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Gear Progression Goes RNG with Eternal Throne’s Galactic Command

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited October 2016 in News & Features Discussion

imageGear Progression Goes RNG with Eternal Throne’s Galactic Command

BioWare’s latest live stream event detailed the new Galactic Command system coming to Star Wars: The Old Republic with the release of the Knights of the Eternal Throne expansion this December. The structural changes made to gear progression with this system are set to have a far-reaching impact on the game, and the community isn’t exactly too happy about it.

Read the full story here



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Comments

  • DerrosDerros Member UncommonPosts: 1,216
    Urg, I was actually considering trying this game out again, since im trying to get back into MMOs again. Seeing this after trying WoW again, and the RNG ilevel drops, puts me off. I actually prefered farming for specific drops, but maybe im in the minority these days.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    Derros said:

    Urg, I was actually considering trying this game out again, since im trying to get back into MMOs again. Seeing this after trying WoW again, and the RNG ilevel drops, puts me off. I actually prefered farming for specific drops, but maybe im in the minority these days.



    We are fossils it would seem. G
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    edited October 2016
    Soooo... either buy your RNG lockbox via game play, or else... y'know... just buy it directly from the Cash Shop with RL money ?

    Sounds like Bioware want to make lockboxes an integral part of game play. Clever move really, it will probably increase the rate of Cash Shop conversions in the long run...
  • NanfoodleNanfoodle Member LegendaryPosts: 10,910
    RNG boxes are not a problem if you have something else to go with it. When RNG is your only system it changes how the community can support each other. IMO RNG boxes should be used as a bonus system or to make extra cash from whales. As this stands I'm not interested. This is coming from a current subscriber.
  • azarhalazarhal Member RarePosts: 1,402
    edited October 2016

    Derros said:

    Urg, I was actually considering trying this game out again, since im trying to get back into MMOs again. Seeing this after trying WoW again, and the RNG ilevel drops, puts me off. I actually prefered farming for specific drops, but maybe im in the minority these days.


    My MMO jargon always had "farming for X" means you are killing the same stuff over and over again until the RNGesus cause the loot table to drops what you are looking for (or you get enough of what you are looking for). So what you wrote reads as "I hate RNG, but I prefer RNG" to me, lol.

    Now about this new.
    I'm still trying to find the difference between 5.0 and 4.0 in term of behavior when it comes to getting gear. It has always been:
    1. get pieces of random loot while playing the game and/or buy it from a vendor (with credits or crystal) and/or get it from your collection (aka CM stuff)
    2. keep what you like, strip mods from what you don't like, sell/trash the rest
    3. buy($ or crystal) or/and craft missing mods, put everything into your adaptive gears
    4. done

    5.0 isn't changing that (GC crate gear is adaptive, mods/gear of that level will be craftable). What is seems to be changing is removing the gear progressing split by game mode. With 5.0 you either get gear from GC crates (require sub), you buy it (everyone) or you craft it (probably harder for non-subs going by crafting limitation already existing), there is no more tokens (and bosses top end gear drops in raids, I haven't read anything about mobs outside of raids suddenly stopping to drop gear just because you are level 70).

    What the SWTOR community is melting down over seems to be the time it will take to get the gear under the new system which is 100% speculation at this point. It is also something that can be tweaked by changing drop rates of crates/credits and the GC progression XP gains. Now though, I doubt their plan is to let people get NiM ready get in 2-3 hours like it is apparently possible of doing right now (unless you buy all of it with lots and lots of credits I guess).

    The way I see it, the changes to the itemization drops is to:
    - revitalize crafting and game modes that felt less rewarding (like Galactic Starfighters)
    - give a chance (not necessarily the same one) to everyone to get end game gear as long as they play the game (F2P/Preferred might get screwed over by people overpricing the stuff in the GTN though)
    - increase the pool of players who are gear-ready for harder content overtime
    - reward subs with cool stuff (the GC crates also have vanity items and materials) so they stay subbed longer
    - add progression pass post level cap with the GC
    Although, I find it super hilarious that SWTOR followed the opposite path of all MMOs. Instead of adding more tokens, each new major release have reduced the amount of it. From planetary commendation (one per planet dammit), to basic/classic/etc comm to raining crystals to basically none in 5.0.

    edit: I forgot to mention. Pre 5.0, you have to do old content to get crystals/tokens to buy gear. Post 5.0, you will do old content to progress GC or get credit to get your gear. 5.0 add a lot more old content that reward participation at max level.
    Post edited by azarhal on
  • azarhalazarhal Member RarePosts: 1,402

    Nanfoodle said:

    RNG boxes are not a problem if you have something else to go with it. When RNG is your only system it changes how the community can support each other. IMO RNG boxes should be used as a bonus system or to make extra cash from whales. As this stands I'm not interested. This is coming from a current subscriber.



