In Ultima Online, they allow botting to grind skills. And there are some other MMOs with a bot-like system. There is of course EVE where you can train skills in real time, though its slow as paint drying.
However, should more MMOs have a built-in bot system? For example, for those who don't have time to play and complain about time to win...shouldn't the developers allow them to grind levels (or skills) when they can't play? And allow also looting for gold and items?
This would prevent someone who has all day to play games, a huge advantage over someone who has to work and spend time with family and real life obligations. And they'd get a bit of gold/items out of it, so they aren't at a disadvantage.
Would this work in MMOs like GW2 and WoW? Especially WoW, the winners are the ones who play all day and do world firsts...the no lifers. But what about those who have to work and spend a lot of time with family? This would let them still keep up with the " 1 percenters", but still also allow them to have fun and play the game like it was intended at endgame.
Ultima Online, Asheron's Call and SWG all allowed this, and it greatly benefited the game for the people who subscribed and played the game. This would also remove the grinding part of the game, which a lot of gamers don't like about MMOs in general. The no lifer can of course still grind like usual, but the person with a severe lack of time can still keep up with the 1% who dominate the MMO.
I think it would be great for more MMOs and current MMOs to allow this. Again, a major issue (at least in WoW) is the 1% who dominate the game due to them having all the time in the world to play. Everyone else are like the rats scavenging for anything they can. A lot of MMOs are like this sadly.
But old MMOs (again UO/AC/SWG) allowed bots or others have had built-in bot system and it really helps those with not much time to play compared to the 1% who dominate.
What does everyone think? Personally, I think this would be a great feature as it would completely remove someone just playing 24/7 and them being at a massive advantage. Again, most if not all old MMOs allowed this...why not bring it back?
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
There should NEVER be a design where only 1% of players can experience and dominate the game. WoW this is heavily the worst part of the game. A bot-like system would completely remove the power of the 1% of the playerbase and allow everyone a chance to be equals.
In UO, imagine if you had to spend 1000s of hours grinding each skill...manually. Instead, they allowed bots to do this for you in a matter of hours or days. In UO, if it was like WoW where the 1% who have nothing better to do but play all day and all week and all month...1% would dominate everyone and the game would crash and die. Instead, they allowed bots to raise skills so they can be on par with the 1% of the game. Same with Asheron's Call and SWG.
WoW and many MMOs can take advantage of this, so everyone can be equals in the MMO. Or at least balance the power to 50-75% of the playerbase...not have 1% of the playerbase dominate everyone and dictate how the game is designed.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Then find another hobby .. Games are for Playing ... not for Not playing
No difference between automated macros (as in UO) and bots, they do the same thing and pretty much accomplish the same goal. That was the same in Asheron's Call as well, they allowed a lot of bots to play the game. When I tried it a couple years ago, I saw buff bots and trade bots all over the place.
I guess the players sneaky choice of wording "macroing" makes it okay, while botting is bad...even though its the same lol.
In any case, older MMOs allowed it and it evened the playfield A LOT. However, newer MMOs (like WoW) let the 1% dominate the game.
Unlike UO/AC where you could bot up (within the rules of what you could raise as far as stats/skills go) your character to be on an even play of everyone else.
Like I said, 1% of players should never dominate or dictate how a game is designed or dominate everyone else. This is a huge issue in a lot of MMOs.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Until the communities for both games fell to numbers that it became acceptable and permissbale by the remaining communitiy and devs ..
What then will a gamer do? Well, let me tell you. You will experience the real world!
And in this dystopian society, you will only have two things you will ever need to worry about: Work, and your assigned family unit
You will have no other worries, for the government will care for you. You will not worry about if someone has more time to do something fun than you, because everyone will be assigned tasks and each task will take the same time! There will be no pay to win, time to win, free to play or pay to play. It will be just is. And not to include, everyone will have the same amount of money!
For the glory of swotzkol! The future of gaming! Where games play games!
+1
This prevents the 1% dominating the game, and allows the vast majority (maybe not 100% of players) to be on an even play level.
Do you not see a problem with 1% dominating 99% of everyone else? And dictating how the game is playing and dominating the entire game? Why should a tiny fraction of players be allowed to do this? At the expense of a huge majority of players, who have no hopes of ever catching up or being on the same level playfield?
If those 99% players instead give up and left, then that makes a dead MMO where 1% DOES turn into 100%, but then the MMO is dead because the 1% drove everyone away.
That is what happens to many games, when the company focuses on a tiny niche of players and not focusing on the vast majority of people.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Also, bots playing a game for a person is so counter-intuitive to what a game should be that it defeats the purpose.
http://twitch.tv/woetothevanquished
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
There is a simple fix here that doesn't require developers to spend unnecessary time, money, and energy so you can keep up with the Jones'. Play single player games. Heck, play session balanced multiplayer games like Mobas and the like. Or, spend your hard earned work money to pay for some conveniences that help you catch up.
That would require a player to change is attitudes about missing out on having things right now. You can't expect today's players to have to put any effort into changing something about themselves.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So, with that I'm here to tell you that you cheated. You may not have been aware that you couldn't legal do what you were doing because everyone does it. However, you could have been banned for it.
For those who don't have time to play MMO, don't fucking play a MMO.
Can't compete with others? Then don't try to fucking compete, play with realistic goal instead.
Simple as fuck.
When you don't want the truth, you will make up your own truth.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Allowing at least "some" automation like older MMOs provided or even get built in (which I've seen before), would solve a lot of the problem.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Look at EVE. The Goonsquad was #1 for a long time, however even they were brought down and left with nearly nothing. It took multiple alliances and a huge, long war...but they lost.
Now look at WoW and many raid based themepark MMOs. No one can take down the 1%, they just get stronger and stronger. They are able to play more, and once they dominate, no one can stand up against them.
Maybe instead, when someone or a guild gets to the 1%, they become kill on sight whether on a PVE or PvP server. So while they are the 1%, they have a huge weakness of being killable by EVERYONE, no matter the faction. So sorta like in EVE where the Goonsquad became kill on sight.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
What gives?
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Real life isn't fair, neither is MMO."
Scav, with all you just said you emphasize too much on being "fair." You don't really want to inhabit a MMO, you just want to create another form of communism.
If you think a MMO should be fair, then I disagree with you. Being unfair makes it more entertaining for me.
I take my leave.
When you don't want the truth, you will make up your own truth.
There are a few text based games that have "freedom" servers where you can use any tools at your disposal as long as they don't damage the game. Since most text based games are accessed by telnet clients(read not made by the developers) that means botting is allowed on that specific ruleset.
Iron Realms games are impossible to play without bot assist, at least in PvPer. Since the real health bar is status conditions inflicted on you(hundred of status conditions, and you could end up seeing 10 to 50 over the course of a 1 on 1 fight) and your ability to out heal/handle them. Even some of the newbie PvE enemies can make you unable to even play combat if you don't know how to out heal them.
But all of these games have it where you know what you're getting into before you really even start. They also don't actually save anytime since making a good bot takes more time in the first place, than what I'd expect to put into an MMO.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
I did not think it possible given the enormous entitlement mentality of many players nowadays but you have blown the lid of that cap and taken the meaning of entitlement way out there to the next level in the stratosphere somewhere.
Please allow me to edit the title of this thread for you and re-type it as it should read ...
For those who don't have time to play MMOs ...
if you don't have the time, then don't play!!!