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Some of you might remember back to the start of this year, during a time where Guild Wars 2 was implementing a quarterly update approach to the game with big changes to all areas included in each patch.
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You mean the account bound Legendary armor exclusive to raiders? Players can't sell Legendary items launched after the expansion. Vanilla Legendary weapons can still be traded though.
As for cash shop updates after the expansion ANet have launched 3 completely different and well crafted new PvE maps with 3 story chapters, the best Fractal so far (Nightmare), new raids and other stuff as parts of their regular content patches. It's hardly just cash shop updates we're talking about.
It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.
Sorry but it was,so much more than that. Yes instanced lobby based, but there was so much more
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
In some cases i have the feeling that some of the polls are alibi polls where they want to legitimate decisions that they are making anyway by the players by phrasing the questions in a certain direction.
WvW is moving forward at such a low pace, it is barely noticable. Imo the only thing i can remember positiv was the introduction of reward tracks for WvW. Al other than that was crap people either did not like or did not want from the beginning. Let alone the desaster we have regarding world balancing aka world linking. Their glicko system is so utterly broken that they have to manually adjust it now and then. And i don´t even start to speak about how much money they make from the bandwaggoners their linking system encourages, so that also won´t go away or be prevented any time soon.
Unfortunately most of the dedicated WvW players at least on my server are gone as Arenanet successfuly bored them away and the rest is only waiting for CU to come out hoping that they know how to build a RvR game.
You guys can't define it and Anet can't either.
UHH - GW1 also had a cash shop also. So it is no big deal. All you can buy in there is skins not actual weapons.
The problem is balance between PvP, PvE, and WvW is important. Tyler was the fool who put in tons of PvE in the WvW maps, the new desert BL maps. So, no I don't think he was important.
Also, A.Net developers playing on one server over others, also shows a little disconnect with the game.
But I am happy if he ever finish Class 4, right now he seems to be wasting time on mobile games when he could give us a CORPG or MMO.
There are a few game devs we seriously don't want to stop making PC games and he is one of them.
GW2 is the successor to GW1, but people in GW1 wanted the game to go in a different direction and A.Net listened. Hence, GW2 was made. People seem to forget how things went in GW1.
A.Net admitted:
1. Hench/Heros were a mistake
2. Dual professions have unintended consequences and makes a game hard to balance.
3. With Primordious awake (from EotN story), more people would be needed to fight the dragons
I think their best course of action is just to make minor changes to things like rewards and world matching so that current or recent WvW players will stick around and play more. But I don't see the WvW playerbase growing by any significant margins.
They were wrong as people then didn't feel the need to group to get through. Getting through the missions with others meant communication and maybe you would play together again. It was a bonding experience. You can't get that with a computer run NPC. So yeah they were a HUGE mistake.
Whenever you enter Embark Beach you will see people looking for parties for elite dungeons.
Empty spots will then be filled up with npc heroes.
10 years after the game released and 4 years after the game went into maintenance mode.
It's hard to see this as a bad design choice when it's still keeping the game going.
FFS, you get the basegame for free and you can certainly be competitive in PvP without spending a dime. For PvE you need to to get the expansion if you want access to raids and some fractals but greed is not GW2s problem at all, have you even played it? You do not have to buy anything for real world money, and if you must have something getting it for ingame gold does not take that much grinding.
The problem is that they listened to whiners who wanted super easy open world PvE (and the sanme thing have been done in GW as well). Jeff Strain would not have done that because most of the people who enjoy that casual play moves away after a short while anyways, leaving the rest of us with little challenging content and that sucks.
Not the typical old-school mmo talk to a npc for a quest and up to the next npc so on.