Where did one of the best MMORPGS go wrong? SWG was my favorite game when it came out, the story line, the skills, the quests, and it would only get better with the mount. Although i think they went too far with some of the vehicles. Also the bugs in the game were tremendous in the beginning, but even still they werent that bad just little bugs. So why did the developers decide to fuck up one of the best games of its time? At first it was the combat "upgrade" or whatever the fuck-up program was. It was bareable but it still made the game a whole lot worse. Then to deal the final deathblow to the game was the newer patch the N somthing (i cant remember) i really dont wanna know what it was called but t doesnt matter, it brought an end to one of the most unique and functional skill system. Now it wasn't perfect it needed some balancing but it was awsome, you didnt lose exp, you had no lvls, it was unique. The patch made it where the skills were based on Star Wars Characters. They went from one of the best skill systems to the worst ive ever seen and the most unbalanced ive ever seen, worse then the professions they had in the beginning. I was just wondering if anyone knew WHAT THE FUCK were the people at good ol SOE (sony online entertainment) thinking?
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- 2-D
It was two problems that are responsible for all the trouble, really.
1.) Jedi. Games that have alpha (elite) classes are doomed to failure. This is epsecially true of SWG.
2.) Uncapped resource stats. The results of which caused SOE to introduce the CU, and eventually, the NGE.
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I don't know, but what does this thread have to do with open beta?
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Originally posted by tvalentineyah they did have an elite class but they also had the Bounty hunters hunting them, but then again they nerfed the bounty hunter terminals to make it where you dont know the name of the jedi till your on his/her planet (or something like that) and you cant find jedi on kashyyk due to tracking robots cant go there or work on there
You misunderstand me. Jedi weren't a problem because of their level of power. They were a problem because everyone wanted to be one. Once everyone knew how to become one, that's all they spent their time on. The Galactic Civil War ground to a halt because everyone's busy hologrinding. The changes were no help, and I could care less about bounty hunters.
Its really simple
1. player Jedi
2. Doc buffs
In my opinion these 2 factors had the most dramatic negative effect on the game. Having played it from the day it released I would have to say the first 6 months of the game were the very best and it was all down hill from there.
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Originally posted by starman999
Its really simple
1. player Jedi
2. Doc buffs
In my opinion these 2 factors had the most dramatic negative effect on the game. Having played it from the day it released I would have to say the first 6 months of the game were the very best and it was all down hill from there.
You're exactly right. The overpowered doc buffs were a result of the uncapped resource stats. The devs never meant for doc buffs to be so powerful, but they could have prevented it.
after they made it where you only needed 25 badges or w/e to become FS all they needed to do was
grind xp and they would be a padawan in no time, also the bounty hunters was a BIG DEAL, ive
never met a jedi who wasnt afraid of a BH, bounty hunters slowed down the jedi lvling and some jedi
ive met left the game because they thought "bounty hunters were too powerful, they would attack us
when we weren't looking" wich is all BS, yea the jedi were strong by the time of CU and like i said the
bounty hunters got nerfed because of all the whining jedi saying they were too powerful.
SOE only took some of the customer's ideas but not all of them, and im not sure what they were
thinking, but im guessing they were looking at the easiest complaint to change in the game.
and the hologrinding really didnt increase the amount of jedi, and even though most of them worked
on getting holocrons half of them quit because they were an incredibly rare drop.
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and one more thing i frgot to put in the last post. The bounty hunters also added a RP feeling to the
game, because when a jedi showed off his lightsaber or any jedi powers or anything jedi they
got visibility points wich put them on the bounty hunter terminals. So the jedi would have to actually
stay kind of secretive, but of course that was right before/after CU
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1. SWG isn't open beta, it's a alpha.
2. SOE and LA caused the game to become trash.
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Do not hate it, but instead embrace the diversity.
Bounter Hunters weren't a big deal. I kept the fact that I was jedi completely secret from everyone but my fellow guild members, and I wasn't attacked by a BH a single time.
Read closely: the main reason Jedi brought the game down is becaused everyone was obsessed with either being one or becoming one. The GCW faded away. Lore was snapped in two. SOE laid the kookiest solutions they could dream up on us.
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I kept the fact that I was jedi completely secret from everyone but my fellow guild members
AND THERE stop freeze, thats why yuo didnt get atked.... everything else you said wasnt that credible, well except the kookiest solutions too but thats why you didnt get atked
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Jedi characters ruined the game...just like if you allowed players to be Vox or Nagafen in EQ it would ruin that game. Not all players, but many, will only settle for being the most powerful.
As for the game changing in response to the players, I personally don't think this is really true with any MMORPG. Sure, you see posts on the boards asking for this or that...but the hundred or so posters on the board are nowhere near the many many thousands who are actually playing. When changes are made with no in-game poll that all players must answer (with at least an "I don't care"), one can hardly say the player "base" wanted the changes.
Just like EQ1, SWG was way more fun before SoE decided to implement "their" perspective of the way the game should work.
they do these sort of thing so they can then incorparte the game into thier "item mall". they think
the way to make money is by offering in-game items for sale which i disagree with SOE for,
if no-one wants to play the game how can you selll the items