    These gear (sans set bonuses) will be available from crafters along with the corresponding armoring, mods and enhancements, etc. to put into adaptive gears (even the crate gear is adaptive), so RNG is not the only system.

    Might I add that the RNG is limited to you AC which is not mentioned in the article...
  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    I'm not a raider so I was excited by this announcement yesterday. Hearing the above details though I can see how people would be pissed of, and methinks in this case, rightly so.
  • ShodanasShodanas Member RarePosts: 1,933
    It can't be as bad as Legion's RNG loot system. 500+ world quests done and caches keep pouring out useless items. Today i spend 6 tokens in a full Emerald Nightmare clear and got gold, gold and yay.. a vanity pet.

    In my guild half the members have 2+ legendary items while the other half has 0.

    The fact that crafters in TOR will be able to craft top tier gear remedies the RNG system's discrepancies to some extend.

    We'll have to wait and see.
  • SamhaelSamhael Member RarePosts: 1,534
    Wow... I just re-subbed on Saturday. But this system really looks like it will discourage raiding which is what I had decided to push towards... I guess I'll just try to enjoy the rest of the now-paid month and leave at the end.
  • KalebGraysonKalebGrayson Member RarePosts: 430
    Yeah, I'm pretty disappointed too. I personally just DO NOT like RNG like this. Not sure why MMO developers can't seem to grasp that people do not like change (it's a saying for a reason) and, based on the SWTOR reddit and SWTOR forums, people don't like RNG. (RNG is a big complaint for WOW too, or so I've heard). I'll wait and see what it's like, but I'm not holding out any hope (not even for Obiwan). I'm also trying to stay positive about the changes. Maybe this change is happening for a reason. I've been off and on considering trying ESO for the past year. This change might just push me to do it.
  • KalebGraysonKalebGrayson Member RarePosts: 430
    Saw this video on the reddit.  It's from a few years back and is about Battlebags from pvp.  They're a previous version of RNG boxes that SWTOR tried and removed due to everyone hating them.  Not exactly the same, but the main thought is.
    https://streamable.com/5u1e
  • MikeBMikeB Community ManagerAdministrator RarePosts: 6,555

    Samhael said:

    Wow... I just re-subbed on Saturday. But this system really looks like it will discourage raiding which is what I had decided to push towards... I guess I'll just try to enjoy the rest of the now-paid month and leave at the end.



    I would suggest at least sticking around for the nine chapters of Eternal Throne (if you care about story). I only saw a short bit of it, but it looks great so far. Hard to say how the raiding scene will shake out after this. My only hope is that BioWare Austin makes some changes due to the feedback.
  • AlomarAlomar Member RarePosts: 1,299
    Well, I'm still planning to pop back in for a couple weeks just for the story of the new expansion. Yet, its design decisions like this in an already troubled mmo, because very little about it is an mmo, that make it easy to stay away in between expansions.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • Geddon95405Geddon95405 Member UncommonPosts: 111
    this won't have much impact on subs or the game
    vast majority of players are just doing the stories that interest them, then they quit til the next content pack

    Crush your enemies, see them driven before you, and hear the lamentations of their women...

  • kitaradkitarad Member LegendaryPosts: 8,178
    As ever those three letters has only brought misery for me so I sincerely hate RNG in games.

  • WayshubaWayshuba Member UncommonPosts: 72
    This system, the more you think about it, will kill off raiding and PvP in the game. You mention some good reasons in the article for raids, but think about PvP for a moment.

    You can't start grinding until level 70. So a L70 PvP player who has gone through 100 command levels is going to be in 244 set gear while a new L70 player or alt, is going to be in 228 non set gear to start. Talk about lopsided PvP matches. This is going to be frustrating for a great many players. Today, you can start PvP with low level toons and by the time they hit level 65 you have enough commendations to get a full set of PvP 208 gear and be competitive. Now that is completely gone.

    The more you think about this system, the more you realize it is going to have a extremely negative effect on raiding and PvP. I am willing to bet, it will almost kill off those parts of the game completely.
  • eddieg50eddieg50 Member UncommonPosts: 1,809
    LOL, this is like Hillary's emails, Who Cares! We play SWTOR for the story
  • ShawDouShawDou Member UncommonPosts: 2
    edited October 2016
    azarhal said:

    My MMO jargon always had "farming for X" means you are killing the same stuff over and over again until the RNGesus cause the loot table to drops what you are looking for (or you get enough of what you are looking for). So what you wrote reads as "I hate RNG, but I prefer RNG" to me, lol.


