1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
Please do not respond to me, even if I ask you a question, its rhetorical.
Haven't had the chance to try it, yet, but I've heard very good things about it.
Oh, and hey, InCell is free! And I was hoping there was something like this. Downloading now. You rock, @maskedweasel
I can hardly wait to get back inside.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
not sure I follow you.
are you saying VR is very popular with your family members?
Please do not respond to me, even if I ask you a question, its rhetorical.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
not sure I follow you.
are you saying VR is very popular with your family members?
My girlfriends kids like playing the games yes. They like Minecraft, and other games that lets them move around and be silly.
When we hang out they spent about an hour or so in VR as opposed to playing games on the XB or PS4. (Right now one of them really likes Viva Pinata, but they're little girls and they like animals and colorful things).
My girlfriend and I both try VR games, just like we try regular games they want to play to ensure they're appropriate - as I feel most parents should do.
I also played a few tricks on my GF by having her play the Fearless series for Heights. The skywalk at the end can freak you out if you haven't gone through the other levels yet.
Just because I'm critical of VR doesn't mean I can't see merit in some of it's facets. I'll still be buying PSVR, and I'll still be toying with Gear VR on occasion. In many cases it gives me more reasons to be critical, but the games I listed are some of the ones I personally spent more time in than the kids did.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
not sure I follow you.
are you saying VR is very popular with your family members?
My girlfriends kids like playing the games yes. They like Minecraft, and other games that lets them move around and be silly.
When we hang out they spent about an hour or so in VR as opposed to playing games on the XB or PS4. (Right now one of them really likes Viva Pinata, but they're little girls and they like animals and colorful things).
My girlfriend and I both try VR games, just like we try regular games they want to play to ensure they're appropriate - as I feel most parents should do.
I also played a few tricks on my GF by having her play the Fearless series for Heights. The skywalk at the end can freak you out if you haven't gone through the other levels yet.
Just because I'm critical of VR doesn't mean I can't see merit in some of it's facets. I'll still be buying PSVR, and I'll still be toying with Gear VR on occasion. In many cases it gives me more reasons to be critical, but the games I listed are some of the ones I personally spent more time in than the kids did.
I plan to finish Herobound today or tomorrow.
very bizzare to me
Please do not respond to me, even if I ask you a question, its rhetorical.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
not sure I follow you.
are you saying VR is very popular with your family members?
My girlfriends kids like playing the games yes. They like Minecraft, and other games that lets them move around and be silly.
When we hang out they spent about an hour or so in VR as opposed to playing games on the XB or PS4. (Right now one of them really likes Viva Pinata, but they're little girls and they like animals and colorful things).
My girlfriend and I both try VR games, just like we try regular games they want to play to ensure they're appropriate - as I feel most parents should do.
I also played a few tricks on my GF by having her play the Fearless series for Heights. The skywalk at the end can freak you out if you haven't gone through the other levels yet.
Just because I'm critical of VR doesn't mean I can't see merit in some of it's facets. I'll still be buying PSVR, and I'll still be toying with Gear VR on occasion. In many cases it gives me more reasons to be critical, but the games I listed are some of the ones I personally spent more time in than the kids did.
I plan to finish Herobound today or tomorrow.
very bizzare to me
Its called being objective. I can like VR games while still thinking VR isn't going to be the best thing since sliced bread. There are some novel ideas, I feel the same way about Galaxy Gear Smartwatches and Hololens. In most situations I don't think they should receive the praise they're given because they really don't garner mass use or appeal, but I'll still own them because I'm usually an early adopter.
I bought the first gear VR headset, and I'll buy the first Sony VR set in a package when I upgrade my PS4. Its cost effective and PSVR will likely still be usable on the PC, so, at this point, PSVR seems like the smartest buy if not possibly the least visually appealing.
