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What targeting system do you enjoy the most?

TyranusPrimeTyranusPrime Member UncommonPosts: 306
edited August 2016 in The Pub at MMORPG.COM
Combat.. For many MMO players, it can make or break the game.. For others, it matters very little.. But what kind of combat targeting do you see yourself wanting the most in your future MMOs?

..because we're gamers, damn it!! - William Massachusetts (Log Horizon)

Comments

  • bcbullybcbully Member EpicPosts: 11,843
    You know you dodge and block in ESO right?
  • [Deleted User][Deleted User] Posts: 12,262
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  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    bcbully said:
    You know you dodge and block in ESO right?
    Yes.. I do realize that.. But the "official" label for their target system is "soft targeting" so I went with that.. :)

    ..because we're gamers, damn it!! - William Massachusetts (Log Horizon)

  • DEATHRAMENTDEATHRAMENT Member UncommonPosts: 701
    Tab target will always be my favorite.
  • GladDogGladDog Member RarePosts: 1,097
    DMKano said:
    Depends on each game I've loved EQ1 tab targeting as much as I've loved BDO action, or free form aiming in FPS games.

    I have no favorite - each combat system can be equally amazing when put into the right game that fits it well.
    I have to agree with this.  When thinking of targeting options, I think of my two favorite Superhero MMOs, City of Heroes and DCUO.  One (CoH) uses tab targeting, and the other (DCUO) uses action targeting.  I like them both.  The thing that makes CoH superior in my mind is not the targeting, it is the total experience.


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  • ceratop001ceratop001 Member RarePosts: 1,594
    Hybrid because I love Tera's combat system.
     
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    GladDog said:
    I have to agree with this.  When thinking of targeting options, I think of my two favorite Superhero MMOs, City of Heroes and DCUO.  One (CoH) uses tab targeting, and the other (DCUO) uses action targeting.  I like them both.  The thing that makes CoH superior in my mind is not the targeting, it is the total experience.
    Indeed.. I have been thinking about where CoH and DCUO fit into the poll since I posted.. I suppose they fit into the soft targeting category..

    On another note.. Both great games.. :)

    ..because we're gamers, damn it!! - William Massachusetts (Log Horizon)

  • bcbullybcbully Member EpicPosts: 11,843
    bcbully said:
    You know you dodge and block in ESO right?
    Yes.. I do realize that.. But the "official" label for their target system is "soft targeting" so I went with that.. :)
    I don't think heard it "officially" described as such. Do you have a link?

  • AgnharAgnhar Member UncommonPosts: 108
    Free form.
     I love the combat in Shadow of Mordor and Kingdom of Amalur.
    I would love to see them in an MMO.
    Also the SoM nemesis system.
    God i loved the chakrams in Amalur, best weapon combat ever!
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    bcbully said:
    I don't think heard it "officially" described as such. Do you have a link?

    http://tamrielfoundry.com/2012/12/targeting-in-eso/
    http://tamrielfoundry.com/2012/10/combat-in-teso/
    I admit the first requires some reading between the lines regarding the Dev's quote.. The second is more a description..

    http://www.pcgamer.com/the-elder-scrolls-online-combat-party/
    A loose description of the soft lock targeting..

    That's what I still have bookmarked, so hopefully it sheds some light.. If not, and it remains too uncertain as to whether it fits as the example, then I will recant it..

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  • anemoanemo Member RarePosts: 1,903
    Right now I'm really liking Screeps.   But it's a Programming Empire Building Crafting, FFA, MMO, with some good sanity checks...  So you don't really have a way to manually control stuff(real time) at all, and probably the most fun I've been having in an MMO in a while.

    When it comes to normal MMO's I want more complex abilities, builds, and cognitive costs to be in countering them.   So I prefer tab targeting obviously, since you have more working capacity to be thinking about what your allies/enemies/interactions,  are doing.   Also like mechanics that force you to bring in fewer abilities(either fixed amount, or costs for bringing more abilities), so that abilities can be more complex as well.

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  • LithuanianLithuanian Member UncommonPosts: 559
    Tab targeting. Easy solution - good solution.
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Tab-targeting for me. 

    I've never played a game with deep combat that doesn't use tab-targeting and if the game doesn't have deep combat, I get bored. That being said, it is possible to create a deep combat system that uses freeaim or hybrid systems, I've just not ever come across it. Also, just because a game has tab-targeting, doesn't automatically mean the combat will be deep. 
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  • PhryPhry Member LegendaryPosts: 11,004
    It very much depends on the game, although i do like the action combat type of 'targetting' in BDO, which surprised me tbh as its the first time i've enjoyed playing a game that didn't have tab targetting, which is normally my preferred choice.
    So i'll choose other, it really depends on the game, though i have to say, i really didn't like the combat in Tera, or that in Dark Souls, Arkham Knight etc. I appreciate that they are good games, just that i don't enjoy playing those types of games because of the combat systems. :o
  • wandericawanderica Member UncommonPosts: 371
    For MMOs?  I want tab targeting.  If I can't type away at the keyboard and chat with all the other folks in the world, then I start to feel sort of distanced.  Non-MMOs though, I prefer a more action styled approach.


  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    bcbully said:
    I don't think heard it "officially" described as such. Do you have a link?

    http://tamrielfoundry.com/2012/12/targeting-in-eso/
    http://tamrielfoundry.com/2012/10/combat-in-teso/
    I admit the first requires some reading between the lines regarding the Dev's quote.. The second is more a description..

    http://www.pcgamer.com/the-elder-scrolls-online-combat-party/
    A loose description of the soft lock targeting..

    That's what I still have bookmarked, so hopefully it sheds some light.. If not, and it remains too uncertain as to whether it fits as the example, then I will recant it..
    ESO's dodge and block mechanics are vital to the success of combat in the more challenging encounters.

    If you're going to differentiate between mechanics, it's not accurate to include "dodge" as a feature of GW2's combat but omit it in the case of ESO.

    ESO's ranged combat is "soft lock" without a doubt, but melee requires no target lock and relies strongly on both block and dodge mechanics.
  • AzureProwerAzurePrower Member UncommonPosts: 1,550
    Voted hybrid because I enjoyed the way Guild Wars 2 functions a lot and cannot go back to pure tab targeting with more keys/actions than I can comfortably key bind.
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    ESO's dodge and block mechanics are vital to the success of combat in the more challenging encounters.

    If you're going to differentiate between mechanics, it's not accurate to include "dodge" as a feature of GW2's combat but omit it in the case of ESO.

    ESO's ranged combat is "soft lock" without a doubt, but melee requires no target lock and relies strongly on both block and dodge mechanics.
    I concede to your point.. Instead of Soft Targeting, the poll choice should have said Soft target Lock with Dodge/Block.. It was included mostly to take the nebulous space between the Multi-target system games and Tab-targeting.. As I was not the one who coined the phrase, and it seemed used quite a bit, I used it too..

    I still feel it gets the job done as a choice.. but its all good if you wish to ignore the option due to being too generalized..

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  • SovrathSovrath Member LegendaryPosts: 32,936
    I prefer actually dodging and blocking. I find I'm much better at pvp and pve if I can actively change targets at a moment's notice instead of cycling through.

    Aiming/fighting, that's what I like.
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  • waynejr2waynejr2 Member EpicPosts: 7,771
    Sovrath said:
    I prefer actually dodging and blocking. I find I'm much better at pvp and pve if I can actively change targets at a moment's notice instead of cycling through.

    Aiming/fighting, that's what I like.

    well, you can still use a mouse to click on a different target when tab targeting is available.  There might be exceptions that I can't recall.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

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