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Revealing More on Funcom's Next Big Hyborian Adventure

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2016 in News & Features Discussion

imageRevealing More on Funcom's Next Big Hyborian Adventure

It's not long now before the lid comes off on Funcom's Conan Exiles, due out in Early Access come 2017. We caught up with the Creative Director Joel Bylos to chat about all things Exiles: how development is going, what progression, server setup, character creation, and more will be like. Read on for the full interview.

Read the full story here



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Comments

  • SamhaelSamhael Member RarePosts: 1,534
    I guess the survival games are easy to make? I'm not sure I really *get* the interest in them though. I can't stay focused for more than a couple of hours and I never feel like going back to any of them later.
  • CIB3CIB3 Member UncommonPosts: 121
    edited October 2016
    Finally feminism defeat religion! We had Jesus, but right now we have some kind of "Girl-Jesus" too, proudly showing her free tits on the cross. :)
  • The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • DilligDillig Member UncommonPosts: 123
    edited October 2016
    Joel Bylos: I’m so tempted to say “Everything is new” to parallel our TSW tagline “Everything is true” but that’d be kind of lame… Anyway, well we’re working hard on squashing bugs and squeezing the last few features we hope to have for Early Access into the game. All the core features are in, but have various fixes and optimizations required to get them "up to our standards" and we’re always tweaking and balancing combat and progression in the game.

    Can't help but laugh at the up to our standards comment.

    LOL anyone who has played a funcom game at release know there is no company with lower standards of a buggy release then Funcom. To this day I have only played 1 other MMO that I felt the game company could rival Funcom in their total lake of testing and bug fixing. That is Zenimax.

    Good luck to any sucker that falls for another of Funcoms great pitches. I for one know it will be a big swing and miss.
  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Hey Joel,

    When can the loyal subscribers of Age of Conan expect to receive some extremely overdue game updates?  Since Funcom is now working on a new, completely separate, Conan title, then does that mean that AoC is on life support? There are bugs which have been with the game for nearly a decade.  The classes haven't been revamped since the third year and many of them are in need of serious tweaks.

    There's a huge disparity between a brand new level 80 and a fully AA'd 80, especially in classes that are effectively useless without their primary AA ability like Dark Templars and Void of Madness or HoX and Red Shadows of Xotli.  When is this disparity going to be removed?  There's not many players left, so hitting 80 and finding out you can't raid because you need to spend another month earning VoM on your DT will make some players leave... critical players that the game needs right now.  Well, unless you're shit-canning it for Exiles.

    T4 raiding was nerfed, which was great as it was a bit too difficult considering that the player base is pretty small.  However, that left K6 raids swinging in the wind.  I used to log on and find hours of enjoyment doing K6 runs on different characters, but now that scene is dead.  Can we expect a decrease in difficulty level of K6 raids so that they're a viable pre-cursor to T4?  Especially Jade Dugout, all of the Kara Korum raids, Pillars and Coppice.

    Where is the crafting revamp?  Craig made it the cornerstone of his developer tenure and over time it has been quietly dropped... along with the monthly newsletters, so we get no news at all now.  Is this coming at all or is it cancelled?
  • laseritlaserit Member LegendaryPosts: 7,591
    Dillig said:
    Joel Bylos: I’m so tempted to say “Everything is new” to parallel our TSW tagline “Everything is true” but that’d be kind of lame… Anyway, well we’re working hard on squashing bugs and squeezing the last few features we hope to have for Early Access into the game. All the core features are in, but have various fixes and optimizations required to get them "up to our standards" and we’re always tweaking and balancing combat and progression in the game.

    Can't help but laugh at the up to our standards comment.

    LOL anyone who has played a funcom game at release know there is no company with lower standards of a buggy release then Funcom. To this day I have only played 1 other MMO that I felt the game company could rival Funcom in their total lake of testing and bug fixing. That is Zenimax.

    Good luck to any sucker that falls for another of Funcoms great pitches. I for one know it will be a big swing and miss.
    I'd would tend to think that you have played a very limited selection of games if that's the case.

    But heh... at least they aren't crowdfunding right ;) 

    "Be water my friend" - Bruce Lee

  • Po_ggPo_gg Member EpicPosts: 5,749
    Well, I aint a fan of survivals (except H1Z1's PvE mode which turned out lame), so this part
    "JB: You will be able to play locally (essentially single player)"
    just made my day :wink:  I wanted to give it a try anyways, but with this option, it's even better.

    Crafting part was kinda odd, so basically they ditched AoC's crafting revamp after 3 years in works, just to put those ideas into Exiles? Sure, this way they can charge for it as a new game, and not giving it as a free revamp, but still... not nice.