1) Hero Bound - great game, beautiful visuals, easily more fun than Lucky tale
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
you should do a LOT less VR in my view and you should spend your time doing other things. I hate to see people doing things they dont like to do
The kids love playing new games in VR, I bought them MineCraft, they have a few others.. they really loved Farlands but couldn't sit still to play it because it needs to be tethered to my PC.
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
not sure I follow you.
are you saying VR is very popular with your family members?
My girlfriends kids like playing the games yes. They like Minecraft, and other games that lets them move around and be silly.
When we hang out they spent about an hour or so in VR as opposed to playing games on the XB or PS4. (Right now one of them really likes Viva Pinata, but they're little girls and they like animals and colorful things).
My girlfriend and I both try VR games, just like we try regular games they want to play to ensure they're appropriate - as I feel most parents should do.
I also played a few tricks on my GF by having her play the Fearless series for Heights. The skywalk at the end can freak you out if you haven't gone through the other levels yet.
Just because I'm critical of VR doesn't mean I can't see merit in some of it's facets. I'll still be buying PSVR, and I'll still be toying with Gear VR on occasion. In many cases it gives me more reasons to be critical, but the games I listed are some of the ones I personally spent more time in than the kids did.
I plan to finish Herobound today or tomorrow.
very bizzare to me
Its called being objective. I can like VR games while still thinking VR isn't going to be the best thing since sliced bread. There are some novel ideas, I feel the same way about Galaxy Gear Smartwatches and Hololens. In most situations I don't think they should receive the praise they're given because they really don't garner mass use or appeal, but I'll still own them because I'm usually an early adopter.
I bought the first gear VR headset, and I'll buy the first Sony VR set in a package when I upgrade my PS4. Its cost effective and PSVR will likely still be usable on the PC, so, at this point, PSVR seems like the smartest buy if not possibly the least visually appealing.
thats not the part I find bizzare.
Please do not respond to me, even if I ask you a question, its rhetorical.
I find I usually have to put in at least an hour into any given Minecraft "world" before the emergent narrative... emerges. There's something magic that happens in Minecraft's design where a randomly generated expanse of voxels representing wood, stone, earth, trees, rivers, and caves becomes part of a story. That story is what I have done as a player to change that world. The magic flip usually happens around day 2 or 3 for me (about an hour of game time).
What VR adds to the experience, as professional reviewers have noted, is to make everything appear larger among other things. Monsters are more alarming. I think it was on night 2 of my most recent world that I became locked in mortal combat with a skeleton. I had several torches already planted but the exits weren't quite sealed up, and it became a frantic game of Slapjack as I began discarding all the solid blocks in my inventory to build a makeshift barrier against the incoming arrows. I finally dispatched the marauding skelly with a wooden pick-axe. Not too long after, a creeper nearly did me in, but I was able to use the dislodged blocks from his excavating explosion to finish securing the exits to my stone-age shelter.
Moments like these are what make Minecraft so great; the emergent narrative. My hope is to one day play in a Minecraft world with my son, when he is old enough.
I didn't find the experience at all nausea-inducing, unlike many, but I had no problems with InCell either, dizzying as it was, so maybe I am getting my 'VR-legs'. Crafting is more complicated on the VR version than it is on the "Pocket Edition", forcing me to remember geometric recipes from days long past.
I already have much experience with Minecraft, which is why I feel comfortable giving it a plug here in this thread. The best part is that in VR, those moments where I would sometimes just stop and take in the sudden beauty of a voxelized world become much more amplified in VR: the first night I was up in a tree atop a hill, literally defenseless. Where on PC I might have exited the game, in VR I actually enjoyed and got a vague sense of euphoria just watching the monsters amble around below as the stars slowly wheeled overhead.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
@phaserlight I personally am not a big fan of Minecraft, but for those that love the game, the VR version does have some things to add. I bought it for the kids to play, and while it's not much of a departure from what Minecraft is, it does give you a different perspective.
For me, it's important to note that Minecraft still looks like Minecraft. As much as I understand and look past the stylized world of games like Lands End, and because Minecraft Gameplay doesn't interest me as much, the VR version failed to wow me. But for people that love minecraft, it makes sense.
