Apparently it's a new "Free Trade" server. As I understand it, that means that basically all items are tradeable, as opposed to being soulbound or whatever EQ2 calls the concept. Is that accurate?
Well yes, I've read the news item. And your link doesn't go to the proper item, anyway.
But haven't not played EQ2 before, I was hoping to verify that I understood it properly. In a lot of MMORPGs, certain items that are dropped cannot be traded, but only used by the character that first picks up the item, vendored, or discarded. EQ2 does that or something close to it, too, I assume. Some games make items tradeable until they are equipped for the first time, at which point they are bound to the character that equipped the item. But Isle of Refuge would mean that those items are now all still tradeable. Is that accurate?
Well yes, I've read the news item. And your link doesn't go to the proper item, anyway.
But haven't not played EQ2 before, I was hoping to verify that I understood it properly. In a lot of MMORPGs, certain items that are dropped cannot be traded, but only used by the character that first picks up the item, vendored, or discarded. EQ2 does that or something close to it, too, I assume. Some games make items tradeable until they are equipped for the first time, at which point they are bound to the character that equipped the item. But Isle of Refuge would mean that those items are now all still tradeable. Is that accurate?
Nice slapdown.
I suppose it would make all cash shop items tradable, if they weren't already?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For being a free trade server, I sure see "NO TRADE" on a lot of items. I'm guessing that they decided it was easier to leave the NO TRADE label but just not enforce it.
In a related story, I finally tried the game. My first impression was, my this game loads slow. I've got a good SSD, too. What was it like on a hard drive in 2004?
Looting mobs is notably a pain. It's a throwback to the bad old days before they decided to make MMORPGs more convenient. Or not so much a throwback as just an older game that decided against adapting with the times. Not only do I have to run to the mobs to loot them, but it takes not one but two mouse clicks per mob. Which is extra annoying because I'm using a gamepad, not a mouse.
Combat sure seems slow. Though after playing Elsword so much recently, a lot of games would seem slow. I'm sure it will pick up in depth as I get higher level, and it sure throws a lot of skills at you in a hurry.
The game engine does an okay job of handling super high monitor resolutions, and better than I'd have expected for such an old game. Some things like the skill icons and mini-map scale to whatever size you want. Some other things are at least movable to a convenient position. A lot of text is still tiny, but there's nothing totally broken at high resolutions as in Trove or Elsword.
The controls are pretty configurable, but there are a ton of things to assign. I think there will be too many skills on hotbars to ever be completely comfortable, but it looks like it's definitely going to be playable.
Comments
https://www.everquest2.com/news/isle-of-refuge-server
But haven't not played EQ2 before, I was hoping to verify that I understood it properly. In a lot of MMORPGs, certain items that are dropped cannot be traded, but only used by the character that first picks up the item, vendored, or discarded. EQ2 does that or something close to it, too, I assume. Some games make items tradeable until they are equipped for the first time, at which point they are bound to the character that equipped the item. But Isle of Refuge would mean that those items are now all still tradeable. Is that accurate?
I suppose it would make all cash shop items tradable, if they weren't already?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In a related story, I finally tried the game. My first impression was, my this game loads slow. I've got a good SSD, too. What was it like on a hard drive in 2004?
Looting mobs is notably a pain. It's a throwback to the bad old days before they decided to make MMORPGs more convenient. Or not so much a throwback as just an older game that decided against adapting with the times. Not only do I have to run to the mobs to loot them, but it takes not one but two mouse clicks per mob. Which is extra annoying because I'm using a gamepad, not a mouse.
Combat sure seems slow. Though after playing Elsword so much recently, a lot of games would seem slow. I'm sure it will pick up in depth as I get higher level, and it sure throws a lot of skills at you in a hurry.
The game engine does an okay job of handling super high monitor resolutions, and better than I'd have expected for such an old game. Some things like the skill icons and mini-map scale to whatever size you want. Some other things are at least movable to a convenient position. A lot of text is still tiny, but there's nothing totally broken at high resolutions as in Trove or Elsword.
The controls are pretty configurable, but there are a ton of things to assign. I think there will be too many skills on hotbars to ever be completely comfortable, but it looks like it's definitely going to be playable.