After watching The Road to Citizen Con, it's easy to see they probably could have done the SQ42 demo if they hadn't decided to work on two demos at once and then add major additions to one demo (sandworm) during the final stages. The team was split doing both and stood a change of not completing both. Good call to go with one but an even better call would have been to focus on SQ42 from the start as procedural planets could have waited, imo.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
As I said, 'Fool me once, shame on you. Fool me twice, shame on me.' I can't see why people aren't thinking this way. SC has raised more money than any other game out there and has produced, nothing. I think it is about time to call the company on this.
I know people will say, well it is an ambitious game. Well, maybe they need to trim back and get to reality. There are people that want this game. I would like to see it myself but I can't play a game built star dust. If this goes on any longer, this will be a non-game. It is getting close.
The problem with all the crowdfunding is they don't have to produce ANYTHING. They get the money, they can keep it. Even Kickstarter is that way. All they have to say is: "We cannot produce anything with this flawed game engine." Done and they keep the money. The Sex Pistols had put out a great LP about this....
I have been trying hard to keep out of this; but since Max Bacon and his band of merry men keep evoking me, here it goes:
People are entitled to their opinions. You don't have to like them. Therein lies the rub.
Saying that "I invite it", "I provoke" etc, just because I happened to write a series of blogs about a project that's evolved into a full blown scam, is the height of hypocrisy. And these guys do it to everyone. Including media, ALL forums etc. Right now - as I type this - they have TWO threads going on in /r/DS complaining that we're "saying bad stuff about Star Citizen" on the ED forums. I mean, seriously. Just because when they go there, they start their nonsense - then get promptly banned - they're salty because we get to talk about the game without insulting and/or attacking others there. That's the thing with bullies; they're always the first to cry foul.
And they simply can't move an inch into the fray without bringing me into it. Yet they wonder how it is that since July 2015 when I wrote that first blog, they've inexplicably tied me to Star Citizen forever. They claim I'm not important, inconsequential, a failed gamedev, I'm jealous etc - but yet still, wherever you go, they keep bringing me up, accusing others of being my alts etc. The irony is as hilarious as it is eye-opening.
Then, they have an entire hate-Red dedicated to harassing one single person, yet they wonder why others look at them funny, call them crazy harassers, stalkers etc. Because you know, all that's perfectly normal. Imagine if there was a Chris Roberts sub-Reddit which was of the same vein.
Here's the thing, this is all noise. My opinions remain as they were originally written. As I said in my latest blog from last week, Shattered Dreams, the project has evolved into a scam. There's no getting around that. And I describe (at the end) precisely what I mean by that. That's MY personal opinion and belief; and there is no changing it.
Finally, anyone who watched that "Road To CitizenCon" video and thought "yeah, this is great and these guys are really capable of shipping the games promised", should continue to fund them. Who are we to judge what people do with their money?
I come here once in awhile, to read, and leave. When GoogleAlerts pops up and the Usual Suspects are - again - trying to resolve their angst in my name, posts like this happen. Stop it.
That is all.
- DS
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them.
After watching The Road to Citizen Con, it's easy to see they probably could have done the SQ42 demo if they hadn't decided to work on two demos at once and then add major additions to one demo (sandworm) during the final stages. The team was split doing both and stood a change of not completing both. Good call to go with one but an even better call would have been to focus on SQ42 from the start as procedural planets could have waited, imo.
Yeh fully agreed there, too much at once and SQ42 could have overtaken PG because that was already shown to some extent at GC.
I saw some game-breaking things in that video NPC's Walking auto path and turning around don't feel real at all they need to fix it so NPC's actually go into the Space Restroom to take a dump, go to eat and such just doesn't feel real space wise or NPC wise, wish I was there to make some of the decisions into making the game look and feel real LOL... Im so tired of developers doing this.
Wheres the "Space Crafting" Why can't I have space housing where I can build my own station from harvested materials, and grow my own plants, food and water to trade with others, where is the eco system, why can my people not die from no oxygen if my station gets hit by a meteor?
I mean after all the game only has over 40 Million Dollars, its not going to really come up with nothing new or groundbreaking );....
I saw some game-breaking things in that video NPC's Walking auto path and turning around don't feel real at all they need to fix it so NPC's actually go into the Space Restroom to take a dump, go to eat and such just doesn't feel real space wise or NPC wise, wish I was there to make some of the decisions into making the game look and feel real LOL... Im so tired of developers doing this.
