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Secret Legendary

ShelassaShelassa MMORPG.COM Staff UncommonPosts: 616
edited November 2016 in News & Features Discussion

imageSecret Legendary

World of Warcraft players have been speculating for quite a while that there was an unseen cap on the number of Legendaries each character guaranteed to obtain with the help of bad luck protection. It was thought that this cap was 4. In a post late last week, Game Director Ion

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Comments

  • ianicusianicus Member UncommonPosts: 665
    Painful memories of d3 item farming.....
    "Well let me just quote the late-great Colonel Sanders, who said…’I’m too drunk to taste this chicken." - Ricky Bobby
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    Once the to raiders get the gear they want they will roll alts and gear them up anyways.......just saying.
  • IkedaIkeda Member RarePosts: 2,751
    You know.. Legendary weapons used to mean something. If there are this many Legendaries just laying around the World... I don't get it.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    Ikeda said:

    You know.. Legendary weapons used to mean something. If there are this many Legendaries just laying around the World... I don't get it.



    Everyone has artifact weapons so honestly doesn't matter anymore what direction WoW takes.
  • GhavriggGhavrigg Member RarePosts: 1,308
    edited November 2016
    I've gotten one legendary so far. Shoulders for Unholy DK that are basically two demon mouths that at times will open and have a long tongue come out and then back in. Unfortunately I don't really enjoy playing unholy, and the bonus it gives is 30% extra damage for my Gargoyle and Army of the Dead if I use it while they're out. Still, when it dropped, I felt on top of the world, and actually felt like I was making progress in the end-game for the first time in years. It does have their intended effect for many gamers, but the chances of someone being happy and actually talking about being happy are pretty slim, so people are gonna bitch and moan about everything.

    I can't help but admire Ion for communicating with the community, despite knowing that it's gonna be shot down immediately by the majority of the assholes on their forum.
  • estevan274estevan274 Member UncommonPosts: 8

    Ghavrigg said:




    I can't help but admire Ion for communicating with the community, despite knowing that it's gonna be shot down immediately by the majority of the assholes on their forum.



    He is not communicating at all, not with the community.

    Communication is "transfer of informations" but with Ian there is only a direction of transfer.
    He writes, we read.

    Unfortunately for him this is 50% of the job.
    There are so many issues in WoW right now (particularly in endgame), and he cares to reply at a banned guild (cheaters) and a guy who did 40+ mithic++ runs everyday about a 5th artifact?
    Pffft.

    Ian, tell us about the farming of AP, tell us about 4 useless raid difficulty (2 are enough), tell us about mythics++ dungeon farming (and the people who sells these runs as boost while you are SO HAPPY A LOT OF PEOPLE are using the LFG!), tell us about the stupid World quests we are forced to farm because of resource and AP.

    Tell us why you cares about a fucking russian no-lifer, and don't have anything to say at millions of people (who unsubscribe).
    Ah yes "they unsubscribe anyway".
    Not at all, it's your fault for creating a unfriendly environment, where pvp players need to farm AP, PVE players need to do over and over the same instance (wasting time waiting, because it's not possible to put mythic in the LFG and insta transfer huh?), and the same raid 2-3 times in a week hoping for a Titansteel upgrade, (and wasting time if I do this in a pug and one leave, because you need a replacement, wait the replacement to arrive, explain things blahblah).

    Bad communication, wrong priorities, killing the fun (repetitive, the game force the player to repeat thing over and over), killing the "joy of success" (I dropped an 885 with 15 nuts and 10 squirrels, but I did not get any from Helya HC in a pug, WTF).

    Blah, yeah, a really good man, please admire him. He is doing his job so well.

    "As a lead game designer on the World of Warcraft team, Ion’s primary responsibilities include contributing to the overall vision of the game and overseeing the creation of the game’s dungeon and raid content."
  • AnirethAnireth Member UncommonPosts: 940
    From how it's worded, it appear you have a way higher chance to get legendaries until you have four, at which point you have almost no chance to get them. Why not scale it according to how many you have? An incredible easy solution would be to simply remove 10% chance per legendary that you do have, leading to a smooth decline instead of getting four legendaries in a row and then none the next two months.

    I'm sure the formula was a bit more complicated, and the decline probably less sharp, but apparently noticable enough that people figured out it's four, and not three or five or so.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • natpicknatpick Member UncommonPosts: 271
    partly why i finally seen the light with blizzard and stopped falling for there bullshit game designe,go check all the top wow streamers on twitch and see how many legendries they have.imho blizz have fallen very far from the great team they once were.
  • waynejr2waynejr2 Member EpicPosts: 7,771

    Ikeda said:

    You know.. Legendary weapons used to mean something. If there are this many Legendaries just laying around the World... I don't get it.



