What happened to all the triple A MMOs? All I've been seeing are MMOs coming from the east or a horde of 99% likely to die or fail kickstarter indie MMOs.
What happened to the epic MMOs like WoW, EQ2, LOTRO? The last major ones were GW2/ESO/SWTOR...after that...not that much has come out.
And then, its even worse for sandbox games! There is literally no western sandbox game that has come out by a triple A company. Its ALL indie or kickstarter or cash shop pay to win eastern games. Or old. EVE Online, but that was ages go. SWG was a big one, Asheron's Call...Ultima Online...the list is suddenly getting smaller and older!
Where are all the western sandbox games? EVE Online is pretty much it. SWG Emu, but SWG itself is old. Ultima Online is playable but it was one of the first MMOs out. And EVE Online is actually indie as far as I know, so it isn't even a triple A sandbox MMO...but huge kudos to it, as its actually an awesome indie MMO (one of the very few lol)
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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The first triple A MMO to come out in decades rofl
Well, now there is good news!
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
As far as sandbox MMO's go, they didn't generate the same player base or revenue that the themeparks did. It's a fact of life that most gamers prefer to be told where to go, what to do and want to ding levels every so often to feel like they're accomplishing something. Games where the player decides where to go, what to do and aren't reinforced at regular intervals with Pavlovian leveling dings are niche titles.
I don't think you'll see the big boys dip their toes into this market again unless a miracle happens such as an indie sandbox developer managing to draw in 5+ million players. If that happens, then you might see the money men attempt to take a slice of the pie.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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¯\_(ツ)_/¯
EA is one company that is a little gun shy about MMORPGs right now I'd think.
It's quite telling how the multiplayer market on pc the last years been dominated by survival sandbox titles developed by indie studios.
.............
When in doubt, troll.
I don't know what their plan is, but I think it's WAY to early to start the "Twitch is going to ruin deep gameplay" yahoo train, unless you know some industry insider stuff beyond what was said.
On another note Breakaway was absolutely horrid. It was some MOBA handball game, and I don't know why they got so many guys from the Fighthing Game Community participating in the showcase. It was really stupid. IMHO if anything is going to ruin "New World" it's going to be good ole fashioined shitty concepts, not Twitch API integration.
¯\_(ツ)_/¯
There will be another AAA mmorpg at some point maybe the players will treasure it a little more and hang around.
When you don't want the truth, you will make up your own truth.
It was, in fact, outsourced to South Korea !
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
What we need is an intelligent designer with a new vision for creating a virtual world, then a rich investor willing to take a risk. Maybe the new Amazon MMO will be the one, Amazon certainly have the money so heres hoping for something good. The setting is certainly something different: 17th Century colonial America where all the crazy supernatural beliefs of the era are actually real!
Could be interesting mix of swords, muskets and the supernatural. Wonder if you can play as a vampire or ghost?
My problems with ESO was pretty huge though.
The crafting system: Basicly it was a time system, after the initial grind, you ended up waiting 30 days or so for a timer to pop... Not so fun, I like more active systems, whatever they may be.
Second problem with crafting was that it was impossible to sell anything for profit, I tried to specialise in crafting tank armor around the dungeon lvls, using the best early crafting options which also were the best ones, no matter, the profit I made was not worth the time invested going out into the wilderness getting the crafting done. There was way better ways to make money, and that's a major issue for me.
A few years before ESO I played TSW which had the same basic problem in that crafting materials sold more/better than the finished item. So I was disapointed they had made such a poor system.
Then there was the itemisation, Vr5-10 dungeon gear was not any good, there was not really anything intresting to loot in the dungeons. Basicly stuff found on random mobs in the normal world or early lvl crafted gear would be better. Again a huge disapointment. How a game company can make such a poor itemsystem, and have such low imagination to what to do inside dungeons just baffeled me.
Then there was the insane grind, by the time I hit lvl 50/Vr1 I was really ready for endgame, and was ready to optimize my gear. But I had to play the game over twice to get there(vr10). I got to about vr6-7 before I caved in. What really annoyed me was that they announced they would introduce vr12 just a month or two later...
Example from WoW, from US launch in 2004 it was not untill 25 months later in 2007 they introduced new lvls, in the time between they added raids and dungeons. This relative long time of just new content might be why Vanilla is missed so much.
There was also massive exploiting going on in the dungeons, the game was not doing well on the charts and I decided to quit after about 2 months.
And.. then there was the way people dressed and items they used. I like traditional roles, when the tank dress up like a hooker and has a stripper pole with him(staff/lilight armor), I'm not so sure it's the game for me.
It's intresting that the game have managed to pick up since then and is popular now, but I'm like Frodo in lotro after the ring has been destroyed it's not for me.
I do not blame them for giving up on the West.
They followed their checkbooks more than their muse, and it lead to the implosion we've witnessed in recent years.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All the little economic opertunities, the rich dungeon loot, the way you geared yourself and prepared for a raid., all the secret quests all over the land. The various factions that would reward you long term if you did a dungeon/raid over and over.
My best memory from WoW is actually gearing my Tank character up to get +defense and +FR gear for MC. So many dungeons had to be farmed and I did it with a few friendly guildies or sometimes in PUGs too.
In ESO I basicly had better gear before I started to do the Hardmode dungeons. I made myself some epic gear that was better than what dropped in there. It's a logic that I still don't understand.
Developing MMOs for other regions they're doing just fine.
Developing in other genres for the West they're doing just fine.
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