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Pub 28 Notes

ObraikObraik Member, Newbie CommonPosts: 7,261

Publish 28 Update Notes

Please note that these are not the final update notes for Publish 28.

These Test Center Update notes can and will be updated with new information as it becomes available.

Publish 28 Headlines

Publish 28 Gift

  • The Publish 28 gift is a free respec given out by the new Respec NPC!
  • A "Respec NPC" has been added to Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo). Every player's first respec with the NPC will be free. Additional respecs may be purchased from the NPC as follows (Funds for the respec must be in your bank account):

Respec

Credit Cost

1st

0

2nd

100,000

3rd

150,000

4th

250,000

5th

500,000

6th

1,000,000

7th

6,000,000

8th

7,000,000

9th

8,000,000

10th

9,000,000

11th

10,000,000

12th and up

25,000,000

Armor Enhancements

  • Armor certifications have been removed! Recon, Battle and Assault armor types can be worn by any profession with the following exceptions:
    • Armor cannot be worn until level 22.
    • Mandalorian Armor is still be restricted to Master Bounty Hunters and Master Commandos.
    • Jedi are restricted from wearing armor.
  • Entertainers and Traders may wear armor.
  • All armor hindrances have been removed. There are no more penalties for wearing armor.
  • Please note that this makes all 3 choices of armor available for Wookiees and Ithorians (The 3 sets of Wookiee armor and 3 of Ithorian armor that is available for their species).


Armor Loot Drops

  • A wide variety of clothing (with protection) and armor has been added to the game for all players, including Jedi exclusive clothing.
  • These new armor loot drops have a wide variety of attributes and protections.
  • The armor protection will be proportional to the Combat Level of the creature or NPC.


PvP Enhancements
: Change Duty Command

  • A command is now available so that anyone can declare from “Combatant” to “Special Forces” in the field. This change in duty status will take 30 seconds to complete. Changing from “Special Forces” to “Combatant” in the field will take 5 minutes.

    This command is used from the toolbar. You can find the toolbar button for this ability in your command browser (Press ";" to open your ability window).


PvP Bounty Hunter System:
If your character is killed in player-versus-player combat (PvP), you have the option to take out a bounty on your attacker.

  • If you choose to take out a bounty, you will be asked to set the amount of the bounty. The amount that you specify will be deducted from your bank account or from your cash on-hand and added to the attacker's bounty.
  • At the time you take out the bounty, your attacker is immediately open for Bounty Hunting.
  • Bounty Hunters will now be able to use the /bountyCheck command on players (as well as NPCs).
  • You can find a toolbar icon for the bounty check command in your command browser under the combat tab (Press ";" to open your abilities window).
  • Bounties placed on a player will be cumulative so if multiple bounties are placed on a player, their overall bounty will increase. The total bounty is claimed by the Bounty Hunter that kills them.
  • A bounty hunter has a 30 minute cool down after getting a successful check for a bounty.

    For example, a Bounty Hunter can run through a city checking for player and NPC bounties. If the bounty hunter finds a target with a bounty, they won't be able to use the bounty check command for 30 minutes.

For additional details about this feature, click here: (See the attached document for the details).

Cybernetic Advancements

  • Cybernetics are now fully functional! See below for details.

New Quests!

  • Acklay Armor Quest: Borvo the Hutt has been raising exotic creatures for the sole purpose of creating a new type of armor for his personal army. For those that are brave enough, they might be able to acquire this armor for themselves...
  • Corellia Legacy Quest: Murmurs: CorSec has discovered that there is a group of criminals operating illegally capturing animals for an unknown purpose. CorSec hasn't been able to track them down. Can you help them?

    You can begin the main Murmurs quest by seeking out Lt. Joth in Coronet City (This is a level 34 quest).
  • Corellia Legacy Quest: Crash and Burn: A CorSec inspector needs you to investigate a crashed ship that was carrying some medical cargo, but something is wrong...

    You can begin this quest by seeking out Sinis in Tyrena (This is a level 35 quest).
  • Corellia Legacy Quest: Disappearances: Someone has been kidnapping innocent Corellian citizens.  A CorSec commander needs your help in solving this mystery.

    You can begin this quest by seeking out Commander Talte in Doaba Guerfel (This is a level 36 quest).
  • Secrets of the Syren: The Final Chapter: The final chapter of Secrets of the Syren is in! Return to your latest quest-giver for instructions on how to proceed (For the badge hunters out there, this is a Badged quest!)

Publish 28 Update Notes

Armor

  • Armor certifications have been removed! Recon, Battle and Assault armor types can be worn by any profession with the following exceptions:
    • Armor cannot be worn until level 22.
    • Mandalorian Armor is still be restricted to Master Bounty Hunters and Master Commandos.
    • Jedi are restricted from wearing armor.
  • Entertainers and Traders may wear armor.
  • All armor hindrances have been removed. There are no more penalties for wearing armor.
  • Please note that this makes all 3 choices of armor available for Wookiees and Ithorians (The 3 sets of Wookiee armor and 3 of Ithorian armor that is available for their species).

Badges

  • Master Politician badges should no longer be granted for declaring your house residency or landing on the planet Tatooine from the tutorial.
  • Corrected the pilot badge description for the badge available in the new player tutorial.

 

Combat

  • Added a +Proc+ fly text message to that you will know if a processed or procedure effects ("proc effect" ) goes off from your weapon. (A "proc effect" is a "processed effect" or "procedure effect". A proc is basically just a bonus or effect that happens when you use a skill or ability and some sort of procedure takes place.)
  • Heavy Weapons: Reduced Heavy Weapon splash damage based on the target's distance from the epicenter of the attack.
  • Heavy Weapons: Removed the extra "double damage" effect of the delayed attack ticks.
  • Rage of the Wookiees: Wookiee weapons now have sound effects.
  • Trials of Obi-Wan: Kubaza Beetles (and similar creatures) can now be properly targeted.
  • Creatures closing to melee range inside of structures and caves will no longer circle you endlessly.
  • Fixed an issue that that would cause cool-down timers to work incorrectly if a player switched from one character to another.
  • Enemy Bosses NPC's are now aggressive toward Traders and Entertainers indoors.

Crafting

  • You can no longer "milk" creatures via the radial menu.
  • Newly created Campfire schematics and Bubble Tank Schematics are now craftable (they may not be used in a factory.) (Final update notes will be updated to indicate who can make these now). Please note: Old schematics will not work.

Cybernetics

  • Cybernetics are now fully functional.
  • Existing Cybernetics will be updated and operational when players log in.
  • The new Cybernetic abilities are:

Cyborg Armor Arm : Provides an armor value as if you were wearing a bicep and bracer armor.

Cyborg Strength Arm: Right-click for a strength and stamina bonus that will be in effect for 1 minute. This ability may be used once every 10 minutes.

Cyborg Lightning Arm: Right-click for a damage bonus.  This ability may be used once every 6 minutes.  This cybernetic also has a processed effect (or "proc" ) that may give an additional bonus when used with a melee weapon. 

Cyborg Revive Arm: Right-click to revive your character. This ability may be used once every 30 minutes.

Cyborg Sure Shot Arm: Right-click for a ranged damage bonus. This ability may be used once every 4 minutes.

Cyborg Critical Snipe Arm: Right-click for a ranged damage bonus. This ability may be used once every 10 minutes.

Fireworks

  • The Fireworks Show package can now be used (by all players) to set up fireworks events.

Galactic Civil War

  • Change Duty Command: If you have factionally aligned with either the Rebellion or the Empire, you can use the Change Duty Status command (/pvp) in the field.

    A command is now available so that anyone can declare from “Combatant” to “Special Forces” in the field. This change in duty status will take 30 seconds to complete. Changing from “Special Forces” to “Combatant” in the field will take 5 minutes.

This command is used from the toolbar. You can find the toolbar button for this ability in your command browser (Press ";" to open your ability window).

- This ability will not do anything if you are not factionally aligned.

- This ability will not do anything if you are in the process of changing duty status.

- This command will change your character's status to active duty "combatant" if you are "on leave".

- This command will change your character's status to "special forces" if you are an active duty "combatant".

- This command will change your character's status to active duty "combatant" if you are "special forces".

Junk Dealers

  • Junk Dealers will not buy Acklay armor.
  • Junk Dealers have prices on many new items.

Loot

  • A wide variety of clothing (with protection) and armor has been added to the game for all players, including Jedi exclusive clothing. These new armor loot drops have a wide variety of attributes and protections. The armor protection will be proportional to the Combat Level of the creature or NPC.
  • Clothing with protection will be available as loot drops for Ithorian and Wookiee Jedi.
  • Milk and eggs a have a chance to drop as creature loot.
  • Click-buff drops are now stackable in your inventory. Note: this only effects newly dropped items.

Mounts

  • Increased the movement rates for mounts (they are still not as fast as speeders).

Pets

  • Pets no longer have a 15 second delay when calling them into the world.

Player Associations

  • The email message players receive when a guild is disbanded now includes the minimum number of members required to start a guild.

PvP Player Bounties

  • Player Bounties can be placed on attacking players by those that are killed in combat.

(Click here for additional details.)

Profession: Bounty Hunter

  • Bounty Hunters can now check other players for bounties using the Bounty Check ability. If another player has a bounty, you will engage them in combat. If you are victorious, you will be awarded the bounty!

    You can use this ability by pressing the Bounty Check button on your toolbar or use the /bountyCheck command in the spatial chat window.
  • Players who have bounties on them will have a bounty icon visible to bounty hunters.
  • Bounty Hunters can see how much a bounty is worth on a character by examining them.

