I tend to play these games with my friends almost exclusively- and I know awhile back, shortly after release, I had the hardest time (At least in the starter areas) if we were even a quest or two off-- will it fix phasing? Or at least make the party pulled into the leader's phase, or something? I just, this isn't a 'it's a crappy game!', but I really don't have much a reason to play this over skyrim if I can' play with my friends most of the time anyways-- so I'm just curious if it's worth downloading it again.
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Phasing is also a problem too I agree. One of the worst features ever added in an MMO ( thanks again Blizzard ). Lets have two people in an MMO standing in the same place in game seeing two different things and unable to interact or help each other. That's what traditional instancing is for, isolating players from each other shouldn't take place in the open game world.
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On the other hand I can see where that could present issues when grouped with differentiating quest histories. So far I have not grouped except on a couple of pickups groups where we all on the same quest and everything was in synch. However I will be joining a guild soon though and I hope this will not be a problem
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It is possible they already have this in place but it just didn't quite work out the way they wanted. We really don't have proof they never did it.
As far as One Tamriel itself goes nominally no. However there may have been alliance checks being done. If do these will have been removed. So maybe less server load. Making it easier for the server to resolve phasing stuff.
However if you haven't played since around launch you will find things much slicker. Usually no issues.
So it will never be "fixed." What they have done and did many months ago is that they removed some and minimized the number of solo-only instances as much as they could without compromising the world-changing nature of some of your quest actions.
There is also none of that in Cyrodiil, the PVP zone which plays like a retro, group-focused MMO. Nor will you ever see it in PVE if you're a grinder who ignores quests. But if you're questing then yes, you'll run into separation from your group mate if you're not on the same step of a quest quite often.
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These are are very limited and I haven't noticed any new ones being introduced.
Not a problem for me.
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But yeah, one of the strongest features of MMOs is playing with your friends, phasing is something that messes that up. But they really should have realized this from the start.
At launch they did it differently and you couldn't see the other player most of the time if they were in a different phase. This is one of the bigger changes they made.
You can see this for example in the Aldmeri Dominion in the first place you meet the queen just outside the building with the bank in it. After you've done that quest you'll often see other players just standing outside that building seemingly doing nothing. These are the players who still see the queen there and are talking to her.
Even some places where NPCs change from hostile to neutral (red to yellow) after you cleanse a shrine or some such thing in a quest, you can see players still in the previous phase doing their thing with NPCs hostile to them. Although there are still a few places where the players out of phase won't see each other. But not as many as there used to be. These typically happen when there are big changes like terrain changes (buildings on fire or destroyed, etc.) or in some rare cases (Velyn Harbor comes to mind) when you have to kick some invaders out of a town that goes on to be a normal town with crafting stations, vendors, guild halls, etc. afterwards.
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As I said before, they removed many of these phased areas which were not necessary and the only ones remaining are tied to key area quest lines. Not many issues with this in more than a year.