    Now about this new.

    I'm still trying to find the difference between 5.0 and 4.0 in term of behavior when it comes to getting gear. It has always been:

    1. get pieces of random loot while playing the game and/or buy it from a vendor (with credits or crystal) and/or get it from your collection (aka CM stuff)

    2. keep what you like, strip mods from what you don't like, sell/trash the rest

    3. buy($ or crystal) or/and craft missing mods, put everything into your adaptive gears

    4. done



    Did you ever played SWTOR before?
    1. In 4.0 you knew what piece of gear drop from which boss. So you could target that specific operation to get loot you want(need). (In 5.0 impossible)
    2. If you played with guild or friends, you could get equipment for new guy within few ops. By letting him have all gear from the OP. (In 5.0 impossible)
    3. All set items from OPs were tokens so when ever you won some piece of gear. It was always right piece you can use on character you wanted to use it. (In 5.0 impossible)
    4. You could farm equip for your different alt class so once alt get to max lvl it can jump right into anything you want (In 5.0 impossible)

    Yes there was still a bit of RNG element, but only a lot less then now.


    azarhal said:

    5.0 isn't changing that (GC crate gear is adaptive, mods/gear of that level will be craftable). What is seems to be changing is removing the gear progressing split by game mode. With 5.0 you either get gear from GC crates (require sub), you buy it (everyone) or you craft it (probably harder for non-subs going by crafting limitation already existing), there is no more tokens (and bosses top end gear drops in raids, I haven't read anything about mobs outside of raids suddenly stopping to drop gear just because you are level 70).




    I would be Ok with providing more ways to get gear. But as addition, not as complete replacement. Also with recent experiences i would not be surprised if material for crafting gear would also drop from GC crates. After all, material for crafting previous High End gear dropped from OPs too.

    azarhal said:

    What the SWTOR community is melting down over seems to be the time it will take to get the gear under the new system which is 100% speculation at this point. It is also something that can be tweaked by changing drop rates of crates/credits and the GC progression XP gains. Now though, I doubt their plan is to let people get NiM ready get in 2-3 hours like it is apparently possible of doing right now (unless you buy all of it with lots and lots of credits I guess).


    The way I see it, the changes to the itemization drops is to:

    1. - revitalize crafting and game modes that felt less rewarding (like Galactic Starfighters)

    2. - give a chance (not necessarily the same one) to everyone to get end game gear as long as they play the game (F2P/Preferred might get screwed over by people overpricing the stuff in the GTN though)

    3. - increase the pool of players who are gear-ready for harder content overtime

    4. - reward subs with cool stuff (the GC crates also have vanity items and materials) so they stay subbed longer

    5. - add progression pass post level cap with the GC

    Although, I find it super hilarious that SWTOR followed the opposite path of all MMOs. Instead of adding more tokens, each new major release have reduced the amount of it. From planetary commendation (one per planet dammit), to basic/classic/etc comm to raining crystals to basically none in 5.0.





    To you other points:

    1. We have no idea, if gear crafting will required exclusive material from GC it might be worse than it is now.

    2. As long as they PAY for the game, if you stop pay for a month or so, everything you will do in game will be like wasted time.

    3. it might be right opposite, since people who was doing harder content will not want to farm gear for no idea how long to be able to do same content as they did 100xtimes before. Since F2P/Pref are out of question now, number of ppl to play harder content will go down and down

    4. this might be only valid point, but i dont have big hopes for free cool stuff, with their kind of CM style

    5. What progression? Farming GC give you nothing except gear. No skills, no stats. It is just grind, nothing to do with progressions.


    azarhal said:

    edit: I forgot to mention. Pre 5.0, you have to do old content to get crystals/tokens to buy gear. Post 5.0, you will do old content to progress GC or get credit to get your gear. 5.0 add a lot more old content that reward participation at max level.


    Sry but statement "5.0 add a lot more old content that reward participation at max level." Is hilarious. They actually removed old content, because everything will give you SAME reward so no need to play different things in my opinion.
  • azarhalazarhal Member RarePosts: 1,402
    edited October 2016
    Samhael said:
    Wow... I just re-subbed on Saturday. But this system really looks like it will discourage raiding which is what I had decided to push towards... I guess I'll just try to enjoy the rest of the now-paid month and leave at the end.
    For all we know, the chance to get a gear token in 4.0 is lower than or comparable to the chance of getting a piece of gear that you need from the GC crates awarded after an operation. Musco said on the official forums that you should get multiple crates from running an OP (because they award a lot of CXP).

