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Are MMOs by triple A titles dying in the west? All I see are indie/eastern MMOs

What happened to all the triple A MMOs? All I've been seeing are MMOs coming from the east or a horde of 99% likely to die or fail kickstarter indie MMOs.

What happened to the epic MMOs like WoW, EQ2, LOTRO? The last major ones were GW2/ESO/SWTOR...after that...not that much has come out.

And then, its even worse for sandbox games! There is literally no western sandbox game that has come out by a triple A company. Its ALL indie or kickstarter or cash shop pay to win eastern games. Or old. EVE Online, but that was ages go. SWG was a big one, Asheron's Call...Ultima Online...the list is suddenly getting smaller and older!

Where are all the western sandbox games? EVE Online is pretty much it. SWG Emu, but SWG itself is old. Ultima Online is playable but it was one of the first MMOs out. And EVE Online is actually indie as far as I know, so it isn't even a triple A sandbox MMO...but huge kudos to it, as its actually an awesome indie MMO (one of the very few lol)

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Comments

  • Laughing-manLaughing-man Member RarePosts: 3,655
    Well Amazon JUST announced their AAA game studio is making a Sandbox game...
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Well Amazon JUST announced their AAA game studio is making a Sandbox game...
    When I posted I thought that was just like Ark. Kinda MMO-like, but not an actual MMO. Then I just saw MMORPG post some info about it, and its actually an MMO!

    The first triple A MMO to come out in decades rofl

    Well, now there is good news!

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

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  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    This has sort of been discussed to death on these forums, but yes, AAA companies bailed out of the Western MMO market right about the time that Wildstar was released.  After it crashed and burned, we saw other companies cancel their in-progress titles like EQ Next and Blizzard's Titan and start chasing the MOBA, Hero Shooter and card game markets.

    As far as sandbox MMO's go, they didn't generate the same player base or revenue that the themeparks did.  It's a fact of life that most gamers prefer to be told where to go, what to do and want to ding levels every so often to feel like they're accomplishing something.  Games where the player decides where to go, what to do and aren't reinforced at regular intervals with Pavlovian leveling dings are niche titles.

    I don't think you'll see the big boys dip their toes into this market again unless a miracle happens such as an indie sandbox developer managing to draw in 5+ million players.  If that happens, then you might see the money men attempt to take a slice of the pie.
  • KyleranKyleran Member LegendaryPosts: 44,057
    You have a strange fixation on MMO "failure" and "death"


    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    What do broadcaster led events entail and how does it encroach on sandbox gameplay? Clearly you've seen the game @DMKano I missed it on the stream.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • LuidenLuiden Member RarePosts: 337
    I'm going to blow your mind here but the reason why you aren't seeing new AAA games in the west is the same reason why all the companies are leaving the US and going to other countries.  It's not a gaming problem but rather a larger overall problem with the current political environment in the US and the polices that they are imposing on companies.  At my company I've basically been told to not high US employees and that all work is to be outsourced or insourced to India etc... and that's just my industry.  Until things change in the US I doubt you will see another AAA mmorpg for quite some time. 
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    A lot of the AAA studios are still running one MMORPG or more that they would reason are good offerings. So releasing another one would just cut into their other products profits.
    EA is one company that is a little gun shy about MMORPGs right now I'd think.
  • LuidenLuiden Member RarePosts: 337
    DMKano said:
    Luiden said:
    I'm going to blow your mind here but the reason why you aren't seeing new AAA games in the west is the same reason why all the companies are leaving the US and going to other countries.  It's not a gaming problem but rather a larger overall problem with the current political environment in the US and the polices that they are imposing on companies.  At my company I've basically been told to not high US employees and that all work is to be outsourced or insourced to India etc... and that's just my industry.  Until things change in the US I doubt you will see another AAA mmorpg for quite some time. 

    Umm the video game industry is pretty different - none of the original IP is outsourced - game companies keep their new projects extremely close to their chest.

    The only thing that is outsourced is after the game is launched - porting the PC client to consoles or vice versa - and even then, 99% of those companies are all western, so none of that is going to India.

    AAA games are still being made, just not AAA MMORPGs - because there's no money in it to justify the AAA cost.  


    Don't fool yourself, a lot of stuff is out sourced now.  Companies are downsizing and aren't willing to take the risk.  The US just isn't the place to take on new projects/investments.. the only thing that is happening right now is kickstarter because those people are too stupid to understand how poorly their money is being spent.
  • ArteanArtean Member UncommonPosts: 215
    They simply are not that attractive investments anymore. When every single one of AAA games used exactly the same formula as WoW, they turned too predictable, too much 'games' and to little virtual worlds. I think I'm not alone feeling that the latest batch of AAA games have been extremely boring, including ESO and GW2.

    It's quite telling how the multiplayer market on pc the last years been dominated by survival sandbox titles developed by indie studios.

    .............
    When in doubt, troll.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    DMKano said:
    What do broadcaster led events entail and how does it encroach on sandbox gameplay? Clearly you've seen the game @DMKano I missed it on the stream.
    Oh I haven't seen it - just think about what would look good on twitch stream that is "broadcaster led" with achievements

    Would it be something deep and complex - like SWG type game with deep complex crafting?

