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“One Elyrian Year is now seven days instead of four” and with that, a lumber mill named Elyria was set ablaze. Join Timothy Eisen as he tries to figure out why that solution created such a fire.
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Your character gets a year older ever week. Your character can have children, who you can take over upon your first characters death. Or if your children as not a suitable age you can choose another family member instead.
Done! The reason the update is so long is because the explained the reasons, the pros and cons, every step of the process. This is not a complex system, far less so then changing aging or anything of that nature.
Stop fiddling with the design, and start implementing. The clock is ticking, and they have an entire MMO to produce in just 1.5 years now...
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"This is not a complex system, far less so then changing aging or anything of that nature. " The entire game is a huge complexity.
Going to be interesting in how much of their promised features actually make it into the game.
Did they announce a delay? Last I heard their no wipe pay to play head start was coming Q3 2017. As we learned with SotA (and Pathfinder and others before), once you announce no more wipes and are charging for your game... you are launched no matter what your wordsmithing may try to say.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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Changes to aging and a whole pile of ramble talking about how devs could be might be or should be doing ok with ideas of change.
We could sum that article up in 1 sentence,there is going to be change in aging and maybe more to come,end of story.
Complexity,who even knows what that means in a game or better THIS game?
All i know is i personally love DEPTH and i demand depth,i do not like simplicity such as ONE type of proximity aggro or no accuracy formula's or disruption formula's.
I want my game to be very plausible and full of choices.
I also read some notion of years moving faster or slower depending on age,that is exactly what i DON'T want.it is either 7 days a year or it is not.
Another very important aspect to me and one i have seen done HORRIBLY in games of late is the plausible use of TIME.I don't want to see any magic conjuring done like a machine gun speedfest nor do i want to see swords swinging at 200mph speeds and twirling around like a helicopter,to make it clear,i can't stand anything that looks fake,stupid or whatever term you want to use.
Point being,there are a LOT of things i look at when looking at a game,i don't simply look at aging or one or two ideas and think ok great,i look for a complete game design package.
Never forget 3 mile Island and never trust a government official or company spokesman.
I'd rather play a single character but if it's an integral part of the system then we'll see how it works out.