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Diablo 3 - Bill Murphy - Does Blizzard Have a Secret Diablo? - MMORPG.com

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  • Musket-SquidMusket-Squid Member UncommonPosts: 386
    DMKano said:

    Bruise187 said:


    DMKano said:

    Making a Diablo MMORPG makes zero sense for Blizzard.



    Blizzard does not make games that compete with their other products



    WoW - MMORPG

    Hearthstone - Card game

    Diablo franchise - ARPG

    Starcraft franchise - RTS

    Overwatch - Team FPS

    HoTS - MOBA





    If Blizzard comes out with new IP - it will not be one of the above genres as they don't make games that compete with their other products.



    If Diablo MMORPG is made by Blizzard that would only happen after sunsetting WoW - which isn't going to happen any time soon.





    So look to see what genres Blizzard doesn't have covered yet - that's what they will do to expand their portfolio and userbase.



    So if they don't compete with their own products what was Warcraft1,2,3..?



    Blizzard releases sequels to existing single/multiplayer games once the sales significantly drop off, as in years apart.

    Look at the time between Diablo 1, 2 and 3.

    Now MMOs like WoW that keep having a large playerbase over the years due to expansions and updates are different.

    If WoW ever stops getting updates and goes into 'maintenance mode' - then it would make sense for Blizz to do another WoW MMO.
    Was really going for the rts thing with Warcraft, and then Starcraft. they will make Warcraft 4 at some point.

    How many delicate flowers have you met in Counterstrike?

    I got a case of beer and a chainsaw waiting for me at home after work.

  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    Well, they've already got a pretty detailed world map for the Diablo setting, of which they've only used fragments in their games so far... so an MMO is definitely a possibility.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • zenomexzenomex Member UncommonPosts: 242

    IceAge said:



    MrSyn said:


    Yea and it seems like they are going to test (ruin) Diablo 3 to how they will monetize it... bringing micro-transactions to diablo which lived off expansions for 20 years. With the following:

    Classes
    Character Slots
    Bank Space
    Cosmetic
    Pets (wouldn't be surprised if we see mounts introduces to sell to players too)

    Sound familiar? Yea sounds like they turning it into all the other F2P ARPGMMOs out their which ticks me off a little.

    I enjoy Diablo because it was a complete package with access to everything the game has to offer without feeling like the devs trying to nickel and dime me like you do in the other F2P ARPGs. All this news was just disappointment because it breaks the complete package Diablo has always been...








    goozmania said:


    I think you are creating hype from nothing. It was a pretty uninteresting Blizzcon. Nearly everyone was expecting a new game of some kind, but all we were presented with were very small, and paid, DLC announcements.


    That pretty much confirms what many of us already believed, that Blizzard has become a F2P cash cow company that is no longer interested in putting out AAA games.






    I don't know if you both are just trolling or serious!



    D3 turning into "all other F2P ARPGMMOs" ?! Diablo 3 is not a MMO and is not F2P and Blizzard is not turning into F2P cash cow! I mean really?



    I am glad they found a way to monetize D3 because in this way we will see new content , be it new hero(s), new map(s) , etc more often .



    In the end, it's Blizzard after all! And I give them the time to do what whatever the fuck they want, as long as they keep making me , a happy gamer.



    PS: Blizzard! We want what Bill has been smoking! We want DIABLO MMO!!!



    http://www.free-iqtest.net/
  • Grasshoppa2000Grasshoppa2000 Member UncommonPosts: 18
    The senior game developers for D3 already addressed this a long time ago when they had to consider whether or not to continue building on Blizzard North's D3 code which was intended to be an MMO.  You can look for Brevik's old interviews which confirm that the North version was an MMO and one that they were having trouble with.

    The 2008 D3 team plus producer Rob Pardo decided against going down the MMO route because they felt essence of the ARPG genre was best done utilizing the current setup which is single player/multiplayer co-op in their own instances.  Basically what DMKano referred to.  Players who are looking for an actual core ARPG to play aren't going to find these Korean MMO-ARPG's something they will play for a long time.