    Or 

    Something action flashy with lots of eye candy?

    It's pretty obvious what they are going for - not sure why it's so hard to see this.

    Deep complex sandbox games are BORING to watch.
    I think you're taking a wild leap trying to connect a Twitch social features to some degredation or tradeoff of gameplay because of it. You're not providing any connection. There are tons of different streams for different kind of games. People watch all types of stuff that I wouldn't on Twitch but that's besides the point. I've seen people watch streamers farm and gather in Archeage while talking about the game.

    I don't know what their plan is, but I think it's WAY to early to start the "Twitch is going to ruin deep gameplay" yahoo train, unless you know some industry insider stuff beyond what was said.

    On another note Breakaway was absolutely horrid. It was some MOBA handball game, and I don't know why they got so many guys from the Fighthing Game Community participating in the showcase. It was really stupid. IMHO if anything is going to ruin "New World" it's going to be good ole fashioined shitty concepts, not Twitch API integration.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • paul43paul43 Member UncommonPosts: 198
    Fewer games is probably the thing we need. People have been jumping from game to game, preventing the developer to get the game straight before the players left.

    There will be another AAA mmorpg at some point maybe the players will treasure it a  little more and hang around. 
  • rounnerrounner Member UncommonPosts: 725
    Is outsourcing the employees the issue, or is the target market for the game the issue?
  • xyzercrimexyzercrime Member RarePosts: 878
    Kyleran said:
    You have a strange fixation on MMO "failure" and "death"


    Maybe because he is failure himself.



    When you don't want the truth, you will make up your own truth.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    DMKano said:
    Luiden said:
    I'm going to blow your mind here but the reason why you aren't seeing new AAA games in the west is the same reason why all the companies are leaving the US and going to other countries.  It's not a gaming problem but rather a larger overall problem with the current political environment in the US and the polices that they are imposing on companies.  At my company I've basically been told to not high US employees and that all work is to be outsourced or insourced to India etc... and that's just my industry.  Until things change in the US I doubt you will see another AAA mmorpg for quite some time. 

    Umm the video game industry is pretty different - none of the original IP is outsourced - game companies keep their new projects extremely close to their chest.

    The only thing that is outsourced is after the game is launched - porting the PC client to consoles or vice versa - and even then, 99% of those companies are all western, so none of that is going to India.

    AAA games are still being made, just not AAA MMORPGs - because there's no money in it to justify the AAA cost.  


    Well, you're right about one thing: MMO development wasn't outsourced to India.

    It was, in fact, outsourced to South Korea ! :D
  • PhryPhry Member LegendaryPosts: 11,004
    Rationally, given how many games developers there are that are able to fund and develop a MMO vs a single player game, its not really surprising that there aren't any new ones, or at least, not many, you just have to look at how many AAA MMO's there are already, the market may well be saturated to a degree now that it just isn't worth trying to break into a genre thats already bloated, perhaps the reason why there is a seemingly continual release of new MMO's from Asian developers, is due to the ephemeral nature of those games, they have to keep releasing new ones. :o
  • kishekishe Member UncommonPosts: 2,012
    WoW caused "Gold rush" and thats whats killing AAA+ mmo's. Before WoW, mmo with 300k subs were considered successful. Nowadays if MMO is getting less than 2 million subs, investors start abandoning ship.
  • KonfessKonfess Member RarePosts: 1,667
    No AAA Western company is going to waste their time making a F2P game for a bunch of P4F gamers, who don't intend to spend a cent.  Until Western gamers understand they have to spend money to play games, then games won't be made for them.

    Pardon any spelling errors
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    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    AAA developers have been leaving the MMO market for a while. Most of the older developers still have MMOs in operation and newer developers have been scared away by soaring costs and uncertain returns. We've also never had a AAA sandbox from a western dev, so it is a complete unknown, and themeparks are burning themselves out. 


    What we need is an intelligent designer with a new vision for creating a virtual world, then a rich investor willing to take a risk. Maybe the new Amazon MMO will be the one, Amazon certainly have the money so heres hoping for something good. The setting is certainly something different: 17th Century colonial America where all the crazy supernatural beliefs of the era are actually real!

    Could be interesting mix of swords, muskets and the supernatural. Wonder if you can play as a vampire or ghost?
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • paul43paul43 Member UncommonPosts: 198
    edited September 2016
    I regret quitting ESO, but I had my reasons, had I known it would be the last western mmo I probably would have sticked around longer. 

    My problems with ESO was pretty huge though.

    The crafting system: Basicly it was a time system, after the initial grind, you ended up waiting 30 days or so for a timer to pop... Not so fun, I like more active systems, whatever they may be.

    Second problem with crafting was that it was impossible to sell anything for profit, I tried to specialise in crafting tank armor around the dungeon lvls, using the best early crafting options which also were the best ones, no matter, the profit I made was not worth the time invested going out into the wilderness getting the crafting done. There was way better ways to make money, and that's a major issue for me.

