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World of Warcraft players have been speculating for quite a while that there was an unseen cap on the number of Legendaries each character guaranteed to obtain with the help of bad luck protection. It was thought that this cap was 4. In a post late last week, Game Director Ion
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Everyone has artifact weapons so honestly doesn't matter anymore what direction WoW takes.
I can't help but admire Ion for communicating with the community, despite knowing that it's gonna be shot down immediately by the majority of the assholes on their forum.
He is not communicating at all, not with the community.
Communication is "transfer of informations" but with Ian there is only a direction of transfer.
He writes, we read.
Unfortunately for him this is 50% of the job.
There are so many issues in WoW right now (particularly in endgame), and he cares to reply at a banned guild (cheaters) and a guy who did 40+ mithic++ runs everyday about a 5th artifact?
Pffft.
Ian, tell us about the farming of AP, tell us about 4 useless raid difficulty (2 are enough), tell us about mythics++ dungeon farming (and the people who sells these runs as boost while you are SO HAPPY A LOT OF PEOPLE are using the LFG!), tell us about the stupid World quests we are forced to farm because of resource and AP.
Tell us why you cares about a fucking russian no-lifer, and don't have anything to say at millions of people (who unsubscribe).
Ah yes "they unsubscribe anyway".
Not at all, it's your fault for creating a unfriendly environment, where pvp players need to farm AP, PVE players need to do over and over the same instance (wasting time waiting, because it's not possible to put mythic in the LFG and insta transfer huh?), and the same raid 2-3 times in a week hoping for a Titansteel upgrade, (and wasting time if I do this in a pug and one leave, because you need a replacement, wait the replacement to arrive, explain things blahblah).
Bad communication, wrong priorities, killing the fun (repetitive, the game force the player to repeat thing over and over), killing the "joy of success" (I dropped an 885 with 15 nuts and 10 squirrels, but I did not get any from Helya HC in a pug, WTF).
Blah, yeah, a really good man, please admire him. He is doing his job so well.
"As a lead game designer on the World of Warcraft team, Ion’s primary responsibilities include contributing to the overall vision of the game and overseeing the creation of the game’s dungeon and raid content."
I'm sure the formula was a bit more complicated, and the decline probably less sharp, but apparently noticable enough that people figured out it's four, and not three or five or so.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Imagine you are a millennial snowflake. You grew up with participation trophies. If your parents didn't give you something, you cried until they did. Now imagine you are playing wow and someone else has a legendary that you are naturally entitled to because it would be unfair if you didn't have them.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Let's also not forget that the moment of "OMG I got a legendary" is tempered by the fact that it's not really legendary to begin with. If it was something you worked for, or something that only, say, 1 out of 1000 people got, then maybe. But as it stands, these "legendaries" have been handed out like candy and lessened their appeal and the excitement over getting one.
A much better system might have looked like this:
1) Artifacts are the legendary for this expansion.
2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+
That would keep artifacts special, add huge amounts of AP to them and be a way to add in some additional lore behind each artifact. I would have loved to see, for instance, Sylvanas' reaction to the Blades of the Fallen Prince or something like that for my Frost DK.
¯\_(ツ)_/¯
I think they should be harsh rng like 1 in 10000 chance on a very tough end game boss. If something else, then a limit per server set to a low number like 10.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
At what point should it just be cash shop. 3 or 4 quests is trivial.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
*Tinfoil hat on* Just happened my sub was running out that week too... lol.
100k AP is nothing... daily gain is around 150k at current AK level, unless you mean 100k base xAK.
¯\_(ツ)_/¯
They're supposedly removing the "after not taking damage for 5 seconds" part from Prydaz, which will actually make it pretty good for tanks.
Yep, I read that too but have also seen some thoughts on the BDK forum that it's still sort of meh in comparison to, for instance, the Arcway neck and trinket set (which I just completed thanks to today's trinket drop!). I'll see when 7.1.5 comes out.
¯\_(ツ)_/¯
Yeah, you realize that exact definition of communication is imparting knowledge, right? You realize that you can't have a two-way conversation with millions of people at once and he has to communicate things one-way or else there'd be nothing at all, right?
In his job, he has to show conviction for his choices in the game. If he's constantly second guessing himself, then he'd have no place as a game director. You do have a choice, however, in that you can unsub or continue playing. Pick one and do your thing. You can second-guess yourself as much as you want.
It is what it is. It's not a black and white situation. They have certain types of people in mind that they are making these changes to the game for, and you're not one of them.
It's Ion, btw.
Honestly, something isn't "Legendary" when most players have it, it isn't even "rare". They seriously need to rename the rarities.
Then again, you and I don't play Wow (or at least I don't get that impression from you) so lets hope Pantheon do things this way and let the Wow players have several "Unique", "epic rares" , "Mythic legendary. and whatever makes them happy on each toon.
My god Blizz, you are so damn stupid rofl, utterly retarded.
Never ever shall there be personalized drops or drop rate manipulation. Player effort should be rewarded and the game shall not try to even out players powers with artificial luck. Instead the game shall provide equal fun and challenges for players of all power-levels, ever encouraging players to strive for more.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
This isn't a signature, you just think it is.