Combat.. For many MMO players, it can make or break the game.. For others, it matters very little.. But what kind of combat targeting do you see yourself wanting the most in your future MMOs?
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Depends on each game I've loved EQ1 tab targeting as much as I've loved BDO action, or free form aiming in FPS games.
I have no favorite - each combat system can be equally amazing when put into the right game that fits it well.
I have to agree with this. When thinking of targeting options, I think of my two favorite Superhero MMOs, City of Heroes and DCUO. One (CoH) uses tab targeting, and the other (DCUO) uses action targeting. I like them both. The thing that makes CoH superior in my mind is not the targeting, it is the total experience.
The world is going to the dogs, which is just how I planned it!
I have to agree with this. When thinking of targeting options, I think of my two favorite Superhero MMOs, City of Heroes and DCUO. One (CoH) uses tab targeting, and the other (DCUO) uses action targeting. I like them both. The thing that makes CoH superior in my mind is not the targeting, it is the total experience.
Indeed.. I have been thinking about where CoH and DCUO fit into the poll since I posted.. I suppose they fit into the soft targeting category..
On another note.. Both great games..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
That's what I still have bookmarked, so hopefully it sheds some light.. If not, and it remains too uncertain as to whether it fits as the example, then I will recant it..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Right now I'm really liking Screeps. But it's a Programming Empire Building Crafting, FFA, MMO, with some good sanity checks... So you don't really have a way to manually control stuff(real time) at all, and probably the most fun I've been having in an MMO in a while.
When it comes to normal MMO's I want more complex abilities, builds, and cognitive costs to be in countering them. So I prefer tab targeting obviously, since you have more working capacity to be thinking about what your allies/enemies/interactions, are doing. Also like mechanics that force you to bring in fewer abilities(either fixed amount, or costs for bringing more abilities), so that abilities can be more complex as well.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I've never played a game with deep combat that doesn't use tab-targeting and if the game doesn't have deep combat, I get bored. That being said, it is possible to create a deep combat system that uses freeaim or hybrid systems, I've just not ever come across it. Also, just because a game has tab-targeting, doesn't automatically mean the combat will be deep.
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It very much depends on the game, although i do like the action combat type of 'targetting' in BDO, which surprised me tbh as its the first time i've enjoyed playing a game that didn't have tab targetting, which is normally my preferred choice. So i'll choose other, it really depends on the game, though i have to say, i really didn't like the combat in Tera, or that in Dark Souls, Arkham Knight etc. I appreciate that they are good games, just that i don't enjoy playing those types of games because of the combat systems.
For MMOs? I want tab targeting. If I can't type away at the keyboard and chat with all the other folks in the world, then I start to feel sort of distanced. Non-MMOs though, I prefer a more action styled approach.
That's what I still have bookmarked, so hopefully it sheds some light.. If not, and it remains too uncertain as to whether it fits as the example, then I will recant it..
ESO's dodge and block mechanics are vital to the success of combat in the more challenging encounters.
If you're going to differentiate between mechanics, it's not accurate to include "dodge" as a feature of GW2's combat but omit it in the case of ESO.
ESO's ranged combat is "soft lock" without a doubt, but melee requires no target lock and relies strongly on both block and dodge mechanics.
Voted hybrid because I enjoyed the way Guild Wars 2 functions a lot and cannot go back to pure tab targeting with more keys/actions than I can comfortably key bind.
ESO's dodge and block mechanics are vital to the success of combat in the more challenging encounters.
If you're going to differentiate between mechanics, it's not accurate to include "dodge" as a feature of GW2's combat but omit it in the case of ESO.
ESO's ranged combat is "soft lock" without a doubt, but melee requires no target lock and relies strongly on both block and dodge mechanics.
I concede to your point.. Instead of Soft Targeting, the poll choice should have said Soft target Lock with Dodge/Block.. It was included mostly to take the nebulous space between the Multi-target system games and Tab-targeting.. As I was not the one who coined the phrase, and it seemed used quite a bit, I used it too..
I still feel it gets the job done as a choice.. but its all good if you wish to ignore the option due to being too generalized..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
I prefer actually dodging and blocking. I find I'm much better at pvp and pve if I can actively change targets at a moment's notice instead of cycling through.
Aiming/fighting, that's what I like.
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I prefer actually dodging and blocking. I find I'm much better at pvp and pve if I can actively change targets at a moment's notice instead of cycling through.
Aiming/fighting, that's what I like.
well, you can still use a mouse to click on a different target when tab targeting is available. There might be exceptions that I can't recall.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
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..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
The world is going to the dogs, which is just how I planned it!
On another note.. Both great games..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
http://tamrielfoundry.com/2012/10/combat-in-teso/
I admit the first requires some reading between the lines regarding the Dev's quote.. The second is more a description..
http://www.pcgamer.com/the-elder-scrolls-online-combat-party/
A loose description of the soft lock targeting..
That's what I still have bookmarked, so hopefully it sheds some light.. If not, and it remains too uncertain as to whether it fits as the example, then I will recant it..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
When it comes to normal MMO's I want more complex abilities, builds, and cognitive costs to be in countering them. So I prefer tab targeting obviously, since you have more working capacity to be thinking about what your allies/enemies/interactions, are doing. Also like mechanics that force you to bring in fewer abilities(either fixed amount, or costs for bringing more abilities), so that abilities can be more complex as well.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
http://www.mmoblogg.wordpress.com
I've never played a game with deep combat that doesn't use tab-targeting and if the game doesn't have deep combat, I get bored. That being said, it is possible to create a deep combat system that uses freeaim or hybrid systems, I've just not ever come across it. Also, just because a game has tab-targeting, doesn't automatically mean the combat will be deep.
So i'll choose other, it really depends on the game, though i have to say, i really didn't like the combat in Tera, or that in Dark Souls, Arkham Knight etc. I appreciate that they are good games, just that i don't enjoy playing those types of games because of the combat systems.
If you're going to differentiate between mechanics, it's not accurate to include "dodge" as a feature of GW2's combat but omit it in the case of ESO.
ESO's ranged combat is "soft lock" without a doubt, but melee requires no target lock and relies strongly on both block and dodge mechanics.
-Azure Prower
http://www.youtube.com/AzurePrower
I still feel it gets the job done as a choice.. but its all good if you wish to ignore the option due to being too generalized..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Aiming/fighting, that's what I like.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
well, you can still use a mouse to click on a different target when tab targeting is available. There might be exceptions that I can't recall.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"