Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guild Wars 2 - World Versus World - Polls and the Illusion of Choice - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited November 2016 in News & Features Discussion

imageGuild Wars 2 - World Versus World - Polls and the Illusion of Choice - MMORPG.com

Some of you might remember back to the start of this year, during a time where Guild Wars 2 was implementing a quarterly update approach to the game with big changes to all areas included in each patch.

Read the full story here



¯\_(ツ)_/¯ 


«1

Comments

  • botrytisbotrytis Member RarePosts: 3,363
    Repair hammers - what a useless thing in WvW. They are really not used at all. Also, I think Shield Generators should be removed as well as nerfing Arrow Cart - range should be shortened and peak over should be totally removed from them.


  • exile01exile01 Member RarePosts: 1,089
    TLDR: Instead making the game i was ment to be, they switched to cash shop updates. New legendary armor: get it naoooow, only 40 bucks.
  • TekaelonTekaelon Member UncommonPosts: 604
    PLEASE Jeff Strain, ma k e a sequel to GW1! PLEASE!!!!
  • mezhumezhu Member UncommonPosts: 24
    Congrats for a very, very well written article mr. Wilkie
  • rertezrertez Member UncommonPosts: 230

    exile01 said:

    TLDR: Instead making the game i was ment to be, they switched to cash shop updates. New legendary armor: get it naoooow, only 40 bucks.



    You mean the account bound Legendary armor exclusive to raiders? Players can't sell Legendary items launched after the expansion. Vanilla Legendary weapons can still be traded though.

    As for cash shop updates after the expansion ANet have launched 3 completely different and well crafted new PvE maps with 3 story chapters, the best Fractal so far (Nightmare), new raids and other stuff as parts of their regular content patches. It's hardly just cash shop updates we're talking about.
  • mezhumezhu Member UncommonPosts: 24

    Torval said:


    Tekaelon said:

    PLEASE Jeff Strain, ma k e a sequel to GW1! PLEASE!!!!


    I've thought this for a long while, but maybe it's not realistic. The last couple of things he's done haven't been in the same spirit at all. They never added the persistent multi-player option to their zombie game. Their pet game was something else entirely. I think it might have been the entire team, the energy, and where they were at in their lives at the time.

    Even though I would love what you speak of, I'm not sure it can be recreated.



    It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.
  • DakeruDakeru Member EpicPosts: 3,803
    mezhu said:


    It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.
    That would be SWTOR - heavily instanced with a focus on story and optional co-op.
    Harbinger of Fools
  • bamwallabamwalla Member UncommonPosts: 221
    I see Anet teasing a bunch of puppies with a stick that they never really throw.
  • The user and all related content has been deleted.
  • TekaelonTekaelon Member UncommonPosts: 604

    Dakeru said:


    mezhu said:




    It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.



    That would be SWTOR - heavily instanced with a focus on story and optional co-op.



    Sorry but it was,so much more than that. Yes instanced lobby based, but there was so much more
  • AlomarAlomar Member RarePosts: 1,299
    Game was a disappointment for hardcore pvpers at launch with only a couple months worth of repeating the same content. I'm not surprised they've finally come to the conclusion we're not coming back, pvp populations never recover after launches to a large degree.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • advokat666advokat666 Member UncommonPosts: 93
    edited November 2016
    The polls Arenanet does are useless in the best and dangerous in the worst case. In general they are basically only asking "Do you want A or do you want B ?" but they don´t give deeper explanations what for example consequences either choice has. So players are not in the position to make an educated decision at all.

    In some cases i have the feeling that some of the polls are alibi polls where they want to legitimate decisions that they are making anyway by the players by phrasing the questions in a certain direction.

    WvW is moving forward at such a low pace, it is barely noticable. Imo the only thing i can remember positiv was the introduction of reward tracks for WvW. Al other than that was crap people either did not like or did not want from the beginning. Let alone the desaster we have regarding world balancing aka world linking. Their glicko system is so utterly broken that they have to manually adjust it now and then. And i don´t even start to speak about how much money they make from the bandwaggoners their linking system encourages, so that also won´t go away or be prevented any time soon.

