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As MMO and RPG players, it’s easy for us to fall prey to tunnel vision. We read websites that focus on those interests and news directly related to our favorite genres. It’s a natural but short-sighted approach to being a gamer, especially if you want any hint of where those genres are about to go. Today, we’re going to look at action games and why they have more to do with the future of RPGs than anything else in years.
Comments
That said, my concern with action combat is what you've highlighted - the lack of depth. I have yet to play a single action-combat game with any depth at all (to the combat), be it an adventure game or an RPG.
With single-player RPGs or action adventure games, it's not too much of a problem because they are heavily scripted with a limited scope. You'll probably play for 30-50 hours, of which maybe 20% is actually spent fighting (the rest being travelling, inventory, quest reading etc). A shallow combat system is fine for that sort of time period.
When you get to the larger RPGs and MMOs, that time period gets much larger. You go from maybe 10 hours of pure combat, to 100s of hours of combat. By sticking with action-combat (shallow), you might only be bored for 2 hours in a single player game, but 100s of hours in an MMO.
That is the big issue, and one you haven't addressed. I agree that RPGs / MMOs can learn a lot from action-adventure games, but shallow combat means you learn it quickly and get bored quickly. It is not suitable for long term play and retention.
...while RPG itselves are becoming rpg-lite. the right example is indeed dragon age, where pause is useless, and combat is action-oriented.
diablo-like games? there are plenty. Except for d3..where loot is meaningless and is just a exp grinder.
Strange things happening
Seaspite
Playing ESO on my X-Box
The combat is predominantly the action part.What i have seen pretty much 100% of the time is ACTION has been deemed as SPAM SPAM and more SPAM and it is NOT nor does it ever need to be to be called action.
I have no idea what group of people or whom deemed that action needs to be SPAM.I do not endorse such a definition nor does it even make sense ...at all.
By actual definition the term action is simply one performing a task or doing something,so as to not be sitting idle or sitting in a chair or afk etc etc.Even the phrase "exciting action"does not mean it needs to be SPAMMY,exciting can be interpreted differently by different people.
So in other words,i detest ARPG's as they have been defined and i NEVER will or want to see any rpg go the route of arpg's.IMO Arpg's are not even quality games,they are CHEAP budget game designs,weather or not they are fun,obviously to some they are,to me they are just mindless no brainer dumb.
Never forget 3 mile Island and never trust a government official or company spokesman.
Personally, ever since Diablo2 I have been dreaming of a game that had isometric arpg combat but with real coop (ex: heals, buffs, tanking, crowd control, etc), AND a mmo like rpg environment (world, socializing, crafting, adventuring, etc)
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0