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Games that pull the plug should lose some of their copyright protections

QuizzicalQuizzical Member LegendaryPosts: 25,507
The purpose of copyright protections is to make it profitable to develop and sell games.  The problem is that it takes a lot of time and money to create a good game, but essentially nothing to copy it once it is done.  If making arbitrary copies of a game that someone else created were legal, it would be essentially impossible to make a profit by developing games, as people would just get a copy of it cheaply from someone else.  The logic originally applied to books, but works just as well for everything from movies to computer software.

However, making it so that you no longer legally buy a game at all is not an intended purpose of copyright.  It is the effect of copyright laws when a game is taken off the market, however.  As such, copyright laws should be changed to not have this effect.  Distributing games online costs virtually nothing; we're no longer in the era when publishing and distributing books was prohibitively expensive for low-volume products.

What I propose is that if a company has launched a game, but then subsequently does not make it legally available (whether to purchase or for free) for some period of time, it becomes legal to pirate the game.  For single-player games, that would be the usual download a copy from someone else approach.  For online games such as MMORPGs, it would mean private servers for that game became legal.

The period of time that a game would have to be unavailable to lose copyright protections must be long enough for it not to happen accidentally.  Obviously, a DDOS attack shouldn't mean you lose copyright protections.  Furthermore, for a game's publisher to go bankrupt may force a game offline for a while, but it shouldn't mean copyright protections are gone before a profitable game can find a new publisher.  I'm not sure how long a game should have to be unavailable to lose copyright protections, but probably somewhere in the ballpark of 1-5 years.

Copyright protections against game assets taken in isolation would remain in place.  If a company pulls the plug on a game, it wouldn't become legal to swipe artwork and background music from it for use in other, unrelated games such as League of Angels.  Rather, what would be legal is pirating the entire game intact, up to perhaps modifications to make it run on other platforms (e.g., console emulators or different OS) and translation to different languages.

Furthermore, game companies must be able maintain copyrights on games for extended periods of time by keeping the game available for sale.  This could be anything from GOG or GameTap style services to PlayStation Now to selling physical copies through Amazon to offering a place to download the game on the developer's web site.  To maintain full copyright protections, a game developer would not be required to make the game work on modern systems, nor to make it continuously available on the original platform.  For example, a DOS game could have its copyright maintained by simply offering the old DOS executable for sale.  Nintendo's offering of some old NES games for sale on the Wii would also be sufficient, even if NES cartridges aren't still for sale.

Offering technical support to get players to actually get a game to work on their intended system would also not be required, and there could easily be a class of games with disclaimers that the company doesn't expect you to be able to get the game they sell you to work as is.  Nor would game developers be required to re-release a game with the DRM stripped out or otherwise assist with making games playable on platforms other than originally intended.  In some cases, a purchase would amount to, you've paid the developer, so now you can legally go pirate the game to get it to work on your computer via whatever emulator is relevant.  Being illegal should not be the only barrier that stops you from playing games that you're willing and able to pay for.

Updates to a game that is substantially similar to the pre-update game would not mean that the company loses copyright rights on the older version.  So for example, Vanilla WoW private servers would still be illegal unless Blizzard decides to sanction them or pulls the plug on WoW entirely.  But if Blizzard does decide to shut down WoW entirely, then private servers of WoW at any stage of the sequence of expansions would become legal.
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Comments

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Ok, instead of closing my mmoRPG, I change it to a sub of $1,000,000.00 per month and it is still "running".
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • sunandshadowsunandshadow Member RarePosts: 1,985
    In the case of older games they sometimes only bought the rights for X years for some assets.  Once those rights expire, it may be impossible to re-obtain them, in which case it would be illegal to sell a version of the game containing those assets.  If there's no monetary incentive to replace the assets, they would have to strip out those assets to continue selling or giving away the game, which again might not be possible if they don't have all the source code, and even if possible might easily render the game unplayable or just terrible.

    Copyright law has had a terrible effect on games for years, but it's so complicated that it would be difficult for any major change to not screw something else up.
    I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story.  So PM me if you are starting one.
  • ArchlyteArchlyte Member RarePosts: 1,405
    edited November 2016
    I think this makes sense. Once you expose the product to the public it's on you to keep the property available or allow for consumers to continue to use it once you have effectively thrown it away. This reminds me of someone taking something from a dumpster, and the person who chucked it tries to get it back. 
    MMORPG players are often like Hobbits: They don't like Adventures
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    waynejr2 said:
    Ok, instead of closing my mmoRPG, I change it to a sub of $1,000,000.00 per month and it is still "running".
    I had considered putting on some provisions to try to block that, but decided against it on the basis that, why would a company do that, anyway?  It would cost both money and customer goodwill, only to make something nominally illegal that you're not going to sue to enforce anyway.  It's one thing for a company to sue to shut down private servers that compete with a still-running game.  But trying to shut down private servers of a game that you don't care to keep running anymore would only cost money and gain you nothing.
  • VesaviusVesavius Member RarePosts: 7,908
    It would just be easier if devs stopped being dicks and just released the code into the public domain once the game had officially shut. I mean, by that point players have paid for the game usually multiple times over anyhow. For all their faults, I have a lot of respect for the approach DBG have with P99. 

    Just let defunct games, or versions of the game so out of date as to be recognisable to the current version, live on the for the niche playerbase that wants them, as long as no profit is made by the host.


  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Sometimes old games are actually sold later and brought back by another company. Look at meridian 59 3DO sold the assets to a couple of old devs years after it was shut down. 

    image
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    I strongly disagree.

    There's nothing stopping a company from declaring a game as "free" or releasing it into the public domain. However, that decision rests with the IP owner, nobody else. 

    The creator of a product should always have complete control over that product, for the full duration of the copyright. Art assets and code in one game may be used in another. As soon as the game is no longer protected, those assets can be used freely by competitors.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    I strongly disagree.

    There's nothing stopping a company from declaring a game as "free" or releasing it into the public domain. However, that decision rests with the IP owner, nobody else. 

    The creator of a product should always have complete control over that product, for the full duration of the copyright. Art assets and code in one game may be used in another. As soon as the game is no longer protected, those assets can be used freely by competitors.
    That's why I said lose some copyright protections, not all of them.  Under my proposal, after a game had been off the market for some number of years, it would be legal to pirate the game as a whole, but not to selectively strip out assets for use in a different game entirely.  The original copyright owner would retain the exclusive rights to reuse or license the use of portions of the game (source code, art assets, sound effects, etc.) for use in another game.
  • RexKushmanRexKushman Member RarePosts: 639
    The entire premise of the argument is, IMO, junk. Copyright laws are not there to protect profit, they are there to keep thieves from stealing the hard work of others and to protect IP's. Weather or not profit is made off of the copyrighted material is completely irrelevant, If i decide to distribute my copyrighted material for free that is my choice, same if I decide to charge for it.

    I don't care if a game you loved closes. The owners of the IP have every right to protect their product. Hopefully we start treating software pirates like the criminals they are, a couple nights in prison and most of these worthless thieves would never do it again.

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Quizzical said:
    waynejr2 said:
    Ok, instead of closing my mmoRPG, I change it to a sub of $1,000,000.00 per month and it is still "running".
    I had considered putting on some provisions to try to block that, but decided against it on the basis that, why would a company do that, anyway?  It would cost both money and customer goodwill, only to make something nominally illegal that you're not going to sue to enforce anyway.  It's one thing for a company to sue to shut down private servers that compete with a still-running game.  But trying to shut down private servers of a game that you don't care to keep running anymore would only cost money and gain you nothing.

    Hey, I only need one subscriber to make money!
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • KyleranKyleran Member LegendaryPosts: 44,069
    I'm going to have to disagree.  If I create something new, it's mine to share, sell, or stop selling as I see fit, for as long as legally allowed.

    I'm under no obligation to let someone have access to the product any longer than I want them to.

    As mentioned, an online game may one day be sold and opened again, so I don't want people pirating my stuff in the meantime..

    Sure, if the IP holder feels magnanimous and releases it into the wild, fine, but no way do I want a law passed that take away my rights to control my property as I see fit.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • VrikaVrika Member LegendaryPosts: 7,990
    I think limiting the copyright duration would be a better system. Something like copyright of 15 years for computer games, with the option to buy extra years of copyright protection if the creator pays a license fee.

    That would ensure that games which are abandoned will lose their copyright in reasonable duration, while the option to buy extension would mean that games which are not abandoned would retain their copyright.


    That system would also make it more clear when the copyright ends than your proposal: An official register of copyright extensions would take some work to create (paid with the license fees), but it's better than a situation where the copyright might have expired, or it might still be in effect because the creator has sold some leftover physical copies without you knowing.
     
  • MoiraeMoirae Member RarePosts: 3,318
    It makes sense, but copyright already only lasts a certain amount of time. 80 years I think though I could be wrong on that. You'd have to start a petition on something like change.org to see if you can get enough people to support the change and petition the government to change the law.
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Its always so easy for people to give away something that doesnt belong to them
  • SlyLoKSlyLoK Member RarePosts: 2,698
    Any online only game that shuts down should lose every bit of protection imo. As long as someone isn't profiting from it that is.. that should still be stopped.
  • BenezettaBenezetta Member UncommonPosts: 94
    edited November 2016
    Every book I buy is copyrighted.  As the purchaser I'm free to burn it, give it away, loan it, or read it every day for the rest of my life.  Yet when I buy a game I'm free to use it for ONLY SO LONG AS THE COMPANY "OWNER" keeps a server up and running.  When that "owner" has milked the profit he shuts down the server and essentially deprives me of my property; I can no longer use the game I purchased.  Is that not theft?  If the copyright owner stole a book I owned it would clearly be theft; so why shouldn't there be provisions to allow me to retain use of property I've purchased?  This is why I have no issue with utilizing emu servers for defunct games.
  • GladDogGladDog Member RarePosts: 1,097
    A better solution may be to have a contingency in a game, where the IP holder can release the game, in its entirety, to be used for the continuance of said game.  The IP holder still has all rights to the game, and can request (demand) anytime they like that any servers that are up and running are brought down.  So for example, the IP holders for SWG could release the game to private servers under the condition that they do not change the code AT ALL other than what is required to get the game running.  The private servers could charge enough to cover costs, and not a penny beyond.  Any surplus needs to be send to the IP holder.

    Of course this is just a rough outline and there are a gazillion contingencies that need to be covered.  But basically if the IP holder sees the demand, and is not planning to do anything with the game anytime soon, they can recruit private server teams to keep the game going.  If the IP holders decide to release a SWG2, then they can demand that the private servers are brought down so as to not impede the profitability of the new game.  The owners do not lose any rights at all to their IP, they are just having mercy on the game players that they do not want to anger by leaving them high and dry.  And since the private server owners can only use the game released to them by the IP holder (not vanilla or custom), the game can't be sundered to pieces.


    The world is going to the dogs, which is just how I planned it!


  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    The entire premise of the argument is, IMO, junk. Copyright laws are not there to protect profit, they are there to keep thieves from stealing the hard work of others and to protect IP's. Weather or not profit is made off of the copyrighted material is completely irrelevant, If i decide to distribute my copyrighted material for free that is my choice, same if I decide to charge for it.

    I don't care if a game you loved closes. The owners of the IP have every right to protect their product. Hopefully we start treating software pirates like the criminals they are, a couple nights in prison and most of these worthless thieves would never do it again.
    I realize that the US Constitution isn't binding law in most of the world, but in the United States, the constitutional basis for copyright laws is in Article 1, Section 8:

    "The Congress shall have power... To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries"

    The way that copyrights do that is by making it profitable to create things that would be unprofitable if people could immediately make copies as soon as you were finished.  Most commercial games wouldn't exist if not for copyright laws.

    Note that the entire point is to promote the progress of science and useful arts.  That is, to promote creation of more books and music, and more recently, videos and games, so that society could benefit from having them available.  Making it illegal to make copies at all doesn't serve that purpose.
  • EldurianEldurian Member EpicPosts: 2,736
    I like what Darkfall did in recently selling off the rights of the original Darkfall to enthusiastic fans. They make money, the fans get what they want, new companies get a chance to improve and profit off of the original model. Everyone is happy, everyone wins.
  • QuizzicalQuizzical Member LegendaryPosts: 25,507
    Kyleran said:
    I'm going to have to disagree.  If I create something new, it's mine to share, sell, or stop selling as I see fit, for as long as legally allowed.

    I'm under no obligation to let someone have access to the product any longer than I want them to.

    As mentioned, an online game may one day be sold and opened again, so I don't want people pirating my stuff in the meantime..

    Sure, if the IP holder feels magnanimous and releases it into the wild, fine, but no way do I want a law passed that take away my rights to control my property as I see fit.
    Copyright is what it says it is:  a right to make copies.  It does not give you the right to stop redistribution of copies that have already been made.  In single-player games, if you pull your game off the market, you can't force people who already bought a copy to return it to you, nor stop them from reselling it to someone else.

    Furthermore, I'd submit that the prevalence of game companies making it illegal to buy new copies of a game is an accident of sorts.  It's not so much that they want everyone to be forced to stop playing their game.  If they made the entire game public domain, however, that would mean no further copyright protections on assets that they may wish to reuse with full protections in other games.  What I would propose makes it possible to protect the reuse of assets for other games without making it illegal to copy the game in its entirety.

    On broader principle, I'm against making it illegal to do things in situations where everyone knows the law won't be enforced.  Companies sometimes do zealously try to shut down piracy of products that they still hope to sell, and reasonably so.  But when's the last time you heard of a lawsuit by a company trying to shut down piracy of a game that they no longer wished to sell?
  • DarLorkarDarLorkar Member UncommonPosts: 1,082
    I think the length of time on copyrights on software is too long. But i do not agree that those that create things should lose any rights until that time is come and gone.

    We need to update the laws maybe, but not start carving out rights. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    The sad reality is laws seem too often to protect CROOKED businesses and NOT the consumers.WHY?
    Well obviously because a business has to target ONE area,itself whilst consumers would have to go out and hire lawyers to deal with every aspect of life.

    So it is a one sided coin and copyright itself is a JOKE,costs almost nothing to copyright/trademark.So even if the business shuts down,they can still copyright their product,keeping it out of the hands of a more legitimate ,HONEST business for mere pennies.
    Yep you just read that sentence and said wtf?I am talking about dubious publishers,develoeprs that have no intention of doing a good job but merely getting their foot in the door and taking millions of dollars then riding it as long as they can.Then you ask how i can call an incoming pirate a HONEST businessman?

    EASILY,someone who sees a good product and sees that the gamer's were exploited,abused and ripped off and wants to keep a good idea going but in a more honest way.I only need remind people of USED car sales,500 different people can sell the exact same car without having to worry about copyright of Chrysler or Dodge or GM.Some will be HONEST used salesmen and some will be dishonest and gaming is similar,you can have the original seller,then what we now call pirates reselling the same product.Remember the used car salesmen never built those cars,yet they still profit from selling them,how is that any different than gaming?


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    My solution??

    Well we don't want to ridicule a struggling business ,so we need a grace period.Perhaps a developer/publisher means well but is struggling financially,they should not lose their business/copyright just because they shutdown for a bit.
    IDK,perhaps a one year grace period,after that if they do not make an attempt to satisfy those gamer's they TOOK MONEY from,then they lose the copyright license and all trademarks.We need this sort of solution to keep it FAIR to both parties,NOT just the publisher.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • GdemamiGdemami Member EpicPosts: 12,342
    edited November 2016
    The entire premise of the argument is, IMO, junk. Copyright laws are not there to protect profit, they are there to keep thieves from stealing the hard work of others and to protect IP's. Weather or not profit is made off of the copyrighted material is completely irrelevant, If i decide to distribute my copyrighted material for free that is my choice, same if I decide to charge for it.

    I don't care if a game you loved closes. The owners of the IP have every right to protect their product.
    That is all that needs to be said, anything beyond that point is just bullcrap....

    Their creations, their property. Period.

    An idea that you strip away someone's rights because you deem the use of their property "inapropriate", is retarded...
    Post edited by Gdemami on
  • Jamar870Jamar870 Member UncommonPosts: 573
    My impression of current American copyright law is that those who want it, want it to be copyright eternal. They are corrupting the original and should be kept intent of copyright. It's a shame that this seems to have little impact on most people, therefore the current state of copyright, :(
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