    (Click here for additional details.)
  • Stealth Enhancements: The Conceal Device ability for Bounty Hunters now has a 15 meter range (Drop your trap, target your trap and use the Conceal Device ability).
  • Fixed an issue with NPC bounty hunter missions that would have a random level mission resulting in random informants.
  • Increased the possible level of Bounty Hunter mission NPCs to level 90.

Profession: Commandos

  • Commandos have the chance of executing a "devastating" attack while wielding any heavy weapon.  These attacks give a 100% damage bonus.
  • Heavy weapon DOT damage for Commandos has been increased.
  • Heavy weapon DOT duration for Commandos has been doubled.
  • Heavy weapon damage bonus for Commandos has been increased by 50%.

Profession: Entertainer

  • Inspiration Buffs: Entertainers should once again be able to apply inspiration buffs to another player. Both players must be in a cantina or theater to apply the buffs.
  • Inspiration Buffs: Removed inapplicable inspiration buffs.
  • Profession awards are now properly awarded when players respec to Entertainer.
  • Gendra will now correctly give players a waypoint to the entertainer terminals.
  • Gendra will now give players who skipped the tutorial the starting Slitherhorn if they dont have it.

Profession: Medic

  • The action cost of Bacta Haze has been slightly reduced so that level 1 medics can use the ability.

Profession: Smuggler

  • The level 14 profession quest will now be properly granted and the waypoint now points to Radeld instead of outside the building he is in.

Profession: Spy

  • Flashbang grenades are now a de-buff to PRE/STR attributes (making them more effective).
  • The level 26 profession quest for spies now awards the proper level carbine and an appropriate experience point reward.
  • The level 14 profession quest now has a computer terminal instead of a datapad.

Profession: Traders

  • Engineering Traders and Domestic Traders now have access to the full color Palette on Mandalorian Armor Helmets and Legs.
  • Boss NPC's that are aggressive will now attack Traders, if and only if they are inside a structure.
  • Fixed an issue that prevented some Traders from gaining their initial +25 terrain negotiation skill.
  • Hide resource requirements for most armor recipes have been reduced by half.

Profession Respec

  • Fixed an issue that caused a character's level to be lost if they respec'd to Trader and then back to a combat profession.

Publish Gift

  • The gift for Publish 28 is a free respec with the new Respec NPC! The NPC Respec can be found in Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo) (See publish headlines for details).
  • Publish 27 gifts are no longer available.

Quests

  • Acklay Armor Quest: Borvo the Hutt has been raising exotic creatures for the sole purpose of creating a new type of armor for his personal army. You can begin this quest if you defeat the Acklay boss and find the Acklay chest armor piece as loot. If you find the chest piece, use the radial menu to start the quest.

NOTE: If you delete the quest to find the armorsmith, you cannot get the quest again until find another carapace.

Acklay quest armor is not tradeable and cannot be worn by Wookiees or Ithorians.

  • Borvo's Assignments: If you kill Montrus, you will receive the correct return waypoint to Borvo.
  • Borvo's Vault: The chests in Borvo's vault now have loot.
  • Borvo's Vault: The Acklay in Borvo's vault will appear at longer time intervals.
  • Borvo's Vault: Borvo has added more security terminals to his vault.
  • Borvo's Vault: NPC's in Borvo's Vault will appear more often.
  • Corellia Legacy Quest: Murmurs: CorSec has discovered that there is a group of criminals operating illegally capturing animals for an unknown purpose. CorSec hasn't been able to track them down. Can you help them?

    You can begin the main Murmurs quest by seeking out Lt. Joth in Coronet City (This is a level 34 quest).
  • Corellia Legacy Quest: Crash and Burn: A CorSec inspector needs you to investigate a crashed ship that was carrying some medical cargo, but something is wrong...

    You can begin this quest by seeking out Sinis in Tyrena (This is a level 35 quest).
  • Corellia Legacy Quest: Disappearances: Someone has been kidnapping innocent Corellian citizens.  A CorSec commander needs your help in solving this mystery.

    You can begin this quest by seeking out Commander Talte in Doaba Guerfel (This is a level 36 quest).
  • Death Watch Bunker: When a player begins crafting Mandalorian armor, they will now get a message letting them know that the 5 minute timer has started (At the end of 5 minutes, all players are ejected from the crafting room).
  • Death Watch Bunker: The crafting tool has been fixed so that if a Trader fails to craft the armor, groups who enter the room afterward have a chance to craft the armor.
  • Death Watch Bunker: Traders can no longer loot items from the bins in the Death Watch Bunker. Group members with combat skills will have to loot the items from the bin and trade it to them.
  • Death Watch Bunker: There are now level 10 bosses inside the Mandalorian crafting rooms.
  • Death Watch Bunker: Equipping re-breathers will no longer un-equip helmets, except the Mandalorian Helmet.
  • Death Watch Bunker: Mandalorian Helmets will now filter the deadly Alum Gas in the Death Watch Bunker.
  • Jonni Skaak will once again drop his journal which grants a side quest on Naboo.
  • Legacy Quests: Speeder for Me: The chassis for the starting quest now looks like the speeder you get at the end of the quest.
  • Legacy Quests: Find the Missing Shipment: The version of this quest that was available before publish 27 can now be deleted from your quest journal. Players who have the old version of the quest can delete it from their journal and take the new version of the quest if they wish.
  • Legacy Quests: Faction specific quests now grant Faction points for completing them.
  • Legacy Quests: The RSF Computer: Finding the 3rd and 4th Droid Modules: This quest task has been re-written so that it is easier to understand.
  • Legacy Quests: The RSF Computer: Droids in the last room on this quest should no longer appear stuck in the pillars.
  • Legacy Quests: Back to Hugo Eckner: Combat experience points have been added as a reward for this quest.
  • Legacy Quests: Old Republic Droid Modules: Borvo's Battle Droid: The terminals and NPC's have been moved to avoid getting stuck inside of decorative objects.
  • Legacy Quests: Old Republic Droid Modules: You should now be able to click the mouse droid instead of using the radial menu on the droid modules quest.
  • Legacy Quests: Answers: If you deleted this quest from Reimos on Tatooine, you can return to him and he will re-grant you the quest.
  • Legacy Quests: Old Republic Droid Modules: The Droideka: The Droideka in this quest is now a slightly smaller model and is aggressive.
  • Legacy Quests: Jabba's Palace: Porcellus more Zucca boars are available so this quest may be completed.
  • Legacy Quests: The Skaak Tippers have been busy remodeling their Bunker. Instead of two, hard to defend bunkers, they now have one large bunker.
  • Legacy Quests: Removed screen shake effect when you disable the Skaak Tipper database.
  • Legacy Quests: Watto's Droid Quests: Runaways: Watto should now properly take the droid head from you when you talk to him.
  • Legacy Quests: Find the Missing Shipment of Starship Components: (Also known as "Ral Mundi's quest" ) If you don't have a space ship when you start this quest, Ral Mundi and Demi Wot will give you a basic ship.
  • Legacy Quests: Typho - Police Work: Mauler lords will appear more often.
  • Legacy Quests: Typho - Police Work: It should be easier to get the update for the Mauler Encoding Device and the device should be more available.
  • Legacy Quests: Typho - Police Work: These quests now have experience points rewards.
  • Rage of the Wookiees: Assault on Avatar: If you complete this quest, you will earn the "Avatar's Bane" badge for completing this adventure.
  • Rage of the Wookiees: Assault on Avatar: Everyone in a group who completes this quest will now get credit for completing the quest.
  • Rage of the Wookiees: Arena Challenge: Face Wirartu: If you become incapacitated during the challenge, you and your entire group will fail the challenge and you will be removed from the adventure instance.
  • Rage of the Wookiees: Myyydril Trust - Nawika: If you have this quest and Nawika wouldn't finish her conversation (and couldn't complete the quest), you will now be able to go back to Nawika and pick up where you left off.
  • Rage of the Wookiees: Myyydril Trust - Tala'oree: If you have this quest and Tala'oree and she wouldn't finish her conversation(and couldn't complete the quest), you will now be able to go back to Tala'oree and pick up where you left off.
  • Rage of the Wookiees: Search for the Cure: Part I, Part II and Curing the Great Tree: These quests have additional quest information and may now be deleted from your quest journal.
  • Secrets of the Syren: The Final Chapter: The final chapter of Secrets of the Syren is in! Return to your latest quest-giver for instructions on how to proceed (For the badge hunters out there, this is a Badged quest!)

Imperials: Report to Officer M'kae on Rori at 5369, 5642

Rebels: Report to Wolff Kalos on Rori at -4249, -2274

If you have not started this quest series and would like to, the quest may be started at the following locations:

Imperial:  Jevan Monsul, Tatooine, Bestine cantina

Rebel:  Veega Madish, Corellia, Tyrena cantina

Neutral:  Tyla Jinn, Naboo, Theed cantina

  • Secrets of the Syren: If the second Syren Quest is still active in your quest journal and you have already started or finished the third quest, it should be completed when you log in.
  • Secrets of the Syren: These quests are now levels: 55, 56, 75 and 75.
  • Secrets of the Syren: Neutral and rebel characters should now be able to complete these quests.
  • That Darn Droid: This quest is now level 55 and 56.
  • Trials of Obi-Wan: The Jedi Guard Dog: Boss Uruli and his salvage bandit enforcers can now be found in their correct location and can be attacked.
  • Trials of Obi-Wan: History Lesson Part II: The experience point reward for this quest has been increased.
  • Trials of Obi-Wan: The Cursed Shard: You must now complete the entire quest series to earn experience points for this quest.
  • Trials of Obi-Wan: The Cursed Shard: The Dark Jedi at the end of the Kenobi trials can be killed only once. If you kill him, make sure to finish the quest by destroying or taking the crystal because once the Dark Jedi is dead, you can't go back into the lair.
  • Trials of Obi-Wan: Koseyet Mining Camp: Fixed an issue that would cause some of the quest objects to appear multiple times.

