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Internal Development Documents To Be Shared Going Forward - Star Citizen - MMORPG.com

ShelassaShelassa MMORPG.COM Staff UncommonPosts: 616
edited November 2016 in News & Features Discussion

imageInternal Development Documents To Be Shared Going Forward - Star Citizen - MMORPG.com

Star Citizen News - Chris Roberts has sent out the latest Star Citizen Letter from the Chairman. In it he thanks the community for their support of the game and details what the team has to go through in the development process. Like every game developer, the Star Citizen team has kept much of its development process internalized, particularly with regards to timelines and release dates.

Read the full story here


Comments

  • VrikaVrika Member LegendaryPosts: 7,991
    Reading that schedule report with about 30 different objectives feels cool.

    But in the end there are so many different objectives, and so little explanations about each of them, that it's like trying to get useful knowledge by reading a laundry list. We're being given an overdose of cool information, which I suppose is good for marketing, but any actual knowledge we gain could be fit into 1 paragraph.
     
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    That's because the only purpose was to push more ship sales.
  • coleman11bcoleman11b Member UncommonPosts: 76
    This literally changes nothing. They have missed every "release" date they have ever published. So, instead of publishing release dates, they will publish internal target dates that they will miss. I don't see the change. It's basically an announcement that they will continue missing release dates.
  • TalonsinTalonsin Member EpicPosts: 3,619
    Another nice video of things still not in the game yet designed to help sell ships, I sure did not see that coming...
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • AsamofAsamof Member UncommonPosts: 824
    I don't really follow this game. Is this going to be the next 'No Man's Sky'?
  • ErillionErillion Member EpicPosts: 10,329

    Asamof said:

    I don't really follow this game. Is this going to be the next 'No Man's Sky'?



    No.


    Have fun
  • DXSinsDXSins Member UncommonPosts: 324
    edited November 2016
    Have they shown/released the SQ42 mission gameplay they were meant to be really close to having ready for their con yet?

    Thought they would have end up saving it for something to show at their anniversary livestream but haven't seen anything about it being shown yet or did they end up scrapping the idea of showing it off?
  • hfztthfztt Member RarePosts: 1,401
    Looking at that I can only conclude that he KNEW he was lying when he promised 3.0 in good time before the end of the year.

    Yeah, I know the plan has likely been altered in the time since Citizen Con, but even taking that into account there is just no way he could seriously have been thinking that that 2.6 backlog (started at 10/10) would be done in time for a 3.0 to also be ready for release by end of year.

    That is not a case of bad judgement or over optimism. He was just flat out lying at CitCon.

    Cudos for releasing the info, but not really helping instill any confidence in the project. At all.
  • filmoretfilmoret Member EpicPosts: 4,906
    So basically after 4 years.  They have decided to make a game.
    Are you onto something or just on something?
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    MrSyn said:
    Have they shown/released the SQ42 mission gameplay they were meant to be really close to having ready for their con yet?

    Thought they would have end up saving it for something to show at their anniversary livestream but haven't seen anything about it being shown yet or did they end up scrapping the idea of showing it off?
    I looked at that list and SQ42 was mentioned but lumped in with general development.  So it looks like the push for SQ42 is done as it doesn't even have a separate listing in their to-do list notes.  Now they're working on 2.6, 3.0, and Star Marine.  Lots of stuff about ships.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • WizardryWizardry Member LegendaryPosts: 19,332
    So much for transparency the last several years,,NOW we will start to tell you what's going on because NOW we are not making as much money so we need this marketing pitch out there to start the $$$ rolling in again.
    Total crock of crap taking that much money from naive gamer's and no way in hell does this game come remotely close to being triple A,it is space with huds...have fun.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • RunaljodRunaljod Member UncommonPosts: 2
    They're definitely still making a ton of money and gaining supporters like crazy. 1,661,352 Citizens and $132,180,490 as of this moment. Making a first person shooter, a spaceship combat game, and a seamless sandbox -UNIVERSE- seems to be taking some time, yes.
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Unfortunately, this perceived lengthy development time is one of the downfalls to the crowd sourced indie developed game. The game isn't taking forever, we just aren't used to being privy to this part of the development cycle. Most games are nearly finished before we hear about them in a major way.

    image
  • YaevinduskYaevindusk Member RarePosts: 2,094
    edited November 2016
    Runaljod said:
    They're definitely still making a ton of money and gaining supporters like crazy. 1,661,352 Citizens and $132,180,490 as of this moment. Making a first person shooter, a spaceship combat game, and a seamless sandbox -UNIVERSE- seems to be taking some time, yes.

    Dreamo84 said:
    Unfortunately, this perceived lengthy development time is one of the downfalls to the crowd sourced indie developed game. The game isn't taking forever, we just aren't used to being privy to this part of the development cycle. Most games are nearly finished before we hear about them in a major way.

    Lies.  Video games make themselves.  Especially combining three genres that will push graphics to their extreme; that's just like creating frakenstein.  All the pieces naturally fit together without issue, and you only need a little electricity.  Oh, and an angry mob with pitchforks and torches. 

    Those are the easiest to create. 
    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
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