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AMD Freesync explained

MalaboogaMalabooga Member UncommonPosts: 2,977
 

Same monitor Freesync vs GSync 160-200$ price difference lol

Comments

  • CleffyCleffy Member RarePosts: 6,414
    I don't think he realizes that if you use a software screen capture software, the screen capture won't show the screen tearing. The screen capture software is just copying the render buffer which is always a full frame. He could detect the tearing with a hardware screen capture, but the hardware needs to capture the video using a poor method. The only plausible way he can show tearing through a video is with a physical camera.
    It's also not really AMDs technology. It's Intels. AMD was just smart enough to adopt it rather than waste resources on developing the technology themselves. The only reason a new monitor won't have FreeSync is that the manufacturer is too lazy to do so. Simply having a DP 1.2 port makes the monitor capable of FreeSync.
  • QuizzicalQuizzical Member LegendaryPosts: 25,530
    If it's Intel's technology, then why doesn't Intel support it yet?

    Adaptive sync is an industry standard technology, not something made up by one particular vendor.  FreeSync is AMD's implementation of it on their GPUs.  Intel has said that they will support it, but last I checked, they don't yet.

    There are some requirements for a monitor to support adaptive sync.  Only some scalers can do it, though they're available from several vendors.  So if you're trying to cut corners everywhere to make a cheap monitor, you're not going to support it.  Or if you decide to support G-sync instead, you're not going to support it.  Thus, even though New Egg lists several hundred new monitors for under $200, only five of them support FreeSync.  (For comparison, the cheapest new G-sync monitor is about $350.)  But if you're building a nice new monitor that is intended to be reasonable for gaming, it's kind of ridiculous not to support adaptive sync.
  • RidelynnRidelynn Member EpicPosts: 7,383
    Well, DisplayPort (and adaptive sync over DisplayPort) are governed by VESA, which publishes a lot of various standards. VESA doesn't actually make anything, they just publish standards for other people to adhere to when making their product - and you hope that by using a set of standards, that stuff from different manufacturers will then work together. Kinda like Khronos and OpenGL - Khronos doesn't really do any programming for OpenGL, they just define the API, and it's up to the driver developer to implement the standard. Or IEEE and WiFi (among the many other things the IEEE does).

    AMD happens to have a member on the VESA Board of Directors. So do Apple, nVidia, Qualcomm, and Intel.

    So it's not entirely true that DisplayPort, or adaptive sync over DisplayPort, are Intel technologies, but it's also not entirely false either, as they certainly weren't ignorant of it, since the Board had to approve all revisions and drafts of the standard prior to it being ratified and implemented.
  • RidelynnRidelynn Member EpicPosts: 7,383
    I was very excited about adaptive sync technology when it was first announced. I've since tempered that significantly - the fact that it only works in full screen pretty much kills it for me, as I almost never play a game in fullscreen mode. Should that ever change, I may end up changing my mind about it, but right now I'm holding on to my pair of 24" 1920x1200's (of which I game on one in Windowed Fullscreen, and sit here and troll these forums on the other).
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Freesync most likely coming to TVs, and id say most likely for PS4 Pro release

    http://www.tomshardware.com/news/freesync-tv-amd-radeon-rtg,32685.html

  • RidelynnRidelynn Member EpicPosts: 7,383
    Hmm... Freesync on a console. That isn't something I had considered.
  • MalaboogaMalabooga Member UncommonPosts: 2,977
    Ridelynn said:
    I was very excited about adaptive sync technology when it was first announced. I've since tempered that significantly - the fact that it only works in full screen pretty much kills it for me, as I almost never play a game in fullscreen mode. Should that ever change, I may end up changing my mind about it, but right now I'm holding on to my pair of 24" 1920x1200's (of which I game on one in Windowed Fullscreen, and sit here and troll these forums on the other).
    Tried it in SWTOR, doesnt work in fullscreen, works in windowed fullscreen. W10 changed some things around ;)
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