that the game isn't doing great with specific drivers or the fact that they removed culling slowed him down but if I were to make a guess it is partly because he changed to win 10 (and just upgrading instead of a clean install ain't good BTW) and because his computer is getting full with clutter.
Yeah, GW2 is somewhat CPU heavy and that is the difference between mine and OPs rigg (which is kinda unfair since I had GW2 in mind when I built mine), but OPs computer should still do pretty good.
Try updating your drivers. And check the programs that start up with windows, you might get a lot of junk slowing you up there. After that, try to clear out your temp files and the rgister (there are plenty of programs that can help you with that.
But if you notice other games or programs go slow as well or if your booting time goes up it is time to re-install windows. A computer need a clear install every 2-3 years with normal use, but certain things (like porn, cracked games and similar) can lower that time.
CPU usage in this game was running at 100% (don't think that is a good thing)
However GPU usage was only 14-22% (it varied depending on people being around)
Star Citizen (which is far more intensive), GPU usage sits at 88% average, CPU at 74% and despite it being far more intensive than GW2...I get far better FPS.
Now lets look at other intensive MMOs
Black Desert Online (which I think looks a tad uglier than GW2, terrible pop-in. But GW2 has terrible pop-in too if you limit character models in settings)...74% CPU usage, 48-54% GPU usage and much better FPS. I don't like how it looks though, and the pop-in is just slightly worse than GW2 pop-in
Witcher 3/Skyrim heavily modded both actually which look far better than GW2 and have NO pop-in at all (if you get mods). CPU usage 34-54% in both games, GPU at 44-51%. Both look way better, get much better FPS
Elder Scrolls Online (which looks vastly better than BDO/GW2, and very little if any pop-in) CPU is higher, at 64-71%, but GPU is good I assume at 51-74% and going up 78% in cyrodill...strangely, in a huge PvP fight in cyrodill, GPU usage went up and CPU usage went down. I guess the designers of ESO know how to program better.
I tested a bunch of other intensive games. But not gonna make a giant list
This means that GW2 uses (at least for me) very little of the GPU and almost entirely all CPU. I find this to be very bad programming of the engine. On top of that, the pop-in is so bad if you lower character models, that its completely game breaking for me. GW2 is only playable when you can see ALL NPCs and players in the game, but this lags the game like hell
GW2 is a terrible made MMO, and even if I had a better CPU for it...I don't want to deal with the terrible pop-in that is almost as bad (but not quite) as BDO. But at least in every other MMO, I can see EVERY player and NPC around me.
Even GW1 I could see every character in a multiplayer area...why can't I do that in GW2 without it breaking performance? And why does GW2 make so little use of the GPU? Why is the pop-in so bad?
I tried over and over to make the game perform better, but in the end. Despite me having the game a while, I called my bank and got them to do a charge back on this piece of crap (not the base game, thats been way too long ago, but I bought the expansion thinking the game would be epic). This game is junk. Why did they design an MMO where you can't see every character/NPC and if you set the options to allow it, the games fps tanks even worse? Why doesn't the game even barely make use of the GPU or balance out GPU/CPU usage like other (better made) games?
This is the worst designed MMO I have ever seen in the history of MMOs. Over and over, so much time spent trying to fix it pissed me off too much. Never have I had such a terrible experience in any game (at least in regards to performance)
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
My frame rate at places like Lion's Arch went from mid 20s to 45-60 FPS (I use vsync so 60 FPS is the max I'll see). In big events like Tequatl instead of dropping to low 20s or under it now stays at 30+ FPS.
I've also turned on shadows and increased number of players rendered and the drawing distance to max.
One of the boxes is using an AMD 7800 XT (based on the 7900 tahitis chips). The other a new RX480.
There is some difference in FPS between the two graphic cards in GW2 but not a gigantic one.
GW2 is a much more complex game than GW1. It has a much better physics engine and many more scripts concerning NPCs and what not.
That will take CPU cycles.
Many RTSs and MMOs are also CPU limited.
Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders
It is NOT a terribly made MMO. How many other MMO's can patch on the fly, while the servers are still up and running? Besides of GW2, I know of NONE.
The game engine uses Direct-X 9.0C so there is not much to push to your graphics card. The GW2 engine is a mod of the GW1 engine. The difference is GW1 was an instanced MMO and GW2 is not (except for certain times). Most games that still use DX 9.0 are very CPU limited and that is probably YOUR problem. I fixed mine by making sure the CPU cores are not locked (which is more than likely what is going on).