Space

  • Rage of the Wookiees: Civilian Protection Guild: If Emya continually granted the same quest and you could never progress pass the ambush part of the civilian protection guild space station mission, you will now be able to speak with Emya and get the next leg of the mission.
  • Rage of the Wookiees: Civilian Protection Guild: If you completed the ambush portion of the civilian protection guild space station mission and switched pilot faction before the fix for Ace Pilot mastery in Publish 27.7 , you will now be able to complete the mission by speaking with Rian.
  • Ship chassis blueprints now have examine information that better explains that you have to go to a chassis dealer to have the ship assembled.
  • NPC ships involved in escort, recovery and rescue missions have had their travel speeds increased.
  • Patrol quests in space that have multiple events will properly split into the appropriate mission type even if the pilot finishes their patrol.
  • The Privateer command /epulse can no longer be used against PvP targets.
  • All weapons should be visible when equipped for the Advanced X-Wing Chassis.
  • YT-2400 Visual and sound effects should now work correctly.

User Interface

  • The weapon hindrance icon has been removed since it is no longer used.
  • The Nickel Plated targeting pistol description has been updated.

World

  • The Emperor has increased his military presence in Theed. The streets are now more heavily patrolled by stormtroopers.
  • Meanwhile the Rebellion has secured its hold on the Talus city of Nashal. Don't be surprised to see a heavy influx of Rebel troopers patrolling the city.
  • All bazaar terminals should now register on the planetary map.
  • All bazaar terminals should now be visible on the overhead map.
  • All bazaar terminals can be found using the /find command (the nearest bazaar).
  • Half Built structures around the galaxies should no longer be seen.

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Comments

  • RekrulRekrul Member Posts: 2,961


    Fireworks

    * The Fireworks Show package can now be used (by all players) to set up fireworks events



    Yes. I'm going back.

  • duncan_922duncan_922 Member Posts: 1,670
    Is it me, or do they repeat each item at least 3 times?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    It's not you

    image

    image

  • TaucetiTauceti Member Posts: 168

    Hi all,

    Well it looks like they made a number of fixes and brought back a couple of the original SWG principals like no cert on most armor. The one thing I do see that I thought was a step in the right direction was the ability of the player changing their TEF status in the field instead of having to go to a recruiter or officer to do so and the 5 min window is a good thing [keep players from exploiting]. I wonder what took them so long. Not sure I like how they are doing the BH PvP system yet.

    Still with all this, I still can't see myself going back. It is still no longer the great game it was and severely lacks the things that I and others liked about the game.

    IMO,

    Tauceti

  • ShaydeShayde Member Posts: 4,529

    APRIL FOOLS!!!!!!!!!!!!!!

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • AthelaAthela Member Posts: 492

    These notes make me know I did the right thing /canceled   /uninstalled

    Athela

  • MX13MX13 Member Posts: 2,489


    Originally posted by Obraik

    Publish 28 Update Notes

    • A "Respec NPC" has been added to Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo). Every player's first respec with the NPC will be free. Additional respecs may be purchased from the NPC as follows (Funds for the respec must be in your bank account):

    Respec

    Credit Cost

    1st

    0

    2nd

    100,000

    3rd

    150,000

    4th

    250,000

    5th

    500,000

    6th

    1,000,000

    7th

    6,000,000

    8th

    7,000,000

    9th

    8,000,000

    10th

    9,000,000

    11th

    10,000,000

    12th and up

    25,000,000

    And SWG hits a new Low, ROFLMAO!!!

    WTH are they thinking? The whole publish is a joke, but this is the lowest thing I've ever seen! I guess you no longer need to know anything about the profession to be a Master in it, lol. Well this is just sad... they replaced a deep, meaningful, fun, skills system with a joke system were anyone can but their way to master another profession. Yeah, that's real Star Warsy...

    "100,000 credits and you too can be a master of the force!"

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

    image
    image
    image

  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by MX13

    Originally posted by Obraik

    Publish 28 Update Notes

    A "Respec NPC" has been added to Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo). Every player's first respec with the NPC will be free. Additional respecs may be purchased from the NPC as follows (Funds for the respec must be in your bank account):




    Respec

    Credit Cost


    1st

    0


    2nd

    100,000


    3rd

    150,000


    4th

    250,000


    5th

    500,000


    6th

    1,000,000


    7th

    6,000,000


    8th

    7,000,000


    9th

    8,000,000


    10th

    9,000,000


    11th

    10,000,000


    12th and up

    25,000,000

    And SWG hits a new Low, ROFLMAO!!!

    WTH are they thinking? The whole publish is a joke, but this is the lowest thing I've ever seen! I guess you no longer need to know anything about the profession to be a Master in it, lol. Well this is just sad... they replaced a deep, meaningful, fun, skills system with a joke system were anyone can but their way to master another profession. Yeah, that's real Star Warsy...

    "100,000 credits and you too can be a master of the force!"


    No, when you respec you become level 1 if I'm understanding Rogue_5 correctly...

    I'll try it on TC later once the update finishes.

    image

    image

  • MX13MX13 Member Posts: 2,489


    Originally posted by Obraik

    Originally posted by MX13

    Originally posted by Obraik

    Publish 28 Update Notes

    A "Respec NPC" has been added to Tatooine (Mos Eisley), Coronet (Corellia) and Theed (Naboo). Every player's first respec with the NPC will be free. Additional respecs may be purchased from the NPC as follows (Funds for the respec must be in your bank account):




    Respec

    Credit Cost


    1st

    0


    2nd

    100,000


    3rd

    150,000


    4th

    250,000


    5th

    500,000


    6th

    1,000,000


    7th

    6,000,000


    8th

    7,000,000


    9th

    8,000,000


    10th

    9,000,000


    11th

    10,000,000


    12th and up

    25,000,000

    And SWG hits a new Low, ROFLMAO!!!

    WTH are they thinking? The whole publish is a joke, but this is the lowest thing I've ever seen! I guess you no longer need to know anything about the profession to be a Master in it, lol. Well this is just sad... they replaced a deep, meaningful, fun, skills system with a joke system were anyone can but their way to master another profession. Yeah, that's real Star Warsy...

    "100,000 credits and you too can be a master of the force!"


    No, when you respec you become level 1 if I'm understanding Rogue_5 correctly...

    I'll try it on TC later once the update finishes.


    First, you're wrong:

    1. A "Respec" is changing professions and keeping your "level". A "Restart" is going to CL 1. These have been the definitions according to SOE for quite a while now.
    2. There are barely enough quests to get to CL90 once, and you think they'll get away with Restarting to CL 1?

    This game is a joke, and becoming more of a joke everyday. I use to take pride in what I earned in SWG. Can you say that now?

    The game is DEAD. If you don't believe me, read the OFFICAL FORUMS. EVEN SMED SAID THE GAME IS STILL LOOSING MORE PLAYERS THAN IT'S BRINGING IN!

    All this Pub shows us is that they are CLUELESS.

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • OuchmuchOuchmuch Member Posts: 340

     now to compare showing why SOE will not be able to compete without a significant change in tactics and treatment of their customers.

    Please note the effort placed in these Patchs.. while I am not fond of the direction that game has gone it is clear that the developers love their game and want it to continue to succeed.

     World of Warcraft Client Patch 1.10.0

    New High-Level Armor Sets!
    Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!
    Weather!

      Weather has been introduced in the following areas around Azeroth:
      • Elwynn Forest
      • Tirisfal Glades
      • Dun Morogh
      • Darkshore
      • Alterac Mountains
      • Stranglethorn Vale
      • Feralas
      • Un'Goro Crater
      • Tanaris
      • Winterspring
      • Ahn'Qiraj
      We will be adding more weather to the world as time progresses; this is simply the beginning!

    High-Level Instance Changes

      Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.

    Quest Experience to Gold Conversion at Level 60

      Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.

    New Final Destination Flight Paths!

      If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.

    General

    • All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
    • You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
    • Various tooltips updated.
    • Pets no longer modify your reputation if you kill them.
    • You no longer teleport to your flight destination when hit by snowballs.
    • Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
    • Turning off the At-War flag will no longer stop neutral guards from attacking you.
    • Trying to spoof item links will disconnect you.
    • Fixed error message when attempting to start melee combat while unable to attack.
    • Channelled spells are cancelled when a rogue vanishes.
    • Channelled spells are cancelled when you zone.
    • Damage over time spells are no longer affected by changes in equipment after the cast.
    • You are no longer kept in combat while on auto-attack at long range.
    • Area effect spells and abilities will no longer consider totems as valid targets.
    • Charm spells on charmed creatures are no longer available to the players that charm them.
    • Fixed a bug which could cause lava flows to be improperly rendered or invisible.
    • Traps can now be detected in the same way stealthed units can be detected.
    • Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
    • Reputation will no longer be gained if a pet kills a monster without aid.
    • Added support for widescreen video resolutions.

    PvP & Battlegrounds

    • Alterac Valley
      • Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
      • Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
      • Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
      • Tower Banners in Alterac Valley can no longer be used through walls.
      • Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
    • Arathi Basin
      • The Horde can no longer bypass the gate before the match officially begins.
    • The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
    • Several Civilian NPCs that would assist the guards in attacking players no longer do so.

    Druids

    • Healing Touch - Mana cost on all ranks reduced approximately 9%.
    • Ravage - Can no longer be dodged, parried, or blocked.
    • Cure Poison - Can no longer be cast while in Moonkin form.
    • Gift of the Wild - Range and area of effect increased.
    • Rip - Is now properly considered a Bleed effect.
    • All shapeshift forms can now use equipped items.
    • Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
    • Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
    • Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
    • Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
    • Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
    • A new level 52 druid quest that takes place in Un'Goro crater has been added.

