It looks like you're new here. If you want to get involved, click one of these buttons!
Everything ESO has released thus far has all had a unique story tied to it, new NPCs for us to admire or hate. Coming next year to ESO is an update that, will introduce content to Tamriel that I have no idea how they’re going to include an ongoing story for and that’s, Player Housing.
Comments
거북이는 목을 내밀 때 안 움직입니다
yep, and i'd guess someone didn't play Secret World
"I'll never grow up, never grow up, never grow up! Not me!"
I doubt it will anywhere in the same league as EQ2 even though that's where they should be drawing there. inspiration from.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
i mean.. seriously, that's 15 years now ^^
seriously, what good is a house without neighbors!
no one waking you up at 3am,
no one to take your parcell's when you arent at home,
no one who will watch you while you "build" your awesome stuff in the garden.....
"I'll never grow up, never grow up, never grow up! Not me!"
Love that house. I hope it has the same detail in the online game.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
DAoC housing sucked. End of story.
Just give players the customization options that they have in EQ2 and many will be happy.
Wall types
Floor types
Ceiling types
Step types
Complete control where things are placed
Trophies from enemies to display
Weapon and Armor racks
Dummies to display gear
Etc.
I also believe they should have some houses / mansions that are available for Guild Only purchase.
Use, not utilize. Stop utilizing utilize when you mean use. ;-)
Use means to take an appropriate action for the intended purpose. Utilize means to take an unusual action for an intended purpose.
You use a can opener to open a can of beans. You utilize a screwdriver to open a can of beans when you have no can opener available.
Not making a value judgement about you, just pointing it out. It is one of the most common mistakes in word usage and for some reason it just grinds on my nerves. ;-)
/ontopic
Great article! I've been wondering how housing will work as well. I really hope they get it right because it's my favorite game right now.
~~ postlarval ~~
Sounds like a poll for who has the best housing is coming up. :-) My vote would go to SWG great planet and space vessel housing. Being able to pack-up your house and move it to another planet was the best.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
EQ II housing for some people is an entire hobby.
twitch.tv/itpaladin
@ITPalg
YouTube: ITPalGame
They could just make that system won't put together 2 people who has house in same place
Immersion breaking is fixed
Now they could improve World by adding lot of Special loot and treasures collectible that you can stuff in your home ....
Weapon Stands and Armor Stands
There where rumor that spell crafting will be related with exploration and artifacts collecting possible we could have special place for spell craft and stands were we can stuff those glowing shiny artifacts
"actual gameplay"
lol precious. Yeah no one could possibly derive enjoyment from a house in the game world.
Problem is this will simply be an idea to boost sales of their future expansion/DLC.
Housing SHOULD be in every game on release,it should not be used as a selling gimmick to make more money than a game deserves to make up front.None the less it is still a needed piece of content moving forward and will likely spur more profits.
Never forget 3 mile Island and never trust a government official or company spokesman.
One thing I've thought they could do is include special crafting stations that let you craft any sets you have already unlocked by visiting the places where those sets are crafted. I'm forever forgetting and googling just where it is I need to travel to in order to craft a specific set - especially if it's a set that I don't craft often. Being able to craft them all in my home would be something I'd welcome.
Then there is the possibility of using your house instance as a shop. Not being able to sell your stuff in game efficiently is annoying. You need to be part of an elite trading guild that manages to bid successfully on a convenient high traffic location every week... and then you're limited to selling just 30 items or stacks at a time. Those guilds are also always at the 500 player guild limit so getting into a good one isn't all that easy. Making a house a place to buy the items from everyone who owns an instance of it would help with this tremendously.
And the third one for me would be a way to address the inadequate inventory and bank space limits. The crafting material bottomless bag that you get when you sub was a great relief for that when it was introduced. It was fun having lots of room in the bank while that lasted, But now once again, I'm having to manage my bank and mules way too much with the tenfold increase in unique dropped sets that are worth holding on to for different builds and purposes. Adding armor, weapon and jewelry storage to houses would be a great help in that regard.
Hope to hear more details about what they have in mind soon. So far we have been shown a lot of exteriors. some very nice ones, but few details.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hence the word used 'Arguably'?
Shop fronts: would be disruptive to the current guild structure of course. And would Zenimax want to introduce many thousands of shops especially if there is a performance hit.
Inventory: bank space limits for sure - a mix of in-game and cash shop? And it could be extended to bags of course.
As far as "decoration goes" the obvious would be shelves or stands to put "collection" items on. Wrothgar museum style perhaps.
A few brokers near the front of each housing instance shouldn't hurt performance at all. If 500 people selling, as is the case with the guild trader NPCs, is their database performance limit, they could just spawn extra broker NPCs as needed. And I don't think it would hurt guilds at all. The guild trader NPCs in starter cities and near undaunted enclaves would still be the in the best spots.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
There are some fantastic ideas here in the comments. I hope ZOS gives themail a read.
I hope to god they have a daoc system with the merchants on your porch. Some of us don t want a guild to trade, so this would be great.