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Divinity Original Sin Enhanced Edition: Review

ThebeastttThebeasttt Member RarePosts: 1,130
For some background, I attempted to play this at launch a year ago and found it far too dull so I gave it another go this month. I was surprised how much better the game was and how much value you got for $25, especially compared to Pillars of Eternity which is an extremely short game. That said, Divinity is still a hot mess for many reasons. The good news is it's actually worth playing now, at least for some.

Pros:
+boat load of content, easily twice as much as pillars of eternity
+one of the best RPG battle systems ever made, think a cross between Baldur's Gate and Final Fantasy Tactics
+your dialogue choices actually matter, main characters constantly argue with each other
+some very good voice acting and conversations
+only RPG i've ever played where the barter skill is good
+game runs extremely smooth and saving/loading is very fast
+explorers dream, very open world, you can kill a shopkeeper loot the place then teleport away without breaking the game, etc

Cons:
-game is still a mess, active bugs preventing game completion, quests that let you update but not complete and you can't remove them, etc
-game pretends to have a class system at creation but couldn't be further
-terrible balance makes choices more limited then they should be, many skills are borderline useless, too easy to make a "good at everything" character, skill system too easy to abuse in general
-human is the only playable race :(
-can only respec main characters and not until endgame, only 4 party members to choose from and the henchman system is awful
-inventory is a disaster, if you are organized your head will explode with all the random nonsense you have to carry around, also just too much pointless crap to click on and pick up in general. In RPG's 99% of the time less isn't more but Divinity is that 1%
-tons of annoying quality of life issues, retoggling passives constantly, overkill on battle environment effects, easy to missclick and waste your turn, brain rattling mouseovers, video options reset or malfunction once you minimize, etc.


To sum it all up the game is playable now and easily worth $25. It's good but not great. I feel like this combined with Pillars of Eternity would result in the best RPG of all time.

Comments

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  • ThebeastttThebeasttt Member RarePosts: 1,130
    I am playing it on my Xbox One and I find the game amazing. I played a bit on the PC but never finished it because I heard of the upcoming enhanced edition. I love the game. I have had no issues with bugs or an inability to complete quests. I paid $39.99 and it has been worth every penny. I give it a solid 8.5 out of 10
    That's a fair assessment, I would put it at 7/10 until it gets some much needed patch love.
  • flizzerflizzer Member RarePosts: 2,455
    Bugs even with this enhanced edition?   Seems like most of them would have been squashed by now. 
  • ThebeastttThebeasttt Member RarePosts: 1,130
    Not even close, the quests alone have more bugs then Starship Troopers.
  • syriinxsyriinx Member UncommonPosts: 1,383


    Cons:
    -game is still a mess, active bugs preventing game completion, quests that let you update but not complete and you can't remove them, etc
    -game pretends to have a class system at creation but couldn't be further
    -terrible balance makes choices more limited then they should be, many skills are borderline useless, too easy to make a "good at everything" character, skill system too easy to abuse in general
    -human is the only playable race :(
    -can only respec main characters and not until endgame, only 4 party members to choose from and the henchman system is awful
    -inventory is a disaster, if you are organized your head will explode with all the random nonsense you have to carry around, also just too much pointless crap to click on and pick up in general. In RPG's 99% of the time less isn't more but Divinity is that 1%
    -tons of annoying quality of life issues, retoggling passives constantly, overkill on battle environment effects, easy to missclick and waste your turn, brain rattling mouseovers, video options reset or malfunction once you minimize, etc.


    I'm 50 hours in and haven't seen a single bug.

    I would think the lack of a true class system is a huge pro, not a con.

    I don't see how its possible to make a good at everything character.  There arent enough stat points for this.  Also, if you play on tactician you'll want to dump ability points into stuff like willpower and bodybuilding.

    I agree that inventory management is tedious but the amount of items you can pick up isnt remotely uncommon for the genre.  Fortunately there are a lot of handy but not obvious quality of life things with it, such as the ability to identify items while they are in a chest so you can give em to the right character off the bat.  Also no need to pass something to your crafter to repair.