I feel like we'll see this similarly in Hololens. For me it still wouldn't make sense on Hololens, but for fans it would be fantastic.
But therein lies another interesting point. Ports of games sometimes don't translate as well. Castle Storm is one example, where they took a mobile game and added controller support, where really a touch screen system is more ideal. I feel the same way about Temple Run VR. It's kind of a mixed bag out there right now.
I find I usually have to put in at least an hour into any given Minecraft "world" before the emergent narrative... emerges. There's something magic that happens in Minecraft's design where a randomly generated expanse of voxels representing wood, stone, earth, trees, rivers, and caves becomes part of a story. That story is what I have done as a player to change that world. The magic flip usually happens around day 2 or 3 for me (about an hour of game time).
What VR adds to the experience, as professional reviewers have noted, is to make everything appear larger among other things. Monsters are more alarming. I think it was on night 2 of my most recent world that I became locked in mortal combat with a skeleton. I had several torches already planted but the exits weren't quite sealed up, and it became a frantic game of Slapjack as I began discarding all the solid blocks in my inventory to build a makeshift barrier against the incoming arrows. I finally dispatched the marauding skelly with a wooden pick-axe. Not too long after, a creeper nearly did me in, but I was able to use the dislodged blocks from his excavating explosion to finish securing the exits to my stone-age shelter.
Moments like these are what make Minecraft so great; the emergent narrative. My hope is to one day play in a Minecraft world with my son, when he is old enough.
I didn't find the experience at all nausea-inducing, unlike many, but I had no problems with InCell either, dizzying as it was, so maybe I am getting my 'VR-legs'. Crafting is more complicated on the VR version than it is on the "Pocket Edition", forcing me to remember geometric recipes from days long past.
I already have much experience with Minecraft, which is why I feel comfortable giving it a plug here in this thread. The best part is that in VR, those moments where I would sometimes just stop and take in the sudden beauty of a voxelized world become much more amplified in VR: the first night I was up in a tree atop a hill, literally defenseless. Where on PC I might have exited the game, in VR I actually enjoyed and got a vague sense of euphoria just watching the monsters amble around below as the stars slowly wheeled overhead.
its free but can I play without making an account or anything? I am curious to true it but I know I will not stay with the game. I have seen a minecraft like 'experience' in one of the experiences and it was very awesome.
I learned all the way back to DK2 that i cant handle jump scares in VR. First time in my life something simple as a shark made me nearly throw the headset down out of fright.
So yeah..The Forest in VR? oh hell no
Please do not respond to me, even if I ask you a question, its rhetorical.
Somewhat unrelatedly, I literally had to do the Neo "woah" several times during my last session, reaching out to brush flowers that weren't there, or beaming amidst a crowd of real-virtual people as virtual president Obama, four feet away, greeted a group of school children. (National Parks)
This is the new IMAX.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Somewhat unrelatedly, I literally had to do the Neo "woah" several times during my last session, reaching out to brush flowers that weren't there, or beaming amidst a crowd of real-virtual people as virtual president Obama, four feet away, greeted a group of school children. (National Parks)
This is the new IMAX.
Haha on the Avengers tower battle I tried to give Captain America a High Five. I think there are definitely experiences worth the VR trip. I wouldn't want to watch a whole Avengers Movie in VR though.
Comments
2) InCell - reminds me of the old N64 game Extreme G- just, obviously, with better visuals and no other racers. Very cool idea.
3) Keep Talking and Nobody Explodes -- really cool idea.. requires other people in the real world to play properly.
4) Farlands for a neat visual experience. This is the first game I got to work on my Gear VR from the non-gear Oculus Store using Vridge. I wouldn't really call this a game but... it's a good visual demo.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Haven't had the chance to try it, yet, but I've heard very good things about it.