    An isometric camera view over core MMO game play and mechanics does not equal an ARPG.  The MU Legend CBT should have shown that.  Even though dungeons and interdimensional rifts there had a fog of war, the layouts were not actually randomized.  They could do a lot more procedural generation for instanced content like that but they would actually have to put in the time and effort to do proper ARPG level design.  And most of these Korean game developers aren't versed in that area nor do many of them really understand the core design aspects of what makes an ARPG what it is.

    All they (and many players) see is that familiar camera angle and go "oh, it's an ARPG".   Camera and combat are the easiest things for them to imitate while Korean game devs don't have even have a clue when it comes to item diversity.  Blizzard on the other hand hires many artists to create items in WOW and Diablo.  But even Blizzard has had those internal discussions about going full on MMO with the Diablo IP and decided that was not the correct fit.
     
    You should have actually talked directly to D3's lead content designer Kevin Marten's who was one of the key people besides the original game direction who made that decision.  I personally do not see them changing that decision when it comes to the Diablo IP.  If anything, the most they would do is make the act hubs more persistent like what Path of Exile does.
  • Loke666Loke666 Member EpicPosts: 21,441
    DMKano said:
    Making a Diablo MMORPG makes zero sense for Blizzard.

    Blizzard does not make games that compete with their other products

    WoW - MMORPG
    Hearthstone - Card game
    Diablo franchise - ARPG
    Starcraft franchise - RTS
    Overwatch - Team FPS
    HoTS - MOBA

    If Blizzard comes out with new IP - it will not be one of the above genres as they don't make games that compete with their other products.

    If Diablo MMORPG is made by Blizzard that would only happen after sunsetting WoW - which isn't going to happen any time soon.

    So look to see what genres Blizzard doesn't have covered yet - that's what they will do to expand their portfolio and userbase.
    Well, they could possibly keep a smaller number of nostalgic servers around, like UO, EQ and many others MMOs way past their prime.

    But if they really started on "World of Diablo" when they hired in new people the game would be minimal 3 years from release now and probably more. If you look on WoWs number that long ago it was far higher and if the trend continues WoW wont be the king of MMOs when WoD would be ready for release, it would be way on the genre to become a smaller nostalgic game.

    Now, looking on graphs is no sure way to predict the future but Blizz certainly could wait and continue slowly working with WoD until WoW drops below the acceptable income Blizz want. 

    That said, there is another game on your list that Diablo easier would totally overwhelm : HoTs. That game did perform below it's potential and a Diablo Moba certainly could become huge. The Diablo IP would probably work better as a Moba then a MMO lore wise. It is just a thought though, they could just as well work on something very different  from both possibilities (a single player RPGhave been lacking since those Viking games for instance).

    Also your list have not always been True, the Starcraft games have been running besides the Warcraft games in the past even though MMOs tend to be more time consuming so the same player might have played both those games but isn't as likely to duo WoW and WoD.

    At this moment I don't think we know enough for anything more then very loose speculations and assuming Blizzard will do something specific is to Overwatch, I mean overreach. :)
  • Loke666Loke666 Member EpicPosts: 21,441
    zenomex said:
    I don't know if you both are just trolling or serious!

    D3 turning into "all other F2P ARPGMMOs" ?! Diablo 3 is not a MMO and is not F2P and Blizzard is not turning into F2P cash cow! I mean really? 

    I am glad they found a way to monetize D3 because in this way we will see new content , be it new hero(s), new map(s) , etc more often . 

    In the end, it's Blizzard after all! And I give them the time to do what whatever the fuck they want, as long as they keep making me , a happy gamer. 

    PS: Blizzard! We want what Bill has been smoking! We want DIABLO MMO!!!
    Well, one thing I actually is sure of is that a "World of Diablo" game would get millions of players and that large audience together with Blizzard fans still acceptance with P2P (unlike for example TORs and ESOs audience) I am 100% sure that WoD would earn far more money as P2P then F2P. 

    Getting a bunch of whales to beat half a million people paying $15 monthly is certainly possibly (and the regular players pay at least a little as well). The same can't be said of 10 million P2P customers or even twice that which certainly is possibly for a Diablo MMO.

    So if Blizz actually would relase a Diablo MMO (and yes, that is a big "if") I am certain it would be P2P.

