Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Tales of Maj'Eyal - Overwhelmingly Positive on Steam

MightyUncleanMightyUnclean Member EpicPosts: 3,531
Anyone try this one?  Apparently it's a turn-based "roguelike," not sure what that means.  It's gotten Overwhelmingly Positive out of 1,600 reviews.  Only $7 for the base game, too.


http://store.steampowered.com/app/259680/

Comments

  • ElvocElvoc Member RarePosts: 549
    I enjoyed it wasn't bad for an old school turn based, dungeon crawl, but honestly I think "Dungeonmans" was a far better game and had a lot more to offer..
  • ScorchienScorchien Member LegendaryPosts: 8,914
    It is at its core a perma death  rogue like and one of the best available , altho it does have options to play with differnet rulesets , but some achievements cant be earned... If i remeber the core game you start with 3 lives and can earn 2 or 3 more thru quests .. Then thats it ... There are certain Things like (classes) that can be unlocked thru play also ..

      Game play is top notch , giving a seemingly endless possibilities in builds and ways to approach combat , which is extremely weel done .. gear is just friggin awesome here , So many ways to imprvoe your class and skills thru Gear on top of , the leveling mechainics , The world and lore are really well done ...

      Highly recommended ..

     Other that may interest you , and are top notch in the rogue genre ...

    Dungeonmans ... Excellent game .. much of the same as above but much more of a dungeon crawl feel to it with better advancement options for your city that carry after death (one death here) That will help your next character.............http://store.steampowered.com/app/288120/

       ADOM , reall excellent choice and one of the grandaddys of the rogue like genre , amazing class development , exporation and gear ..

    http://store.steampowered.com/app/333300/


  • Dagon13Dagon13 Member UncommonPosts: 566
    Picked it up for $3, including the Urh'Rok DLC.  I've got 77 hours under my belt.

    I actually found the game rather jarring when I first played it and almost uninstalled before giving it a fair chance.  It plays like an old sRPG where nothing moves until you take your turn.  I use the term 'move' lightly since there are no actual animations.  It's almost like playing a board game really.

    It falls under the rogue-like category because of the perma-death, but if you don't care for this feature there are game options that make it more casual friendly.

    It has a fair variety of character options (not visual, mind you) and I've thoroughly enjoyed planning and developing my characters.  The loot system works something like Diablo though it has less extreme stat benefits.  I think the world is genuinely interesting but loses is luster after your Nth play through.

    There's a point where if you don't adapt to the game mechanics and/or take a power gaming approach you'll find yourself at an insurmountable wall.  It's fun trying to climb the wall but after several experiences of no transition between face roll easy and instant death, I've worn myself out.
  • WizardryWizardry Member LegendaryPosts: 19,332
    Too cheap,looks like a freeware game from 20 years ago and done with a freebie engine.
    I can't accept these games anymore as there are too many games vying for my time.
    I think it really says a lot about the entire gamer base,most seem so bored they need a different game to tie them over every other day.
    It also says a lot about the quality of games,nothing much is good enough to keep people interested for very long.Me personally i am quite happy playing the same game predominantly the last 15 years "FFXI" with a present day spattling of Hearthstone.

    To further prove my point,even HS is not really that good but i love TCG's and seems to be the only one that is popular.Sad really that popularity is driving the industry more so than quality.

    Back to the topic game ,i have no idea HOW or WHY it carries such a high positive response,i guess i can just say people are accepting lower quality than we did 10 years ago.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ScorchienScorchien Member LegendaryPosts: 8,914
    amazing how misguided , uninformed , narrowminded and clueless some people are ....You are really bringing   down the curve as to how people perceive Wizards...
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    What is a roguelike, exactly?  I know, Google, but I prefer to get my info from informed gamers.
  • Dagon13Dagon13 Member UncommonPosts: 566
    What is a roguelike, exactly?  I know, Google, but I prefer to get my info from informed gamers.
    It's a buzzword, synonymous with challenging and/or unforgiving.  They typically include some form of perma-death.  I think they have to have old school graphics too. 

