This game has never interested me because I never cared for a Diablo-style game with a selection of Superheroes someone else dreamed up, even if they are from the MARVEL universe.
Perhaps if Gazillion made this game in such a way that you could essentially craft your own Superhero, like City Of Heroes and Champions Online let you do, I'd give it another try.
I recall an X-MEN game that let you select an unknown Superhero-in-the-making and whether it was male or female and one of two power-sets. Even though that game wasn't a financial or technological success and was a single-player game, to me it still was more interesting and enjoyable than this one.
I would've liked this game if I could've created my own hero but that wouldn't really make any sense with their business model of selling players heroes and hero skins.
my biggest complaint about this game is the controls what i would give to use wsad or my controller to move the characters and have the mouse seprate from movement just drives me nut i do like the game but those controls or lack of options keep me away
This game now offers xbox 360 controller support. Targeting takes some serious getting used to, but it's great for the type of relaxing play sessions that this genre is good for. And the upcoming reworks should make controllers more viable since they are condensing their multiple hotbars into a single 8-skill hotbar.
I am trying to play it on my Shield,,, but not much success.
I'm so terrified of all the ways these changes could alienate me from the game. It looks like it might be contracting a serious dose of Blizzarddoneitsoitzgud, and that scares me. To emulate a game with far less depth and content is not really the way you earn my approval (Especially when we have the more engaging and sophisticated system employed by PoE)
I'm so terrified of all the ways these changes could alienate me from the game. It looks like it might be contracting a serious dose of Blizzarddoneitsoitzgud, and that scares me. To emulate a game with far less depth and content is not really the way you earn my approval (Especially when we have the more engaging and sophisticated system employed by PoE)
To be honest, these changes, on paper, seem like a net increase in depth. Yes, it's more streamlined, but streamlined and deep are not mutually exclusive.
My reasoning here is that the new system forces choices between more compelling options than the previous system. You have to select which skills to take, which skills to give up, and how you want to morph these via passives.
The old system, in theory, had a lot of posssibilities in its individual power points, but this didn't really work out in practice. The designs were so formulaic and predictable that almost every character would max every stat passive, put 1 point into their revive passive, 1 point into their cleanse passive, and spend the rest maxing out their most useful ranged or melee damage skills. Resource builders were ignored. There was usually no reason to upgrade movement skills. Half the skills were clearly outclassed. Almost all of the passives were generic stat bonuses.
Basically, the system had nowhere to go but up. It was this awkward combination of shallow and unintuitive.
If the game works out the issues with character building, much like Diablo, I may give it a retry. I also disliked having to run through the same areas of 100's of other ppl all on the exact same heroes. It was a weird competition to get at all the mobs before everyone else. Or it would be completely empty, then full of enemies all of the sudden. These changes to abilities might fix some of the shoddy gameplay mechanics, but I typically play Diablo 3 solo or with 1-2 friends. I don't really like 50 people all spamming their abilities in one area killing all the challenge. But meh, I will probably just keep playing Diablo 3.
Inventory is way too small to be shared, way too many crap items drop, and getting new heroes is way too much of a grind. Solve these issues and you will find a lot more people willing to invest some time and money.
I agree, though there is a way to make inventory management much less of a hassle. If you go into the options and tell it to vaporize as many tiers of loot as it allows, the only weapons and armor that will drop for you will be cosmic or unique. The rest will be instantly destroyed and automatically donated to your equipped pet and team-up hero as xp.
First Skyforge and now Marvel Heroes and DC Universe, we are seeing the fight back of MMOs against the MOBA Apocalypse! Who will rise next? Wildstar? Neverwinter? Trove? Dragon Nest? Mine Sweeper?
Some serious poop is going to hit the fan.
Bumping to mention some new announcements not mentioned in the article.
Unique items will no longer drop for slots 1-5. Unique accessories and rings will still drop.
A new Omega tier of items is being added to the game to replace slot 1-5 uniques. This final gear tier has a random combination of stat affixes (but the amount of each stat will not be random, unlike Uniques). Each Omega item is hero exclusive and adds an effect to a certain power (such as additional bounces on a bouncing projectile or leaving behind caltrops on Black Cat's leap).
The Omega System has been completely revamped into the Infinity System. This is a much simpler system that unlocks the first time you get a level 60 hero and can be immediately used by all of your other heroes right from level one. This system allows for infinite progress, unlike the Omega System, which capped at 10,000 points. All of your Omega xp will be converted to the new system.
Overall, the upcoming patch will make the game more accessible and should provide a great foundation for Gaz to build on.
Comments
Perhaps if Gazillion made this game in such a way that you could essentially craft your own Superhero, like City Of Heroes and Champions Online let you do, I'd give it another try.
I recall an X-MEN game that let you select an unknown Superhero-in-the-making and whether it was male or female and one of two power-sets. Even though that game wasn't a financial or technological success and was a single-player game, to me it still was more interesting and enjoyable than this one.
I am trying to play it on my Shield,,, but not much success.
My reasoning here is that the new system forces choices between more compelling options than the previous system. You have to select which skills to take, which skills to give up, and how you want to morph these via passives.
The old system, in theory, had a lot of posssibilities in its individual power points, but this didn't really work out in practice. The designs were so formulaic and predictable that almost every character would max every stat passive, put 1 point into their revive passive, 1 point into their cleanse passive, and spend the rest maxing out their most useful ranged or melee damage skills. Resource builders were ignored. There was usually no reason to upgrade movement skills. Half the skills were clearly outclassed. Almost all of the passives were generic stat bonuses.
Basically, the system had nowhere to go but up. It was this awkward combination of shallow and unintuitive.
Unique items will no longer drop for slots 1-5. Unique accessories and rings will still drop.
A new Omega tier of items is being added to the game to replace slot 1-5 uniques. This final gear tier has a random combination of stat affixes (but the amount of each stat will not be random, unlike Uniques). Each Omega item is hero exclusive and adds an effect to a certain power (such as additional bounces on a bouncing projectile or leaving behind caltrops on Black Cat's leap).
The Omega System has been completely revamped into the Infinity System. This is a much simpler system that unlocks the first time you get a level 60 hero and can be immediately used by all of your other heroes right from level one. This system allows for infinite progress, unlike the Omega System, which capped at 10,000 points. All of your Omega xp will be converted to the new system.
Overall, the upcoming patch will make the game more accessible and should provide a great foundation for Gaz to build on.