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Where did Star wars Galaxies go wrong?

tvalentinetvalentine Member, Newbie CommonPosts: 4,216
Where did one of the best MMORPGS go wrong? SWG was my favorite game when it came out, the story line, the skills, the quests, and it would only get better with the mount. Although i think they went too far with some of the vehicles. Also the bugs in the game were tremendous in the beginning, but even still they werent that bad just little bugs. So why did the developers decide to fuck up one of the best games of its time? At first it was the combat "upgrade" or whatever the fuck-up program was. It was bareable but it still made the game a whole lot worse. Then to deal the final deathblow to the game was the newer patch the N somthing (i cant remember) i really dont wanna know what it was called but t doesnt matter, it brought an end to one of the most unique and functional skill system. Now it wasn't perfect it needed some balancing but it was awsome, you didnt lose exp, you had no lvls, it was unique. The patch made it where the skills were based on Star Wars Characters. They went from one of the best skill systems to the worst ive ever seen and the most unbalanced ive ever seen, worse then the professions they had in the beginning. I was just wondering if anyone knew WHAT THE FUCK were the people at good ol SOE (sony online entertainment) thinking?

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Comments

  • maccacomaccaco Member Posts: 6
    I agree, they did really destory a great game, they have some dedicated players still because thoes are people that worked soo hard, put so much money and time into their account(s) its not even funny, but i bet you anything, if they did somehow release another type of server, with all the content before the combat (UPGRADE) as they want to call it, i bet you anything, ANYTHING, tons of people would come back, and join that server. i know i would.

    - 2-D

  • BlueCoyoteBlueCoyote Member Posts: 244

    It was two problems that are responsible for all the trouble, really.

    1.) Jedi. Games that have alpha (elite) classes are doomed to failure. This is epsecially true of SWG.

    2.) Uncapped resource stats. The results of which caused SOE to introduce the CU, and eventually, the NGE.

  • themaineventthemainevent Member Posts: 103
    as would i, without thinking twice

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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    yah they did have an elite class but they also had the Bounty hunters hunting them, but then again they nerfed the bounty hunter terminals to make it where you dont know the name of the jedi till your on his/her planet (or something like that) and you cant find jedi on kashyyk due to tracking robots cant go there or work on there

    image

    Playing: EVE Online
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  • sheek80sheek80 Member Posts: 158
    funny u say taht cause games change due to player request and obviosly majority. alot of people spam game went wrong after developments of new patches, one thing you can do is stop complaining and give them your ideas for a better game. The only reason games change to what they are is because the majority of  people who submit suggestions bugs and so on are the ones who are makin the game, you just complaing about it. 

  • Ranma13Ranma13 Member Posts: 747

    I don't know, but what does this thread have to do with open beta?

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216
    i understand the people spam thing, i looked on the forums and heard all the bugs and ect but the biggest spam was the little kids who couldnt grind enough to get jedi, so SOE "had" to make jedi easier to get, by then once the jedi came out SWG started to go downhill from there. Also if you played the game you would understand the spamming, the peple didnt ask for the NGE although they did ask for balancing wich SOE tryed to do in the CU but as usual they screwed up because SOE knows nothing about gamer and gaming all they care about are numbers and money, and im not complaining i am wondering why SOE wanted to change a great game, into a runescape understudy P.O.S. Also who is going to listen to one person? and last i checked the posts in the official SWG website are ideas that they are "supposed to read"

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  • BlueCoyoteBlueCoyote Member Posts: 244

    Originally posted by tvalentineyah they did have an elite class but they also had the Bounty hunters hunting them, but then again they nerfed the bounty hunter terminals to make it where you dont know the name of the jedi till your on his/her planet (or something like that) and you cant find jedi on kashyyk due to tracking robots cant go there or work on there

    You misunderstand me. Jedi weren't a problem because of their level of power. They were a problem because everyone wanted to be one. Once everyone knew how to become one, that's all they spent their time on. The Galactic Civil War ground to a halt because everyone's busy hologrinding. The changes were no help, and I could care less about bounty hunters.

  • starman999starman999 Member Posts: 1,232

    Its really simple

    1. player Jedi

    2. Doc buffs

    In my opinion these 2 factors had the most dramatic negative effect on the game. Having played it from the day it released I would have to say the first 6 months of the game were the very best and it was all down hill from there.

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • BCuseBCuse Member Posts: 140
    Good question, but it could take a long time to explain it all.  #1 i think is not listening to its customers!  They were so worried about keeping up with WOW's subscription rate that they forgot about the loyal customers they already had!
  • BlueCoyoteBlueCoyote Member Posts: 244

    Originally posted by starman999
    Its really simple
    1. player Jedi
    2. Doc buffs
    In my opinion these 2 factors had the most dramatic negative effect on the game. Having played it from the day it released I would have to say the first 6 months of the game were the very best and it was all down hill from there.

    You're exactly right. The overpowered doc buffs were a result of the uncapped resource stats. The devs never meant for doc buffs to be so powerful, but they could have prevented it.

