It looks like you're new here. If you want to get involved, click one of these buttons!
Hero's Song News - John Smedley has sent out the latest backer update for Hero's Song where he lets the community know that Alpha 3 is just around the corner at the end of this month. During Alpha 3, players will be able to try out fifteen of the game's twenty-one classes, though in a very rough state with undoubtedly lots of balance issues that will be resolved later. In addition, multiplayer will be available, basic dungeons, lots of monsters, underworld, loot, points of interest, better AI and more.
Comments
They made the goal on IndieGoGo flexible, since they have some private investors too, I'd wager the IGG campaign was just for "get it done faster, and better."
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
If Smedley was not involved in the project, I would most likely be following it and would have backed it. Now, when I see news about it I just scoff at seeing his name and move on with no intention of backing it or even watching a gameplay video of it.
Believe it or not, some people like me doesn't care about graphics even a bit. There are more important things to care about. With your mindset we shouldn't play games like Terraria or Minecraft either. Well they look like 20 years old too right?
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
Permadeath is optional, but there's more to death than game over. We have an overworld and an underworld. When you die in the overworld, you're sent to the underworld. From there, you'll have an opportunity to return to the overworld, but if you die in the underworld, that's the end for that character. Effectively, your first death offers new challenges and adventures, and every hero gets a second chance at life.
Also, I'm curious why in 19 years of MMORPGs why someone hasn't done another 2d top down project. Of course I could be wrong, only ones I know are Tibia and Ultima.
I had 61 year old scotch a few months back at a private gaming session. Wow it was good. Sorry, I don't know the brand but apparently it was something Richard Nixon loved.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Umm This still confuses me. Is it like death 1-> underworld-> return -> die === death. or is it like death 1-> underworld-> return -> death 2-> and so on ?
Heck there is good amount of us who are willing to play even text based game if the games content is good.
I think the poster you were quoting was closer to right than you or I are about what people like to play/buy now a days.
Lot of the gamers these days do look at how the game looks first thing. If that does not catch their eyes they just pass them by. They miss a lot of great games, but that's how they are now.
Also, wow, development is much further then I thought it was with Alpha 3 around the corner. Awesome!
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The death thing is interesting to me. Maybe I'll pay closer attention.
I still don't like the Smed being attached thing.
BUT if the game comes out and is fun, I'll give it a fair shake.
yes in November
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Quote:
How does multiplayer work?
You can either choose to join a server through our server browser or host a server on your machine. Our goal is to get thousands of players having their data stored on a server with hundreds playing at a time (subject to the machine and bandwidth).
Playing Multiplayer you'll see people's names above their heads and be able to chat with them (racial language DOES matter here) and you can adventure together (or fight on a PVP server).
http://pixelmagegames.com/games.px -- bottom of page.
It's not an MMO, it's an action-rpg with multiplayer.