    Hunters

    • Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
    • Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
    • Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
    • Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
    • Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
    • Bestial Wrath - No longer generates threat for the Hunter.
    • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
    • The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
    • Freezing Traps are now affected by diminishing returns.
    • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
    • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
    • Distract no longer rotates hunters who have feigned death.
    • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.

    Mages

    • Improved Frost Ward - This ability now functions properly again.
    • Improved Fire Ward - This ability now functions properly again.
    • Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
    • Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
    • Arcane Brilliance - Range and area of effect increased.
    • Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.

    Paladins

    • Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
    • Judgement of Justice - This judgement will now always hit.
    • Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
    • Holy Shock - This ability now works with Divine Favor and Illumination.
    • Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
    • Eye for an Eye - This talent can now trigger while you are mounted.
    • Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
    • Seal of Command - Will now be able to proc when the Paladin is silenced.
    • Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
    • Lay on Hands - Range increased.
    • Divine Intervention - Range increased.
    • Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
    • All Greater Blessings now have increased range.
    • Holy Shock - Mana cost reduced.
    • Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
    • Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
    • If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
    • Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.

    Priests

    • Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
    • All racial priest spell replacements have had their training costs reduced.
    • Prayer of Fortitude - Range and area of effect increased.
    • Holy Fire - Is now available to all priests, starting at level 20.
    • Mind Soothe - Is now instant cast.
    • Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
    • Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
    • Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
    • Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
    • Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
    • Desperate Prayer (Dwarf/Human) - Cooldown reduced.
    • Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
    • Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
    • Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
    • Lesser Heal - Mana cost dropped approximately 9%.
    • Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
    • Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
    • Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
    • Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
    • Holy Nova - Self cooldown on this spell removed. Mana cost increased.
    • Devouring Plague - No longer keeps players in combat for its duration.

    Rogues

    • Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
    • Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
    • Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
    • Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
    • Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
    • Blind - Now considered a ranged attack. It can no longer be dodged or parried.
    • Creatures will no longer get one hit on a rogue before cheap shot takes effect.

    Shaman

    • Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
    • Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
    • Flurry - Your haste will now last only the intended next 3 swings.
    • Healing Wave - Mana cost on all ranks reduced approximately 9%.
    • Shaman can now use equipped items while in Ghost Wolf form.
    • Shaman will no longer stop falling when they use a Sentry Totem.

    Warlocks

    • Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.
    • Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
    • Rain of Fire - This ability will correctly trigger Pyroclasm again.
    • Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
    • Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
    • Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
    • Curse of Weakness - Mana cost decreased substantially.
    • Curse of Recklessness - Mana cost decreased.
    • Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
    • Suffering (Voidwalker) - Radius increased, tooltip updated.
    • Death Coil - The horrify component no longer affects undead creatures (they've seen it all before.)
    • Siphon Life - No longer keeps players in combat for its duration.
    • Improved Shadow Bolt - When a fire spell is reflected back at the caster, the caster will now correctly receive the Shadow Vulnerability effect.

    Warriors

    • Execute - This ability will now work with Sweeping Strikes again. If the second victim is below 20% health, they will be hit with the full Execute amount. If the second victim is not below 20% health, they will be hit with normal melee swing damage.
    • Whirlwind - When this ability is used with Sweeping Strikes, it will burn only one charge of Sweeping Strikes and will generate only one additional attack.
    • Flurry - Ranks 1 through 4 of this talent will now activate correctly again.
    • Retaliation - This ability will now function correctly at full melee range.
    • Intimidating Shout - The cowering in fear effect will no longer be applied when the target resists this shout. In addition, this shout will now affect a maximum of 5 targets.
    • Flurry - Your haste will now last only the intended next 3 swings.
    • Sweeping Strikes - The additional attacks generated by this ability will now properly take into account the armor of the second target.

    Items

    • Relics have been introduced to the game. These are class specific items for Druids, Paladins, and Shaman which can be equipped in the ranged slot. Currently there are a handful for each class which can be found scattered throughout Blackrock Depths, Blackrock Spire, Dire Maul, Scholomance, Stratholme, and The Temple of Ahn'Qiraj. We hope that you enjoy the first round of available relics and we will continue to add more in future patches.
    • Many items in Blackrock Depths, Stratholme, Scholomance, and Blackrock Spire have been re-evaluated and adjusted to make them more appealing. In addition several new items have been added to all of these instances.
    • The following item sets have had their set bonuses adjusted: Valor, Magister's, Lightforge, Shadowcraft, Dreadmist, Devout, Wildheart, Beaststalker, and Elements.
    • The locations of some of the waist, wrist, and hand slot pieces of the dungeon armor sets have been moved from their old creatures, including the Lightforge Gauntlets and the Magister's Boots. Additional creature types can also drop many of the previously difficult to obtain armor pieces.
    • All of the hand slot items in the dungeon armor sets are now bind on equip. The Belt of Valor is also now bind on equip.
    • Death's Head Vestment and Wolfrunner Shoes now have stats more appropriate for cloth wearers.
    • The value of Health per 5 seconds items was re-evaluated and has been changed to be the same as Mana per 5 items. As a result most items that restore Health per 5 seconds will see an increase in effectiveness.
    • Biznicks 247x127 Accurascope now only affects ranged attacks, and Elemental Sharpening Stones no longer will affect ranged weaponry. The schematic for the Accurascope will now drop once again in the Molten Core.
    • Item use can no longer trigger the effect on the Five Thunders set or the Darkmoon Card: Blue Dragon trinket.
    • The On Use ability on the Blade of Eternal Darkness has been changed to an On Equip triggered effect with a chance to occur on any damage spell.
    • The Netherwind Regalia Set's instant cast spell bonus will no longer be consumed if the mage is not facing his or her target. In addition, the instant cast bonus will not be consumed if Presence of Mind is active; only Presence of Mind's effect will be consumed.
    • The Lightning Shield bonus on the Ten Storms set will now work the same way as all other Lightning Shield auras, including increased damage from bonus spell damage effects.
    • The tooltip on Thunderfury has been clarified to indicate that only the primary target will receive the slowing effect. In addition, the two effects have been broken down into two different debuffs to prevent incorrect information from appearing in the debuff tooltip for secondary targets (previously secondary targets were told they were slowed when they were not actually slowed).
    • Wrath of Cenarius will now trigger off all damaging spells.
    • The charges from the Zandalarian Hero Charm will now be consumed by melee and ranged abilities and spells which do non-physical damage. This includes: Hammer of Wrath, Judgement of Righteousness, Seal of Command, Judgement of Command, Volley, and Arcane Shot. The trinket will also now burn charges from each casting of a damage over time spell, heal over time spell, and area aura spells such as Blizzard and Consecration. Only one charge will be burned per area spell cast, rather than multiple charges per target hit as was previously the case.
    • The Panther Hide Bag from High Priestess Arlokk will no longer take the place of other items. Instead, this item will now sometimes drop in addition to the normal loot.
    • The following items were found to be more powerful than intended and have been tuned to be more in line with their level: Satyr's Bow, Inventor's Focal Sword, and Scepter of the Unholy.
    • Green Whelp Armor no longer affects targets above level 50 and the sleep duration was reduced to 10 seconds.
    • Many Recipes now have different icons. Recipe icons should correspond with the item color; a green-glowing scroll is a green recipe, and a blue-glowing scroll is a blue recipe, for example. As a reminder, white recipes can be purchased from a vendor somewhere in the world, so players should not pay too much for them at the Auction House.
    • The Phantom Blade's effect will now prevent players from trying to become stealthed or invisible.
    • The Luffa and Talisman of Ephemeral Power now have sell prices.
    • The Crystal Force, Crystal Ward, and Oil of Immolation effects now have effect tooltips.
    • The Royal Sceptre of Vek'lor has the proper spell hit chance instead of melee hit chance.
    • The damage dealt by Demonic Rune and Dark Rune will no longer be affected by the user's increased spell damage items.
    • The target of the Demon Forged Breastplate's effect no longer has to be in front of the wearer.
    • The spell hit effect on the Felheart Robes is now properly listed as an On Equip effect.
    • The Augural Shroud and Spidertank Oilrag now have stats more appropriate for cloth wearers.
    • The Skeletal Guardian and Skeletal Berserker now drop loot appropriate to their non-elite status.
    • Flavor items from the Stratholme postbox are now listed as poor quality.
    • The Black Diamond and Pristine Black Diamond now stack to 20, the same as other gems.
    • The tooltip of the Seeping Willow's effect has been reworded for clarity.
    • The Chromatic Boots and Boots of the Fallen Hero have had their stats adjusted.
    • The duration of the Fetish of the Sand Reaver's effect has been increased, but the effect lowered.
    • Many trinkets will now trigger a cooldown equal to the duration of their effects that will prevent simultaneous use of more than one of these trinkets. The Trinkets affected include the Zandalarian Hero Charm, Zandalarian Hero Badge, Zandalarian Hero Medallion, and most all the other Trinkets available from Zul'Gurub, Earthstrike, the Talisman of Ephemeral Power, and the level 50 class quest trinkets such as the Devilsaur Eye.
    • Rumsey Rum gained from fishing is no longer soulbound.
    • The Innkeeper in Everlook now sells Winter Kimchi.
    • The drop rate for Essence of Air has been increased.
    • The Diablo Stone now has a unique icon.
    • Fixed typos in the names of Last Month's Mutton and Last Year's Mutton.
    • The Expose Weakness effect of the Hunter's Dragonstalker set can no longer be resisted as a magical spell.
    • The Dawn Treaders, Timbermaw Brawlers and Might of the Timbermaw now make sounds when moved in your inventory.
    • The Zulian Stone Axe has the proper inventory icon again.
    • Clarified the Hand of Justice and Force of Will tooltips to better describe their functionalities.
    • The Bonereaver's Edge's triggered effect has been changed. Instead of lowering your victim's armor, it will cause you to ignore a portion of your victim's armor. Its triggering rate was substantially increased as well as the magnitude of the effect. In addition, the item now has 16 stamina.
    • Players will no longer be stuck in zoomed vision if they zone while using the Ornate Spyglass.
    • Abyssal Cloth Pants were missing their Spell Critical bonus; this has been corrected.