    In other word, you are assured a piece of gear you can use* in 5.0 when you finish a raid (even if you end up unmodding it or turn it into CXP because you already have that one), while in 4.0 you were only ~51%** assured of walking away with something after a raid. *GC crates loot table is based on your character AC, so the gear dropped is always usable, just not optimized. **Stat according to people currently calculating/speculating drop rate for gear pieces from GC crates on the official forum.
  • ArchlyteArchlyte Member RarePosts: 1,405
    ShitshoW The Old Republic does it again. Sometimes I wonder if bioware employees just use their game as a way of pranking the gaming public. I guess I should give them credit for their R&D efforts to demonstrate how not to make an MMORPG. While I like random loot, this is the only iteration of such an idea that I have not liked. It's too clunky, too related to the money store operation, and more importantly not what the repetitons who have played that game for years want. They want Wapner at 4:00 every day, the crusts cut off their bread, and they prefer to dine alone.
    MMORPG players are often like Hobbits: They don't like Adventures
  • ShawDouShawDou Member UncommonPosts: 2
    edited October 2016

    azarhal said:


    Samhael said:

    Wow... I just re-subbed on Saturday. But this system really looks like it will discourage raiding which is what I had decided to push towards... I guess I'll just try to enjoy the rest of the now-paid month and leave at the end.



    For all we know, the chance to get a gear token in 4.0 is lower than or comparable to the chance of getting a piece of gear that you need from the GC crates awarded after an operation. Musco said on the official forums that you should get multiple crates from running an OP (because they award a lot of CXP).

    In other word, you are assured a piece of gear you can use* in 5.0 when you finish a raid (even if you end up unmodding it or turn it into CXP because you already have that one), while in 4.0 you were only ~51%** assured of walking away with something after a raid.

    *GC crates loot table is based on your character AC, so the gear dropped is always usable, just not optimized.
    **Stat according to people currently calculating/speculating drop rate for gear pieces from GC crates on the official forum.



    You cant compare TOKEN with piece of gear. When you got token you could change it for item you WANT, now you will have another 50% gamble with modded gear. And even much worse gamble with ear/implant/relic items.
    Also with each item you use, your odds of getting next one you WANT will be lowering much faster than in current setup where you could target specific gear and so improve your chances to get it.
    Btw you can use any piece of gear, but it does not mean it is good to use it. Tank/heal/dps stats. Which was not problem with tokens.
  • goboygogoboygo Member RarePosts: 2,141
    RNG has proven its the best model for generating cash in a F2P.  Its simple to design and simple to understand........ To increase the chance of something good happening..........buy this.
  • IshkalIshkal Member UncommonPosts: 304
    edited October 2016
    If crafters can make the best gear wtf is any one crying about? LOL Crafters can craft the best gear is pretty awesome!!!!! Specially for people who can't be on at times to HM raid. This should make it even easier for those that want to do that high end content, who I am sure will have bis crafted gear about 3 hours after reaching a new lvl cap. Seems to me from everything you said they are giving us free loot boxes for stuff we don't get anything for now is all! Replacing the loot system with those boxes yep that's reason to cry, but WHEN YOU CAN CRAFT THE BEST GEAR they did not replace the loot system with boxes they just making you craft it now so people that enjoy farming and crafting over combat can have a game experience too, and people that can't stand drama 4 hours twice a week can gear up in peace/ Oh an news flash the armor bonuses have always sucked lol
  • ScotScot Member LegendaryPosts: 24,459
    There is one thing we can be certain of now with the games with online play that were once known as MMORPG's. If there is an awful business practice that is found to be a success in one of them it will soon be found in all of them.

    Designers should be trying to find the best ideas on content and gameplay in other MMO's and trying to see how they could incorporate that into their game. Instead they are forever working on how to bring the latest bad business practice to their MMO.
  • CogohiCogohi Member UncommonPosts: 114
    Ishkal said:
    If crafters can make the best gear wtf is any one crying about? LOL Crafters can craft the best gear is pretty awesome!!!!!
    The exact statement was "equivalent" not "best".  More accurate would be "fig-leaf". 

    The problem that EAware keeps tap-dancing around is that set bonuses are essential to doing the harder content.  Not nice-to-have, must have.  Crafted armorings do not include the set bonus therefore they do not mitigate the damage these changes will do to progression raiding and high-end pvp.

    Whatevs... smells a lot like a set-up so that they can sell "workarounds" in their cash shop.
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