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Guild Wars 2 has often been praised for having one the most supportive and friendly communities of any in the MMO genre. Sometimes, like in a Foefire 490-10, with three AFK thieves and a chat log full of ‘Nerf ranger-report team’, you can start to wonder how, in all of Tyria, anyone could believe that...
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Maybe it will catch on!
On the serious side, I find it interesting that things have gone so far in MMORPGs as to make this kind of thing so unusual as to be news worthy.
Many a small thing has been made large by the right kind of advertising.
Take for example the fact they made "Dulfy" into an early fractals boss... she got nothing out of it personally, but such recognition encourages her to keep up the great service she provides players. (if you dont know dulfy, just check out her site: "dulfy.net" its amazing for guides for a few MMOs)
Agreed. As a GW2 player, I kinda disappointed too with this article. Maybe you could pick one certain event and explore how that event unfolded.
When you don't want the truth, you will make up your own truth.
Lets be honest I think they quoted something like 1000 hours are required for one legendary weapon in gw2; if it takes that much man power to make one weapon YOU ARE DOING SOMETHING WRONG.
It does seem like they have some kind of article quota on certain games... every now and then the more popular games seem to get the most ridiculous articles. It is the same with eve, eve drama to non-eve players isn't nearly as exciting as eve players think it is (I assume it is an eve player that writes the article)
We write what people read. When people stop reading GW2 pieces, we will stop writing them. Same reason we restarted the FFXIV column last week.
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However I also completely understand the argument of; rather then having the players organize and make up an event, the devs should just add a supported option; like the ability to que for real GvG. It usually all comes back to the dev's ever shifting priorities. Should they continue on the course of supporting their preexisting game types? Or should they add in a new game type they must try to support as well?
I think, once a dev has a solid grasp on which direction they wanna take their game in and also have a solid base for each of their preexisting game types, they should venture forth into new territory to keep their game or universe relevant. But in the mean time, community events that are fun will always be welcome.
As to the premise of the article,i think anything community related is usually pretty good however pvp is usually the worst idea any mmorpg could do because pvp incites anger.
Seldom do i see a team full of losers that came away happy,usually 50% are happy and the other 50% losers are unhappy,i prefer content and ideas where everyone can be happy.
None the less it is nice to read something about community for once.
Never forget 3 mile Island and never trust a government official or company spokesman.
Never played any GW before, today I've downloaded F2P version and that feeling about enjoying a game is back, if it;s hold for another 4-6 days, gonna buy that expansion for sure. Within it, I've tried almost every game single/multi/mmo etc, but mostly ended at dota2 which came boring too, after 250hours spend there in 2 last weeks. Black Desert is utter trash compared to GW2. And imho WoW had just copy/pasted these Artifact weapons which GW2 had has since release.Way too boring after 20hours I've spend there.
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So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
I'd have to say that the best mmo community to date is in LOTRO or on any of the Roleplaying servers of World of Warcraft.
GW1 community was great, GW2 is not as good but still they get it together and do things - PvP, WvW and PvE.
It's nice to hear that EU still has a decent scene, and not at all surprising, but I've heard the opposite story for NA. Dark times...
Well, GvG was NOT what Guild Wars was named for. It was named for the guild vs Guild in lore that almost destroyed Tyria.
GvG was not hard to implement in an instanced game like GW1. It is much harder to do it in a game like GW2 which is more open world. You really don't know what you at talking about - A.Net said that GvG was too hard with the way they have the game developed. They did put in Arenas in the GH, so you can set up your own GvG or go to Obsidian Sanctum and rumble in the arena there.
NA is fine - there are the game crappers, etc. in every game. They just seem to play in NA. NA is fine otherwise.
About ignoring the community, A.Net is not. They have had polls, beta trials of new ideas, etc. So they are NOT ignoring the player base. You can't please everyone and when you try you end up like Rift, being just a crap game.
Is that true? That's terrible. They should just devote their time to creating Skynet so it can make games. 1000 hours for that one object, terrible.
Not sure why GW2 was the focus of this, especially considering the game begs you to not try and inhabit it.
While I appreciate the real engineering viewpoint, I also think that cybernetically there s a big divide between what the mind wants as a varied experience and what can be done at the pace of a flower opening in real design.
If you have no experience in software development, then you really don't know, do you? People complain when things aren't tested and crash too much (like the latest NVidia drivers as an example) and on the other hand, if things don't come out fast enough, people complain also. This is a 'Damned if you do, Damned if you don't' type of situation.
That said, with next week, installment 3 of the LS 3 coming out and more than likely more balance issues, etc. Putting in new Legendaries, etc. is back seat currently.
https://www.guildwars2.com/en/news/legendary-weapons/
One of the most amazing things to Guild Wars 2's WvW is that if you are in a Tier 1 server, the servers usually end up sticking together (the three of them usually fight for many weeks) and back in around 2013 - 2014, there was a subculture in the server I was in to speak with the commanders and players in other servers and organize events all of the time.
There were times I would invite the other two commanders on Eternal Battlegrounds to my Party to have all three commanders of the map together and we would arrange it so before WvW tournaments are complete that we could focus on getting as many of the achievements in Eternal Battlegrounds for as many people in the server as possible during the last week or so to make sure that we all had them.
We also always had an Arranged Dueling Spot for individual players who wished to get better (South of South Camp, behind the windmill or so), with the rules that when one adds you to the party, we would agree on 1v1s and then we would fight. There were VERY specific rules covering rules of engagement and withdrawal that were good and agreed upon.
We also had an Alliance Rule to combine against groups that try to sneak in and try to kill us. For example, we would add players from the other servers to our parties, and we would type a 0 if people in our server failed to listen to reason when trying to ambush players in that spot, and we would coordinate to drive them out, but most people knew what the rules were.
There was also a genuine care for the quality of the gameplay. Even if it was a zerg-fest, we would get worried when one of the servers would lose players or get overstacked. One thing I noticed about playing in Tier 1 WvW is that players really wanted a challenge and they wanted to have three servers that were even with one another. It was always boring when one server had no players and two servers just pound on each other.
Credit goes to where its due...
The Europeans came up with something amazing and GW2 should have had Guild vs Guild from the very beginning, but it didn't. It had player-ran GvG since the beginning...
Anyone who plays WvW knows that there is a subculture in Open World PvP. Things like Dry, Brutally Honest, Morbid, Sarcastic humor floods the maps done right and there are things servers love to do to Kick off Reset Night...
...and there are servers like the one I am (Tarnished Coast) that does the Dolyak Parade.