    A few years before ESO I played TSW which had the same basic problem in that crafting materials sold more/better than the finished item. So I was disapointed they had made such a poor system.

    Then there was the itemisation, Vr5-10 dungeon gear was not any good, there was not really anything intresting to loot in the dungeons. Basicly stuff found on random mobs in the normal world or early lvl crafted gear would be better. Again a huge disapointment. How a game company can make such a poor itemsystem, and have such low imagination to what to do inside dungeons just baffeled me.

    Then there was the insane grind, by the time I hit lvl 50/Vr1 I was really ready for endgame, and was ready to optimize my gear. But I had to play the game over twice to get there(vr10). I got to about vr6-7 before I caved in. What really annoyed me was that they announced they would introduce vr12 just a month or two later... 

    Example from WoW, from US launch in 2004 it was not untill 25 months later in 2007 they introduced new lvls, in the time between they added raids and dungeons. This relative long time of just new content might be why Vanilla is missed so much. 

    There was also massive exploiting going on in the dungeons, the game was not doing well on the charts and I decided to quit after about 2 months.  

    And.. then there was the way people dressed and items they used. I like traditional roles, when the tank dress up like a hooker and has a stripper pole with him(staff/lilight armor), I'm not so sure it's the game for me.

    It's intresting that the game have managed to pick up since then and is popular now, but I'm like Frodo in lotro after the ring has been destroyed it's not for me. 
  • HothloveHothlove Member UncommonPosts: 126
    Since WoW they have been trying to be WoW killers. The only thing that killed WoW was WoW it self.. Lotro - Warhammer - Rift - Etc.. They all flopped hard. The only game to day topping WoW is FFXIV which is an eastern MMORPG. So the companies has given up and moved to more lucrative game genres that are more popular.
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    AAA developers have been leaving the MMO market for a while. Most of the older developers still have MMOs in operation and newer developers have been scared away by soaring costs and uncertain returns. We've also never had a AAA sandbox from a western dev, so it is a complete unknown, and themeparks are burning themselves out. 


    What we need is an intelligent designer with a new vision for creating a virtual world, then a rich investor willing to take a risk. Maybe the new Amazon MMO will be the one, Amazon certainly have the money so heres hoping for something good. The setting is certainly something different: 17th Century colonial America where all the crazy supernatural beliefs of the era are actually real!

    Could be interesting mix of swords, muskets and the supernatural. Wonder if you can play as a vampire or ghost?
    You could say UO and SWG at their time but I would say neither had modern playability.
  • MikehaMikeha Member EpicPosts: 9,196
    Western companies gave up after ever game that got released gets destroyed by negative comments. What was the last high quality Western MMO that released that got a mostly positive reception? 

    I do not blame them for giving up on the West.  ;)


  • KyleranKyleran Member LegendaryPosts: 44,057
    Recore said:
    Western companies gave up after ever game that got released gets destroyed by negative comments. What was the last high quality Western MMO that released that got a mostly positive reception? 

    I do not blame them for giving up on the West.  ;)


    Why wouldn't you blame them?  They created uninspiring games which failed to impress the market, who else would you blame for this?

    They followed their checkbooks more than their muse, and it lead to the implosion we've witnessed in recent years.




    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • paul43paul43 Member UncommonPosts: 198
    Hothlove said:
    Since WoW they have been trying to be WoW killers. The only thing that killed WoW was WoW it self.. Lotro - Warhammer - Rift - Etc.. They all flopped hard. The only game to day topping WoW is FFXIV which is an eastern MMORPG. So the companies has given up and moved to more lucrative game genres that are more popular.
    What I really liked about WoW was that there was something to do for everyone in the game. I think most of the later games didn't manage to replicate that aspect of the game.

    All the little economic opertunities, the rich dungeon loot, the way you geared yourself and prepared for a raid., all the secret quests all over the land. The various factions that would reward you long term if you did a dungeon/raid over and over.
     
    My best memory from WoW is actually gearing my Tank character up to get +defense and +FR gear for MC. So many dungeons had to be farmed and I did it with a few friendly guildies or sometimes in PUGs too.

    In ESO I basicly had better gear before I started to do the Hardmode dungeons. I made myself some epic gear that was better than what dropped in there. It's a logic that I still don't understand. 
  • LynxJSALynxJSA Member RarePosts: 3,334
    Kyleran said:
    Recore said:
    Western companies gave up after ever game that got released gets destroyed by negative comments. What was the last high quality Western MMO that released that got a mostly positive reception? 

    I do not blame them for giving up on the West.  ;)


    Why wouldn't you blame them?  They created uninspiring games which failed to impress the market, who else would you blame for this?

    They followed their checkbooks more than their muse, and it lead to the implosion we've witnessed in recent years.

    I think you missed what he wrote. They gave up on creating MMOs for the West, not gave up on creating games for everyone.
    Developing MMOs for other regions they're doing just fine.  
    Developing in other genres for the West they're doing just fine. 


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