When I see two to three VR stories in one week. They aren't that interesting or news worthy, when there are other things in the world that could use the news space. Some of those are sponsored articles. And news unbiased? Haha, that's funny. Sure some might be unbiased. But some also have an agenda. They have bills to pay too.
But we'll agree to disagree. I just don't see VR getting as big as some of y'all on this site does. If they ever release hard numbers proving otherwise, I'll admit I was wrong. And no, showing me an article saying it sold out with out giving the number proves nothing. It could of been 1k sold. That isn't taking off.
Also edit: Thanks for letting me know what HMD is. Learn something new.
thats because I am posting them bro.
take your rage out on me not the news
Please do not respond to me, even if I ask you a question, its rhetorical.
Until they make it more accessible price-wise and there will be more ACTUAL games for it (not glorified tech demos, full fledged games), then the Vive and Oculus can piss off as far as Im concerned.
The sources of the 'report' are so biased it's hard to take their Ms. Cleo predictions seriously, One 'source' was founded in 2011; the other in 2013. Both make their money by selling these 'reports' on the VR industry. So there is a huge conflict of interest; their 'reports' are more newsworthy with positive forecasts (versus, for example, stating VR might actually end up being a totally niche product). Therefore, the objectivity of both 'sources' is an obvious issue.
The 'report' also conveniently ignores the current status of the industry, which is on rocky footing to say the least, "But despite the rosy industry forecasts, more than half of the report’s
industry respondents said they expect to bring in less than $1 million
in VR revenue in the next 12 months, and just 45.2% think they’ll be
profitable in that time frame".
That right there indicates the average VR manufacturer isn't at all optimistic about VR as a business decision...55% don't expect to make a profit on their VR headsets by November 2017! Based on that, the majority of headset manufactures are already admitting VR appears to be a niche product.
A more objective report would be more focused on which VR companies are unlikely to be around for the 2nd or 3rd generation (due to an overabundance of VR headset companies, lack of revenue, and most importantly total lack of profit) vs. goofy predictions of industry "shifts" in 2020 via the "enterprise market" and subsequently a '$38 billion industry by 2026'. (So they are basing the 2026 prediction on their 2020 industry paradigm shift prediction to be spot-on. A prediction dependent on another huge prediction magically coming true...no logical flaws there!)
Well we got Microsoft, Facebook, Samsung, HTC, Sony and Valve invested in this so I am pretty sure they all see a huge potential. So much brain power focused on a technology was not seen in awhile.
The killer app is definitely round the corner.
The sources of the 'report' are so biased it's hard to take their Ms. Cleo predictions seriously, One 'source' was founded in 2011; the other in 2013. Both make their money by selling these 'reports' on the VR industry. So there is a huge conflict of interest; their 'reports' are more newsworthy with positive forecasts (versus, for example, stating VR might actually end up being a totally niche product). Therefore, the objectivity of both 'sources' is an obvious issue.
The 'report' also conveniently ignores the current status of the industry, which is on rocky footing to say the least, "But despite the rosy industry forecasts, more than half of the report’s
industry respondents said they expect to bring in less than $1 million
in VR revenue in the next 12 months, and just 45.2% think they’ll be
profitable in that time frame".
That right there indicates the average VR manufacturer isn't at all optimistic about VR as a business decision...55% don't expect to make a profit on their VR headsets by November 2017! Based on that, the majority of headset manufactures are already admitting VR appears to be a niche product.
A more objective report would be more focused on which VR companies are unlikely to be around for the 2nd or 3rd generation (due to an overabundance of VR headset companies, lack of revenue, and most importantly total lack of profit) vs. goofy predictions of industry "shifts" in 2020 via the "enterprise market" and subsequently a '$38 billion industry by 2026'. (So they are basing the 2026 prediction on their 2020 industry paradigm shift prediction to be spot-on. A prediction dependent on another huge prediction magically coming true...no logical flaws there!)
here is what you are saying (and I dont think its out of line but we should be clear) you are saying how Wallstreet works 100% is basically 'cleo'. The entire stock market works on predictions. people getting paid high dollar to study trends all day long to make predictions.
I am not saying because they do that it makes them right. I am just making it clear that if you think this article is a Celo its likely you think all wallstreet predictions
clear?
Please do not respond to me, even if I ask you a question, its rhetorical.
im never going to wear a tv on my head 1-2 inches away from my eyes.
to me that is not vr.
I would prefer a 360 representation in a small room on 4 walls, rather than wearing a tv.
That's basically what current VR tech does, though. Kyle Orland of Ars Technica describes it by stating "the Rift simulates an edge-free, spherical screen that surrounds you in 360 degrees up and down and side to side."