    I agreed about the environment effect overkill initially, but its such a monumental part of the strategy on tactician.  Although Ive stunned myself numerous times forgetting that blood conducts electricity.

    some cons I'd add:
    Very slow to get going, lots of running around Cyseal for hours.
    NPC background voice: recycles FAR too frequently.  I hear some merchants in my sleep.
    It would be very hard to be successful on tactician without supplementing your income by becoming an art thief.  Its far too easy to abuse this, and its a borderline requirement.
    Story isnt very engaging.  Its not bad, but its just kind of there.

    But the pros far, far outweigh the cons.  I havent played PoE yet, but this blows away other recent RPGs.   Absolutely love the combat system.
  • ThebeastttThebeasttt Member RarePosts: 1,130
    It's painfully easy to make a do everything character because most of the master skills aren't worth the investment.

    If you make a dual wield melee mage with 4 hydro, 2 aero, 1 pyro, 1 geo, 1 scoundrel, 1 man at arms, 2 craft, 2 blacksmith he can cover almost all your bases single handedly. And you still have 3 characters left to handle the rest. And that's not even abusing throwaway henchmen to do all your crafting, etc. To say this skill system is easy to abuse is a massive understatement.
  • JRRNeiklotJRRNeiklot Member UncommonPosts: 129


    To sum it all up the game is playable now and easily worth $25. It's good but not great. I feel like this combined with Pillars of Eternity would result in the best RPG of all time.
    Thanks for the review.  I've been thinking of giving it another go.  I've tried it twice, I always get to the 2nd town and stop due to boredom.  Mentioning DoS in the same breath as the abortion that is PoE is blasphemy, though.
  • VorthanionVorthanion Member RarePosts: 2,749
    For some background, I attempted to play this at launch a year ago and found it far too dull so I gave it another go this month. I was surprised how much better the game was and how much value you got for $25, especially compared to Pillars of Eternity which is an extremely short game. That said, Divinity is still a hot mess for many reasons. The good news is it's actually worth playing now, at least for some.

    Pros:
    +boat load of content, easily twice as much as pillars of eternity
    +one of the best RPG battle systems ever made, think a cross between Baldur's Gate and Final Fantasy Tactics
    +your dialogue choices actually matter, main characters constantly argue with each other
    +some very good voice acting and conversations
    +only RPG i've ever played where the barter skill is good
    +game runs extremely smooth and saving/loading is very fast
    +explorers dream, very open world, you can kill a shopkeeper loot the place then teleport away without breaking the game, etc

    Cons:
    -game is still a mess, active bugs preventing game completion, quests that let you update but not complete and you can't remove them, etc
    -game pretends to have a class system at creation but couldn't be further
    -terrible balance makes choices more limited then they should be, many skills are borderline useless, too easy to make a "good at everything" character, skill system too easy to abuse in general
    -human is the only playable race :(
    -can only respec main characters and not until endgame, only 4 party members to choose from and the henchman system is awful
    -inventory is a disaster, if you are organized your head will explode with all the random nonsense you have to carry around, also just too much pointless crap to click on and pick up in general. In RPG's 99% of the time less isn't more but Divinity is that 1%
    -tons of annoying quality of life issues, retoggling passives constantly, overkill on battle environment effects, easy to missclick and waste your turn, brain rattling mouseovers, video options reset or malfunction once you minimize, etc.


    To sum it all up the game is playable now and easily worth $25. It's good but not great. I feel like this combined with Pillars of Eternity would result in the best RPG of all time.

    I look at your Pros and Cons list and don't think it even remotely worth playing, let alone spending money on it.

    image
  • TillerTiller Member LegendaryPosts: 11,489
    So pretty much the few negative reviews state the game is somewhat slow at first, and there is too much dialog (i.e. story). Is this necessarily a con? Based on the videos I have seen it plays somewhat like an RPG movie. Is the story so terrible it makes the game suck?
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
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