    Professions

    • Players that unlearn Engineering or Leatherworking may now respecialize if they decide to relearn the professions.
    • Blacksmithing
      • The Statues in Ahn'Qiraj now drop chunks of obsidian that can be crafted by blacksmiths in to various types of armor. The Recipes come from both Cenarion Circle vendors as well as drops and other sources.
      • The materials required to make the Gloves of the Dawn have been reduced.
      • New high level World Drop epic recipes have been added for Hammersmiths, Swordsmiths and Armorsmiths.
    • Engineering
      • The Alarm-o-Bot now pulses its detection every 7 seconds rather than every 30 seconds.
      • Fused Wiring now stacks to 5.
      • Rocket Clusters now require Solid Blasting Powder and Large Rocket Clusters require Dense Blasting Powder.
      • Target Dummies now have a much shorter duration, but have significantly more health. They also have a general 3 minute cooldown on their use.
      • The Goblin Mortar's maximum range has been increased from 20 yards to 40 yards.
    • Tailoring
      • Mooncloth Bag recipe only requires a single mooncloth to make.
      • Tailors can now make bags with up to 24 slots that can only hold enchanting materials or herbs. The recipes can mostly be found on vendors that sell enchanting materials or on vendors in Silithus.
    • Enchanting
      • A new enchanting recipe that adds +25 Agility to two-handed weapons has been added to the Timbermaw Furbolgs that requires Friendly reputation.
      • Enchant Gloves - Healing only requires a single Righteous Orb.
    • Leatherworking
      • Many of the beast bosses in the game will now be skinnable for significantly more leather.
      • There is now a fourth item in the Stormshroud Armor set: Stormshroud Gloves.
      • The recipe for the Heavy Scorpid Vest is no longer soulbound.
      • The Dreamscale Breastplate is now Bind on Equip.
      • Red Dragonscales drop significantly more often off the dragonkin in the Wetlands.
      • Golden Mantle of the Dawn no longer requires Righteous Orbs.
      • The Dreamscale Breastplate only requires 6 Dreamscales instead of 12 to make.
    • Alchemy
      • There is now an Elixir of Greater Firepower recipe in the world. The Dark Iron Dwarves of the Searing Gorge hold the secret.

    Quests

    • The Hexxer's Head is no longer a requirement for the Collection of Heads quest in Zul'Gurub.
    • Realms that have Ahn'Qiraj open have access to a new questline at Cenarion Hold.
    • The Deathly Usher in the Blasted Lands will now transport a whole group up to the Rise of the Defiler as long as one person is on the quest 'You Are Rakh'likh, Demon.'
    • Fragments for the quest Uncovering the Past in the Wetlands are now easier to find.
    • Magma Elementals in the Searing Gorge can now drop the Heart of Flame quest item.
    • Dire Maul library book quests are no longer repeatable.
    • Drop frequencies for Tactical Task Briefing V and Logistics Task Briefing XI have been improved considerably. These were needed for the Mark of Cenarius and the Mark of Remulos, their drop rates are now comparable to the other task briefings.

    Raids & Dungeons

    • The Four Green Dragons will now spawn as originally intended. They should all now spawn at the same time everytime.
    • Ruins of Ahn'Qiraj
      • Ayamiss the Hunter now flies down from the air much earlier.
      • Lieutenant General Andorov will now offer supplies if kept alive through the battle.
      • Certain monsters have had their hitpoints reduced.
      • Qiraji Scorpions and Qiraji Scarabs now yield a small amount of experience.
    • Temple of Ahn'Qiraj
      • The Plague effect from Anubisath Defenders and Anubisath Sentinel's is no longer amplified by +damage gear.
      • Spawn of Fankriss will now enrage if not dealt with in a timely manner.
      • Fixed a bug that was causing Battleguard Sartura's low-health enrage to have very little effect.
      • Removed the stacking acid from the Flesh Tentacles in the C'thun encounter.
      • Digestive Acid now increases its effect over time during the C'thun encounter.
      • Fixed a bug that could allow for the Digestive Acid debuff to be removed.
      • Lowered the amount of knockback dealt by Giant Tentacles.
      • Tentacles should no longer spawn on players who have just been knocked back by a previous tentacle.
    • Molten Core
      • You no longer charge into the lava when charging Ragnaros.
    • Dire Maul
      • Magister Kalendris has been moved in to the middle of the hall.
      • Guard Slip'kik's patrol path has been altered.
      • Tendris Warpwood will now call upon any protectors still alive to aid him.
    • Blackrock Spire
      • Some monsters were removed to reduce the time it takes to run the dungeon.
      • Mother's Milk off Mother Smolderweb will now only affect players.
      • Spire Spiderlings now have fewer hitpoints.
    • Blackrock Depths
      • Lord Roccor is no longer a rare spawn. His patrol path was altered accordingly.
      • Pick lock and Seaforium now work on the Shadowforge Gates Mechanism.
      • The difficulty of the Lord Incendius and Ambassador Flamelash encounters has been increased.
      • Marshal Windsor will now open the door to the supply room during the escort 'Jail Break,' instead of walking through it.
    • Stratholme
      • Some of the undead that invade the Scarlet Bastion after Balnazaar's death have been removed to make exiting faster.
      • Added new crates to Stratholme that only hold Stratholme Holy Water. The old crates still exist.
    • Scholomance
      • Skin of Shadow now has a chance to drop from creatures in the Scholomance.
    • Zul'Farrak
      • The summoned zombies will now attack any player in the instance after their grave has been disturbed.

    User Interface

    • The Reputation UI has gotten a significant overhaul:
      • You can now click on a faction in the reputation pane to get additional details/options.
      • You can display one of your reputations on your main display where your experience bar currently displays. If you are not level 60 it displays two thin bars - experience and reputation.
      • You can mark any of your factions as "Inactive". These factions will be moved to the bottom of your reputation pane in a callout that is closed by default.
    • Your experience bar will no longer display when you are level 60. The primary benefit of this relates to the improvements to the Reputation systems.
    • Shift-R will now reply to the last person that you sent a tell to rather than the last person who sent a tell to you.
    • Purchasing Bank Slots now has a confirmation dialogue to prevent accidental purchase.
    • All Set bonuses for a set now display even if you do not have all the required items for that set. The set bonuses that you do not have yet display in gray and also show in parenthesis the number of pieces of the set required for that bonus.
    • You can now mouseover items in your mailbox and get item mouseover information without opening the mail.
    • The raid option to "Show Castable Buffs" should now work correctly.
    • If a /who search brings up few enough names that those names are displayed to the chat interface, those names will be right clickable for invite/whisper purposes.
    • Fixed a bug that would prevent health and mana display in group or raid from updating properly.
    • Fixed problem where character specific macros could be overwritten by account-wide macros.
    • You are no longer able to modify the Blizzard XML and Lua files.
    • Addons and macros may not call or hook functions that initiate movement.
    • Addons can no longer use RegisterForSave().
    • SpellStopCasting() requires input to work, like spell casting does.
    • Toggling autocast for pet actions requires input to work, like commanding your pet does.
    • New API Functions
      • frame = CreateFrame("frameType" [,"name"] [, parent]) -- Dynamically create a new frame of the specified type
      • font = CreateFont("name") -- Dynamically create a font object
      • num = GetNumFrames() -- Get the current number of frames created
      • nextFrame = EnumerateFrames(currentFrame) -- Get the Frame which follows currentFrame (in internal order, use currentFrame=nil for the first one)
      • seterrorhandler(errfunc) -- Sets a new script error handler (a function taking error message as its argument)
      • errfunc = geterrorhandler()
      • version, buildnum, builddate = GetBuildInfo()
      • MouselookStart()
      • MouselookStop()
      • mouselook = IsMouselooking()
    • New Object Methods (inherited by all fonts, frames, textures and fontstrings)
      • type = Object:GetObjectType()
      • isType = Object:IsObjectType("type")
    • New Font Object
      • name = Font:GetName()
      • a = Font:GetAlpha()
      • Font:SetAlpha(a)
      • font = Font:GetFontObject() -- Get the 'parent' of the Font.
      • Font:SetFontObject(font or nil) -- Set the 'parent' of the Font.
      • Font:CopyFontObject(font) -- Set this Font's attributes to be the same as those of font.
      • fontFile, fontHeight, flags = Font:GetFont()
      • wasFound = Font:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
      • r,g,b,a = Font:GetTextColor()
      • Font:SetTextColor(r, g, b [, a])
      • r,g,b,a = Font:GetShadowColor()
      • Font:SetShadowColor(r, g, b [, a])
      • x,y = Font:GetShadowOffset()
      • Font:SetShadowOffset(x, y)
      • Font:SetSpacing(spacing)
      • spacing = Font:GetSpacing()
      • Font:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
      • justifyh = Font:GetJustifyH()
      • Font:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
      • justifyv = Font:GetJustifyV()
    • New LayoutFrame Methods (inherited by all frames, textures and fontstrings)
      • x,y = LayoutFrame:GetCenter()
      • x = LayoutFrame:GetLeft()
      • x = LayoutFrame:GetRight()
      • y = LayoutFrame:GetTop()
      • y = LayoutFrame:GetBottom()
      • width = LayoutFrame:GetWidth()
      • LayoutFrame:SetWidth(width)
      • height = LayoutFrame:GetHeight()
      • LayoutFrame:SetHeight(height)
      • numPoints = LayoutFrame:GetNumPoints()
      • "point",relativeObject,"relativePoint",xOfs,yOfs = LayoutFrame:GetPoint(index)
      • LayoutFrame:SetPoint("point" [, LayoutFrame] [, "relativePoint"] [, offsetX, offsetY])
      • LayoutFrame:SetAllPoints(LayoutFrame)
      • LayoutFrame:ClearAllPoints()
    • New Texture Methods
      • parent = Texture:GetParent()
      • Texture:SetParent(parent or "parent")
      • layer = Texture:GetDrawLayer()
      • Texture:SetDrawLayer("layer")
      • blendMode = Texture:GetBlendMode()
      • Texture:SetBlendMode("blendMode") -- blendMode is one of "DISABLE", "BLEND", "ALPHAKEY", "ADD", "MOD"
      • r,g,b,a = Texture:GetVertexColor()
      • isFound = Texture:SetTexture("path") -- Now returns 1 if the path was found, nil if not.
    • New FontString Methods
      • parent = FontString:GetParent()
      • FontString:SetParent(parent or "parent")
      • layer = FontString:GetDrawLayer()
      • FontString:SetDrawLayer("layer")
      • font = FontString:GetFontObject()
      • FontString:SetFontObject(font or nil)
      • fontFile, fontHeight, flags = FontString:GetFont()
      • wasFound = FontString:SetFont("fontFile", fontHeight [, flags]) -- Returns 1 if specified font was valid, and nil if it was not (the change will not occur).
      • a = FontString:GetAlpha()
      • r,g,b,a = FontString:GetTextColor()
      • FontString:SetTextColor(r, g, b [, a])
      • r,g,b,a = FontString:GetShadowColor()
      • FontString:SetShadowColor(r, g, b [, a])
      • x,y = FontString:GetShadowOffset()
      • FontString:SetShadowOffset(x, y)
      • spacing = FontString:GetSpacing()
      • FontString:SetSpacing(spacing)
      • justifyh = Font:GetJustifyH()
      • FontString:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
      • justfiyv = FontString:GetJustifyV()
      • FontString:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    • New methods for all Frames
      • texture = Frame:CreateTexture(["name"] [,"layer"]) -- Create a new Texture object as a child of a frame.
      • fontstring = Frame:CreateFontString(["name"] [,"layer"]) -- Create a new FontString object as a child of a frame.
      • numRegions = Frame:GetNumRegions() -- Return the number of regions (Textures/FontStrings) attached to a frame.
      • a, b, c, ... = Frame:GetRegions() -- Return the regions attached to a frame.
    • New methods for MessageFrames, ScrollingMessageFrames, and EditBoxes
      • font = Frame:GetFontObject()
      • Frame:SetFontObject(font or nil)
      • fontFile, fontHeight, flags = Frame:GetFont()
      • wasFound = Frame:SetFont("fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
      • r,g,b,a = Frame:GetTextColor()
      • Frame:SetTextColor(r, g, b [, a])
      • r,g,b,a = Frame:GetShadowColor()
      • Frame:SetShadowColor(r, g, b [, a])
      • x,y = Frame:GetShadowOffset()
      • Frame:SetShadowOffset(x, y)
      • spacing = Frame:GetSpacing()
      • Frame:SetSpacing(spacing)
      • justifyh = Font:GetJustifyH()
      • Frame:SetJustifyH("LEFT" or "CENTER" or "RIGHT")
      • justfiyv = Frame:GetJustifyV()
      • Frame:SetJustifyV("TOP" or "MIDDLE" or "BOTTOM")
    • New SimpleHTML Methods ("header" is "H1" "H2" or "H3")
      • font = SimpleHTML:GetFontObject(["header"])
      • SimpleHTML:SetFontObject(["header",] font or nil)
      • fontFile, fontHeight, flags = SimpleHTML:GetFont(["header"])
      • wasFound = SimpleHTML:SetFont(["header",] "fontFile", fontHeight [, flags]) -- Returns true if specified font was valid, and nil if it was not (the change will not occur).
      • r,g,b,a = SimpleHTML:GetTextColor(["header"])
      • SimpleHTML:SetTextColor(["header",] r, g, b [, a])
      • r,g,b,a = SimpleHTML:GetShadowColor(["header"])
      • SimpleHTML:SetShadowColor(["header",] r, g, b [, a])
      • x,y = SimpleHTML:GetShadowOffset(["header"])
      • SimpleHTML:SetShadowOffset(["header",] x, y)
      • spacing = SimpleHTML:GetSpacing(["header"])
      • SimpleHTML:SetSpacing(["header",] spacing)
      • justifyh = SimpleHTML:GetJustifyH(["header"])
      • SimpleHTML:SetJustifyH(["header",] "LEFT" or "CENTER" or "RIGHT")
      • justfiyv = SimpleHTML:GetJustifyV(["header"])
      • SimpleHTML:SetJustifyV(["header",] "TOP" or "MIDDLE" or "BOTTOM")
    • New Button Methods
      • font = Button:GetTextFontObject()
      • Button:SetTextFontObject(font or nil)
      • font = Button:GetDisabledFontObject()
      • Button:SetDisabledFontObject(font or nil)
      • font = Button:GetHighlightFontObject()
      • Button:SetHighlightFontObject(font or nil)
      • Button:SetNormalTexture("texturePath" or TextureObject) -- Added Texture Object option.
      • Button:SetPushedTexture("texturePath" or TextureObject) -- Added Texture Object option.
      • Button:SetDisabledTexture("texturePath" or TextureObject) -- Added Texture Object option.
      • Button:SetHighlightTexture("texturePath" or TextureObject) -- Added Texture Object option.
    • New Slider Methods
      • orientation = Slider:GetOrientation() -- Return slider orientation
      • Slider:SetOrientation("orientation") -- Set slider orientation ("HORIZONTAL","VERTICAL")
    • New StatusBar Methods
      • orientation = StatusBar:GetOrientation() -- Return bar orientation
      • StatusBar:SetOrientation("orientation") -- Set bar orientation ("HORIZONTAL","VERTICAL")
      • filename = StatusBar:GetStatusBarTexture()
      • r, g, b, a = StatusBar:GetStatusBarColor()
    • New ScrollingMessageFrame Methods
      • ScrollingMessageFrame:SetFading(isFading) -- Renamed from ScrollingMessageFrame:EnableFading()
      • isFading = ScrollingMessageFrame:GetFading()
      • duration = ScrollingMessageFrame:GetFadeDuration() -- Get time it takes for lines to fade once they start fading.
      • visTime = ScrollingMessageFrame:GetTimeVisible() -- Get time it takes before a line starts fading.
    • New Minimap Methods
      • Minimap:SetMaskTexture("file") -- Set the texture for the minimap mask
      • Minimap:SetIconTexture("file") -- Set the texture for the minimap POI icons
      • Minimap:SetBlipTexture("file") -- Set the texture for the minimap tracking blips

    World Environment

    • New flight paths have been added between:
      • Ironforge and Light's Hope Chapel
      • Stonetalon Peak and Astranaar
      • Talendris Point and Everlook
      • Theramore and Talendris Point
      • Sepulcher and Tarren Mill
    • Stable master added to Grom'gol.
    • Arcane Aberrations will no longer attack hunters who cast Flare nearby.
    • Incendosaurs in the Searing Gorge should now spawn much faster.
    • Riding Instructors Velma Warnam and Xar'Ti will now let Tauren know in advance that they cannot be taught to ride Skeletal Mounts and Raptors.

    Mac

    • Fixed a bug which could cause the sky to be improperly rendered when the UI overlay was shut off in full screen.
    • Improved the Mac sound engine to handle "multiple simultaneous buff" events without excessive audible distortion, such as the Warchief's Blessing in Orgrimmar.
    • Fixed a bug which could cause doodads in the Dwarven District to be incorrectly fogged.
    • Fixed a bug which could cause terrain to be improperly rendered if "Enable All Shader Effects" was on but "Terrain Highlights" was off.
    • Fixed a bug which would sometimes cause a selection circle under a character to be drawn as a double image.
    • Improved smoothness of mouse input for camera turns ("mouselook").

      Adventurers of Azeroth can now quest to upgrade their previous Rare-quality Dungeon set to a new, higher-quality set, including epic gear! These tasks include all-new boss encounters, so prepare your finest group of dungeon-delvers and prepare for a challenge!

    Weather!

      Weather has been introduced in the following areas around Azeroth:
      • Elwynn Forest
      • Tirisfal Glades
      • Dun Morogh
      • Darkshore
      • Alterac Mountains
      • Stranglethorn Vale
      • Feralas
      • Un'Goro Crater
      • Tanaris
      • Winterspring
      • Ahn'Qiraj
      We will be adding more weather to the world as time progresses; this is simply the beginning!

    High-Level Instance Changes

      Along with the new Armor Sets, the high-level 5-10 man dungeons have received some changes regarding loot. Many items have been improved in quality and use. In addition, several epic items, such as Headmaster's Charge and the Runeblade of Baron Rivendare, have had their drop rates significantly increased. In order to preserve the challenge of these dungeons, they have had their instance caps lowered. Stratholme, Scholomance, and Blackrock Depths now allow a maximum of five players inside, and Blackrock Spire allows a maximum of ten.

    Quest Experience to Gold Conversion at Level 60

      Previously, quest experience was wasted if one completed a quest at level 60. In this patch, any quests done at maximum level will have their experience reward converted to a healthy amount of gold, thus adding additional incentive to completing those quests in your log once you hit 60.

    New Final Destination Flight Paths!

