In order to stay as powerful as you were at level 1 you must equip better skills and equipment.
Go ahead, solo a world boss at level 1. I did it with a level 45 a couple of days ago. Let us know how your level 1 makes out.
What about the other %98 of the game?
Yeah? What about it? Do you play ESO or are you just theorizing?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
All mobs are the same level. At level 1 you are the same level as those mobs. As you gain levels you lose power/strength/efficiency. In order to stay as powerful as you were at level 1 you must equip better skills and equipment. This process continues at each level.
This is by total coincidence a great set up for a cash shop based MMO. Your equipment becomes key and the various ways you can pay or gamble to get it are found in the cash shop.
Now I know it is not like that now, but I suspect by next Autumn it will be. Play before it gets to that stage as it is still not a P2W or P2L (pay to level) MMO.
In order to stay as powerful as you were at level 1 you must equip better skills and equipment.
Go ahead, solo a world boss at level 1. I did it with a level 45 a couple of days ago. Let us know how your level 1 makes out.
What about the other %98 of the game?
Yeah? What about it? Do you play ESO or are you just theorizing?
I'm asking.
No you're not. You've been moaning sarcastically about that extra buff that low level players get ever since I first wrote about it in my PTS beta thread.
If you actually played the game from level 1 you would know that despite that buff, character progression as you level is real.
And of course it's about better skills and gear... just like it is in all RPGs.
So that 98%? It's just like the other 2%.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
sounds to me like people are bitching because they dont feel their epeen being stroked anymore. "i wanna go to lower lvl areas and whoop ass". boo frickin hoo
All I want to know is if they fixed those world bosses that were glitched and had lines and lines of people theorizing and arguing on ways to complete the quest. XD.
"Don't hit the boss until he spawns the adds" "Don't agro the boss yet" */sitchair as close to boss as possible* "Nuuuuuuuuuuuuuu!"
All I want to know is if they fixed those world bosses that were glitched and had lines and lines of people theorizing and arguing on ways to complete the quest. XD.
"Don't hit the boss until he spawns the adds" "Don't agro the boss yet" */sitchair as close to boss as possible* "Nuuuuuuuuuuuuuu!"
You're talking about stuff that was fixed in 2014 lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
This really need to add Dynamic Events all over the zones at multiple times. Thats one thing I miss from GW2. Leveling felt a bit more fun. GW2 just suffer from making it too grindy. Less Grind, more events = More FUN
I think for the most part this was a good move but I dont agree with the level synching and I never will. Thats removing a huge part of progression feels... I think by doing that the game will feel bland and stale and frankly im tired of the copying other mmos can we get done with that already I mean GW2 and WoW have already done this and I hate it.
I wasn't sure what to think about the level sync'ing at first, and was concerned it might be a deal killer for me.
But, because levels do still represent a form of growth in the game, they are still relevant. You gain skill points to put into Health, Stam or Magicka. You gain points to put into unlocking or upgrading skills. Gear is still level locked, so they play a role there. Ultimately, the game isn't determining how I improve, it's giving me the ability to decide that for myself via a skill point.
The only difference is there is no arbitrary difference where a level 10 mob is going to be destroyed automatically by a level 40 player, simply because you're 30 levels higher. What the hell is a "level" anyway in that context?
This system actually makes more sense to me, from a "plausibility" perspective.
I'm going to use a real-life analogy to illustrate my thinking - please don't focus on the "that would never happen in real life", because I know it wouldn't. I'm just using it to illustrate the idea.
Let's say, in real life, I'm out in the woods hiking, and encounter a black bear (I live in Upstate NY, so this is a possibility lol). It's not a full-grown bear, but it's still strong enough to mess me up. I somehow manage to get away, but only barely. I'm pretty beaten up.
Over the next weeks/months, I begin training in survival techniques, I train in acrobatics to become more agile and better at anticipating and evading incoming attacks. Maybe I train in parkour just to give myself more avenues of escape. I train in knife fighting to learn how to make attacks that are quick and lethal, or at least enough to put the opponent off-balance long enough to get to safety. I become a more skilled fighter/survivalist overall. I also wear clothing that better accommodates my activities, provides better protection, but is looser and lighter, and allows a better range of motion.