In my opinion, he is being modest. It's even better than this, and that's just from using the Gear VR. It's really not like "wearing a tv" at all . It's more like being on the set of a TV show where the boundaries extend as far as the programmers want them to, and the characters interact with you.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Console will be the future (white horse) of VR. Which will also put console revenue over PC revenue...which projections have console gaining significant ground on PC in 2016.
Well we got Microsoft, Facebook, Samsung, HTC, Sony and Valve invested in this so I am pretty sure they all see a huge potential. So much brain power focused on a technology was not seen in awhile.
The killer app is definitely round the corner.
I think MS has the concept right. That AR/VR become largely interchangeable and the creation of virtual spaces. You get to customize your space with stuff that appear as physical items and you interact that way. I can see "VR gaming" as playing your console on your couch while inside your virtual space on a virtual TV. With AR/VR as a shared concept, you don't have to detach from the real world, you just augment the real with, but engage with the space virtually if that makes sense.
So if I turn my head to play with my dog, the virtual room treats the space as real space and doesn't move along with my vision even though I'm surrounded by virtual objects.
Well we got Microsoft, Facebook, Samsung, HTC, Sony and Valve invested in this so I am pretty sure they all see a huge potential. So much brain power focused on a technology was not seen in awhile.
The killer app is definitely round the corner.
I think MS has the concept right. That AR/VR become largely interchangeable and the creation of virtual spaces. You get to customize your space with stuff that appear as physical items and you interact that way. I can see "VR gaming" as playing your console on your couch while inside your virtual space on a virtual TV. With AR/VR as a shared concept, you don't have to detach from the real world, you just augment the real with, but engage with the space virtually if that makes sense.
So if I turn my head to play with my dog, the virtual room treats the space as real space and doesn't move along with my vision even though I'm surrounded by virtual objects.
AR has been in the plans/works for VR for awhile now. All it really takes is a camera on the front end of the VR headset. There is a performance lag concern of which is the EXACT same limitations a pure AR system has to solve as well.
Please do not respond to me, even if I ask you a question, its rhetorical.
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
so you never upgrade your computer or monitors?
the so called "VR" of this time regardless of the name is nothing more than a gaming experience upgrade. Just because you dont like the name doesnt mean you have to sit on your hands for a hundern years and never upgrade your experience until a holodeck comes around
Please do not respond to me, even if I ask you a question, its rhetorical.
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
so you never upgrade your computer or monitors?
the so called "VR" of this time regardless of the name is nothing more than a gaming experience upgrade. Just because you dont like the name doesnt mean you have to sit on your hands for a hundern years and never upgrade your experience until a holodeck comes around
Upgrading my rig? What does that have anything to do with the price of tea in China?
If it's garbage, why would I want to lower my standards?
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
Joking aside, let's unpack your statement a little...
What about "The current, 'thing', that you people call VR" do you find to be "garbage"?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
I want to feel the texture of the surface when I touch it.
Well, that's a very good point. I think that's very much the 'goal' of where VR tech is headed. These first "consumer versions" are really just baby steps.
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
I want to feel the texture of the surface when I touch it.
Well, that's a very good point. I think that's very much the 'goal' of where VR tech is headed. These first "consumer versions" are really just baby steps.
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
I agree, got to start somewhere. I just think they are going the wrong way about it.
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
I want to feel the texture of the surface when I touch it.
Well, that's a very good point. I think that's very much the 'goal' of where VR tech is headed. These first "consumer versions" are really just baby steps.
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
I agree, got to start somewhere. I just think they are going the wrong way about it.
for decades now I have been making incremental increases to my gaming experience by buying a new computer, better video cards, better monitors. I see VR as the same, an incremental increase in my gaming experience. I dont see it as THE ONE improvement that has to wait to be Star Trek in order to dive in.
Regarding AR/VR for me as a gamer I have nearly zero intrest in AR so I am glad VR is coming first.
Regardless of all that I support and even highly suggest that if you have reservations about VR to stay away from it
Please do not respond to me, even if I ask you a question, its rhetorical.
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
I want to feel the texture of the surface when I touch it.
Well, that's a very good point. I think that's very much the 'goal' of where VR tech is headed. These first "consumer versions" are really just baby steps.
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
I agree, got to start somewhere. I just think they are going the wrong way about it.
for decades now I have been making incremental increases to my gaming experience by buying a new computer, better video cards, better monitors. I see VR as the same, an incremental increase in my gaming experience. I dont see it as THE ONE improvement that has to wait to be Star Trek in order to dive in.
Regarding AR/VR for me as a gamer I have nearly zero intrest in AR so I am glad VR is coming first.
Regardless of all that I support and even highly suggest that if you have reservations about VR to stay away from it
By 2026, there better be a concept of a Star Trek TNG holodeck. The current, "thing", that you people call VR is garbage.
Its not, though. It's really quite good.
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
LOL funny pic the People who think that sticking tiny displays in front of their eyes is VR
Okay, so... you object that current VR requires hardware?