    Imagine you are a millennial snowflake. You grew up with participation trophies. If your parents didn't give you something, you cried until they did. Now imagine you are playing wow and someone else has a legendary that you are naturally entitled to because it would be unfair if you didn't have them.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ann4ann4 Member UncommonPosts: 41
    I wouldn't mind one legendary let alone four lol.
    Hiya!  Would you date a gamer girl? Look at the page I made. Hope you like!  <3 
  • ForgrimmForgrimm Member EpicPosts: 3,069
    I had close to 700 hours of /played time across 4 level 110's before I got my first legendary on my paladin. Then a week later I got one on my shaman. Rng is rng. Legendaries should have never been locked behind rng.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Forgrimm said:
    I had close to 700 hours of /played time across 4 level 110's before I got my first legendary on my paladin. Then a week later I got one on my shaman. Rng is rng. Legendaries should have never been locked behind rng.
    I agree 100%. Not to mention that your RNG of getting one also has RNG on whether or not it's even good for your class and more RNG if it has optimal stats for your spec. It's a disaster. 

    Let's also not forget that the moment of "OMG I got a legendary" is tempered by the fact that it's not really legendary to begin with. If it was something you worked for, or something that only, say, 1 out of 1000 people got, then maybe. But as it stands, these "legendaries" have been handed out like candy and lessened their appeal and the excitement over getting one.

    A much better system might have looked like this:

    1) Artifacts are the legendary for this expansion.
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+

    That would keep artifacts special, add huge amounts of AP to them and be a way to add in some additional lore behind each artifact. I would have loved to see, for instance, Sylvanas' reaction to the Blades of the Fallen Prince or something like that for my Frost DK.


    ¯\_(ツ)_/¯ 


  • waynejr2waynejr2 Member EpicPosts: 7,771
    Forgrimm said:
    I had close to 700 hours of /played time across 4 level 110's before I got my first legendary on my paladin. Then a week later I got one on my shaman. Rng is rng. Legendaries should have never been locked behind rng.

    I think they should be harsh rng like 1 in 10000 chance on a very tough end game boss.  If something else, then a limit per server set to a low number like 10.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • waynejr2waynejr2 Member EpicPosts: 7,771
    SBFord said:
    Forgrimm said:
    I had close to 700 hours of /played time across 4 level 110's before I got my first legendary on my paladin. Then a week later I got one on my shaman. Rng is rng. Legendaries should have never been locked behind rng.
    I agree 100%. Not to mention that your RNG of getting one also has RNG on whether or not it's even good for your class and more RNG if it has optimal stats for your spec. It's a disaster. 

    Let's also not forget that the moment of "OMG I got a legendary" is tempered by the fact that it's not really legendary to begin with. If it was something you worked for, or something that only, say, 1 out of 1000 people got, then maybe. But as it stands, these "legendaries" have been handed out like candy and lessened their appeal and the excitement over getting one.

    A much better system might have looked like this:

    1) Artifacts are the legendary for this expansion.
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+

    That would keep artifacts special, add huge amounts of AP to them and be a way to add in some additional lore behind each artifact. I would have loved to see, for instance, Sylvanas' reaction to the Blades of the Fallen Prince or something like that for my Frost DK.
    How about 100 quests over all the zones?  Or 500 quests? Perhaps a 1000 quests?

    At what point should it just be cash shop.  3 or 4 quests is trivial.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • ForgrimmForgrimm Member EpicPosts: 3,069
    SBFord said:
    Forgrimm said:
    I had close to 700 hours of /played time across 4 level 110's before I got my first legendary on my paladin. Then a week later I got one on my shaman. Rng is rng. Legendaries should have never been locked behind rng.
    I agree 100%. Not to mention that your RNG of getting one also has RNG on whether or not it's even good for your class and more RNG if it has optimal stats for your spec. It's a disaster. 

    Let's also not forget that the moment of "OMG I got a legendary" is tempered by the fact that it's not really legendary to begin with. If it was something you worked for, or something that only, say, 1 out of 1000 people got, then maybe. But as it stands, these "legendaries" have been handed out like candy and lessened their appeal and the excitement over getting one.