Wheres the "Space Crafting" Why can't I have space housing where I can build my own station from harvested materials, and grow my own plants, food and water to trade with others, where is the eco system, why can my people not die from no oxygen if my station gets hit by a meteor?
I mean after all the game only has over 40 Million Dollars, its not going to really come up with nothing new or groundbreaking );....
What are you smokin bro? Didn't you see the npc's actually shoot at you with a gun? They fly on motorbikes and at one point a huge worm came out of the ground to wiggle around. Man this is innovation at its peak. It will be decades before we see anything this advanced ever again.
I saw some game-breaking things in that video NPC's Walking auto path and turning around don't feel real at all they need to fix it so NPC's actually go into the Space Restroom to take a dump, go to eat and such just doesn't feel real space wise or NPC wise, wish I was there to make some of the decisions into making the game look and feel real LOL... Im so tired of developers doing this.
Wheres the "Space Crafting" Why can't I have space housing where I can build my own station from harvested materials, and grow my own plants, food and water to trade with others, where is the eco system, why can my people not die from no oxygen if my station gets hit by a meteor?
I mean after all the game only has over 40 Million Dollars, its not going to really come up with nothing new or groundbreaking );....
What are you smokin bro? Didn't you see the npc's actually shoot at you with a gun? They fly on motorbikes and at one point a huge worm came out of the ground to wiggle around. Man this is innovation at its peak. It will be decades before we see anything this advanced ever again.
Well, some of them were shooting at the guy. They all just spawned and started shooting in front of them... really sad, actually. There wasn't even a hint of a working AI in that demo.
I'm must say I was extremely surprise at the Stage SQ 42 seems to be in..
October last year they show the morrow tour, as for January a few blockers and crucial systems were added to the game together with the mass surge in employees. I deduced that all systems were merge and it was all about adding content for SQ 42 missions..
But by the looks of it the tech was not integrated on SQ 42 and they seem to have not even one mission 100% complete.
So merging all that tech 2 weeks away from gamescon looks extremely, naive, a bad practice and it seems it was more a tech demo to show the potential of SQ 42 than actually part of SQ 42.
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I'm must say I was extremely surprise at the Stage SQ 42 seems to be in..
October last year they show the morrow tour, as for January a few blockers and crucial systems were added to the game together with the mass surge in employees. I deduced that all systems were merge and it was all about adding content for SQ 42 missions..
But by the looks of it the tech was not integrated on SQ 42 and they seem to have not even one mission 100% complete.
So merging all that tech 2 weeks away from gamescon looks extremely, naive, a bad practice and it seems it was more a tech demo to show the potential of SQ 42 than actually part of SQ 42.
Welcome to how Roberts will run a business. Read up on freelancer if you want to know how this story might end.
I'm must say I was extremely surprise at the Stage SQ 42 seems to be in..
October last year they show the morrow tour, as for January a few blockers and crucial systems were added to the game together with the mass surge in employees. I deduced that all systems were merge and it was all about adding content for SQ 42 missions..
But by the looks of it the tech was not integrated on SQ 42 and they seem to have not even one mission 100% complete.
So merging all that tech 2 weeks away from gamescon looks extremely, naive, a bad practice and it seems it was more a tech demo to show the potential of SQ 42 than actually part of SQ 42.
All of their demos are meant to generate hype to facilitate jpeg sales. Never forget that.
Also, how was the Morrow tour a show of potential? There was no gameplay.
Thing is that those demos at both GamesCom and CitizenCon were scripted set pieces. No AI. At all.
The CitizenCon one was the most glaring.
The worm was a scripted animation sequence (which you saw glitch as it replayed again). No AI.
The guys on the bikes are single entities in which there is a character mode on a bike that is scripted along a path. No AI.
The guys firing at the rover are scripted character entities firing with LoS only. No AI.
The guy shot on the destroyed ship scripted to walk a path (not the same as AI pathfinding) and play the death animation when killed. Notice how in the revised video they uploaded, that they added the rag doll based death animation.
None of that crap is ever coming to the game. And the terrain tech (a $20 million stretch goal) is still several versions away; and I don't expect to see it in 3.0.