      If you're making several jumps to get to your destination, you will now be able to choose that flight path from your initial Flight Master. The costs will remain the same, but you no longer need to manually click on each path. The UI has also been improved significantly.

    General

    • All spells/abilities that remove existing effects (e.g. Dispel Magic, Cleanse, Remove Curse etc...) will now verify that there is an effect that can be removed before casting.
    • You will no longer lose your current target when affected by a crowd control spell (e.g. Fear, Polymorph etc...).
    • Various tooltips updated.
    • Pets no longer modify your reputation if you kill them.
    • You no longer teleport to your flight destination when hit by snowballs.
    • Passive damage effects like Oil of Immolation will cause creatures to attack when they are hit.
    • Turning off the At-War flag will no longer stop neutral guards from attacking you.
    • Trying to spoof item links will disconnect you.
    • Fixed error message when attempting to start melee combat while unable to attack.
    • Channelled spells are cancelled when a rogue vanishes.
    • Channelled spells are cancelled when you zone.
    • Damage over time spells are no longer affected by changes in equipment after the cast.
    • You are no longer kept in combat while on auto-attack at long range.
    • Area effect spells and abilities will no longer consider totems as valid targets.
    • Charm spells on charmed creatures are no longer available to the players that charm them.
    • Fixed a bug which could cause lava flows to be improperly rendered or invisible.
    • Traps can now be detected in the same way stealthed units can be detected.
    • Stealth and Invisibility effects will now be canceled at the beginning of an action (spellcast, ability use etc...), rather than at the completion of the action.
    • Reputation will no longer be gained if a pet kills a monster without aid.
    • Added support for widescreen video resolutions.

    PvP & Battlegrounds

    • Alterac Valley
      • Flavor items from player loot in Alterac Valley will now stack and can be sold for a small value. These are items like Documents from Boomstick Imports, Worn Running Shoes, etc.
      • Players in Alterac Valley will no longer drop Darkspear Troll Mojo, Dwarf Spines, Forsaken Hearts, Human Bone Chips, Orc Teeth, etc. and the quests have been removed for these items. Instead when a player is slain in Alterac Valley, any enemies that were in that player's threat list will gain 1 point of reputation with either the Frostwolf or Stormpike factions.
      • Frostwolf and Stormpike faction will now be gained by killing players of the opposite faction. Reputation will no longer be split up among the entire raid group.
      • Tower Banners in Alterac Valley can no longer be used through walls.
      • Korrak the Bloodrager and his band of trolls have packed up their bags and left Alterac Valley for greener pastures.
    • Arathi Basin
      • The Horde can no longer bypass the gate before the match officially begins.
    • The reputation gain in Warsong Gulch and Arathi Basin has been significantly increased.
    • Several Civilian NPCs that would assist the guards in attacking players no longer do so.

    Druids

    • Healing Touch - Mana cost on all ranks reduced approximately 9%.
    • Ravage - Can no longer be dodged, parried, or blocked.
    • Cure Poison - Can no longer be cast while in Moonkin form.
    • Gift of the Wild - Range and area of effect increased.
    • Rip - Is now properly considered a Bleed effect.
    • All shapeshift forms can now use equipped items.
    • Nature's Swiftness - Now makes Rebirth and Soothe Animal spells instant cast.
    • Bear Form and Dire Bear Form - It is no longer possible at very low health to die when shifting out of these forms.
    • Pounce - This ability will no longer apply its bleed effect when the attack misses or is dodged.
    • Some creature Mana Drain spells were previously able to mana drain druids in forms that do not display mana. That has been fixed.
    • Previously, shifting into an animal form granted a one-second immunity to roots and snares. That has been changed to dispelling roots and snares.
    • A new level 52 druid quest that takes place in Un'Goro crater has been added.

    Hunters

    • Multi-Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
    • Aimed Shot - This ability now has its attack power normalized the same as melee instant attacks. This means that the attack power contribution from all ranged weapons will be the same, no matter what their speed. All weapons will contribute attack power as if they were 2.8 speed. Weapons slower than 2.8 speed will do slightly less damage than previously; weapons faster than 2.8 speed will do slightly more damage.
    • Improved Aspect of the Hawk - The buff from this talent has had its duration increased from 8 seconds to 12 seconds. Note that the haste it provides does not begin until the second shot after the triggering shot. This change is to compensate for that delay.
    • Hunter's Mark - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
    • Claw and Bite - Pets using these abilities will now generate the correct amount of threat. Only ranks 7 and 8 of claw were generating the correct amount previously.
    • Bestial Wrath - No longer generates threat for the Hunter.
    • New high-level boars now exist in the Eastern Plaguelands and have a new rank 6 version of the pet ability: Charge.
    • The special turtle ability Shell Shield has been improved to no longer root or pacify the turtle, but instead apply a 30% melee slow for the duration of the effect. Cooldown has been improved from 5 minutes to 3 minutes.
    • Freezing Traps are now affected by diminishing returns.
    • Pet Frenzy - This effect will now trigger off any kind of critical hit by the pet.
    • Fixed problem where a tamed pet would be lost if the hunter died as the tame completed.
    • Distract no longer rotates hunters who have feigned death.
    • Hunter traps now use the same rules as stealth rather than being invisible. Detect Trap has been changed to reflect this.

    Mages

    • Improved Frost Ward - This ability now functions properly again.
    • Improved Fire Ward - This ability now functions properly again.
    • Detect Magic - This spell no longer triggers procs on the spell caster. This was being abused to land debuffs without getting on the creature's hate list.
    • Ignite - This talent will now only trigger off fire damage generated by mage spells. In addition, when a fire spell is reflected back at the caster, the caster will now correctly receive the Ignite damage.
    • Arcane Brilliance - Range and area of effect increased.
    • Impact - When a fire spell is reflected back at the caster, the caster will now correctly receive the Impact effect.

    Paladins

    • Blessing of Light - Different ranks of this spell were stacking without causing additional effect. It was never intended for them to be able to stack, so they can no longer stack.
    • Judgement of Justice - This judgement will now always hit.
    • Righteous Fury - Righteous Fury will now always generate the correct amount of additional threat on all holy damage. There were some abilities, such as Retribution Aura, where this did not work correctly.
    • Holy Shock - This ability now works with Divine Favor and Illumination.
    • Holy Shield - Mana cost reduced approximately 15%. The effect now has a small bonus coefficient from spell damage items and effects.
    • Eye for an Eye - This talent can now trigger while you are mounted.
    • Blessing of Sacrifice - This Blessing can no longer be used to prevent the death of a target that is supposed to die for a spell effect (e.g.: Sacrifice, Demonic Sacrifice, Divine Intervention, Ritual of Doom).
    • Seal of Command - Will now be able to proc when the Paladin is silenced.
    • Improved Seal of Righteousness - Tooltip updated to reflect actual functionality. This talent increases Seal of Righteousness and Judgement of Righteousness by 3-15%.
    • Lay on Hands - Range increased.
    • Divine Intervention - Range increased.
    • Holy Shield - Tooltip updated to reflect that damage caused by Holy Shield causes 20% additional threat. This has been active since 1.9, but was undocumented.
    • All Greater Blessings now have increased range.
    • Holy Shock - Mana cost reduced.
    • Most creatures that were previously immune to Scorpid Sting are now also immune to the Paladin Talent Vindication.
    • Fixed problem where occasionaly repeated casts of Consecration will not deal damage.
    • If a paladin avoids damage with Divine Shield, Eye for an Eye will not react.
    • Fixed stacking of paladin auras so they overlap, but only the best aura in a given category is in effect.

    Priests

    • Due to significant talent changes, Priests will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
    • All racial priest spell replacements have had their training costs reduced.
    • Prayer of Fortitude - Range and area of effect increased.
    • Holy Fire - Is now available to all priests, starting at level 20.
    • Mind Soothe - Is now instant cast.
    • Shadowform - Now reduces all physical damage taken (melee and ranged), as the tooltip suggests.
    • Feedback (Human) - Redesigned. The priest surrounds himself with anti-magic energy. Any successful spell cast against the priest will burn mana from the attacker and cause Shadow damage.
    • Elune's Grace (Night Elf) - Now also increases chance to dodge. Ranged damage reduction increased, duration decreased, mana cost decreased, now has a cooldown.
    • Shadowguard (Troll) - Is now instant cast. Updated tooltip to reflect that damage caused by Shadowguard causes no threat. This was previously the case, but was undocumented.
    • Inner Fire - Redesigned. Now increases armor by a significant amount but has 20 charges. Each melee or ranged damage hit will remove a charge. Lasts 10 minutes, mana cost increased.
    • Desperate Prayer (Dwarf/Human) - Cooldown reduced.
    • Touch of Weakness (Undead) - Now a 10 min. buff on the caster that is triggered when they are struck in melee. The effect is otherwise the same. Mana cost decreased substantially.
    • Hex of Weakness (Troll) - Now also applies a -20% healing modifier in addition to its normal effect. The healing debuff does not stack with the warrior's Mortal Strike ability, although the damage penalty now stacks with either Touch of Weakness or Curse of Weakness. Mana cost decreased substantially.
    • Starshards (Night Elf) - This spell now works like Curse of Agony, with lower initial damage which increases as the duration continues. Mana cost dropped approximately 30% on all ranks. Ranks 1 and 2 increased to 6 second duration. Damage increased approximately 17%.
    • Lesser Heal - Mana cost dropped approximately 9%.
    • Heal - Ranks 2, 3, and 4, cast time reduced to 3 seconds. Rank 1 mana cost dropped approximately 9%. Rank 2, 3, and 4 the healing amount has been reduced to generate the same amount of healing per cast time as before the cast time was reduced. Rank 2, 3, and 4, the mana cost was reduced to cost approximately 9% less mana per point of healing generated. The net effect on all ranks is that the healing per mana is 10% higher, the cast time is limited to 3 seconds, and the healing per second is unchanged. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
    • Greater Heal - Cast time reduced to 3 seconds. Healing and Mana cost reduced so that the healing per second is unchanged, but the healing per mana is increased approximately 10%. Note that spells with less than 3.5 second cast time will not receive the full bonus from plus healing items.
    • Vampiric Embrace - Damage resisted by the target will no longer be counted as damage caused for the purposes of the healing from this ability.
    • Power Word: Shield - This spell will now get a small bonus from items and effects which increase your healing.
    • Holy Nova - Self cooldown on this spell removed. Mana cost increased.
    • Devouring Plague - No longer keeps players in combat for its duration.