I go out into the woods and meet up with that same bear; and let's pretend, for the sake of example, that the bear hadn't grown any stronger since our last encounter. Simiarly, I am still physically the same person I was all those months ago. I haven't "leveled up" in any physical way that makes me automatically, arbitrarily stronger. I'm the same height, more or less the same weight, etc. All else being equal, that bear would still rip me to shreds if I weren't better prepared.
BUT, this time I *am* better prepared. I have an arsenal of skills and knowledge at my disposal that I didn't have last time. I'm able to better deal with that bear, whatever my course of action may be - to escape, distract, fight, etc. I'm better equipped, gear/clothing wise to deal with the situation. My physical body hasn't changed, but my ability and knowledge of how to effectively use it in combat/avoidance/etc has.
To me, the progression in ESO is analogous to that training in acrobatics, in knife-fighting, in parkour and so forth.
Or.. for a much simpler example...
Two people, of similar builds, height, weight and age are in a Karate class. One is a White Belt, the other a Black Belt. With certainty, the Black Belt is going to win in a fight - not because of physical stature or anything, but because they have a far greater skillset to draw from and can subdue the Whitebelt in ways they aren't even aware of, yet.
So, I'm perfectly happy with the new setup, really. All they've really done is removed the "arbitrary improvement because a number called a "Level" has increased by 1" from the equation. There is still a lot of progression in ESO.
Before it felt openish, but I would still have to think about my level, skills, and gear, but mostly my level, when thinking about what zones I could go to with a character. It felt a little confining and limiting the way high level zones feel in any mmorpg.
After the change it feels like a more connected world. I don't have to think about my level when doing an adventure or dungeon. I still need to think about my skills and gear quality to an extent, but the focus of the leveling is more about skill unlocks and evolutions than it was before.
If one didn't like the combat, quests, dungeons, and crafting before then I think they wouldn't like it now. If someone enjoyed the game before this could give it a lot more cohesive and solid feeling. If you don't like that factions can mix this will bother you. If not then it's more people to play with.
After reading your post I may try this game again. Thanks for specific info on the new style of gameplay.
MMORPG players are often like Hobbits: They don't like Adventures
I guess i am in the minority but I hate this update. The leveling now is so strenuous and it never feels like you are actually making your character more powerful...basically no longer feels like an RPG. Instead its an action game that lets you pick skills to equip. Since you no longer outlevel your enemies everything feels at the same pace. It also makes the game world feel way to homogenous...generic monsters now that they all basically do the same damage, take similar amounts of punishment.
I just don't understand why games keep taking away elements that make games MMO and RPGish.
I agree to a certain extend, but in all honesty, I never felt like gear mattered much in the game anyway.
The game was always very sensitive and very punishing to your level and taking on higher level mobs. Investing in the right skills and abilities was always more important than having good gear.
if they would have a seperate full loot faction pvp one tamerial , it be bonker time . This is a nice start though
They could, of course, set up a PvP campaign with full loot rules. Not only has history shown that this isn't the most popular form of play in a realm vs. realm set up its less about the individual and more about the group. And if you are worried about losing your gear ......
Who knows though. Start a thread maybe on the game forums - maybe one already exists (I haven't checked).
if they would have a seperate full loot faction pvp one tamerial , it be bonker time . This is a nice start though
They could, of course, set up a PvP campaign with full loot rules. Not only has history shown that this isn't the most popular form of play in a realm vs. realm set up its less about the individual and more about the group. And if you are worried about losing your gear ......
Who knows though. Start a thread maybe on the game forums - maybe one already exists (I haven't checked).
There have been requests like this with the justice system. PVE exclusive players have pretty vehemently opposed it.
The thing is Cyrodiil is open world PvP and there is some looting involved in one of the campaigns. You get that old school pvp experience right in that zone.