Anyone who saw the GamesCom slides back in Aug, which touted 3.0 (with all these features) as coming by year end, and thought that was accurate, is a fool. And he did it again in Oct at CitizenCon. Notice how 2.6 isn't even in Evocati testing yet. But somehow, spending all that time on TWO CitizenCon demos was a good use of time and resources.
Like all other demos before it, these are all designed to "show progress" while stringing backers along, even as they continue to raise money in a desperate fight for survival; because not only is the money gone, and they're now M2M (anything less than $3m per month means they're operating at a loss. which is hilarious when you think about it) but they're clearly out of time. I mean he has now pushed Star Citizen all the way to the END of 2017 for crissakes! Which really means 2018 and beyond.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them.
Thing is that those demos at both GamesCom and CitizenCon were scripted set pieces. No AI. At all.
The CitizenCon one was the most glaring.
The worm was a scripted animation sequence (which you saw glitch as it replayed again). No AI.
The guys on the bikes are single entities in which there is a character mode on a bike that is scripted along a path. No AI.
The guys firing at the rover are scripted character entities firing with LoS only. No AI.
The guy shot on the destroyed ship scripted to walk a path (not the same as AI pathfinding) and play the death animation when killed. Notice how in the revised video they uploaded, that they added the rag doll based death animation.
Part of the demo is scripted ? WHO WOULD HAVE GUESSED ?! *** shocked intake of air ***
Such things NEVER happen during game presentations ! *** gasp ***
Pssstt ... let me tell you a secret .... even CIG says the worm was scripted. You are a bit late, but HEY ... so are your games ....
I'm must say I was extremely surprise at the Stage SQ 42 seems to be in..
October last year they show the morrow tour, as for January a few blockers and crucial systems were added to the game together with the mass surge in employees. I deduced that all systems were merge and it was all about adding content for SQ 42 missions..
But by the looks of it the tech was not integrated on SQ 42 and they seem to have not even one mission 100% complete.
So merging all that tech 2 weeks away from gamescon looks extremely, naive, a bad practice and it seems it was more a tech demo to show the potential of SQ 42 than actually part of SQ 42.
That's not even the worst of it.
Issue here is that, just like Roberts' Oct 2015 diatribe to myself and The Escapist, which he thought was a really good (hint: it wasn't; it hurt them more than it helped) idea, he thought that putting out this "Road To CitizenCon" video was somehow a good idea. It was purely damage control because they knew they had messed up. That's why this is the first time they've ever done that. All it shows is a project out of scope, a leader out of his depths and out of control, hard-working devs completely frazzled and frustrated, and a damaging look at why this project (as reported by sources, seen in the schedules etc) is a train-wreck that's completely out of control.
In the end, it did more harm than good.
Yet there are those touting it as "open development" (the new rubbish), even though there is nothing "open" about the development when in fact backers have to show outrage (e.g. the CitizenCon fiasco) in order to get a video like this which gives a glimpse into the clusterfrack that went into creating tech-demos designed only to raise money.
It's open development, but somehow backers have
i) no idea the current state of the project
ii) no idea how the money is being spent; though they were promised financial accountability right from the start. even as they continue to raising money and asking backers to believe that it's not being wasted
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them.
This game is looking really good, it's going to be a big deal when it launches. Look forward to it.
I agree, but there is stlll a lot of work to be done. Both by us backer-playtesters sending in bug reports and especially by the dev team ironing out the kinks in the code.
This game is looking really good, it's going to be a big deal when it launches. Look forward to it.
I agree, but there is stlll a lot of work to be done. Both by us backer-playtesters sending in bug reports and especially by the dev team ironing out the kinks in the code.
Have fun
And creating all the code that is still missing. Lots and lots of that
It's the expansion of new tech that's really ambitious I think. When other people were saying "It can't be done", Chris Roberts was reluctantly firing the people who said that to him and refused to perform.
The whole point of making new things is to do it, not to make excuses and create a self fulfilling prophecy. It takes a leader to make an effort like that successful, and the interview really showed that Chris Roberts has what it takes.
It's the expansion of new tech that's really ambitious I think. When other people were saying "It can't be done", Chris Roberts was reluctantly firing the people who said that to him and refused to perform.
This can go both ways really.
Pushing something as much as possible and achieve something great.
Or doing the same and not succeed, having to try again.
Ambition is overall risky, if you play safe you just take the usual shortcuts to avoid push on tech, ends up cheaper and faster. So here is by trial and error pretty much, until they get it right.
