Epic title, pop article, but I've seen some wondering the same so I thought I would share:
https://vrtodaymagazine.com/vr-mess-brain/Some of the reports are slightly lol inducing, until you stop to think about it.
The first time I tried VR I felt like it was as about of an important step as when I first tried using computers. I never experienced nausea, although my inner ears went through a strange buzzing sensation. That tapered off with subsequent uses (I grew acclimated).
Longest time I've spent in VR at one stretch is about three hours. I normally go to bed afterwards so maybe I'm just sleeping through some of the stranger post-effects others have described. I can't help but wonder how much of the odd reports are psychosomatic.
This isn't to say it doesn't have a very real affect on the brain, but then so does watching TV or a movie.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Comments
https://www.theguardian.com/education/2012/nov/12/improbable-research-seeing-upside-down
nor has anyone here. I think 100% of the people here who say what VR will do in this regard is full of shit.
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But in this case, I think we should talk about it and speculate about it even without knowing. It's potentially too large an issue that we should be quiet just because no-one really knows.
who is saying it will not do something?
there is a difference between saying 'you have no idea what the fuck you are talking about' and 'I just made up something radnomly and anyone who disagrees with it is speaking out of term'
just sayin
I, for example, have not a fucking clue what it does to the brain and I even have one.
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"In the PSVR Sony Playstation Facebook group, one user asked if anyone had experienced brief, jarring moments throughout their regular day of strange sensory flashes that felt as though they were having mild VR disorientation. Responses began pouring in, with users recounting strange ocular and mental occurrences. Several users described the sudden feeling, hours or days later, that nothing was real; as if they were still in VR, and could take off their helmets at any time"
It's almost cliche, like a bad scifi movie: 'oh my God I'm *still in the Rift*! Reality is just another *layer*! I just *forgot* this was all a simulation it's been so long.'
Needless to say, if you can't distinguish VR from actual reality, you probably have some type of preexisting mental condition. Still though, what if on a subconscious level this technology is having some persistent effect on that part of the brain that separates reality from hallucination? There was also the report of one user seeing "black spots" for five hours after use.
It's almost like a Lovecraft novel.
The article ends with a link to an actual research paper that was done on 'virtual worlds' and dissociative disorders. Although, upon reading the cover page of the paper it looks as though they were focusing on "Second Life" and not VR.
Also note that the military has been using VR for decades. One designer of military VR systems apparently thinks they should be illegal:
https://forums.penny-arcade.com/discussion/204202/virtual-reality-rift-vive-out-now-darleysam-finally-receives-reality-escape-helmet/p72
My response on Penny Arcade's forums:
"It's an interesting read, but I couldn't help reading between the lines somewhat; he has worked on $80,000 headsets for the military for 20 some odd years, and now is just seeing '$500' headsets hitting the market. The article is full of anecdotal evidence, including the most 'damning' portions. One might infer he has something to lose"
The article I linked to in the OP is sensationalist and anecdotal, too. It's all anecdotal at this point. Still, having been in the "VR club" since late August, it's interesting to watch things develop.
It concludes by saying in so many words not to worry. 'Hey, it can give you symptoms of a dissociative disorder, but it doesn't last'.
It's like all the 80's and 90's cyberpunk novels and movies are coming true, to a degree.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
just saying you need to stretch a bit in life and not be so afraid (imo)
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Give it a few more years and it will certainly feel far more natural.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Short of having a defined room that is what I came up with.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
But long term damage... Less so i´d say.
This have been a good conversation
I personally hate those kinds of games but maybe that is what you are looking for.
The kinds of games I am looking for is going to come likely much later, building games
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Think polarbears in a snowstorm on netflix.
I think the long term brain effects with current gen hardware isn't really as big of an issue. I think the physical effects will hit you long before the brain changing dissociative disorders. I've worn sets for a long time before, it can be a strain on your neck - those sets get heavy, and they all dig into your nose a bit, a lot of people start sniffling almost immediately, and then of course, the disorientation - etc.
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The above problems long term can cause other problems. But if you read my post you replied to. Most things we do cause damage and problems. My point is, how much of a problem is it. Is it smoking bad, or eye strain bad?
what specifically are you suggesting the risk differentiator between a PC monitor and a VR headset is. because that is the only thing worth talking about in the context of VR specifically and its risks.
Not pointing out (while looking at a monitor) something we all do daily for decades.
Think about this. You actually took the time to look up that information and write a response while doing it behind a computer monitor and you never even understood the point. I think (but not sure) that is defined as cognitive dissonance
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