I chose questing, but more specifically the "FedEx" quests, where you have to run all the way to this zone and talk to this guy, then run back to the first guy and deliver something, only to be told you have to run all the way to the opposite end of the zone again to talk to some other dude. Meanwhile, the little bits of backstory behind the quests are generic crap that doesn't even make for an interesting read.
None of those, as long as they're implemented correctly, which isn't the case in most MMORPGs, that's why i find them tedious and don't get past lvl 20 in most of them.
If i'm in the starting zone and i'm asked to kill 10 wolves (or whatever), which wander aimlessly and are not aggressive, i just close the game and uninstall.
If the game can't be interesting and hook me up from the start, it's a no no for me, period.
Questing, Leveling, Crafting, Farming, Titles, Achievements, Pvp, specially Travelling can be really really fun and interesting if the activity it takes to accomplish it is interesting itself, just because once i get all the materials, i get this op af sword, doesn't mean i have to endure the tedious side of it, not worth it imo.
I voted 'other' because you didn't include an 'all of the above' option. But the interesting thing about this post is that it emphasizes one of the major faults in mmo's - lack of meaningful choice for the players.
Comments
If i'm in the starting zone and i'm asked to kill 10 wolves (or whatever), which wander aimlessly and are not aggressive, i just close the game and uninstall.
If the game can't be interesting and hook me up from the start, it's a no no for me, period.
Questing, Leveling, Crafting, Farming, Titles, Achievements, Pvp, specially Travelling can be really really fun and interesting if the activity it takes to accomplish it is interesting itself, just because once i get all the materials, i get this op af sword, doesn't mean i have to endure the tedious side of it, not worth it imo.