It's the expansion of new tech that's really ambitious I think. When other people were saying "It can't be done", Chris Roberts was reluctantly firing the people who said that to him and refused to perform.
The whole point of making new things is to do it, not to make excuses and create a self fulfilling prophecy. It takes a leader to make an effort like that successful, and the interview really showed that Chris Roberts has what it takes.
Lots of confidence this will ship and be good.
It's good if you think that. I just wish you'd call Roberts to answer if the project fails, because if you're giving him so much credit for being a good leader and whatnot, he must also get an equal amount of blame for running it into the ground, considering he's being a "visionary" on a public dime, not risking his own money.
He took money to create a game technology was there to create. Then it seems like we gave him way to much cash and he went bonkers. I just want the games I paid for him to make.
Two sides of technology progressed: The development side as things progressed not only graphically but also on whole backends, different and better ways of doing things, as net code being the more complex cloud systems now followed by several developers, including CIG. And the side that is the one you mentioned that is things like DX12 / Vulkan that CIG is also keeping up with.
Who says it impossible is who doesn't want to take the risks to make it happen.
If they don't do that, here's the people throwing rocks at them screaming "It's outdated!". Hence why they continue pushing it.
It's the expansion of new tech that's really ambitious I think. When other people were saying "It can't be done", Chris Roberts was reluctantly firing the people who said that to him and refused to perform.
The whole point of making new things is to do it, not to make excuses and create a self fulfilling prophecy. It takes a leader to make an effort like that successful, and the interview really showed that Chris Roberts has what it takes.
Lots of confidence this will ship and be good.
Good thing that people like you who don't lead projects, aren't leading projects.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead ...but don't be surprised if we don't uphold them.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
People are entitled to their opinions. You don't have to like them. Therein lies the rub.
Saying that "I invite it", "I provoke" etc, just because I happened to write a series of blogs about a project that's evolved into a full blown scam, is the height of hypocrisy. And these guys do it to everyone. Including media, ALL forums etc. Right now - as I type this - they have TWO threads going on in /r/DS complaining that we're "saying bad stuff about Star Citizen" on the ED forums. I mean, seriously. Just because when they go there, they start their nonsense - then get promptly banned - they're salty because we get to talk about the game without insulting and/or attacking others there. That's the thing with bullies; they're always the first to cry foul.
And they simply can't move an inch into the fray without bringing me into it. Yet they wonder how it is that since July 2015 when I wrote that first blog, they've inexplicably tied me to Star Citizen forever. They claim I'm not important, inconsequential, a failed gamedev, I'm jealous etc - but yet still, wherever you go, they keep bringing me up, accusing others of being my alts etc. The irony is as hilarious as it is eye-opening.
Then, they have an entire hate-Red dedicated to harassing one single person, yet they wonder why others look at them funny, call them crazy harassers, stalkers etc. Because you know, all that's perfectly normal. Imagine if there was a Chris Roberts sub-Reddit which was of the same vein.
Here's the thing, this is all noise. My opinions remain as they were originally written. As I said in my latest blog from last week, Shattered Dreams, the project has evolved into a scam. There's no getting around that. And I describe (at the end) precisely what I mean by that. That's MY personal opinion and belief; and there is no changing it.
Finally, anyone who watched that "Road To CitizenCon" video and thought "yeah, this is great and these guys are really capable of shipping the games promised", should continue to fund them. Who are we to judge what people do with their money?
I come here once in awhile, to read, and leave. When GoogleAlerts pops up and the Usual Suspects are - again - trying to resolve their angst in my name, posts like this happen. Stop it.
That is all.
- DS
Game developers are just human beings who happen to make games for a living.
If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them.
Yeh fully agreed there, too much at once and SQ42 could have overtaken PG because that was already shown to some extent at GC.
I did not know who Derek Smart was until this Star Citizen cluster bomb.
Now I'm apart of Goons (don't know who they are really either) and DS is making special appearances in my SC memes.
Will this all be over before 2020? Stay tuned!
¯\_(ツ)_/¯
recycling your scrum graphics ?
AGAIN ?!
Have fun
¯\_(ツ)_/¯
Wheres the "Space Crafting" Why can't I have space housing where I can build my own station from harvested materials, and grow my own plants, food and water to trade with others, where is the eco system, why can my people not die from no oxygen if my station gets hit by a meteor?