    Blizz fans either accept or like the model and Wow and Lineage have been the giants in earnings even against the F2P games. P2P just earn more money if you can get a few million players to accept the model. Anyone here doubt that a P2P Diablo MMO would have a few million players? Or any other new Blizzard MMO for that matter.

    The reason so many MMOs have gone F2P the last 5 years is that the majority of their potential playerbase didn't accept P2P. Evidence shows that the same can't be said about Blizzards fans.
  • IceAgeIceAge Member EpicPosts: 3,203
    DMKano said:

    IceAge said:


    DMKano said:

    Making a Diablo MMORPG makes zero sense for Blizzard.



    Blizzard does not make games that compete with their other products



    WoW - MMORPG

    Hearthstone - Card game

    Diablo franchise - ARPG

    Starcraft franchise - RTS

    Overwatch - Team FPS

    HoTS - MOBA





    If Blizzard comes out with new IP - it will not be one of the above genres as they don't make games that compete with their other products.



    If Diablo MMORPG is made by Blizzard that would only happen after sunsetting WoW - which isn't going to happen any time soon.





    So look to see what genres Blizzard doesn't have covered yet - that's what they will do to expand their portfolio and userbase.



    You would have had a point if they will go with WoW style . 

    But if anything, they will go Diablo style, meaning mmoArpg, like Lineage 1 , 2 , Eternal , etc ! 

    Historically speaking , if Lineage Eternal and Lost Ark are showing a (very) lot of interest , then I am pretty sure we will see a Diablo MMO, because hey , that's how WoW came to life :)



    Lineage eternal and Lost Ark might be showing a lot of interest - but the core game is linear gear thempark which has very limited appeal nowdays in the west.

    What I am saying is that maybe in Asian markets Lost Ark and Lineage Eternal might have a lot of success longterm - in the west the success would be at launch and a few months afterwards followed by a massive decline - because unlike Diablo, PoE, Grim Dawn - LE and LA are linear gear progression dungeon runners like WoW/Rift and other thempark MMOs.

    Lineage Eternal and Lost Ark both lack deep character builds - which is the staple of western ARPGs - the meta is to come up with 1000s of different skill/gear build combos, and LE and LA don't have that at all.
    Blizzard pays top dollar for market research and wouldn't be dumb to make game that has very low lonegevity.
    You lost me by speaking about games which we know shit about , yet , it seems you know it all! GG ! 

    zenomex said:

    IceAge said:



    MrSyn said:


    Yea and it seems like they are going to test (ruin) Diablo 3 to how they will monetize it... bringing micro-transactions to diablo which lived off expansions for 20 years. With the following:

    Classes
    Character Slots
    Bank Space
    Cosmetic
    Pets (wouldn't be surprised if we see mounts introduces to sell to players too)

    Sound familiar? Yea sounds like they turning it into all the other F2P ARPGMMOs out their which ticks me off a little.

    I enjoy Diablo because it was a complete package with access to everything the game has to offer without feeling like the devs trying to nickel and dime me like you do in the other F2P ARPGs. All this news was just disappointment because it breaks the complete package Diablo has always been...








    goozmania said:


    I think you are creating hype from nothing. It was a pretty uninteresting Blizzcon. Nearly everyone was expecting a new game of some kind, but all we were presented with were very small, and paid, DLC announcements.


    That pretty much confirms what many of us already believed, that Blizzard has become a F2P cash cow company that is no longer interested in putting out AAA games.






    I don't know if you both are just trolling or serious!



    D3 turning into "all other F2P ARPGMMOs" ?! Diablo 3 is not a MMO and is not F2P and Blizzard is not turning into F2P cash cow! I mean really?



    I am glad they found a way to monetize D3 because in this way we will see new content , be it new hero(s), new map(s) , etc more often .



    In the end, it's Blizzard after all! And I give them the time to do what whatever the fuck they want, as long as they keep making me , a happy gamer.



    PS: Blizzard! We want what Bill has been smoking! We want DIABLO MMO!!!



    http://www.free-iqtest.net/
    Hey look! It's BIGGER then yours! Oh well ! You will grow up ...

    someday!

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • CoatedCoated Member UncommonPosts: 507
    DMKano said:
    Diablo Mobile game ;)
    Ding ding ding.
    Lets not forget that it will be F2P up to a point. Then you will be hit with a crazy paywall. Maybe they will even put in timers for everything and the only way to bypass the timers is to pay.