    "An example would be that people who worship Set will be able to craft snake arrows (as seen in the Schwarzenegger movie)"  lol, that was just a movie, very loosely based on Howard... to a Set follower snakes are sacred. Like saying: as a hindu you will be able to catapult cows into the forts, just like the frenchies did at King Arthur in the Holy Grail movie :lol:
  • Po_ggPo_gg Member EpicPosts: 5,749
    H0urg1ass said:
    Hey Joel,

    When can the loyal subscribers of Age of Conan expect to receive some extremely overdue game updates? 
    Yep, and also the lowered sub prices? And some fixes? Since the subscription revamp there's nothing, just 1 (one) post per month about "we're working on it".
    H0urg1ass said:
    Where is the crafting revamp? 
    That was officially cancelled, they said it in a dev letter (back when there still were dev letters.... )
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Torval said:
    I love how Funcom creates worlds and environments. It's all very immersive. AoC, TSW, The Park, their single player titles. Great stuff.

    If they do truly keep server control in the hands of players (local or privately hosted) then I could see buying and playing this. If they pull the rug out from under that then no way. I've been burned with their Lego games before and I don't trust them with niche titles like this. I'll gladly play on their hosted servers (if there is a good one), but not as my only option.
    We can only hope that they follow the "ARK: Survival Unlimited" formula, i.e. official servers alongside player hosted servers. It seems to be working extremely well for ARK.
  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited October 2016
    "MMORPG: What type of server design will you have for players? In other games you can host private servers is this a possibility?

    JB: You will be able to play locally (essentially single player), host a server (on your PC), set up your own private servers or connect to some official public servers. There will be a myriad of options available to configure the servers like increased XP gain, reduced monster damage etc. PvP, PvE and so forth are also configured on the servers."

    This is the future of online games. Paying for a product, then spending a lot more money in the long run just to see the servers eventually die while leaving you out in the cold, is a ridiculous and old/outdated idea. Being able to host your own game sessions (just like in the old LAN days) should make a full return and blend with more mmo-ish games. By today standards, non massive online games are considered mmos anyway due to server capacity, not because x number of people show up on your screen.

    Good luck to Funcom, i'm looking forward to this game. Hopefully this will be successful.




  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    H0urg1ass said:
    Hey Joel,

    When can the loyal subscribers of Age of Conan expect to receive some extremely overdue game updates?  Since Funcom is now working on a new, completely separate, Conan title, then does that mean that AoC is on life support? There are bugs which have been with the game for nearly a decade.  The classes haven't been revamped since the third year and many of them are in need of serious tweaks.

    There's a huge disparity between a brand new level 80 and a fully AA'd 80, especially in classes that are effectively useless without their primary AA ability like Dark Templars and Void of Madness or HoX and Red Shadows of Xotli.  When is this disparity going to be removed?  There's not many players left, so hitting 80 and finding out you can't raid because you need to spend another month earning VoM on your DT will make some players leave... critical players that the game needs right now.  Well, unless you're shit-canning it for Exiles.

    T4 raiding was nerfed, which was great as it was a bit too difficult considering that the player base is pretty small.  However, that left K6 raids swinging in the wind.  I used to log on and find hours of enjoyment doing K6 runs on different characters, but now that scene is dead.  Can we expect a decrease in difficulty level of K6 raids so that they're a viable pre-cursor to T4?  Especially Jade Dugout, all of the Kara Korum raids, Pillars and Coppice.

    Where is the crafting revamp?  Craig made it the cornerstone of his developer tenure and over time it has been quietly dropped... along with the monthly newsletters, so we get no news at all now.  Is this coming at all or is it cancelled?
    When a company creates a major game within the same IP, you've gotta expect.... you know.... less appetite for the older game by the devs.    Eventually, games go into decline and eventual death and a new game with like IP should be seen for what it is.  The end of the former title (eventually)  

    It isn't disloyal to phase out a game, however Loyalty to the fans would be to straight up say it.

    I self identify as a monkey.

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited October 2016

    CIB3 said:

    Finally feminism defeat religion! We had Jesus, but right now we have some kind of "Girl-Jesus" too, proudly showing her free tits on the cross. :)



    I wouldn't use the word 'proudly' when hanging from a cross, but both look like they took full advantage of their gym memberships.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • DaSpackDaSpack Member UncommonPosts: 589
    Awesome. This game is an instabuy. This is a survival MMORPG. A must have!!

    The Ultimate Breakdown

  • jonp200jonp200 Member UncommonPosts: 457
    I gave up on Funcom after the Secret World and the departure of most of the core team that worked on that game.

    This game will release with game-breaking bugs
    It will be under-marketed
    People will look back and say,"Wow, they had some innovative ideas. Too bad they just couldn't put them into action.
    It will be put on semi-life-support to die a slow painful death like Conan and TSW but not before a variety of interesting and often bondage-themed outfits are available for purchase in the cash shop.

    Pwwwweeeetttttt!

    Seaspite
    Playing ESO on my X-Box


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