I mean after all the game only has over 40 Million Dollars, its not going to really come up with nothing new or groundbreaking );....
October last year they show the morrow tour, as for January a few blockers and crucial systems were added to the game together with the mass surge in employees. I deduced that all systems were merge and it was all about adding content for SQ 42 missions..
But by the looks of it the tech was not integrated on SQ 42 and they seem to have not even one mission 100% complete.
So merging all that tech 2 weeks away from gamescon looks extremely, naive, a bad practice and it seems it was more a tech demo to show the potential of SQ 42 than actually part of SQ 42.
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Also, how was the Morrow tour a show of potential? There was no gameplay.
I miss demos was the best part of buying gaming magazines
The CitizenCon one was the most glaring.
The worm was a scripted animation sequence (which you saw glitch as it replayed again). No AI.
The guys on the bikes are single entities in which there is a character mode on a bike that is scripted along a path. No AI.
The guys firing at the rover are scripted character entities firing with LoS only. No AI.
The guy shot on the destroyed ship scripted to walk a path (not the same as AI pathfinding) and play the death animation when killed. Notice how in the revised video they uploaded, that they added the rag doll based death animation.
None of that crap is ever coming to the game. And the terrain tech (a $20 million stretch goal) is still several versions away; and I don't expect to see it in 3.0.
Anyone who saw the GamesCom slides back in Aug, which touted 3.0 (with all these features) as coming by year end, and thought that was accurate, is a fool. And he did it again in Oct at CitizenCon. Notice how 2.6 isn't even in Evocati testing yet. But somehow, spending all that time on TWO CitizenCon demos was a good use of time and resources.
Like all other demos before it, these are all designed to "show progress" while stringing backers along, even as they continue to raise money in a desperate fight for survival; because not only is the money gone, and they're now M2M (anything less than $3m per month means they're operating at a loss. which is hilarious when you think about it) but they're clearly out of time. I mean he has now pushed Star Citizen all the way to the END of 2017 for crissakes! Which really means 2018 and beyond.
In fact, here is Ben Lesnick in a recent interview (20:29) claiming that they need these ship sales to continue raising money. For a game that Roberts claimed was already fully funded, and that if the funding stopped, they had money in reserves to finish the game. Clearly he lied.
Game developers are just human beings who happen to make games for a living.
If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them.
Such things NEVER happen during game presentations ! *** gasp ***
Pssstt ... let me tell you a secret .... even CIG says the worm was scripted. You are a bit late, but HEY ... so are your games ....
Have fun
Issue here is that, just like Roberts' Oct 2015 diatribe to myself and The Escapist, which he thought was a really good (hint: it wasn't; it hurt them more than it helped) idea, he thought that putting out this "Road To CitizenCon" video was somehow a good idea. It was purely damage control because they knew they had messed up. That's why this is the first time they've ever done that. All it shows is a project out of scope, a leader out of his depths and out of control, hard-working devs completely frazzled and frustrated, and a damaging look at why this project (as reported by sources, seen in the schedules etc) is a train-wreck that's completely out of control.
In the end, it did more harm than good.
Yet there are those touting it as "open development" (the new rubbish), even though there is nothing "open" about the development when in fact backers have to show outrage (e.g. the CitizenCon fiasco) in order to get a video like this which gives a glimpse into the clusterfrack that went into creating tech-demos designed only to raise money.
It's open development, but somehow backers have
i) no idea the current state of the project
ii) no idea how the money is being spent; though they were promised financial accountability right from the start. even as they continue to raising money and asking backers to believe that it's not being wasted
Game developers are just human beings who happen to make games for a living.
If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them.
Especially not in your case.
Have fun
Have fun
The whole point of making new things is to do it, not to make excuses and create a self fulfilling prophecy. It takes a leader to make an effort like that successful, and the interview really showed that Chris Roberts has what it takes.
Lots of confidence this will ship and be good.
Ambition is overall risky, if you play safe you just take the usual shortcuts to avoid push on tech, ends up cheaper and faster. So here is by trial and error pretty much, until they get it right.
Who says it impossible is who doesn't want to take the risks to make it happen.
If they don't do that, here's the people throwing rocks at them screaming "It's outdated!".
Hence why they continue pushing it.
Game developers are just human beings who happen to make games for a living.
If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them.