When LoL launched it wanted that MMO label very much, what else would it be called, something backwater like RTS?
Now its success means it could not care at all what people label it as.
CORPG would have been far closer. It is about as far from a MMO as a RTS, or at least close to it. Besides, even if Justin Bieber wants to call his music rock, rap or metal that doesn't make it so.
People in marketing lie, that is just another fact like fire tend to be hot or that people who constantly laugh after every joke they tell isn't as funny as they think. At the time they wanted people to put them in the same group as Wow and Lineage since they were huge games in their country back then.
In the beginning there was sand. An infinite amount of sand covered the world. A little boy named Thomas played in the sand and it was good.
Soon, others began playing in the sand. An infinite playground evolved. Other kids began playing in the sand. There were so many other kids, it interrupted Thomas...and this was not good.
Thomas built a fort, made of sand. Some liked the fort and played with Thomas. After a while, the fort became crowded. Thomas decided that a bigger fort would solve the problem.
After years of building, he looked out into the world and saw many forts of many different sizes and shapes. Heck! Two kids built a passage between two forts.
Soon enough, everyone had a fort to call home...Until that one day when someone pee'd in the sand.
The End.
Find something you like at least 80% of the time you play it.
'much ado about nothing' -W.S.
Haha this is a pretty good summary on how I feel like at the moment.
I think the problem with the current MMOs is scale of players, after nearly 2 decades playing all sorts of MMOs I realize I no longer care about meeting 1000s of people jumping around doing the same thing I am doing and littering the world, and I am more interested in more focused small interactions with other players.
Seamless matchmaking at smaller scale is where the MMO world is going to end up as the next big thing, it allows for more tailored experiences that feel unique to you and a small group of people. The world size has nothing to do with it, Thomas is just tired of people peeing on his sandcastle.
When LoL launched it wanted that MMO label very much, what else would it be called, something backwater like RTS?
Now its success means it could not care at all what people label it as.
CORPG would have been far closer. It is about as far from a MMO as a RTS, or at least close to it. Besides, even if Justin Bieber wants to call his music rock, rap or metal that doesn't make it so.
People in marketing lie, that is just another fact like fire tend to be hot or that people who constantly laugh after every joke they tell isn't as funny as they think. At the time they wanted people to put them in the same group as Wow and Lineage since they were huge games in their country back then.
Exactly, how many gamers would even know what a CORPG was? Having to look something up does not aid brand recognition. The irony is that LoL became so successful you now have "League of" games which are doing the same thing.
In the beginning there was sand. An infinite amount of sand covered the world. A little boy named Thomas played in the sand and it was good.
Soon, others began playing in the sand. An infinite playground evolved. Other kids began playing in the sand. There were so many other kids, it interrupted Thomas...and this was not good.
Thomas built a fort, made of sand. Some liked the fort and played with Thomas. After a while, the fort became crowded. Thomas decided that a bigger fort would solve the problem.
After years of building, he looked out into the world and saw many forts of many different sizes and shapes. Heck! Two kids built a passage between two forts.
Soon enough, everyone had a fort to call home...Until that one day when someone pee'd in the sand.
The End.
Find something you like at least 80% of the time you play it.
'much ado about nothing' -W.S.
Haha this is a pretty good summary on how I feel like at the moment.
I think the problem with the current MMOs is scale of players, after nearly 2 decades playing all sorts of MMOs I realize I no longer care about meeting 1000s of people jumping around doing the same thing I am doing and littering the world, and I am more interested in more focused small interactions with other players.
Seamless matchmaking at smaller scale is where the MMO world is going to end up as the next big thing, it allows for more tailored experiences that feel unique to you and a small group of people. The world size has nothing to do with it, Thomas is just tired of people peeing on his sandcastle.
yes
and thus I present Dunbars Number for interesting reading in this regard
Games "fail" because no one plays them. They launch, players try the game, players don't like the game, players quit the game, and then players tell their friends that the game stinks and not to play it.
The trouble comes in when you try to get everyone to agree what is a "good game". That's when you get as many opinions as responses. The answer is to target a game to a specific group of gamers and make sure they like the game and keep pleasing them with the game. However no one does that because everyone wants the next WoW.
Many a small thing has been made large by the right kind of advertising.
Comments
People in marketing lie, that is just another fact like fire tend to be hot or that people who constantly laugh after every joke they tell isn't as funny as they think. At the time they wanted people to put them in the same group as Wow and Lineage since they were huge games in their country back then.
Haha this is a pretty good summary on how I feel like at the moment.
I think the problem with the current MMOs is scale of players, after nearly 2 decades playing all sorts of MMOs I realize I no longer care about meeting 1000s of people jumping around doing the same thing I am doing and littering the world, and I am more interested in more focused small interactions with other players.
Seamless matchmaking at smaller scale is where the MMO world is going to end up as the next big thing, it allows for more tailored experiences that feel unique to you and a small group of people. The world size has nothing to do with it, Thomas is just tired of people peeing on his sandcastle.
Exactly, how many gamers would even know what a CORPG was? Having to look something up does not aid brand recognition. The irony is that LoL became so successful you now have "League of" games which are doing the same thing.
and thus I present Dunbars Number for interesting reading in this regard
https://en.wikipedia.org/wiki/Dunbar's_number
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The trouble comes in when you try to get everyone to agree what is a "good game". That's when you get as many opinions as responses. The answer is to target a game to a specific group of gamers and make sure they like the game and keep pleasing them with the game. However no one does that because everyone wants the next WoW.
Many a small thing has been made large by the right kind of advertising.