Not in a campaign that I know of but the Imperial City, which is separate from the campaigns, has partial PVP loot that is restricted just to the Tel Var stones the dead guy might have been carrying.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
if they would have a seperate full loot faction pvp one tamerial , it be bonker time . This is a nice start though
They could, of course, set up a PvP campaign with full loot rules. Not only has history shown that this isn't the most popular form of play in a realm vs. realm set up its less about the individual and more about the group. And if you are worried about losing your gear ......
Who knows though. Start a thread maybe on the game forums - maybe one already exists (I haven't checked).
There have been requests like this with the justice system. PVE exclusive players have pretty vehemently opposed it.
The thing is Cyrodiil is open world PvP and there is some looting involved in one of the campaigns. You get that old school pvp experience right in that zone.
Not in a campaign that I know of but the Imperial City, which is separate from the campaigns, has partial PVP loot that is restricted just to the Tel Var stones the dead guy might have been carrying.
Thanks for clarifying that.
Yeah there has never been full loot anything in ESO. What Torval is speaking of was how the Justice system was supposed to be implemented. If you commit a crime a player enforcer/lawman would be able to bring you to justice. This is what the PvE community cried about. They wanted to rob and steal and exploit the AI without any worry of being caught unless extremely stupid.
edit- oops quoted you and talked about you in 3rd person... lol
if they would have a seperate full loot faction pvp one tamerial , it be bonker time . This is a nice start though
They could, of course, set up a PvP campaign with full loot rules. Not only has history shown that this isn't the most popular form of play in a realm vs. realm set up its less about the individual and more about the group. And if you are worried about losing your gear ......
Who knows though. Start a thread maybe on the game forums - maybe one already exists (I haven't checked).
There have been requests like this with the justice system. PVE exclusive players have pretty vehemently opposed it.
The thing is Cyrodiil is open world PvP and there is some looting involved in one of the campaigns. You get that old school pvp experience right in that zone.
Not in a campaign that I know of but the Imperial City, which is separate from the campaigns, has partial PVP loot that is restricted just to the Tel Var stones the dead guy might have been carrying.
Thanks for clarifying that.
Yeah there has never been full loot anything in ESO. What Torval is speaking of was how the Justice system was supposed to be implemented. If you commit a crime a player enforcer/lawman would be able to bring you to justice. This is what the PvE community cried about. They wanted to rob and steal and exploit the AI without any worry of being caught unless extremely stupid.
Here's a conspiracy theory for you: the dueling they just added is the gateway to the justice system part 2... getting players used to seeing some consensual PVP in PVEland
I do wish they would add the lawbreaker/lawman part to kick-up the risk of committing crimes up a notch. It's not like it would be non-consensual anyway and criminals should be pursued by something more threatening than NPCs on location leashes that anyone can easily escape.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think at least they need to put in a flagging system for the Justice system. If you commit enough crimes and get enough of a bounty other players should be able to hunt you down IF you are flagged. Sure I wouldnt expect a lot of people to turn it on but at least it would be an option for those that want it.
I really wouldnt be against an auto flag if your bounty got high enough. If you are that bad at criminal activities to get caught that often then you deserve to be hunted down.. haha.
I think at least they need to put in a flagging system for the Justice system. If you commit enough crimes and get enough of a bounty other players should be able to hunt you down IF you are flagged. Sure I wouldnt expect a lot of people to turn it on but at least it would be an option for those that want it.
I really wouldnt be against an auto flag if your bounty got high enough. If you are that bad at criminal activities to get caught that often then you deserve to be hunted down.. haha.
Not to mention all the items already in the game that eliminate your bounty. I get those from thieves troves all the time. I have stacks of them in my bank since I very rarely get noticed when I'm doing criminal activities and don't need to use them.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This is by total coincidence a great set up for a cash shop based MMO. Your equipment becomes key and the various ways you can pay or gamble to get it are found in the cash shop.
Now I know it is not like that now, but I suspect by next Autumn it will be. Play before it gets to that stage as it is still not a P2W or P2L (pay to level) MMO.
If you actually played the game from level 1 you would know that despite that buff, character progression as you level is real.
And of course it's about better skills and gear... just like it is in all RPGs.
So that 98%? It's just like the other 2%.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
So the power difference is clearly still there.
