I have some talk with friends about pro-gaming . And they said e-sport .
Then we talk about how nowadays players earning money through online game . And how we made money in old MMORPG .
I admit that i used to RMT and know many other did it . Those memories is sweet , then we talk about how new MMORPG try to control the RMT , a little bitter . Some how we (my friends and i) feel like nowadays MMORPG don't give us enough reward .
I know it bad , but we used to talk about how much an item worth in cash and many other stuff .
We used to have a little party when a valuable items come . Now the items feel no value at all , something that not even worth to play .
RMT should be remove ? Or it's a part of natural of MMORPG ? a little question about MMORPG design logic .
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Essentially I'd be better off, economically, if I just paid Niantic a couple dollars rather than driving all over town, but that doing so is significantly less fun. That is, if I'm doing it for the raw monetary value I'm losing, but if I pay for it, I'm skipping half the game. It's a lose-lose scenario and that makes me sad.
I wish games did this, it probably does not exist because it is seen as a bad case of gambling which imo is not the case, but the GAMBLING cash shop is something that does not get a gambling label on the game.
As everyone would bet on the op class in the 1v1.
You can make money if your good enough in PvP games that are more balanced and are decided on player skill. I'll be surprised if you saw it in an MMORPG.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
For example when i play singleplayer game , the game is reward itself . The price worth it .
But nowadays online games pretty much down grade the in game reward . As you said , for selling stuffs , and most of the stuffs not worth it .
And you can't trade , most of things have value because they can be trade , so most of the value lost with bind system .
As for PVP gamble , i remember that some MOBA group (dota , dota2 , lol) did gamble game betting money, online and offline . All online game with PVP have it dark side , though i pretty much in gray zone .
I suggest you take a stab at fighting games to quench your thirst. Enter some tournaments, or do local money matches.
http://streetfighter.com/how-to-play/
http://atlus.com/kofxiv/
http://www.mortalkombat.com/en/
http://www.ultra-combo.com/characters/
¯\_(ツ)_/¯
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How to make sure no one cheats....
Each person has to stream his side on twitch.
Or if you guys are betting 1,000$ both of you can drive to a local internet cafe ... And all the other clan members in the area can join, ofc the winner will throw a little party, paying for all of the beer ect....
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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MMORPG ? mostly no . Even though i may enjoy some parts of it , but most of the parts are tired to play .
For example cut-scene , i have to skipped them to follow the party or some other reason .
A lots of quest but most of them are filler with meeh story .
I mean , if you dig it out , there maybe some gems , but most are dirt or stones .
...meanwhile you're playing a game where 99.9% of the rewards are shit.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Gambling is all about risking not winning.
Your's is an absolute false proposition, a total Whitewash
http://www.merriam-webster.com/dictionary/gamble
Simple Definition of gamble
: to play a game in which you can win or lose money or possessions : to bet money or other valuable things
: to risk losing (an amount of money) in a game or bet
: to risk losing (something valuable or important) in order to do or achieve something
http://www.dictionary.com/browse/gambling
"Be water my friend" - Bruce Lee
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Besides, legal definitions are never written in stone.
Legal definitions are constantly amended because of companies/people taking advantage of loopholes.
It's only a matter of time before the legal definition is amended, because no matter how you want to slice it.... RNG loot boxes = gambling
"Be water my friend" - Bruce Lee
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
You wrote "rewards is the problem". Did you mean the problems with games? Did you mean YOUR PROBLEM is? That latter one is owning that this is YOUR ISSUE not an issue with games.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
IMHO your Industry is being very irresponsible and short sighted. Your incapable of regulating yourselves, so someone else is going to have to do it for you.
"Be water my friend" - Bruce Lee