I want to feel the texture of the surface when I touch it.
Well, that's a very good point. I think that's very much the 'goal' of where VR tech is headed. These first "consumer versions" are really just baby steps.
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
I agree, got to start somewhere. I just think they are going the wrong way about it.
for decades now I have been making incremental increases to my gaming experience by buying a new computer, better video cards, better monitors. I see VR as the same, an incremental increase in my gaming experience. I dont see it as THE ONE improvement that has to wait to be Star Trek in order to dive in.
Regarding AR/VR for me as a gamer I have nearly zero intrest in AR so I am glad VR is coming first.
Regardless of all that I support and even highly suggest that if you have reservations about VR to stay away from it
Try thinking outside of the box.
I am not an idoit.
When I play a video game i want to be teleported into a new world, not chase a creature around my living room hanging on my couch next to my dirty dishes with food on the dining room table. I want 100% of my view to teleport me to a place completely different, like standing on top of a mountain.
Please do not respond to me, even if I ask you a question, its rhetorical.
I think that is an increase from estimates 12 months ago. Notice the estimated prediction the next 12 months will be very slow. So for those who like to point out where I am wrong, if that turns out to be true that will be one prediction that I failed at!
Hold up here? You are over on another thread crying non stop about the OP using a projection based on current figures to project 4 months out...but here you are white knighting a projection that is projecting TEN YEARS OUT?
Credibility and being non bias is not on your side...
Comments
take your rage out on me not the news
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
to me that is not vr.
I would prefer a 360 representation in a small room on 4 walls, rather than wearing a tv.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
The 'report' also conveniently ignores the current status of the industry, which is on rocky footing to say the least, "But despite the rosy industry forecasts, more than half of the report’s industry respondents said they expect to bring in less than $1 million in VR revenue in the next 12 months, and just 45.2% think they’ll be profitable in that time frame".
That right there indicates the average VR manufacturer isn't at all optimistic about VR as a business decision...55% don't expect to make a profit on their VR headsets by November 2017! Based on that, the majority of headset manufactures are already admitting VR appears to be a niche product.
A more objective report would be more focused on which VR companies are unlikely to be around for the 2nd or 3rd generation (due to an overabundance of VR headset companies, lack of revenue, and most importantly total lack of profit) vs. goofy predictions of industry "shifts" in 2020 via the "enterprise market" and subsequently a '$38 billion industry by 2026'. (So they are basing the 2026 prediction on their 2020 industry paradigm shift prediction to be spot-on. A prediction dependent on another huge prediction magically coming true...no logical flaws there!)
I am not saying because they do that it makes them right. I am just making it clear that if you think this article is a Celo its likely you think all wallstreet predictions
clear?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://arstechnica.com/gaming/2016/03/the-ars-review-oculus-rift-expands-pc-gaming-past-the-monitors-edge/
In my opinion, he is being modest. It's even better than this, and that's just from using the Gear VR. It's really not like "wearing a tv" at all . It's more like being on the set of a TV show where the boundaries extend as far as the programmers want them to, and the characters interact with you.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Console will be the future (white horse) of VR. Which will also put console revenue over PC revenue...which projections have console gaining significant ground on PC in 2016.
I think MS has the concept right. That AR/VR become largely interchangeable and the creation of virtual spaces. You get to customize your space with stuff that appear as physical items and you interact that way. I can see "VR gaming" as playing your console on your couch while inside your virtual space on a virtual TV. With AR/VR as a shared concept, you don't have to detach from the real world, you just augment the real with, but engage with the space virtually if that makes sense.
So if I turn my head to play with my dog, the virtual room treats the space as real space and doesn't move along with my vision even though I'm surrounded by virtual objects.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
the so called "VR" of this time regardless of the name is nothing more than a gaming experience upgrade. Just because you dont like the name doesnt mean you have to sit on your hands for a hundern years and never upgrade your experience until a holodeck comes around
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
If it's garbage, why would I want to lower my standards?
Not disagreeing with the "holodeck" comment, by the way
Oh yeah, and...
Joking aside, let's unpack your statement a little...
What about "The current, 'thing', that you people call VR" do you find to be "garbage"?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
That stated, even just simulating an extensive, 3D visual environment in all directions can be very compelling. It makes the experience really worthwhile, even if the other four senses aren't quite engaged. I have no idea when that will be possible; it may not be for quite some time, but it's important to start somewhere.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Regarding AR/VR for me as a gamer I have nearly zero intrest in AR so I am glad VR is coming first.
Regardless of all that I support and even highly suggest that if you have reservations about VR to stay away from it
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
When I play a video game i want to be teleported into a new world, not chase a creature around my living room hanging on my couch next to my dirty dishes with food on the dining room table.
I want 100% of my view to teleport me to a place completely different, like standing on top of a mountain.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Credibility and being non bias is not on your side...