    The people on this site will love it.
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited November 2016

    If there is a Diablo "MMO" in the works, then it will have to be substantially different from WoW in a variety of categories:

    Such as -

    -Obvious action combat
    -Different payment model (Or they could have a special deal where you can subscribe to both at a discount)
    -Expanded end game over the Diablo formula
    - Be present on console systems (something that WoW isn't on)
    - etc.

    The game play will have to different from it tremendously to avoid being a potential risk to a product that already still brings in a lot of money. Though, there is no doubt that a Diablo Persistent World game that has MMO elements would be popular.

    With some ingenuity and clever ideas, the premise is plausible. Especially while the Diablo fever is still hot, and with new games like Lost Ark on its heels.


    That said:


    DMKano said:



    IceAge said:




    DMKano said:


    Making a Diablo MMORPG makes zero sense for Blizzard.





    Blizzard does not make games that compete with their other products





    WoW - MMORPG


    Hearthstone - Card game


    Diablo franchise - ARPG


    Starcraft franchise - RTS


    Overwatch - Team FPS


    HoTS - MOBA








    If Blizzard comes out with new IP - it will not be one of the above genres as they don't make games that compete with their other products.





    If Diablo MMORPG is made by Blizzard that would only happen after sunsetting WoW - which isn't going to happen any time soon.








    So look to see what genres Blizzard doesn't have covered yet - that's what they will do to expand their portfolio and userbase.






    You would have had a point if they will go with WoW style . 

    But if anything, they will go Diablo style, meaning mmoArpg, like Lineage 1 , 2 , Eternal , etc ! 

    Historically speaking , if Lineage Eternal and Lost Ark are showing a (very) lot of interest , then I am pretty sure we will see a Diablo MMO, because hey , that's how WoW came to life :)






    Lineage eternal and Lost Ark might be showing a lot of interest - but the core game is linear gear thempark which has very limited appeal nowdays in the west.



    What I am saying is that maybe in Asian markets Lost Ark and Lineage Eternal might have a lot of success longterm - in the west the success would be at launch and a few months afterwards followed by a massive decline - because unlike Diablo, PoE, Grim Dawn - LE and LA are linear gear progression dungeon runners like WoW/Rift and other thempark MMOs.




    Lineage Eternal and Lost Ark both lack deep character builds - which is the staple of western ARPGs - the meta is to come up with 1000s of different skill/gear build combos, and LE and LA don't have that at all.



    Blizzard pays top dollar for market research and wouldn't be dumb to make game that has very low lonegevity.




    I'm going to speak my own mind on this, as well. I actually managed to play the Korean Beta back in August (of Lost Ark), and of what I played -- and learned -- the game is very deep. Skill point investments, a ton of activities that just don't revolve around combat, the choice of advancing your class Ragnarok Style (Decide what of three advanced classes you want your base to become) and combo attacks whereby you can link a skill with another skill up to (currently) three times.

    This custom skill crafting and combo system has potential in itself, not even going into detail on the skill point system or other things in play. There are also supposed to be choices in the game that you have to make decisions on ranging from small to moderate changes. In addition to their Monster Hunter style raids where bosses can appear anywhere at any time.
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • Azaron_NightbladeAzaron_Nightblade Member EpicPosts: 4,829
    DMKano said:
    Making a Diablo MMORPG makes zero sense for Blizzard.

    Blizzard does not make games that compete with their other products

    WoW - MMORPG
    Hearthstone - Card game
    Diablo franchise - ARPG
    Starcraft franchise - RTS
    Overwatch - Team FPS
    HoTS - MOBA


    If Blizzard comes out with new IP - it will not be one of the above genres as they don't make games that compete with their other products.

    If Diablo MMORPG is made by Blizzard that would only happen after sunsetting WoW - which isn't going to happen any time soon.


    So look to see what genres Blizzard doesn't have covered yet - that's what they will do to expand their portfolio and userbase.
    Kano wisdom! :open_mouth:

    That is a very good point now that you mention it.

