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Age of Wushu 2 Q&A Full Loot PvP Confirmed; Severe Punishment If Your Character Dies

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  • The user and all related content has been deleted.

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  • thinktank001thinktank001 Member UncommonPosts: 2,144
    edited September 2016
    H0urg1ass said:
    Q: How does the backpack look like?
    A: There's weight limit for backpack. So you are restricted by item weight instead of item number.

    Finally, a game that doesn't use the ridiculous slotted inventory system.


    It is still pointless if items weigh 1 unit and bags hold 1000s of units worth of weight.  Not to mention, the game uses weight because it is easier to monetize.  Yes, I hate to put rain on the jolly good feelings currently in this thread, but the game game doesn't have a future unless they ditch microtransactions. 
  • time007time007 Member UncommonPosts: 1,062
    ok this is another one of those "sandbox" "pvp" games with "penalties" and no "criminal system".  Ok give it 3 months before launch.  There will be quest hubs, safe zones, no full loot, and a harsh criminal system.  

    IMPORTANT:  Please keep all replies to my posts about GAMING.  Please no negative or backhanded comments directed at me personally.  If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead.  I'm on this forum to talk about GAMING.  Thank you.
  • CnameCname Member UncommonPosts: 211
    Teala said:
    All out PvP with full loot, and no quest - might as well put a toe tag on it now.  I guess Snail games really doesn't have a clue about the NA market.

    Obviously the N/A market is not a significant target for AoW2.
    I have so many good memories from Age of Wushu 1 even if I only played it for a little while.  It's one of the games that had so many intricate features and social aspects. I remember joining a guild and becoming bandits, raiding other guilds and their caravans. It was a awesome experience and the music was superb. It reminded me of EvE online in how everything rested in the player hands and their economy.

    Age of Wushu 2 can deliver but we'll see if it goes p2w or not. We'll see! I'm hopeful
    Supposedly AoW2 will offer even greater freedom that AoW1 in terms of what you can do - razing an NPC built village to the ground after killing everyone in it and then building your village on top of it is permissible.

    There are also things that AoW2 that will do a bit differently from other MMORPG like there would be no "in and out of combat mode" during any fights.

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • mindw0rkmindw0rk Member UncommonPosts: 1,356
    Age of Wushu is great innovative MMO but has number of flaws, lucklaster quests system being one of them. Im glad they got rid of it completely to focus on sandbox. A way of aquiring skills was also a downside and they changing it too. I hope zones design will be as brilliant in sequel as in AoW. Cant wait for more details.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Angst against full loot is over blown.  It depends on how the game is itemized.  It depends on how much you can carry.  
  • EldurianEldurian Member EpicPosts: 2,736
    edited September 2016
    Angst against full loot mainly seems to be pushed by people who never played a full-loot game enough to catch on how it works. If you think in terms of the standard MMO thinking that your gear is part of your character. In-fact in most cases it's an even larger part of your character than levels. So yeah the idea of losing your gear is terrifying to people ingrained with the mindset of those MMOs.

    But if you come at it from the approach that gear is a temporary power upgrade and you need to balance having the best possible gear with what you are willing to lose, gear loss not only becomes acceptable. It greatly enhances the game experience. Having adapted to the mindset it's hard for me to enjoy games without gear loss as much anymore.
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