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Is it possible that Cloud Imperium has no financial problems & might be actually +profitable?

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  • OriphusOriphus Member UncommonPosts: 467
    vorpal28 said:
    There's only 2014 and 2015 information registered online atm
    I didn't look for years prior tbh, I was just trying to point out that obviously the years previous were a lot less due to a lot less staff.
    :)
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  • VorpalChicken28VorpalChicken28 Member UncommonPosts: 348
    yeah 52 staff in 2014 and 132 as of end of 2015
    “Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” 
    ― Terry PratchettMaking Money
  • DeathmachinePTDeathmachinePT Member UncommonPosts: 119
    vorpal28 said:
    yeah 52 staff in 2014 and 132 as of end of 2015
    360 Employees now if memory servers me right... That is burning cash fast.. But they raise more than 20mil a year.. that covers entirely the UK studio which is the largest.. according to the previous post.

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  • ErillionErillion Member EpicPosts: 10,328
    http://venturebeat.com/2016/10/14/the-deanbeat-this-player-spent-2-million-in-a-mobile-game-then-he-led-a-boycott/

    2 million from a single player. That rewrites the definition of "whale".

    Compared to that the 30 k€ "whale" in Star Citizen that has been mentioned in an article looks like a minnow.


    Have fun
  • MtomMtom Member UncommonPosts: 24
    Yeah we don't know exact numbers, but i think tgey are very far from running out of money. They shoukd have plenty in reserve.
    They made above 30 million in 2014-2015-2016, and in the past years the team was smaller, not the 330+ like today.
    Plus they have other sources of money. The AMD game code deal fot example.
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