    Rogues

    • Slice and Dice - This ability can no longer be blocked, dodged, or parried, and cannot miss. If you attempt to use this ability when your target is dead, you will now receive an error message instead of displaying the spell animations.
    • Sap - Lightning Shield will no longer break Stealth when the Sap is resisted.
    • Remorseless Attacks - This ability will no longer trigger off killing creatures that do not award experience, or players that do not award honor.
    • Distract - This ability will no longer trigger a Shaman's Lightning Shield (which caused the Rogue to lose stealth).
    • Blade Flurry - The additional attacks generated by this ability will now properly take into account the armor of the second target.
    • Blind - Now considered a ranged attack. It can no longer be dodged or parried.
    • Creatures will no longer get one hit on a rogue before cheap shot takes effect.

    Shaman

    • Lightning Shield - Bonfires and other environmental damage sources will no longer consume charges of the Lightning Shield. Warsong Gulch power-ups will also no longer consume the charges.
    • Grounding Totem - This totem will no longer absorb the procs from: Frostguard, Annihilator, Bludgeon of the Grinning Dog, The Chief's Enforcer, The Judge's Gavel, Hammer of the Titans, Blackblade of Shahram, and Bonereaver's Edge. Tooltip updated to be more clear.
    • Flurry - Your haste will now last only the intended next 3 swings.
    • Healing Wave - Mana cost on all ranks reduced approximately 9%.
    • Shaman can now use equipped items while in Ghost Wolf form.
    • Shaman will no longer stop falling when they use a Sentry Totem.

    Warlocks

    • Curse of Agony - The damage over time component of this curse will now only trigger periodic triggerable procs.
    • Shadowburn - The debuff which produces the soul shard upon death is now visble to the player and has a 5 sec duration. The Warlock will no longer sometimes receive two soul shards upon the victim's death. Targets which do not grant experience or honor will no longer produce shards.
    • Rain of Fire - This ability will correctly trigger Pyroclasm again.
    • Master Demonologist - Pets that were crowd controlled at the moment of summon prevented you from receiving the buff from this talent. That has been fixed.
    • Curse of Doom - This curse can no longer be cast on players who are under the control of a creature.
    • Shadowburn - This spell will no longer apply its debuff to the creature when the spell is resisted. Targets which do not grant experience or honor will no longer produce shards.
    • Curse of Weakness - Mana cost decreased substantially.
    • Curse of Recklessness - Mana cost decreased.
    • Creatures immune to fear are now also properly immune to the fear effect of Death Coil.
    • Suffering (Voidwalker) - Radius increased, tooltip updated.
    • Death Coil - The horrify c
  • ObraikObraik Member, Newbie CommonPosts: 7,261


    Originally posted by MX13

    First, you're wrong:

    A "Respec" is changing professions and keeping your "level". A "Restart" is going to CL 1. These have been the definitions according to SOE for quite a while now.
    There are barely enough quests to get to CL90 once, and you think they'll get away with Restarting to CL 1?
    This game is a joke, and becoming more of a joke everyday. I use to take pride in what I earned in SWG. Can you say that now?
    The game is DEAD. If you don't believe me, read the OFFICAL FORUMS. EVEN SMED SAID THE GAME IS STILL LOOSING MORE PLAYERS THAN IT'S BRINGING IN!
    All this Pub shows us is that they are CLUELESS.


    Well, you don't drop to level 1, you drop to level 5 :p  Tried it on TC and others have reported the same thing.

    Personally the way I think they should have done it was the more you pay, the more you can respec over, with 25mil being a full lvl 90 to lvl 90 respec.

    Yeah yeah, game is dead, blah blah   Got a PvP group to join, see ya later

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  • SpathotanSpathotan Member Posts: 3,928
    Those WoW patch notes are a joke buddy sorry. Not only has it taken them 2 years to add any form of "weather" but the real hit is it still dosent help the zones feel different than one another. 

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • anarchyartanarchyart Member Posts: 5,378


    Originally posted by Ouchmuch

     now to compare showing why SOE will not be able to compete without a significant change in tactics and treatment of their customers.



    2 years later and 6 million customers, 70 million dollars profit a month and they bring you......WEATHER!!! And a bunch of other spam. Die.

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  • OuchmuchOuchmuch Member Posts: 340

    Funny thing about this focus on weather the only reason it is even in is because people wanted it, as for why they took so long /shrug who knows, my own suspicion says lag complaints made them blink .

    More to the point there was work done on all the proffessions along with a revamp of one proffessions talent trees. As for me WoW was fun for a while but to easy, I had hoped to hit swg again, came back a few weeks before the nge, and was getting settled in when they blindsided us, lol so much for getting back into an mmo that had challenge and took some thought ::sighs::.

    lol if they were going to turn it into an fps the least they could have done was subcontract Valve or IDsoftware to convert the combat and npc AI.

  • Kem0sabeKem0sabe Member Posts: 443



    Originally posted by anarchyart

    Originally posted by Ouchmuch

     now to compare showing why SOE will not be able to compete without a significant change in tactics and treatment of their customers.




    2 years later and 6 million customers, 70 million dollars profit a month and they bring you......WEATHER!!! And a bunch of other spam. Die.


    2 years later and SOE adds PVP servers to EQ2... And a bunch of other spam. Die. ^^

    All ur Mountain Dew is belong to me.

  • DkillianDkillian Member Posts: 65
    good post they are fixing something let see what happen next

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  • MX13MX13 Member Posts: 2,489


    Originally posted by Obraik
    Well, you don't drop to level 1, you drop to level 5 :p  Tried it on TC and others have reported the same thing.


    Well, I stand corrected... they're not clueless, just idiots.

    Folks can barely get to LVL 90 now, and they're supose to do it again how exactly?

    Wow, and you think these Ignorant Fools can keeep this game going?

    I'll start my own SWG... with Black Jack... and Hookers!!!

    In fact, forget the SWG!!!!

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  • kaibigan34kaibigan34 Member Posts: 1,508


    Originally posted by Spathotan
    Those WoW patch notes are a joke buddy sorry. Not only has it taken them 2 years to add any form of "weather" but the real hit is it still dosent help the zones feel different than one another. 



    Actually it does change the feel alot. Hate to "toot" WoW's horn here but going to those zones and seeing/hearing the rain does change the experiance alot. Actually made me wish I had an umbrella.

    Kai
  • RekrulRekrul Member Posts: 2,961


    Originally posted by Kem0sabe


    Originally posted by anarchyart

    Originally posted by Ouchmuch

     now to compare showing why SOE will not be able to compete without a significant change in tactics and treatment of their customers.




    2 years later and 6 million customers, 70 million dollars profit a month and they bring you......WEATHER!!! And a bunch of other spam. Die.


    2 years later and SOE adds PVP servers to EQ2... And a bunch of other spam. Die. ^^


    3 years later and SOE removes 2/3 professions, GCW, economy, and a bunch of other things. Die.
  • kefkahkefkah Member UncommonPosts: 832

    Somehow, patch notes always end up being a WoW vs. SWG pissing contest. As much as I don't like SWG current form - SWG should not be compared to WoW when it comes to amount changed in a patch or publish. WoW has more of a budget and untold amounts of devs to funnel into such things. SWG's budget and devbase has been whittled down and streamlined so their focus is more narrow. Yeah, its thier fault but still - its like comparing a huge construction effort to a midsized one. The scope is too dissimilar to compare with any fairness.

    As for the weather thing, its a fluff feature. I don't play WoW anymore but that patch list was extensive - weather was the least noteable thing. Though for the record, I have yet to see a patch of any sort not receive critisism from someone or some faction. Nature of the beast.

  • n2k3156n2k3156 Member Posts: 523

    Still too little, too late.

    Nothing here will bring former players back, or attract new ones.

    NGE Refugee.

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  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Kem0sabe

    Originally posted by anarchyart
    Originally posted by Ouchmuch
     now to compare showing why SOE will not be able to compete without a significant change in tactics and treatment of their customers. 2 years later and 6 million customers, 70 million dollars profit a month and they bring you......WEATHER!!! And a bunch of other spam. Die.
    2 years later and SOE adds PVP servers to EQ2... And a bunch of other spam. Die. ^^

    NICE!

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • ScarisScaris Member UncommonPosts: 5,332

    I see no direction still with this patch. It's still blatantly obvious the development team has no vision or direction for their efforts. They are still developing off the hip and developing to try to get people BACK or interested because all their other off the hip idea's have tanked severly.

    I don't care what they publish in a patch note, 3 patches later they will change it again anyways.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • LovrNoFightrLovrNoFightr Member Posts: 218

    They can patch till they turn all green.

    No amount of patches can make the NGE playable.

    They had the perfect starting point in the pre cu system and should have worked from there.

    ********************************
    SWG pre cu - never forgotten.

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Spathotan
    Those WoW patch notes are a joke buddy sorry. Not only has it taken them 2 years to add any form of "weather" but the real hit is it still dosent help the zones feel different than one another. 

    Not to be an ass or anything...   But SWG 3 years later and what have they done?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

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