Oh, and hey, InCell is free! And I was hoping there was something like this. Downloading now. You rock, @maskedweasel
I can hardly wait to get back inside.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I always watch or play anything before I let my girlfriends kids play. Since we now have 2 headsets that can play VR movies and games I've been playing a lot more of them to ensure it's something they can handle.
They're a little young for it, they recommend any VR be played by people 13 and older, and they're both under 10, but they get excited when they get to move around.
are you saying VR is very popular with your family members?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
When we hang out they spent about an hour or so in VR as opposed to playing games on the XB or PS4. (Right now one of them really likes Viva Pinata, but they're little girls and they like animals and colorful things).
My girlfriend and I both try VR games, just like we try regular games they want to play to ensure they're appropriate - as I feel most parents should do.
I also played a few tricks on my GF by having her play the Fearless series for Heights. The skywalk at the end can freak you out if you haven't gone through the other levels yet.
Just because I'm critical of VR doesn't mean I can't see merit in some of it's facets. I'll still be buying PSVR, and I'll still be toying with Gear VR on occasion. In many cases it gives me more reasons to be critical, but the games I listed are some of the ones I personally spent more time in than the kids did.
I plan to finish Herobound today or tomorrow.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I bought the first gear VR headset, and I'll buy the first Sony VR set in a package when I upgrade my PS4. Its cost effective and PSVR will likely still be usable on the PC, so, at this point, PSVR seems like the smartest buy if not possibly the least visually appealing.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I find I usually have to put in at least an hour into any given Minecraft "world" before the emergent narrative... emerges. There's something magic that happens in Minecraft's design where a randomly generated expanse of voxels representing wood, stone, earth, trees, rivers, and caves becomes part of a story. That story is what I have done as a player to change that world. The magic flip usually happens around day 2 or 3 for me (about an hour of game time).
What VR adds to the experience, as professional reviewers have noted, is to make everything appear larger among other things. Monsters are more alarming. I think it was on night 2 of my most recent world that I became locked in mortal combat with a skeleton. I had several torches already planted but the exits weren't quite sealed up, and it became a frantic game of Slapjack as I began discarding all the solid blocks in my inventory to build a makeshift barrier against the incoming arrows. I finally dispatched the marauding skelly with a wooden pick-axe. Not too long after, a creeper nearly did me in, but I was able to use the dislodged blocks from his excavating explosion to finish securing the exits to my stone-age shelter.
Moments like these are what make Minecraft so great; the emergent narrative. My hope is to one day play in a Minecraft world with my son, when he is old enough.
I didn't find the experience at all nausea-inducing, unlike many, but I had no problems with InCell either, dizzying as it was, so maybe I am getting my 'VR-legs'. Crafting is more complicated on the VR version than it is on the "Pocket Edition", forcing me to remember geometric recipes from days long past.
I already have much experience with Minecraft, which is why I feel comfortable giving it a plug here in this thread. The best part is that in VR, those moments where I would sometimes just stop and take in the sudden beauty of a voxelized world become much more amplified in VR: the first night I was up in a tree atop a hill, literally defenseless. Where on PC I might have exited the game, in VR I actually enjoyed and got a vague sense of euphoria just watching the monsters amble around below as the stars slowly wheeled overhead.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
For me, it's important to note that Minecraft still looks like Minecraft. As much as I understand and look past the stylized world of games like Lands End, and because Minecraft Gameplay doesn't interest me as much, the VR version failed to wow me. But for people that love minecraft, it makes sense.
I feel like we'll see this similarly in Hololens. For me it still wouldn't make sense on Hololens, but for fans it would be fantastic.
But therein lies another interesting point. Ports of games sometimes don't translate as well. Castle Storm is one example, where they took a mobile game and added controller support, where really a touch screen system is more ideal. I feel the same way about Temple Run VR. It's kind of a mixed bag out there right now.
I learned all the way back to DK2 that i cant handle jump scares in VR. First time in my life something simple as a shark made me nearly throw the headset down out of fright.
So yeah..The Forest in VR? oh hell no
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
This is the new IMAX.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance