Wow, I am going to have to give this a try with my downstairs computer! It was state of the art like 9 years ago, and I just use it as a cable box right now. It would be cool to play games at a reasonable framerate on it!
The world is going to the dogs, which is just how I planned it!
So i am going to run a mobile device to convert back to a windows device for added cost...hmmm not happening unless your a dummy that likes wasting money. So the one statement "might " be true...."like upgrading your PC "however it would be at a cost,an ongoing cost,no different than buying a new PC on credit lol,so again,makes no sense.
so the real legit purpose is to simply be able to run a PC idea from your mobile,but that to me defeats the purpose of why you have a mobile device.Then why would i want to sit there and stare at a puny mobile screen to attain some PC game,i would much rather just play on my PC,nobody can tell me they are that addicted to gaming they have to have a PC gaming option with them 24/7,that would be ridiculous. However,the mere existence of cellphones and people spending 100+ a month on them and mobile gaming alone says there are a lot of people out there wasting money foolishly,so i guess ANY new tech captures an audience. I guess the bottom line is the cost,i am sure you can buy a darn good PC at a mere $30 a month over 5 years,so if this is costing that much without actually owning anything from the cost ,then it is not worth it.Besides that,the whole idea IF you commit to this is a long term commitment ,so your cost will be forever,adding a NEW cost to your gaming addiction on top of your already mobile device,PC+,internet costs "mine is 160/mnth for just internet /no tv",so yeah it really adds up to a lot of wasted money.
Never forget 3 mile Island and never trust a government official or company spokesman.
Can we get a Sponsored or Advertisement tag for posts like this? It looks like the op just copy/pasted one of their ads for them. Lazy way to boost posts.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Can I use it to run mobile apps like MU Origin. Nox uses 2GB of memory in order to run it smoothly and right now I only have 4GB. So basically it's eating half of my PC's memory if I want to play it on pc. However, I'm not happy with the price. Come on I can buy another cheap mobile device for that price.
It's actually an impossible task unless there is mass adoption. Even then the experience would be less than ideal. More than likely this dies in a couple years. There are some advantages though. Advantage: $15.99/mo for 2 years is $383.86. That's less than the cost of a console. You will always be playing on a top range system. To do so with a PC you have to at a minimum replace the GPU every 2 years. You don't have to worry about the maintenance tasks which limit the performance of a PC. Don't have to worry about space requirements. Heat issues. Updating software... 80 hours per month is pretty reasonable rate of consumption for a person who earns money. You are effectively splitting the cost of the system with other people using it.
Disadvantage: 100ms. You can't get around latency. Considering latency has a noticeable impact over 5ms, 100ms will definitely give a disconnected feeling. Even if they were to expand where they can hook up to every local Exchange Point, it will still have over 20ms latency. It usually takes 8ms to get through your home network.
4k60hz in real time is impossible over a network. Youtube and Netflix know what they are sending and compress it prior to sending. This allows them to stream the data in real time with a slight delay in loading. It also allows them to attain even higher compression. They don't know what they will be sending. They only know they will send a 4k image every 60th of a second. The only compression option is to do each image individually. This leads to many network issues. First you are sending a lot more packets. Second you may receive the packets out of order. Third you can't send the data in a more compressed format. Over a home network it might be possible. Over an internal ISP network it's already unworkable. If you are not at 4k60hz what is the point of renting a high end system.
Real-time input data can be bandwidth intensive. There are ways you can lower the bandwidth requirements for keyboard inputs. When something changes simply send the packet, but how mouse input works can be very resource intensive. How do you get accurate mouse movement? By measuring it's position change over incredibly small lapses of time, like 1/120th a second. There is no cheating here, you have to constantly send the polled mouses input data thats 16 bytes+packet header.
User demand fluctuations. What happens if everyone wants to play at the same time? With a global model you can alleviate this except you need physical equipment within a local area in order to have acceptable latency. So you are going to get nearly every subscriber trying to play at 4PM on a Saturday. It really doesn't make sense as a business model unless you are charging each subscriber $100 a month in this scenario.
Can we get a Sponsored or Advertisement tag for posts like this? It looks like the op just copy/pasted one of their ads for them. Lazy way to boost posts.
You must be new around here. Blue always shares gaming news that might not reach us here on this site. I personally enjoy his threads so there is no need to be so snide.
Well, there is the inevitable controller lag in these types of services, and if you are not in the same country at least as the host, then, its pretty much a don't bother even trying situation. You are of course also limited by available bandwidth, previous incarnations of this kind of service were i think limited to about 720p or so, not an issue so much if your using some kind of handheld device with a small screen where a higher resolution is largely wasted, but for a large screen television or PC monitor, it would be an issue. Again, this is not new tech, its something that already exists, this is just another player, or if not, just a rebranded one. Its not the same as running the games on your own PC, and i really wouldn't want to attempt to play an MMO on one, simply because the increase in latency would be horrendous. To me this sounds like the last resort kind of thing, if you couldn't play the games any other way, then i might consider using something like that, though i have yet to see a service that would provide gameplay of an acceptable (to me) quality.
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Give them your software, now they have a product they can sell. They will sell this software on the blackmarket here in the US and in the 2nd and 3rd world. Works the same as free credit scores. You give a company the right to access your free credit report, they have your credit report to sell as a product.
Remember most ISPs have 4 levels of internet speed. I say skip the first two levels, if you don't have the third of fourth level you don't have the speed for this. You are streaming your graphics game play, if you are commonly buffering a stream, then you will also be buffering this gameplay. I only have the second level on internet, and I buffer. The only number I know is I get on average 20-25 download speed, you want a 60+ download speed to use this service successfully.
There are a lot of people and companies behind this. There may be a time when home PC are Dumb Terminals and all software is run on Servers such as this.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I immediately thought of On-Live when I saw this, but this appears to be a different offering.
I seem to remember On-Live gave you access to the games, not just a cloud server. This one seems to just give you access to a cloud-server in the form of a virtual machine. You still have to log on with your own steam account, purchase and download the games etc. So, you may end up wasting your first 3 hours just installing stuff.
I personally wouldn't bother with such a service. Latency is one issue, but main one is I don't like relying on too many services. With my own PC, I just need to make sure it works and I can play games. I may have to play in offline mode but at least I can still play 90% of my games. With this, not only does my PC need to work, but my internet needs to work and so does this service. That is too many points of failure for my liking.
Currently Playing: WAR RoR - Spitt rr80 Black Orc | Scrotling rr6X Squig Herder | Scabrous rr5X Shaman
Well, there is the inevitable controller lag in these types of services, and if you are not in the same country at least as the host, then, its pretty much a don't bother even trying situation. You are of course also limited by available bandwidth, previous incarnations of this kind of service were i think limited to about 720p or so, not an issue so much if your using some kind of handheld device with a small screen where a higher resolution is largely wasted, but for a large screen television or PC monitor, it would be an issue. Again, this is not new tech, its something that already exists, this is just another player, or if not, just a rebranded one. Its not the same as running the games on your own PC, and i really wouldn't want to attempt to play an MMO on one, simply because the increase in latency would be horrendous. To me this sounds like the last resort kind of thing, if you couldn't play the games any other way, then i might consider using something like that, though i have yet to see a service that would provide gameplay of an acceptable (to me) quality.
I agree. I got this kind of thing to work once, but it was a 1000mbps to 1000mbps over a 10 foot cable, and that worked well. So if you were in a city, with fiber, close to the building it would work.
Can we get a Sponsored or Advertisement tag for posts like this? It looks like the op just copy/pasted one of their ads for them. Lazy way to boost posts.
You must be new around here. Blue always shares gaming news that might not reach us here on this site. I personally enjoy his threads so there is no need to be so snide.
^Very much this. He's shared some good stuff before.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Comments
The world is going to the dogs, which is just how I planned it!
So the one statement "might " be true...."like upgrading your PC "however it would be at a cost,an ongoing cost,no different than buying a new PC on credit lol,so again,makes no sense.
so the real legit purpose is to simply be able to run a PC idea from your mobile,but that to me defeats the purpose of why you have a mobile device.Then why would i want to sit there and stare at a puny mobile screen to attain some PC game,i would much rather just play on my PC,nobody can tell me they are that addicted to gaming they have to have a PC gaming option with them 24/7,that would be ridiculous.
However,the mere existence of cellphones and people spending 100+ a month on them and mobile gaming alone says there are a lot of people out there wasting money foolishly,so i guess ANY new tech captures an audience.
I guess the bottom line is the cost,i am sure you can buy a darn good PC at a mere $30 a month over 5 years,so if this is costing that much without actually owning anything from the cost ,then it is not worth it.Besides that,the whole idea IF you commit to this is a long term commitment ,so your cost will be forever,adding a NEW cost to your gaming addiction on top of your already mobile device,PC+,internet costs "mine is 160/mnth for just internet /no tv",so yeah it really adds up to a lot of wasted money.
Never forget 3 mile Island and never trust a government official or company spokesman.
...Because frankly that's the only way the claim of "little-to-no latency" could possibly be true.
I think I am having a flashback too. What was that called a couple of years ago?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
거북이는 목을 내밀 때 안 움직입니다
Advantage:
$15.99/mo for 2 years is $383.86. That's less than the cost of a console.
You will always be playing on a top range system. To do so with a PC you have to at a minimum replace the GPU every 2 years.
You don't have to worry about the maintenance tasks which limit the performance of a PC. Don't have to worry about space requirements. Heat issues. Updating software...
80 hours per month is pretty reasonable rate of consumption for a person who earns money.
You are effectively splitting the cost of the system with other people using it.
Disadvantage:
100ms. You can't get around latency. Considering latency has a noticeable impact over 5ms, 100ms will definitely give a disconnected feeling. Even if they were to expand where they can hook up to every local Exchange Point, it will still have over 20ms latency. It usually takes 8ms to get through your home network.
4k60hz in real time is impossible over a network. Youtube and Netflix know what they are sending and compress it prior to sending. This allows them to stream the data in real time with a slight delay in loading. It also allows them to attain even higher compression. They don't know what they will be sending. They only know they will send a 4k image every 60th of a second. The only compression option is to do each image individually. This leads to many network issues. First you are sending a lot more packets. Second you may receive the packets out of order. Third you can't send the data in a more compressed format. Over a home network it might be possible. Over an internal ISP network it's already unworkable. If you are not at 4k60hz what is the point of renting a high end system.
Real-time input data can be bandwidth intensive. There are ways you can lower the bandwidth requirements for keyboard inputs. When something changes simply send the packet, but how mouse input works can be very resource intensive. How do you get accurate mouse movement? By measuring it's position change over incredibly small lapses of time, like 1/120th a second. There is no cheating here, you have to constantly send the polled mouses input data thats 16 bytes+packet header.
User demand fluctuations. What happens if everyone wants to play at the same time? With a global model you can alleviate this except you need physical equipment within a local area in order to have acceptable latency. So you are going to get nearly every subscriber trying to play at 4PM on a Saturday. It really doesn't make sense as a business model unless you are charging each subscriber $100 a month in this scenario.
You are of course also limited by available bandwidth, previous incarnations of this kind of service were i think limited to about 720p or so, not an issue so much if your using some kind of handheld device with a small screen where a higher resolution is largely wasted, but for a large screen television or PC monitor, it would be an issue.
Again, this is not new tech, its something that already exists, this is just another player, or if not, just a rebranded one.
Its not the same as running the games on your own PC, and i really wouldn't want to attempt to play an MMO on one, simply because the increase in latency would be horrendous.
To me this sounds like the last resort kind of thing, if you couldn't play the games any other way, then i might consider using something like that, though i have yet to see a service that would provide gameplay of an acceptable (to me) quality.
and it eventually died off
As much as I kinda like the idea, Im very doubtful this will end up any better than OnLive
imho I would rather invest into a decent pc (which Im actually planning to do) than investing into whats basically a pipedream as far as Im concerned.
gonna try out the free trial though, just out of sheer curiosity.
I've been more comfortable so-far with Shield streaming.
https://en.wikipedia.org/wiki/OnLive
Give them your software, now they have a product they can sell. They will sell this software on the blackmarket here in the US and in the 2nd and 3rd world. Works the same as free credit scores. You give a company the right to access your free credit report, they have your credit report to sell as a product.
Remember most ISPs have 4 levels of internet speed. I say skip the first two levels, if you don't have the third of fourth level you don't have the speed for this. You are streaming your graphics game play, if you are commonly buffering a stream, then you will also be buffering this gameplay. I only have the second level on internet, and I buffer. The only number I know is I get on average 20-25 download speed, you want a 60+ download speed to use this service successfully.
There are a lot of people and companies behind this. There may be a time when home PC are Dumb Terminals and all software is run on Servers such as this.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I seem to remember On-Live gave you access to the games, not just a cloud server. This one seems to just give you access to a cloud-server in the form of a virtual machine. You still have to log on with your own steam account, purchase and download the games etc. So, you may end up wasting your first 3 hours just installing stuff.
I personally wouldn't bother with such a service. Latency is one issue, but main one is I don't like relying on too many services. With my own PC, I just need to make sure it works and I can play games. I may have to play in offline mode but at least I can still play 90% of my games. With this, not only does my PC need to work, but my internet needs to work and so does this service. That is too many points of failure for my liking.
He's shared some good stuff before.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/