It looks like you're new here. If you want to get involved, click one of these buttons!
One of the biggest draws to the initial design pitch of Crowfall was that its many worlds would be unique - no two sharing the exact same layout and peaks and valleys. Well, that idea is about to come to fruition in the alpha, and we spoke to Todd Coleman about what it all means for Crowfall moving forward.
Comments
...AND I GO WITH IT!!
Taken from the official update - http://crowfall.com/en/news/first-look-unique-world-maps/
how do you get to know, fear or hate your enemy?
"I'll never grow up, never grow up, never grow up! Not me!"
there is no instance.
The pieces are sticked together yes but there is no loading screen.
You can also see player on other pieces. The only loading screen you get is when you go from your Eternal kindom ( your gigantic player / guild house) into the campain world.
We will likely have a number of characters in different campaigns simultaneously, and if you "specialize" in, say, free for all / full loot ones (plus, say, on US east servers), you'll have much more chances to meet the old enemies.
I believe that the problem of an average player will be exactly the opposite: say, after losing a campaign X to a zerg guild Y, he joins campaign Z and finds out that the same guild is already there, or another branch of it (or of it's alliance), you know - like Goons in EVE.
Do not regret investing in this one bit.
I think both will wind up being excellent. There's no reason not to want both to succeed.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
My Review Manifesto
Follow me on Twitter if you dare.
that's my opinion as well,doesn't mean i dont want crowfall to find it's niche and be successful. i wish success on any mmo that isn't copy and pasting WoW
Hand making tetris pieces then having them proceduraly generate together you fix alot of the issues you get from proceduraly generated maps that have glitchy and unplayable portions cause some AI thought it would be great to make every space a giant mountain and so on.
The fact of the matter than t hese pieces will be combined in a new way on every single campaign is a nice breath of air that every campaign u got to do the whole scouting and exploring to get bearing and all that every time.
No, I also think it looks bad, but the fun part is getting excited about new ideas and cool concepts. We have to settle for pretending great stuff is coming.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
In the past, one or two campaigns usually become the one the vast majority of players want to join.. I wonder how they plan on balancing the populations across the world rulesets without one or more of them becoming, effectively, ghost worlds.
PS For those new to Crowfall, the main point of the game is "genetic" development of rules, i.e. server types surviving or not depending on what players like, via varying all kinds of rules and eliminating the unpopular ones - with servers lasting 1-3 months.