    A much better system might have looked like this:

    1) Artifacts are the legendary for this expansion.
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+

    That would keep artifacts special, add huge amounts of AP to them and be a way to add in some additional lore behind each artifact. I would have loved to see, for instance, Sylvanas' reaction to the Blades of the Fallen Prince or something like that for my Frost DK.
    Yeah a lot of people ended up with the crappy ring, Sephuz's Secret or something. I think it's the one that requires the character to apply a loss of control effect in order to gain the short haste/speed boost, basically useless. And I also agree, it was very anti-climactic getting both of my legendaries from emissary caches. It's like, great I did 4 world quests, opened a box and boom, there's a legendary...*snooze*. Meanwhile there are people running heroic/mythic raids and mythic +10 dungeons and not getting crap.
  • DXSinsDXSins Member UncommonPosts: 324
    Aori said:
    I still don't have a legendary and it pretty much lead me to quitting. A lot of farming, raids, a lot of WQs.
    Yea i just turned my play time down to just doing the daily WQ box per day and what do you know, all 3 characters got a legendary in the same week from WQ box... nothing when i was putting all day hours into the game... its really stupid.

    *Tinfoil hat on* Just happened my sub was running out that week too... lol.

    SBFord said:
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+

    100k AP is nothing... daily gain is around 150k at current AK level, unless you mean 100k base xAK.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited November 2016
    MrSyn said:

    SBFord said:
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+
    100k AP is nothing... daily gain is around 150k at current AK level, unless you mean 100k base xAK.
    Tell me about it. With Maw of the Damned at 400k to its next level and Blades of the Fallen Prince at 300k, I realize it's a drop in the bucket BUT it's a far sight better than the 12-14k that I get from the best WQs and even a lot better than doing ALL artifact power quests on a given day for a measly 50-75k and that involves a minimum of 12 quests to get (and, yep, I have a very high artifact knowledge level).  Honestly, in the scenario I thought of, perhaps 250k minimum would be better times the current artifact knowledge level -- that feels WAY more legendary than my Pridaz amulet....for a tank (and yea, they're supposedly fixing it for tanks in 7.1.5 but PTR folks say it's still bad haha).


    ¯\_(ツ)_/¯ 


  • ForgrimmForgrimm Member EpicPosts: 3,069

    SBFord said:

    MrSyn said:


    SBFord said:
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+

    100k AP is nothing... daily gain is around 150k at current AK level, unless you mean 100k base xAK.

    Tell me about it. With Maw of the Damned at 400k to its next level and Blades of the Fallen Prince at 300k, I realize it's a drop in the bucket BUT it's a far sight better than the 12-14k that I get from the best WQs and even a lot better than doing ALL artifact power quests on a given day for a measly 50-75k and that involves a minimum of 12 quests to get (and, yep, I have a very high artifact knowledge level).  Honestly, in the scenario I thought of, perhaps 250k minimum would be better times the current artifact knowledge level -- that feels WAY more legendary than my Pridaz amulet....for a tank (and yea, they're supposedly fixing it for tanks in 7.1.5 but PTR folks say it's still bad haha).



    They're supposedly removing the "after not taking damage for 5 seconds" part from Prydaz, which will actually make it pretty good for tanks.
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

    Forgrimm said:



    SBFord said:


    MrSyn said:



    SBFord said:
    2) Legendary quest items could be dropped that took players on a 3-4 quest journey that yielded a legendary amount of AP -- like 100k+


    100k AP is nothing... daily gain is around 150k at current AK level, unless you mean 100k base xAK.


    Tell me about it. With Maw of the Damned at 400k to its next level and Blades of the Fallen Prince at 300k, I realize it's a drop in the bucket BUT it's a far sight better than the 12-14k that I get from the best WQs and even a lot better than doing ALL artifact power quests on a given day for a measly 50-75k and that involves a minimum of 12 quests to get (and, yep, I have a very high artifact knowledge level).  Honestly, in the scenario I thought of, perhaps 250k minimum would be better times the current artifact knowledge level -- that feels WAY more legendary than my Pridaz amulet....for a tank (and yea, they're supposedly fixing it for tanks in 7.1.5 but PTR folks say it's still bad haha).






    They're supposedly removing the "after not taking damage for 5 seconds" part from Prydaz, which will actually make it pretty good for tanks.


    Yep, I read that too but have also seen some thoughts on the BDK forum that it's still sort of meh in comparison to, for instance, the Arcway neck and trinket set (which I just completed thanks to today's trinket drop!). I'll see when 7.1.5 comes out. :)


    ¯\_(ツ)_/¯ 


  • GhavriggGhavrigg Member RarePosts: 1,308
    edited November 2016




    Ghavrigg said:







    I can't help but admire Ion for communicating with the community, despite knowing that it's gonna be shot down immediately by the majority of the assholes on their forum.







