EverQuest II is one of the games that people sometimes cite when talking about games with good crafting systems. Having just played Elsword for about a year, I was hoping to find a game that was good at something other than combat, so I gave EQ2 a try. No such luck.
There is a crafting puzzle, as opposed to merely gather materials and then click to create a stack of items. But there's only one crafting puzzle, and it's the same for every tradeskill. The icons and flavor text change, but the mechanics don't. And it's not even an interesting crafting puzzle, as it basically amounts to whack-a-mole.
Yes, it does have an enormous number of crafting recipes, and some stuff you can craft is at least useful. But it's going to take ridiculous amounts of grinding something stupid to get there, which is not what I was hoping for. Vanguard is the nearest comparison that comes to mind, which suffered the same problem and for about the same reasons.
So it's not exactly A Tale in the Desert, where even simple puzzles could have their difficultly ramped up by trying to do six of them at a time. Nor is it Puzzle Pirates, or even FFXIV, where that one crafting puzzle is actually quite good with quite a bit of depth to it.
EQ2, like most MMORPGs, is primarily about combat. I was hoping for good crafting with okay combat, and to call the combat okay is being generous. It's not the worst combat you'll ever see, but it is another game of whack a mole, using abilities as they come off of cooldown.
The combat is really designed for grouping. But grouping requires other players, which are in rather short supply here. I did see another player around occasionally. Singular, as in, generally only one at a time.
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I agree, though. I found the current crafting system pretty mindless and boring. You basically just spam a couple power buttons over and over unless something RNG misfires that you have to fix.
The good part is, like you said, that there's a bunch of stuff to craft(furniture, etc., for housing, spell tomes, and so on).
As for EQ2 combat... well, I've said and will continue to say, EQ2 has some of the worst combat I've played. It's horrible.
I was hoping for something more akin to FFXIV, rather than a system where the only challenge is to pay enough attention that you don't miss having to counter a problem for the entire four seconds.
Are the progression servers still populated?
BTW crafting was changed several years ago and imo for the worse to make it EASIER.
The real root of the problem is that the ONLY result people want or aim for is the top end,which makes all the other crafts a waste of time.Also SOE cheated on tons of icons and gear by repeating graphics instead of making new ones.
Even still,you can make tons of housing items and really come out with some lovely looking homes,that is something 99% of the games can NOT do.
Never forget 3 mile Island and never trust a government official or company spokesman.
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It's possible that you just don't like crafting, and whether the crafting system is good has nothing to do with it.
My only suggestion in the MMO space is likely 'too crafty' for most which would be Xyson or Wurm.
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Please do not respond to me, even if I ask you a question, its rhetorical.
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I personally really enjoyed my time in EQ2, when I played it. I do agree with you though. I really never cared for the crafting. However, I have really never cared for the crafting in any MMO I have every played. So, it maybe more about me not liking to craft then the actual system it's self.
/shrugs