    Unfortunately most of the dedicated WvW players at least on my server are gone as Arenanet successfuly bored them away and the rest is only waiting for CU to come out hoping that they know how to build a RvR game.
  • DakeruDakeru Member EpicPosts: 3,803
    Tekaelon said:

    Dakeru said:


    mezhu said:




    It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.



    That would be SWTOR - heavily instanced with a focus on story and optional co-op.



    Sorry but it was,so much more than that. Yes instanced lobby based, but there was so much more
    Yeah but it's that "more" that is the problem.
    You guys can't define it and Anet can't either.
    Harbinger of Fools
  • KatrizKatriz Member UncommonPosts: 24
    Anet clearly dont care about WvW, moving Tyler to the living world team when he started to understand what WvW needs, was the nail in the coffin. All of these polls means nothing, Where are all of these people voting for desert bl to stay? i dont see any1 playing there. World linking doesnt fix any of the population problems, it is just for Anet to get more money from bandwagoners.
  • botrytisbotrytis Member RarePosts: 3,363

    exile01 said:

    TLDR: Instead making the game i was ment to be, they switched to cash shop updates. New legendary armor: get it naoooow, only 40 bucks.



    UHH - GW1 also had a cash shop also. So it is no big deal. All you can buy in there is skins not actual weapons.


  • botrytisbotrytis Member RarePosts: 3,363

    Katriz said:

    Anet clearly dont care about WvW, moving Tyler to the living world team when he started to understand what WvW needs, was the nail in the coffin. All of these polls means nothing, Where are all of these people voting for desert bl to stay? i dont see any1 playing there. World linking doesnt fix any of the population problems, it is just for Anet to get more money from bandwagoners.



    The problem is balance between PvP, PvE, and WvW is important. Tyler was the fool who put in tons of PvE in the WvW maps, the new desert BL maps. So, no I don't think he was important.

    Also, A.Net developers playing on one server over others, also shows a little disconnect with the game.


  • Loke666Loke666 Member EpicPosts: 21,441
    Tekaelon said:
    PLEASE Jeff Strain, ma k e a sequel to GW1! PLEASE!!!!
    He should just have stayed working at GW2, he would not have nerfed the difficulty after the first beta weekend. 

    But I am happy if he ever finish Class 4, right now he seems to be wasting time on mobile games when he could give us a CORPG or MMO.

    There are a few game devs we seriously don't want to stop making PC games and he is one of them.
  • TheocritusTheocritus Member LegendaryPosts: 10,022
    mezhu said:

    Torval said:


    Tekaelon said:

    PLEASE Jeff Strain, ma k e a sequel to GW1! PLEASE!!!!


    I've thought this for a long while, but maybe it's not realistic. The last couple of things he's done haven't been in the same spirit at all. They never added the persistent multi-player option to their zombie game. Their pet game was something else entirely. I think it might have been the entire team, the energy, and where they were at in their lives at the time.

    Even though I would love what you speak of, I'm not sure it can be recreated.



    It does feel strange however that there's no actual spiritual successor to GW1 a decade after its' initial launch.
    TBH I didnt think GW1 was much of a game at all...IT didnt surprise me that GW2 went a completely different direction but its not much of a game either
  • botrytisbotrytis Member RarePosts: 3,363
    SWTOR - is MEH compared to GW1.


    GW2 is the successor to GW1, but people in GW1 wanted the game to go in a different direction and A.Net listened. Hence, GW2 was made. People seem to forget how things went in GW1.


    A.Net admitted:

    1. Hench/Heros were a mistake

    2. Dual professions have unintended consequences and makes a game hard to balance.

    3. With Primordious awake (from EotN story), more people would be needed to fight the dragons


  • LeiloniLeiloni Member RarePosts: 1,266
    edited November 2016
    They could make a bunch of functional changes but the gameplay in WvW is what's lacking the most and you'd need a combat and class design overhaul to make that fun enough.