    The term is kind of over-applied these days.  I'm pretty sure if any single NES game were created today, it would be labeled as a rogue-like.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2016
    What is a roguelike, exactly?  I know, Google, but I prefer to get my info from informed gamers.
      well they are called Roguelikes as they are all made in the spirit of the original Rogue (Epyx), and share similar game mechainics , very deep gameplay , class builds , and of course perma death .. You die you start over .. With another lessoned learned , there are many ways to Die :)Learning to survive and get to that next area , or that next item are paramount ... Usually includes many times a vast and random loot generator .. Dungeon/overworld layouts , and monster encounters...  Learning to survive , build your class and a little luck are needed...


      here ya go ..........https://en.wikipedia.org/wiki/Rogue_(video_game)  Link isnt working quite right scroll to Gaming (Rogue video game)

    https://en.wikipedia.org/wiki/Roguelike



  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Thanks, guys.  Is Dungeonmans perma-death too?  That kind of turns me off.  Wait, does anyone remember the old Commodore 64 game, Telengard??  Was that a roguelike?
  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2016
    Thanks, guys.  Is Dungeonmans perma-death too?  That kind of turns me off.  Wait, does anyone remember the old Commodore 64 game, Telengard??  Was that a roguelike?
    Great game played the heck out of it on my C64 , and yes it had perma death , but was fun ... Yes Dungeonmans is perma death , but as you play you upgrade your town .. Blacksmith ,Alchemy ,Lore , etc.. for your next character to take advanatage of and give you a little help .. Dungeonmans is great , i like it alot , It is Tales of Maj lite .. But a good bit more open ended , easier to get into and learn , these games best moments come in making the decisions that escape death with smart choices and by the skin of your teeth .. Always fun always exciting .. I would recommend Dungeonmans to first time Roguelike player before the others..
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    OK, I think I'll check out Dungeonmans first.  Are all roguelikes perma-death?  Is that just part of it?
  • ohioastroohioastro Member UncommonPosts: 534
    Anyone try this one?  Apparently it's a turn-based "roguelike," not sure what that means.  It's gotten Overwhelmingly Positive out of 1,600 reviews.  Only $7 for the base game, too.


    http://store.steampowered.com/app/259680/

    It's a tremendous game.  To start with, it has deep turn-based strategy (the real core of a roguelike).  Unlike others in the genre, the base version involves multiple lives - there is a "roguelike" option which gives you only one and an exploration mode with unlimited lives.  There are quite a number of classes with radically different gamestyles.  It's basically a cool-down and resource based game where you invest points in talents and develop distinct builds.  As you progress you unlock different classes, races (which have unique skill trees) and difficulty levels.  There is also a friendly community and a variety of guides.

    In short, as a game it's top notch, highly replayable, and a lot of fun.  That's why it's highly rated.
  • ohioastroohioastro Member UncommonPosts: 534
    I'd add that TOME drops a lot of the more annoying conventions of the genre in the interests of gameplay.  So you don't need to keep track of consumables, food, arrows, and so on.   There are a variety of styles and escape mechanisms; unless you're playing at high level you aren't going to be one-shotted and ganked, and the game wouldn't be over even if you were.
  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    ohioastro said:
    Anyone try this one?  Apparently it's a turn-based "roguelike," not sure what that means.  It's gotten Overwhelmingly Positive out of 1,600 reviews.  Only $7 for the base game, too.


    http://store.steampowered.com/app/259680/

    It's a tremendous game.  To start with, it has deep turn-based strategy (the real core of a roguelike).  Unlike others in the genre, the base version involves multiple lives - there is a "roguelike" option which gives you only one and an exploration mode with unlimited lives.  There are quite a number of classes with radically different gamestyles.  It's basically a cool-down and resource based game where you invest points in talents and develop distinct builds.  As you progress you unlock different classes, races (which have unique skill trees) and difficulty levels.  There is also a friendly community and a variety of guides.

    In short, as a game it's top notch, highly replayable, and a lot of fun.  That's why it's highly rated.

    Do you lose out on anything by playing in the exploration mode with unlimited lives?
  • ohioastroohioastro Member UncommonPosts: 534
    There are some achievements that you don't unlock, but that's it.  The normal mode actually has a lot of lives for trying out new builds too, just not unlimited.  Trying explorer mode to get the feel of a class and then switching to normal is a good approach.  Individual games would take 30 hours to completion, but most new players probably won't get past the 5-10 hour mark.  Which is fine, as you get further each round.  There are also suggested builds if you're getting stuck with a class (in the spoiler forums).
Sign In or Register to comment.