    My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)

    https://www.ashesofcreation.com/ref/Callaron/

  • KonfessKonfess Member RarePosts: 1,667
    edited November 2016
    At first I thought @DMKano was onto something with Blizzard doesn't compete with it's own products.  But wouldn't Project Titan (an MMO) have competed with WoW?  I say yes it would have.  So that no compete theory is out the window.

    First I think they are also working on a D2 20th Anniversary Edition as well.  But a World of Diablo (WoD) would be great.  Start with the D1 classes Warrior, Rogue, Sorcerer, and Monk.  And the D2 classes Amazon, Necromancer, Barbarian, Sorceress, Paladin, Druid, and Assassin.  I favored the healing of the Paladin, and the ranged attacks of the Rogue and Sorceress.  But I still feel more of a trinity paint will have to applied to the classes.  I don't see the Paladin being the only healer, I don't see Rejuv Potions being the be all end all of potions.  I don't see magic like D1, were all classes can learn all magics.

    But here is the thing Diablo was not a crafting game, but neither was Warcraft.  I loved the Gem system of D2.  The next changes I see happening for a WoD, the lore will have to expand.  Opening up more and bigger Bosses and endgame content.  I never finished D3 so this may have already been addressed.

    Blizzard Hired loads of new staff over the last four years.  So they have the staff.  I first thought they would expand the success of Overwatch and make a Diablo style Team FPS.  Or follow HotS and make a Diablo MOBA.  ANYTHING is possible for Blizzard, but I'm most excited about a Diablo MMO.  But I also expect to be disappointed by design decision.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • strawhat0981strawhat0981 Member RarePosts: 1,224
    DMKano said:
     because it still might be in the works.

    Do you really believe that?


    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • KonfessKonfess Member RarePosts: 1,667
    DMKano said:

    Konfess said:

    At first I thought @DMKano was onto something with Blizzard doesn't compete with it's own products.  But wouldn't Project Titan (an MMO) have competed with WoW?  I say yes it would have.  So that no compete theory is out the window.

    First I think they are also working on a D2 20th Anniversary Edition as well.  But a World of Diablo (WoD) would be great.  Start with the D1 classes Warrior, Rogue, Sorcerer, and Monk.  And the D2 classes Amazon, Necromancer, Barbarian, Sorceress, Paladin, Druid, and Assassin.  I favored the healing of the Paladin, and the ranged attacks of the Rogue and Sorceress.  But I still feel more of a trinity paint will have to applied to the classes.  I don't see the Paladin being the only healer, I don't see Rejuv Potions being the be all end all of potions.  I don't see magic like D1, were all classes can learn all magics.

    But here is the thing Diablo was not a crafting game, but neither was Warcraft.  I loved the Gem system of D2.  The next changes I see happening for a WoD, the lore will have to expand.  Opening up more and bigger Bosses and endgame content.  I never finished D3 so this may have already been addressed.

    Blizzard Hired loads of new staff over the last four years.  So they have the staff.  I first thought they would expand the success of Overwatch and make a Diablo style Team FPS.  Or follow HotS and make a Diablo MOBA.  ANYTHING is possible for Blizzard, but I'm most excited about a Diablo MMO.  But I also expect to be disappointed by design decision.



    Titan wouldn't have competed with WoW. Titan was going to be a new genre all together, as it combined many elements from shooters to MMOs, to something I can't say, because it still might be in the works.



    At the time WoW came out I was playing 11 MMOs, specifically all the SOE games.  <i>Planetside</i> was a MMOFPS that lost a huge chunk of its player base to <i>SWG</i>.  And <i>SWG</i> in turn lost it to WoW.  My point is that genre is irrelevant.  <i>Titan</i> would have competed with WoW.  I'm not saying that it would have vacuumed away all the WoW customers as WoW had done at the time.  WoW customers hold on to WoW and add many additional subscriptions or use cash shops in other games.

    I played Warcraft, Age of Empire, Tribes, Diablo, Starcraft, UO, EQ, DAoC, AO, PS, SWG, WoW, and MxO.  My point is, I wasn't held to one genre, neither are most gamers.  Titan and WoW would have had an overlap.

    Titan was stopped by the effort to buy their freedom from Vivendi.  I agree that the effort from that work may return or see completion.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

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