    He is not communicating at all, not with the community.



    Communication is "transfer of informations" but with Ian there is only a direction of transfer.

    He writes, we read.



    Unfortunately for him this is 50% of the job.

    There are so many issues in WoW right now (particularly in endgame), and he cares to reply at a banned guild (cheaters) and a guy who did 40+ mithic++ runs everyday about a 5th artifact?

    Pffft.



    Ian, tell us about the farming of AP, tell us about 4 useless raid difficulty (2 are enough), tell us about mythics++ dungeon farming (and the people who sells these runs as boost while you are SO HAPPY A LOT OF PEOPLE are using the LFG!), tell us about the stupid World quests we are forced to farm because of resource and AP.



    Tell us why you cares about a fucking russian no-lifer, and don't have anything to say at millions of people (who unsubscribe).

    Ah yes "they unsubscribe anyway".

    Not at all, it's your fault for creating a unfriendly environment, where pvp players need to farm AP, PVE players need to do over and over the same instance (wasting time waiting, because it's not possible to put mythic in the LFG and insta transfer huh?), and the same raid 2-3 times in a week hoping for a Titansteel upgrade, (and wasting time if I do this in a pug and one leave, because you need a replacement, wait the replacement to arrive, explain things blahblah).



    Bad communication, wrong priorities, killing the fun (repetitive, the game force the player to repeat thing over and over), killing the "joy of success" (I dropped an 885 with 15 nuts and 10 squirrels, but I did not get any from Helya HC in a pug, WTF).



    Blah, yeah, a really good man, please admire him. He is doing his job so well.



    "As a lead game designer on the World of Warcraft team, Ion’s primary responsibilities include contributing to the overall vision of the game and overseeing the creation of the game’s dungeon and raid content."



    Yeah, you realize that exact definition of communication is imparting knowledge, right? You realize that you can't have a two-way conversation with millions of people at once and he has to communicate things one-way or else there'd be nothing at all, right?

    In his job, he has to show conviction for his choices in the game. If he's constantly second guessing himself, then he'd have no place as a game director. You do have a choice, however, in that you can unsub or continue playing. Pick one and do your thing. You can second-guess yourself as much as you want. ;)

    It is what it is. It's not a black and white situation. They have certain types of people in mind that they are making these changes to the game for, and you're not one of them.

    It's Ion, btw.

  • Loke666Loke666 Member EpicPosts: 21,441
    waynejr2 said:
    I think they should be harsh rng like 1 in 10000 chance on a very tough end game boss.  If something else, then a limit per server set to a low number like 10.
    Too much, 100 on a server and if you already got one it wont drop for the same toon at all.

    Honestly, something isn't "Legendary" when most players have it, it isn't even "rare". They seriously need to rename the rarities.

    Then again, you and I don't play Wow (or at least I don't get that impression from you) so lets hope Pantheon do things this way and let the Wow players have several "Unique", "epic rares" , "Mythic legendary. and whatever makes them happy on each toon. ;)
  • CryolitycalCryolitycal Member UncommonPosts: 205
    They completely fucked up the legendary designed. Absolutely the WORST aspect of Legion, otherwise destroying a great expansion. It's impossible to farm the REQUIRED raid setup, which is given through luck to some derpy casual that doesn't even know to use the procs.
    My god Blizz, you are so damn stupid rofl, utterly retarded.
  • kjempffkjempff Member RarePosts: 1,760
    note. Write into the mmorpg manifesto...

    Never ever shall there be personalized drops or drop rate manipulation. Player effort should be rewarded and the game shall not try to even out players powers with artificial luck. Instead the game shall provide equal fun and challenges for players of all power-levels, ever encouraging players to strive for more.
  • meonthissitemeonthissite Member UncommonPosts: 917
    edited November 2016
    Sounds like something that Arenanet has done in the past this was before putting in yet another grind now however. At least Blizzard had the strength of character to admit what they'd done.
  • AkulasAkulas Member RarePosts: 3,029
    The softcap sucked for the HC crowd who have to re-roll toons if they don't get the right legendarily even after spending 18+ hours a day farming mythic+ content then some random comes along who been playing for 5 minutes and gets a BiS legendary. Not really the best system in place for any game in place. That's why I ignore the system entirely or else would be angry like everyone else.

    This isn't a signature, you just think it is.

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