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Future VR game

SEANMCADSEANMCAD Member EpicPosts: 16,775
edited August 2016 in General Gaming
http://store.steampowered.com/app/496240/

dispels the myth that FPS style gaming cant work in VR and it dispels the myth that movement (aka walking) is a problem in VR. Also dispels the myth that playing in VR is a lonely experience

Please do not respond to me, even if I ask you a question, its rhetorical.

Please do not respond to me

Comments

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general.  you're basing what you're saying off of.... a total of 40 reviews.. most of which have played less than 3 hours.  That isn't extended play.  One guy has over 100 hours... which is fairly suspect.  Overall the small amount of reviews will eventually grow, and to be honest I can tell some of them are just posturing as many reported framerate drops that would undoubtedly cause motion sickness.  

    One of the positive reviews couldn't even get the game started....   this is the VR world we live in.


    Video games are mostly solitary,  FPS's more than most other games.  This isnt an MMO world where you get a guild that wants to play with you.  This is generally small teams of players that will either get mad if you do something wrong, or get mad if you kill them.  You would understand if you played them.  Stating that this game fixes any social issues would mean they've fixed it in traditional FPS games..  they haven't.

    Just like Farpoint, this game, and all others walking is an issue.  It's poorly done.  If you use a controller you aren't actually walking, and movement can be disorienting.  If you actually walk you run into things.  If you walk in place a lot of times it will falsely detect your movement,  if you use the blink system it breaks immersion and can also cause disorientation.    I have played games that use walking as movement, and a controller.  These are my first hand experiences.

    This game doesn't solve the walking problem..  but whats a worse problem is comfort.  Playing a game like this for extended periods of time will actually become more of a pain, and a strain than anything else.  

    Perhaps you should buy this game since its available in early access and try it and let us know what you think.  Maybe give your own honest opinion instead of stating it fixes all of these perceived issues when you haven't tried it yourself to determine if they were indeed fixed.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general. ...
    let me stop you there you might have to retype it. please read this carefully because I am not talking about 'in general'

    How is walking in VR a DIFFERENT problem compared to walking in a PC game.
    AND how is waling in VR a DIFFERENT problem that is HARDER to solve then walking in a PC game

    same question, 'being alone'.

    re-start.

    I am not talking about 'general' I am talking about how is the walking problem different and thus more of a problem in VR than it is compared to the problem in traditional gaming.

    same question regarding being alone.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general. ...
    let me stop you there 

    Let me stop you there, you should read my whole post before bothering to comment back to me simply because it would answer a lot of questions for you and you'd look less foolish.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general. ...
    let me stop you there 

    Let me stop you there, you should read my whole post before bothering to comment back to me simply because it would answer a lot of questions for you and you'd look less foolish.
    I have learned not to do that. Usually if the first sentence has a gaping hole in it that a mac truck can drive thru then usually so does the entire post.

    I am not talking about walking 'in general' I am talking specifically about walking in VR compared to walking in a PC game and why that is a problem that is not easy to solve.

    I am also asking specifically how is playing a game on a traditional PC not being alone but in VR it is.

    I like your number approach

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general. ...
    let me stop you there 

    Let me stop you there, you should read my whole post before bothering to comment back to me simply because it would answer a lot of questions for you and you'd look less foolish.
    I have learned not to do that. 
    Let me go ahead and stop you there again.  We're done with this thread. Anyone interested in knowing more about what issues VR faces and comes to this thread to question it will find two points of view. One well thought out one based on experience... and @SEANMCAD  view, which has no bearing on the reality of the situation to such a point, that he refuses to even read the reasons why.



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    1) There are already several FPS games out that work, and this one graphically looks terrible

    2) Walking is a problem in VR... they have games where you can walk in place to move,  blink to move, or use a controller to move,  all of them have their own issues.

    3)  Playing online doesn't equal not being alone.  You've never played a shooter before so you don't understand that the majority of what you'll hear isn't what people would consider positive chatter.

    4) Farpoint looks infinitely better and showed more complete gameplay months ago.

    5) Games that do this are out right now such as Wizard Academy  - which is on all platforms, and you don't need anything fancy to play it.  They show you how to create your own motion controller that works, and the gyroscope detects movement and position.  That game has been out for months with over 50K downloads.
    1. Yes there are other examples.

    2. walking is not a problem in VR if done well. players have reported in this game extended play time with no sickness. 

    3. please explain the difference between playing a video game on a traditional computer and thus not alone and that of playing a VR game and thus being alone. thanks

    4. Looks like Farpoint is also demonstrating that walking in VR is really not a problem anymore then walking in a game without VR.

    5. On these boards there were extended arguements that VR was going to fail because it could not solve the walking problem like traditional gaming has. I think that is horeshit, this game is just one example, I had not seen the other ones like Farpoint so this is all good and perhaps we can put the 'walking problem' to rest. I have been (by the way) walking in video games for about 24 years now.


    Walking is a problem in general. ...
    let me stop you there 

    Let me stop you there, you should read my whole post before bothering to comment back to me simply because it would answer a lot of questions for you and you'd look less foolish.
    I have learned not to do that. 
    Let me go ahead and stop you there again.  We're done with this thread. Anyone interested in knowing more about what issues VR faces and comes to this thread to question it will find two points of view. One well thought out one based on experience... and @SEANMCAD  view, which has no bearing on the reality of the situation to such a point, that he refuses to even read the reasons why.
    awesome!

    I have to say things often at least around 10 times before anyone pays attention to it or gets it right so I hardly have much sympathy here. however I do like your suggested net result

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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