"Don't hit the boss until he spawns the adds"
"Don't agro the boss yet"
*/sitchair as close to boss as possible*
"Nuuuuuuuuuuuuuu!"
#Memories.
¯\_(ツ)_/¯
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Philosophy of MMO Game Design
Philosophy of MMO Game Design
Philosophy of MMO Game Design
Philosophy of MMO Game Design
But, because levels do still represent a form of growth in the game, they are still relevant. You gain skill points to put into Health, Stam or Magicka. You gain points to put into unlocking or upgrading skills. Gear is still level locked, so they play a role there. Ultimately, the game isn't determining how I improve, it's giving me the ability to decide that for myself via a skill point.
The only difference is there is no arbitrary difference where a level 10 mob is going to be destroyed automatically by a level 40 player, simply because you're 30 levels higher. What the hell is a "level" anyway in that context?
This system actually makes more sense to me, from a "plausibility" perspective.
I'm going to use a real-life analogy to illustrate my thinking - please don't focus on the "that would never happen in real life", because I know it wouldn't. I'm just using it to illustrate the idea.
Let's say, in real life, I'm out in the woods hiking, and encounter a black bear (I live in Upstate NY, so this is a possibility lol). It's not a full-grown bear, but it's still strong enough to mess me up. I somehow manage to get away, but only barely. I'm pretty beaten up.
Over the next weeks/months, I begin training in survival techniques, I train in acrobatics to become more agile and better at anticipating and evading incoming attacks. Maybe I train in parkour just to give myself more avenues of escape. I train in knife fighting to learn how to make attacks that are quick and lethal, or at least enough to put the opponent off-balance long enough to get to safety. I become a more skilled fighter/survivalist overall. I also wear clothing that better accommodates my activities, provides better protection, but is looser and lighter, and allows a better range of motion.
I go out into the woods and meet up with that same bear; and let's pretend, for the sake of example, that the bear hadn't grown any stronger since our last encounter. Simiarly, I am still physically the same person I was all those months ago. I haven't "leveled up" in any physical way that makes me automatically, arbitrarily stronger. I'm the same height, more or less the same weight, etc. All else being equal, that bear would still rip me to shreds if I weren't better prepared.
BUT, this time I *am* better prepared. I have an arsenal of skills and knowledge at my disposal that I didn't have last time. I'm able to better deal with that bear, whatever my course of action may be - to escape, distract, fight, etc. I'm better equipped, gear/clothing wise to deal with the situation. My physical body hasn't changed, but my ability and knowledge of how to effectively use it in combat/avoidance/etc has.
To me, the progression in ESO is analogous to that training in acrobatics, in knife-fighting, in parkour and so forth.
Or.. for a much simpler example...
Two people, of similar builds, height, weight and age are in a Karate class. One is a White Belt, the other a Black Belt. With certainty, the Black Belt is going to win in a fight - not because of physical stature or anything, but because they have a far greater skillset to draw from and can subdue the Whitebelt in ways they aren't even aware of, yet.
So, I'm perfectly happy with the new setup, really. All they've really done is removed the "arbitrary improvement because a number called a "Level" has increased by 1" from the equation. There is still a lot of progression in ESO.
Hopefully that makes sense.
all levels learn new skill sets
Sz
Indeed, you're progressing even without a character level arbitrarily indicating "how strong you are".
I agree to a certain extend, but in all honesty, I never felt like gear mattered much in the game anyway.
The game was always very sensitive and very punishing to your level and taking on higher level mobs.
Investing in the right skills and abilities was always more important than having good gear.
Who knows though. Start a thread maybe on the game forums - maybe one already exists (I haven't checked).
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
edit- oops quoted you and talked about you in 3rd person... lol
I do wish they would add the lawbreaker/lawman part to kick-up the risk of committing crimes up a notch. It's not like it would be non-consensual anyway and criminals should be pursued by something more threatening than NPCs on location leashes that anyone can easily escape.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I really wouldnt be against an auto flag if your bounty got high enough. If you are that bad at criminal activities to get caught that often then you deserve to be hunted down.. haha.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED