First, go to a trainer (NPC) to get started in a crafting skill. They usually hang out near a crafting facilities and have a shop symbol. You have to pay the trainer some money to get the skill unlocked.
Next, you need broken items that are within your skill range. You right-click on them in your inventory, and a crafting dialog comes up.
Start with training kits, you can buy them from a junkyard. Usually you heve to grind to crafting lvl 11 with these, where "real" items start.
Frankly, the crafting system it has is terribly boring, horribly slow and overall dreadful. You have to deal with tons of junk items and you also have to run from here to there, there to here and back again trying to craft in this plant, that plant or wherever you need to go. Then there's also refining which is also needed and again its run here, run there and back again. You barely get any xp when you craft an item and not only that but you usually only craft one item at a time since you barely ever have all the items needed for that one crafting session.
It all costs money to craft and on top of that you barely make any money in the game.
Otherwise, the game is not too bad. Considering the mass of overrated games out now that are plain junk, this one isn't too bad and its different.
Basically this game has 2 things. Combat and Crafting.
The combat is the only thing worthwhile......for now that is.
I'm not sure how the economics will pay out in the real game, but I found the crafting system pretty interesting.
It is important to use MEMORIZE. With memorize, once you found a good broken item you can memorize it and just make it several times to practice and get levels until it is trivial. Then you move on to another more advanced broken item. The good broken item is one that uses few components. Not all objects of a category use the same items (for example many weapons use nuts and bolts, but not all of them). So invest points in memorize at low levels.
Trading junk is also quite rewarding, it is time consuming though since there is no bazaar...
As for the running here and there, if you plan on crafting some, go to a large city and to the garage, where all machines and vendors are next to each other.
It goes over the basics of how the crafting system works from training to creation. Once the game goes live, we'll have more guides and info on where to find salvage, loot drops, etc. For now though, this is an overview of the system to help new players understnad how crafting works.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
There is a two hour long interview on podcast at w00t radio. Go to the w00t radio site then Jester zcourt. Go to episode 19. Its an interview about loot, and crafting.
Comments
First, go to a trainer (NPC) to get started in a crafting skill. They usually hang out near a crafting facilities and have a shop symbol. You have to pay the trainer some money to get the skill unlocked.
Next, you need broken items that are within your skill range. You right-click on them in your inventory, and a crafting dialog comes up.
Start with training kits, you can buy them from a junkyard. Usually you heve to grind to crafting lvl 11 with these, where "real" items start.
Frankly, the crafting system it has is terribly boring, horribly slow and overall dreadful. You have to deal with tons of junk items and you also have to run from here to there, there to here and back again trying to craft in this plant, that plant or wherever you need to go. Then there's also refining which is also needed and again its run here, run there and back again. You barely get any xp when you craft an item and not only that but you usually only craft one item at a time since you barely ever have all the items needed for that one crafting session.
It all costs money to craft and on top of that you barely make any money in the game.
Otherwise, the game is not too bad. Considering the mass of overrated games out now that are plain junk, this one isn't too bad and its different.
Basically this game has 2 things. Combat and Crafting.
The combat is the only thing worthwhile......for now that is.
I'm not sure how the economics will pay out in the real game, but I found the crafting system pretty interesting.
It is important to use MEMORIZE. With memorize, once you found a good broken item you can memorize it and just make it several times to practice and get levels until it is trivial. Then you move on to another more advanced broken item. The good broken item is one that uses few components. Not all objects of a category use the same items (for example many weapons use nuts and bolts, but not all of them).
So invest points in memorize at low levels.
Trading junk is also quite rewarding, it is time consuming though since there is no bazaar...
As for the running here and there, if you plan on crafting some, go to a large city and to the garage, where all machines and vendors are next to each other.
A General Crafting Guide : AAVault General Crafting Guide
It goes over the basics of how the crafting system works from training to creation. Once the game goes live, we'll have more guides and info on where to find salvage, loot drops, etc. For now though, this is an overview of the system to help new players understnad how crafting works.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?