  • BroodwichBroodwich Member UncommonPosts: 65
    I also agree player jedi and craftable having to caps both lead to the problems. Doc buffs were just part of the same capless stat crafting problem. Jedi was just the fatal mistake of introducing an imbalanced class to the game then think it wouldn't alienate the rest of the game in general.



  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by BlueCoyote

    Originally posted by tvalentineyah they did have an elite class but they also had the Bounty hunters hunting them, but then again they nerfed the bounty hunter terminals to make it where you dont know the name of the jedi till your on his/her planet (or something like that) and you cant find jedi on kashyyk due to tracking robots cant go there or work on there
    You misunderstand me. Jedi weren't a problem because of their level of power. They were a problem because everyone wanted to be one. Once everyone knew how to become one, that's all they spent their time on. The Galactic Civil War ground to a halt because everyone's busy hologrinding. The changes were no help, and I could care less about bounty hunters.


    after they made it where you only needed 25 badges or w/e to become FS all they needed to do was

    grind xp and they would be a padawan in no time, also the bounty hunters was a BIG DEAL, ive

    never met a jedi who wasnt afraid of a BH, bounty hunters slowed down the jedi lvling and some jedi

    ive met left the game because they thought "bounty hunters were too powerful, they would attack us

    when we weren't looking" wich is all BS, yea the jedi were strong by the time of CU and like i said the

    bounty hunters got nerfed because of all the whining jedi saying they were too powerful.

    SOE only took some of the customer's ideas but not all of them, and im not sure what they were

    thinking, but im guessing they were looking at the easiest complaint to change in the game.

    and the hologrinding really didnt increase the amount of jedi, and even though most of them worked

    on getting holocrons half of them quit because they were an incredibly rare drop.


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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    and one more thing i frgot to put in the last post. The bounty hunters also added a RP feeling to the

    game, because when a jedi showed off his lightsaber or any jedi powers or anything jedi they

    got visibility points wich put them on the bounty hunter terminals. So the jedi would have to actually

    stay kind of secretive, but of course that was right before/after CU

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  • GrimReapezGrimReapez Member Posts: 463

    1. SWG isn't open beta, it's a alpha.

    2. SOE and LA caused the game to become trash.

    -
    Do not hate it, but instead embrace the diversity.

  • BlueCoyoteBlueCoyote Member Posts: 244


    also the bounty hunters was a BIG DEAL

    Bounter Hunters weren't a big deal. I kept the fact that I was jedi completely secret from everyone but my fellow guild members, and I wasn't attacked by a BH a single time.

    Read closely: the main reason Jedi brought the game down is becaused everyone was obsessed with either being one or becoming one. The GCW faded away. Lore was snapped in two. SOE laid the kookiest solutions they could dream up on us.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by GrimReapez

    1. SWG isn't open beta, it's a alpha.
    2. SOE and LA caused the game to become trash.


    with all the issues its had it should still be considered a beta, it should have never left the beta status

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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216

    image

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  • AmatheAmathe Member LegendaryPosts: 7,630
    The day they hired Raph Koster.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Amathe
    The day they hired Raph Koster.

    Yea. This guy is more overrated than EVE.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by BlueCoyote


    also the bounty hunters was a BIG DEAL

     I kept the fact that I was jedi completely secret from everyone but my fellow guild members




    AND THERE stop freeze, thats why yuo didnt get atked.... everything else you said wasnt that credible, well except the kookiest solutions too but thats why you didnt get atked

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  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by BlueCoyote

    Originally posted by tvalentineyah they did have an elite class but they also had the Bounty hunters hunting them, but then again they nerfed the bounty hunter terminals to make it where you dont know the name of the jedi till your on his/her planet (or something like that) and you cant find jedi on kashyyk due to tracking robots cant go there or work on there
    You misunderstand me. Jedi weren't a problem because of their level of power. They were a problem because everyone wanted to be one. Once everyone knew how to become one, that's all they spent their time on. The Galactic Civil War ground to a halt because everyone's busy hologrinding. The changes were no help, and I could care less about bounty hunters.


    lol so you just said earlier in the post that jedi are an "elite" class ELITE MEANS HIGHER LEVEL OF POWER i dont know wtf you meant by elite, you went on a whole different subject once i replied, you went from en elite class to everyone trying to be one

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  • TwizTwiz Member Posts: 41

    Jedi characters ruined the game...just like if you allowed players to be Vox or Nagafen in EQ it would ruin that game.  Not all players, but many, will only settle for being the most powerful.

    As for the game changing in response to the players, I personally don't think this is really true with any MMORPG.  Sure, you see posts on the boards asking for this or that...but the hundred or so posters on the board are nowhere near the many many thousands who are actually playing.  When changes are made with no in-game poll that all players must answer (with at least an "I don't care"), one can hardly say the player "base" wanted the changes.

    Just like EQ1, SWG was way more fun before SoE decided to implement "their" perspective of the way the game should work.

  • Chrome_snowChrome_snow Member Posts: 1
    i personally think SOE completlyy screwed up the game and have a track record of doing this,
    they do these sort of thing so they can then incorparte the game into thier "item mall". they think
    the way to make money is by offering in-game items for sale which i disagree with SOE for,
    if no-one wants to play the game how can you selll the items


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