It looks like you're new here. If you want to get involved, click one of these buttons!
This week on Game On, Chris and Brax look back at the doom and gloom predictions made by players and pundits before free to play came to the fore. How true were they? They also wish Chris Metzen a happy retirement, break down Marvel Heroes' and The Division's game changing updates, discuss Fallout 4 Far Harbor and Nuka World, and Divinity: Original Sin 2.
Comments
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I stand by that to this day, and I do feel that history supports me now.
Cash shops as a sole source of revenue for a game demand the developers to think in an anti-gamer and anti-consumer way. The toxic core design principles that F2P demands of MMORPGs, that most didn't even see at the time and weren't willing to listen to, have severely damaged the genre, yes.
Except history does not support you at all....but you aren't a type that cares about such minor things, are you?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
It's not the job of such groups to specifically stop a company from any given practice, that's ultimately the matter of the responsibility of the consumers and the company in how responsible each feels about upholding any given moral or business standard beyond the present legal limitations. Just because certain behavior is permissible by legal and business standards doesn't make it a reasonable or fair way to conduct oneself however.
And that's sort of where the crutch in certain business models rests. As the development costs for making games increases and changes over time the money to continue the development of games needs to come from somewhere, and there are both honest and dishonest methods to doing things while trying to pursue that.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I didn't think that had to be explained, but after reading your tangent, I realized who you are and I am backing way the hell away from this discussion. Don't bother replying to me, I won't see it.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
This is as obvious to understand as noting the consequences of any majorly successful title and the impact it has on other developers and the products they subsequently release. In the wake of WoW there were a lot of spin-offs of their model. In the wake of LoL we saw the same results. If one thing proves to be financially successful and others feel they can replicate that success, they chase it.
That can and does result in quite a lot of questionable and broken business practices, and as I just noted you can see the consequences in real world games titles, all the same as how the mobile genre is currently spiraling down due to the business practices employed there.
Make whatever copout arguments you want. The market trends offer actual evidence.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
"If I offended you, you needed it" -Corey Taylor
"When you consider Zynga’s use of “Fun Pain”, you can see that again this is counter immersive and perhaps even antagonistic to the end user. Roger is correct in saying that if you give players the option of “Grind” vs. “Spam” vs. “Pay”, many of them will not realize that they have a fourth option, which is “leave”. " (source)
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
"Damn, that video game is making millions!! We make video games too! How hard can it be!" Says EA executives.
Enter Warhammer Online.
These companies wanted a piece of the wow subscription model pie but cut all the corners to making a good game. So the games failed hard after the new game hype wore off.
Rinse and repeat for a few years.
Then these mega companies see Asian gaming companies make shit loads of fast cash in their free to play grinders.
"Oh damn! The Asian market is making a killing with this free to play thing! Let's take our failure of mmos and make them f2p!! Everyone will come running back and love our cash shops!" Says the same EA executive.
Then those games quickly die again because the game itself is still dog shit, but now all development time and money go into creating shitty cash shop content. And actual game content gets forgotten since the game is free.
Then the subscriptions died completely and f2p is the new normal. Once in awhile a game will attempt to use subs, but the player base has been conditioned by mega corps to hate subs because of a decade of rushed half assed mmos.
Free to play is actually a cancer on the mmo genre. I don't know why everybody can't pull the wool off of their eyes and see this.
Early mmos were all subs and used that money to improve the game and keep it alive. Like eq, daoc, wow. All content went to the game alone, period.
F2p games create a base game then concentrate solely on cash shop updates. Making the player spend real money to get things they want in game.
Always costing more money then just paying for a sub and getting the item by playing the actual game.
But who wants to play a game to get a new outfit for their character!!? Not me! I'd rather spend 20 dollars, amirite?!
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Do you wear a neck brace for all that whiplash?