    I think their best course of action is just to make minor changes to things like rewards and world matching so that current or recent WvW players will stick around and play more. But I don't see the WvW playerbase growing by any significant margins.
  • botrytisbotrytis Member RarePosts: 3,363

    Torval said:


    botrytis said:

    SWTOR - is MEH compared to GW1.

    GW2 is the successor to GW1, but people in GW1 wanted the game to go in a different direction and A.Net listened. Hence, GW2 was made. People seem to forget how things went in GW1.
    A.Net admitted:

    1. Hench/Heros were a mistake

    2. Dual professions have unintended consequences and makes a game hard to balance.

    3. With Primordious awake (from EotN story), more people would be needed to fight the dragons


    I think they're wrong if they feel henchies and heroes were a mistake. I think it kept the game going longer. There are a lot of players that like having sidekicks, companions, and npc party play.

    What I remember people asking for with Guild Wars Next was: Z-axis movement and an open world where we could hook up with our friends already in the middle of adventures. They did give us that, but changed the feel of the game pretty dramatically too.

    I always wonder if Strain left because he didn't like the direction the franchise was going but couldn't change it and so went to do what he wanted.



    They were wrong as people then didn't feel the need to group to get through. Getting through the missions with others meant communication and maybe you would play together again. It was a bonding experience. You can't get that with a computer run NPC. So yeah they were a HUGE mistake.


  • DakeruDakeru Member EpicPosts: 3,803
    Just to chime in while you two are arguing over the uselfulness of npcs:

    Whenever you enter Embark Beach you will see people looking for parties for elite dungeons.
    Empty spots will then be filled up with npc heroes.
    10 years after the game released and 4 years after the game went into maintenance mode.

    It's hard to see this as a bad design choice when it's still keeping the game going.
    Harbinger of Fools
  • bigtime102bigtime102 Member UncommonPosts: 177
    edited November 2016
    They should make a Guild Wars 2, but call it the real Guild Wars 2, and its about how about the land of Tyria was taken over by the money collectors and turned the game into a cash shop, everything was for sale, and then out of that, came the real Guild Wars 2, the game that defeated the darkness that came over the original expansion.
  • Loke666Loke666 Member EpicPosts: 21,441
    They should make a Guild Wars 2, but call it the real Guild Wars 2, and its about how about the land of Tyria was taken over by the money collectors and turned the game into a cash shop, everything was for sale, and then out of that, came the real Guild Wars 2, the game that defeated the darkness that came over the original expansion.
    GW had a peanuts budget, you could not have made a full MMO on it. And I can not think of a single game released the last 5 years with a normal or better budget that is cheaper to play.

    FFS, you get the basegame for free and you can certainly be competitive in PvP without spending a dime. For PvE you need to to get the expansion if you want access to raids and some fractals but greed is not GW2s problem at all, have you even played it? You do not have to buy anything for real world money, and if you must have something getting it for ingame gold does not take that much grinding.

    The problem is that they listened to whiners who wanted super easy open world PvE (and the sanme thing have been done in GW as well). Jeff Strain would not have done that because most of the people who enjoy that casual play moves away after a short while anyways, leaving the rest of us with little challenging content and that sucks. 
  • xtreem22xtreem22 Member UncommonPosts: 10
    Still ad as in almost every forums people that never or rarely play a game try to discuss about something they should not. Yes GW2 isn't flawless but it is defenetly one of the biggest game changers in todays mmos. i've played since the first betas and still do, not at a daily basis but enough to know that it has in no way a cashshop that sells legendary items let alone anything with stats on it. Also the comparison of GW1 and GW2 is kinda weird as they are 2 total different games except for the lore they are both genius in there own way. You can choose how you wanna play and what mode may it be pvp/pve/wvw at any level.

    Not the typical old-school mmo talk to a npc for a quest and up to the next npc so on.
Sign In or Register to comment.